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Kick.cpp
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executable file
·382 lines (344 loc) · 11.6 KB
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#include "Kick.h"
#define HMKickLog gLog<< "[hmKick] " << "Kick "
#define ProcessingLog gProcessingLog<<"[Kick] "
Kick::Kick( WorldModel *wm, Situation *situ, HumanGoto *hGoto, CommandQuene *cmdQuene, Action *act )
{
mWorldModel = wm;
mSituation = situ;
mHGoto = hGoto;
mCmdQuene = cmdQuene;
mAct = act;
}
Kick::~Kick()
{
}
bool Kick::BallInShootArea()
{
const float ballToOppGoalDistMin = 4.0f;
Vector3f ballPos = mWorldModel->mBall.mPos;
Vector3f oppGoalCenter = mWorldModel->mOppGoalCenter;
Vector3f oppGoalLeft = mWorldModel->mFieldGoal[GOAL_OPP_LEFT].mPos;
Vector3f oppGoalRight = mWorldModel->mFieldGoal[GOAL_OPP_RIGHT].mPos;
oppGoalLeft.z = 0.0f;
oppGoalRight.z = 0.0f;
float ballToOppGoalDist = ballPos.distXY2( oppGoalCenter );
if( !mSituation->mFieldSquare->IsInerField(ballPos) )
{
HMKickLog << " BallInShootArea " << " Ball not IsInerField " << endl;
return false;
}
if( ballToOppGoalDist >= ballToOppGoalDistMin )
{
HMKickLog << " BallInShootArea " << " ballToOppGoalDist >= kickDist " << ballToOppGoalDist << endl;
return false;
}
const Angle ballToOppGoalAngMin = 30.0f;
Angle ballToOppGoalLeft = Normalize( ballPos.angTheta2(oppGoalLeft) );
Angle ballToOppGoalRight = Normalize( ballPos.angTheta2(oppGoalRight) );
Angle ballToOppGoalAng = Normalize( ballToOppGoalLeft - ballToOppGoalRight );
if( ballToOppGoalAng <= ballToOppGoalAngMin )
{
HMKickLog << " BallInShootArea " << " ballToOppGoal < ballToOppGoalAngMin " << ballToOppGoalAng << endl;
return false;
}
HMKickLog << " BallInShootArea " << " OK " << ballToOppGoalAng << " " << ballToOppGoalAng << endl;
return true;
}
bool Kick::GetShootViability( Vector3f tarDribbleTo )
{
}
bool Kick::GetPassViability( Vector3f tarDribbleTo )
{
}
bool Kick::GetKickAttackViability( Vector3f tarDribbleTo )
{
}
bool Kick::IsBehindBallKickPos( Vector3f tarKickTo )
{
const float kickparaDistEps = -0.4f;
const float kickvertDistEps = 0.3f;
Vector3f currMyPos = mWorldModel->mSelf.mPos;
Vector3f ballPos = mWorldModel->mBall.mPos;
Ray rayBehindBallKick = Ray::MakeRayFromPositionAndAngle( ballPos, ballPos.angTheta2(tarKickTo) );
Vector3f posBehindBallKick = rayBehindBallKick.GetPoint( kickparaDistEps );
Ray verticalRay_1 = Ray::MakeRayFromPositionAndAngle( posBehindBallKick, Normalize( ballPos.angTheta2(tarKickTo) + 90.0f ));
Ray verticalRay_2 = Ray::MakeRayFromPositionAndAngle( posBehindBallKick, Normalize( ballPos.angTheta2(tarKickTo) - 90.0f ));
Ray verticalRay_3 = Ray::MakeRayFromPositionAndAngle( ballPos, Normalize( ballPos.angTheta2(tarKickTo) + 90.0f ));
