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Description
Add this to the config for ItemModifier:
<Item ID="490"> <!-- Chainsaw -->
<Invulnerable>true</Invulnerable>
</Item>
Now spawn a pine floor and destroy it with a chainsaw.
Okay, works great, right?
Now add this to the config for ItemModifier
<Item ID="52"> <!-- Pine Floor -->
<Health>2850</Health>
</Item>
and change "Armor_Multiplier" to 0.2 in the Config.json for Barricades and Structures.
Now spawn yourself a new Pine Floor and and a chainsaw and attack that floor.
No damage right?
If you change the Chainsaw information in the ItemModifier to this:
<Item ID="490"> <!-- Chainsaw -->
<BarricadeDamage>5</BarricadeDamage>
<StructureDamage>5</StructureDamage>
<Invulnerable>true</Invulnerable>
</Item>
It will go back to being damagable. You can use Barbedwire as your controlled tester item.
By default the chainsaw does 3 DMG. I tried to change it from 3 and 4. This did nothing. When I changed it to 5 it starts to work.
So why does changing the armor multiplier and HP suddenly make the Chainsaw no longer work against Structures/Barricades unless set to 5+ DMG?
It should be noted, if I add the HP and Invulnerable stuff manually to .dat files(while also having the 0.2 in the Config.json) the issue with the chainsaw doesn't occur, so why does it happen with the plugin?