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G16_Cyclic_Visitor.cpp
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158 lines (112 loc) · 3.79 KB
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/**************************************************************************************************
*
* \file G16_Cylic_Visitor.cpp
* \brief Guideline 16: Use Visitors to Extend Operations
*
* Copyright (C) 2022 Klaus Iglberger - All Rights Reserved
*
* This file is part of the supplemental material for the O'Reilly book "C++ Software Design"
* (https://www.oreilly.com/library/view/c-software-design/9781098113155/).
*
**************************************************************************************************/
//---- <ShapeVisitor.h> ---------------------------------------------------------------------------
class Circle;
class Square;
class ShapeVisitor
{
public:
virtual ~ShapeVisitor() = default;
virtual void visit( Circle const& /*, ...*/ ) const = 0;
virtual void visit( Square const& /*, ...*/ ) const = 0;
// Possibly more visit() functions, one for each concrete shape
};
//---- <Shape.h> ----------------------------------------------------------------------------------
//#include <ShapeVisitor.h>
class Shape
{
public:
virtual ~Shape() = default;
virtual void accept( ShapeVisitor const& v ) = 0;
};
//---- <Circle.h> ---------------------------------------------------------------------------------
//#include <Shape.h>
class Circle : public Shape
{
public:
explicit Circle( double radius )
: radius_( radius )
{
/* Checking that the given radius is valid */
}
void accept( ShapeVisitor const& v ) override { v.visit(*this); }
double radius() const { return radius_; }
private:
double radius_;
};
//---- <Square.h> ---------------------------------------------------------------------------------
//#include <Shape.h>
class Square : public Shape
{
public:
explicit Square( double side )
: side_( side )
{
/* Checking that the given side length is valid */
}
void accept( ShapeVisitor const& v ) override { v.visit(*this); }
double side() const { return side_; }
private:
double side_;
};
//---- <Draw.h> -----------------------------------------------------------------------------------
//#include <Circle.h>
//#include <ShapeVisitor.h>
//#include <Square.h>
class Draw : public ShapeVisitor
{
public:
void visit( Circle const& c /*, ...*/ ) const override
{
// ... Implementing the logic for drawing a circle
}
void visit( Square const& s /*, ...*/ ) const override
{
// ... Implementing the logic for drawing a square
}
// Possibly more visit() functions, one for each concrete shape
};
//---- <DrawAllShapes.h> --------------------------------------------------------------------------
#include <memory>
#include <vector>
class Shape;
void drawAllShapes( std::vector<std::unique_ptr<Shape>> const& shapes );
//---- <DrawAllShapes.cpp> ------------------------------------------------------------------------
//#include <DrawAllShapes.h>
//#include <Draw.h>
//#include <Shape.h>
void drawAllShapes( std::vector<std::unique_ptr<Shape>> const& shapes )
{
for( auto const& shape : shapes )
{
shape->accept( Draw{} );
}
}
//---- <Main.cpp> ---------------------------------------------------------------------------------
//#include <Circle.h>
//#include <Square.h>
//#include <DrawAllShapes.h>
#include <cstdlib>
#include <memory>
#include <vector>
int main()
{
using Shapes = std::vector< std::unique_ptr<Shape> >;
Shapes shapes{};
// Creating some shapes
shapes.emplace_back( std::make_unique<Circle>( 2.3 ) );
shapes.emplace_back( std::make_unique<Square>( 1.2 ) );
shapes.emplace_back( std::make_unique<Circle>( 4.1 ) );
// Drawing all shapes
drawAllShapes( shapes );
return EXIT_SUCCESS;
}