Ray verticalRay_4 = Ray::MakeRayFromPositionAndAngle( ballPos, Normalize( ballPos.angTheta2(tarKickTo) - 90.0f ));
Vector3f posVerticalBallKick_1 = verticalRay_1.GetPoint( kickparaDistEps );
Vector3f posVerticalBallKick_2 = verticalRay_2.GetPoint( kickparaDistEps );
Vector3f posVerticalBallKick_3 = verticalRay_3.GetPoint( kickparaDistEps );
Vector3f posVerticalBallKick_4 = verticalRay_4.GetPoint( kickparaDistEps );
Triangle beforeKickTriangle_1(ballPos,posVerticalBallKick_1,posVerticalBallKick_2);
Triangle beforeKickTriangle_2(posBehindBallKick,posVerticalBallKick_3,posVerticalBallKick_4);
return beforeKickTriangle_1.IsInTriangle( currMyPos ) && beforeKickTriangle_2.IsInTriangle( currMyPos );
}
bool Kick::IsInKickArea( Vector3f tarKickTo )
{
float distToBall = mWorldModel->mSelf.DistXyTo( mWorldModel->mBall.mPos);
float angleToBall = ( mWorldModel->mBodyAngle - (mWorldModel->mBall.mPos - mWorldModel->mSelf.mPos).angTheta() );
float xDistToBall = -distToBall * cos( angleToBall * PI / 180.0f );
float yDistToBall = distToBall * sin( angleToBall * PI / 180.0f );
Angle angleToTar = Normalize(mWorldModel->mSelf.mPos.angTheta2( tarKickTo ) - mWorldModel->mBodyAngle );
HMKickLog << "IsInKickArea " << distToBall << " "
<< xDistToBall << " "
<< yDistToBall << " "
<< angleToBall << " "
<< angleToTar
<< endl;
// if( fabs(angleToTar - angleToBall) > 30.0f )
// {
// return false;
// }
// 塘신璟헷혐堵 = [ -0.236 0.007
// -0.236 0.09
// -0.274 0.007
// -0.274 0.09
// ];
if( !IsBehindBallKickPos(tarKickTo) )
{
HMKickLog << "IsInKickArea " << "!IsBehindBallKickPos" << endl;
return false;
}
if( xDistToBall <= -0.0f
&& xDistToBall >= -0.4f )
{
if( ( yDistToBall >= 0.0f && yDistToBall <= 0.2f )
|| ( yDistToBall <= -0.0f && yDistToBall >= -0.2f ) )
{
return true;
}
}
return false;
}
// x: -0.17 ~ -0.24
// y: 0.02 ~ 0.08 塘신
// -0.02 ~ -0.08璘신
// -0.22 -0.07 離陶
bool Kick::DoKickAction( Vector3f tarKickTo )
{
HMKickLog << "DoKickAction" << endl;
Vector3f oppGoalCenter = mWorldModel->mOppGoalCenter;
Vector3f oppGoalLeft = mWorldModel->mFieldGoal[GOAL_OPP_LEFT].mPos;
Vector3f oppGoalRight = mWorldModel->mFieldGoal[GOAL_OPP_RIGHT].mPos;
Vector3f selfPos = mWorldModel->mSelf.mPos;
Vector3f ballPos = mWorldModel->mBall.mPos;
Angle ballToOppGoalLeft = Normalize( ballPos.angTheta2(oppGoalLeft) );
Angle ballToOppGoalRight = Normalize( ballPos.angTheta2(oppGoalRight) );
Angle tarBallTraceAng = Normalize( ballToOppGoalRight + 0.5f * (ballToOppGoalLeft-ballToOppGoalRight) );
float distToBall = mWorldModel->mSelf.DistXyTo( mWorldModel->mBall.mPos);
float angleToBall = Normalize( mWorldModel->mBodyAngle - (mWorldModel->mBall.mPos - mWorldModel->mSelf.mPos).angTheta() );
float xDistToBall = -distToBall * cos( angleToBall * PI / 180.0f );
