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Formation.cpp
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executable file
·168 lines (126 loc) · 4.08 KB
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#include "Formation.h"
#define FormationLog gLog << "[format] "
Formation::Formation( WorldModel *wm )
{
mWorldModel = wm;
Initial();
}
Formation::~Formation()
{
}
void Formation::Initial()
{
ReadConf rC( mWorldModel->GetFormationConfPath() );
Predicate tempP;
rC.Tranversal( "Goalie_X", tempP );
tempP.GetValue( "Goalie_X", mBasicPositionX[PR_Goalie] );
rC.Tranversal( "Goalie_Y", tempP );
tempP.GetValue( "Goalie_Y", mBasicPositionY[PR_Goalie] );
rC.Tranversal( "Guard_1_X", tempP );
tempP.GetValue( "Guard_1_X", mBasicPositionX[PR_Guard_1] );
rC.Tranversal( "Guard_1_Y", tempP );
tempP.GetValue( "Guard_1_Y", mBasicPositionY[PR_Guard_1] );
rC.Tranversal( "Guard_2_X", tempP );
tempP.GetValue( "Guard_2_X", mBasicPositionX[PR_Guard_2] );
rC.Tranversal( "Guard_2_Y", tempP );
tempP.GetValue( "Guard_2_Y", mBasicPositionY[PR_Guard_2] );
rC.Tranversal( "Guard_3_X", tempP );
tempP.GetValue( "Guard_3_X", mBasicPositionX[PR_Guard_3] );
rC.Tranversal( "Guard_3_Y", tempP );
tempP.GetValue( "Guard_3_Y", mBasicPositionY[PR_Guard_3] );
rC.Tranversal( "Center_1_X", tempP );
tempP.GetValue( "Center_1_X", mBasicPositionX[PR_Center_1] );
rC.Tranversal( "Center_1_Y", tempP );
tempP.GetValue( "Center_1_Y", mBasicPositionY[PR_Center_1] );
rC.Tranversal( "Center_2_X", tempP );
tempP.GetValue( "Center_2_X", mBasicPositionX[PR_Center_2] );
rC.Tranversal( "Center_2_Y", tempP );
tempP.GetValue( "Center_2_Y", mBasicPositionY[PR_Center_2] );
rC.Tranversal( "Center_3_X", tempP );
tempP.GetValue( "Center_3_X", mBasicPositionX[PR_Center_3] );
rC.Tranversal( "Center_3_Y", tempP );
tempP.GetValue( "Center_3_Y", mBasicPositionY[PR_Center_3] );
rC.Tranversal( "Center_4_X", tempP );
tempP.GetValue( "Center_4_X", mBasicPositionX[PR_Center_4] );
rC.Tranversal( "Center_4_Y", tempP );
tempP.GetValue( "Center_4_Y", mBasicPositionY[PR_Center_4] );
rC.Tranversal( "Forward_1_X", tempP );
tempP.GetValue( "Forward_1_X", mBasicPositionX[PR_Forward_1] );
rC.Tranversal( "Forward_1_Y", tempP );
tempP.GetValue( "Forward_1_Y", mBasicPositionY[PR_Forward_1] );
rC.Tranversal( "Forward_2_X", tempP );
tempP.GetValue( "Forward_2_X", mBasicPositionX[PR_Forward_2] );
rC.Tranversal( "Forward_2_Y", tempP );
tempP.GetValue( "Forward_2_Y", mBasicPositionY[PR_Forward_2] );
rC.Tranversal( "Free_X", tempP );
tempP.GetValue( "Free_X", mBasicPositionX[FR_Free] );
rC.Tranversal( "Free_Y", tempP );
tempP.GetValue( "Free_Y", mBasicPositionY[FR_Free] );
mMyRole = GetMyRole( );
FormationLog << "My Role: " << mMyRole << endl;
}
PlayerRole Formation::GetRole( unsigned int num )
{
PlayerRole myRole;
switch( num )
{
/*case 1:
myRole = PR_Goalie; // 规定 1 号球员为 守门员
break;
case 2:
myRole = PR_Guard; // 规定 2 号球员为 后卫
break;
case 3:
myRole = PR_Center; // 规定 3 号球员为 中场
break;
case 4:
myRole = PR_Forward; // 规定 4 号球员为 前锋
break;
default:
myRole = FR_Free; // 规定其他球员为“自由人”*/
//9V9
case 1:
myRole = PR_Goalie; // 规定 1 号球员为 守门员
break;
case 2:
myRole = PR_Guard_1; // 规定 2 号球员为 后卫
break;
case 3:
myRole = PR_Guard_2; // 规定 3 号球员为 后卫
break;
case 4:
// myRole = PR_Center_1; // 规定 4 号球员为 中场
myRole = PR_Guard_3; // 规定 4 号球员为 后卫
break;
case 5:
myRole = PR_Center_2; // 规定 5 号球员为 中场
break;
case 6:
myRole = PR_Center_3; // 规定 6 号球员为 中场
break;
case 7:
myRole = /*PR_Forward_2*/PR_Center_4; // 规定 7 号球员为 中场
break;
case 8:
myRole = PR_Forward_1; // 规定 8 号球员为 前锋
break;
case 9:
myRole = /*PR_Center_4*/PR_Forward_2; // 规定 9 号球员为 前锋
break;
default:
myRole = FR_Free; // 规定其他球员为“自由人”*/
}
return myRole;
}
PlayerRole Formation::GetMyRole()
{
return GetRole( mWorldModel->mMyPlayerNo );
}
float Formation::GetMyBasicPosX()
{
return mBasicPositionX[mMyRole];
}
float Formation::GetMyBasicPosY()
{
return mBasicPositionY[mMyRole];
}