float yDistToBall = distToBall * sin( angleToBall * PI / 180.0f );
Angle diffAngleToTar;
Angle tarAngle;
if( tarKickTo.distXY2(oppGoalCenter) < EPS )
{
diffAngleToTar = Normalize(tarBallTraceAng - mWorldModel->mBodyAngle);
tarAngle = tarBallTraceAng;
}
else
{
diffAngleToTar = Normalize(mWorldModel->mSelf.mPos.angTheta2( tarKickTo ) - mWorldModel->mBodyAngle );
tarAngle = mWorldModel->mSelf.mPos.angTheta2( tarKickTo );
}
float deltaDist = 0.06f;
if( ( ballPos.x > mWorldModel->mFieldLength * 0.5f * 0.6f
&& fabs(ballPos.y) < mWorldModel->mFieldWidth * 0.5f * 0.5f
)
|| selfPos.distXY2(tarKickTo) < 1.0f
)
{
deltaDist = 0.035f;
}
const float maxXDistToBall = -0.17f + deltaDist;
const float minXDistToBall = -0.19f + deltaDist;
const float centerXDistToBall = ( maxXDistToBall + minXDistToBall ) / 2.0f;
const float maxYDistToBall = 0.08f;
const float minYDistToBall = 0.01f;
const float centerYDistToBall = ( maxYDistToBall + minYDistToBall ) / 2.0f;;
if( IsInKickArea(tarKickTo) )
{
// cout<< "------IsInKickArea-------- " << xDistToBall << " " << yDistToBall << " " << diffAngleToTar << endl;
HMKickLog << "DoKickAction " << "Get Ready to Kick" << endl;
bool inStrictKickArea = true;
float forSpeed = 0.0f;
float transSpeed = 0.0f;
//mAct->HumanTurnAndTrans( mForCurrSpeed, mTransCurrSpeed, mTurnCurrSpeed );
//special
/*
if(1)
{
HMKickLog << "go kick" << endl;
if( !mHGoto->IsStandingBy() )
{
mHGoto->ClearSpeed();
mAct->Stand();
}
else
{
cout<< "------IsInKickArea-------- " << xDistToBall << " " << yDistToBall << " " << diffAngleToTar << endl;
if( yDistToBall > 0.0f )
{
//cout<< "NewKickRight" << endl;
HMKickLog << "NewKickRight " << "Get Ready to Kick" << endl;
mAct->NewKickRight();
}
else
{
//cout<< "NewKickLeft" << endl;
HMKickLog << "NewKickLeft " << "Get Ready to Kick" << endl;
mAct->NewKickLeft();
}
}
}*/
//special
if( xDistToBall <= minXDistToBall )
{
forSpeed = ( centerXDistToBall - xDistToBall ) * 0.35f;
//forSpeed = 0.0051f;
inStrictKickArea = false;
}
else if( xDistToBall >= maxXDistToBall )
{
//forSpeed = -0.007f;
forSpeed = ( centerXDistToBall - xDistToBall ) * 0.35f;
//forSpeed = -0.00505f;
inStrictKickArea = false;
}
if( yDistToBall <= minYDistToBall && yDistToBall >= 0.0f )
{
//transSpeed = 0.02f;
transSpeed = ( centerYDistToBall - yDistToBall ) * 0.15f;
//transSpeed = 0.00505f;
transSpeed = 0.00505f;
transSpeed = 0.00505f;
inStrictKickArea = false;
}
else if( yDistToBall >= -minYDistToBall && yDistToBall <= 0.0f )
{
//transSpeed = -0.02f;
transSpeed = ( -centerYDistToBall - yDistToBall ) * 0.15f;
transSpeed = -0.00505f;
inStrictKickArea = false;
}
else
if( yDistToBall >= maxYDistToBall )
{
//transSpeed = -0.02f;
//transSpeed = ( centerYDistToBall - yDistToBall ) * 0.02f;
transSpeed = -0.00505f;
//transSpeed = 0.00505f;
inStrictKickArea = false;
}
else if( yDistToBall <= -maxYDistToBall )
{
//transSpeed = 0.02f;
//transSpeed = ( -centerYDistToBall - yDistToBall ) * 0.02f;
transSpeed = 0.00505f;
//transSpeed = -0.00505f;
inStrictKickArea = false;
}
Angle diffAngleEps= 15.0f;
if( fabs(diffAngleToTar) >= diffAngleEps) //&& !IsalreadyTurn)
if( fabs(diffAngleToTar) >= diffAngleEps )
{
std::cout<<"turn :"<<diffAngleToTar<<"\n";
if( !mHGoto->IsStandingBy() && !IsalreadyStand)
{
IsalreadyStand = true;
mHGoto->ClearSpeed();
mAct->Stand();
}
else
{
IsalreadyTurn = true;
IsalreadyStand = true;
//mHGoto->CrazyTurn( Normalize(tarAngle) *0.8f );
mAct->CrazyTurn(diffAngleToTar);
}
/*
if( !mHGoto->IsStandingBy() && !IsalreadyStand)
{
IsalreadyStand = true;
mHGoto->ClearSpeed();
mAct->Stand();
}
else
{
IsalreadyTurn = true;
IsalreadyStand = true;
mHGoto->CrazyTurn( Normalize(tarAngle) *0.8f );
//mAct->CrazyTurn(diffAngleToTar);
}
*/
ProcessingLog<<"--------------1111---------------"<<diffAngleToTar<<"\n";
//std::cout<<"--------------1111---------------"<<diffAngleToTar<<"\n";
mHGoto->QuickTurn( Normalize(tarAngle) * 0.9f );
}
else
if( !inStrictKickArea )
{
HMKickLog << "no area" << endl;
// cout<< " " << forSpeed << " " << transSpeed << " " <<endl;
if (!mAct->IsLastActAdj)
{
mAct->ResetFrameNum();
}
mAct->IsLastActAdj = true;
mAct->HumanSteadyAdjust( forSpeed, transSpeed, 0.0f );
}
else
{
HMKickLog << "go kick" << endl;
if( !mHGoto->IsStandingBy() )
{
mHGoto->ClearSpeed();
mAct->Stand();
}
else
{
//cout<< "------IsInKickArea-------- " << xDistToBall << " " << yDistToBall << " " << diffAngleToTar << endl;
if( yDistToBall > 0.0f )
{
//cout<< "NewKickRight" << endl;
HMKickLog << "NewKickRight " << "Get Ready to Kick" << endl;
mAct->NewKickRight();
}
else
{
//cout<< "NewKickLeft" << endl;
HMKickLog << "NewKickLeft " << "Get Ready to Kick" << endl;
mAct->NewKickLeft();
}
}
}
}
else
{
HMKickLog << "last" << endl;
const float distBeforeKick =-0.17f;
Angle angToTar = Normalize( mWorldModel->mBall.mPos.angTheta2( tarKickTo ) );
Ray tarBeforeKickRay = Ray::MakeRayFromPositionAndAngle( mWorldModel->mBall.mPos, angToTar );
Vector3f posBeforeKick = tarBeforeKickRay.GetPoint( distBeforeKick );
mHGoto->GotoTar( posBeforeKick, angToTar );
}
}
bool Kick::Shoot()
{
}
bool Kick::Pass()
{
}
bool Kick::KickAttack()
{
const float distBeforeKick =4.0f;
Angle angToTar = Normalize( mWorldModel->mSelf.mPos.angTheta2( mWorldModel->mBall.mPos ) );
Ray tarBeforeKickRay = Ray::MakeRayFromPositionAndAngle( mWorldModel->mBall.mPos, angToTar );
Vector3f posBeforeKick = tarBeforeKickRay.GetPoint( distBeforeKick );
DoKickAction( posBeforeKick );
// if( BallInShootArea() )
// {
// Shoot();
// }
}