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/**************************************************************************************************
*
* \file G33_Small_Buffer_Optimization.cpp
* \brief Guideline 33: Be Aware of the Optimization Potential of Type Erasure
*
* Copyright (C) 2022 Klaus Iglberger - All Rights Reserved
*
* This file is part of the supplemental material for the O'Reilly book "C++ Software Design"
* (https://www.oreilly.com/library/view/c-software-design/9781098113155/).
*
**************************************************************************************************/
//---- <Circle.h> ---------------------------------------------------------------------------------
class Circle
{
public:
explicit Circle( double radius )
: radius_( radius )
{}
double radius() const { return radius_; }
/* Several more getters and circle-specific utility functions */
private:
double radius_;
/* Several more data members */
};
//---- <Square.h> ---------------------------------------------------------------------------------
class Square
{
public:
explicit Square( double side )
: side_( side )
{}
double side() const { return side_; }
/* Several more getters and square-specific utility functions */
private:
double side_;
/* Several more data members */
};
//---- <Shape.h> ----------------------------------------------------------------------------------
#include <array>
#include <cstdlib>
#include <memory>
#include <utility>
template< size_t Capacity = 32U, size_t Alignment = alignof(void*) >
class Shape
{
public:
template< typename ShapeT, typename DrawStrategy >
Shape( ShapeT shape, DrawStrategy drawer )
{
using Model = OwningModel<ShapeT,DrawStrategy>;
static_assert( sizeof(Model) <= Capacity, "Given type is too large" );
static_assert( alignof(Model) <= Alignment, "Given type is misaligned" );
std::construct_at( static_cast<Model*>(pimpl())
, std::move(shape), std::move(drawer) );
// or:
// auto* ptr =
// const_cast<void*>(static_cast<void const volatile*>(pimpl()));
// ::new (ptr) Model( std::move(shape), std::move(drawer) );
}
Shape( Shape const& other )
{
other.pimpl()->clone( pimpl() );
}
Shape& operator=( Shape const& other )
{
// Copy-and-Swap Idiom
Shape copy( other );
buffer_.swap( copy.buffer_ );
return *this;
}
Shape( Shape&& other ) noexcept
{
other.pimpl()->move( pimpl() );
}
Shape& operator=( Shape&& other ) noexcept
{
// Copy-and-Swap Idiom
Shape copy( std::move(other) );
buffer_.swap( copy.buffer_ );
return *this;
}
~Shape()
{
std::destroy_at( pimpl() );
// or: pimpl()->~Concept();
}
private:
friend void draw( Shape const& shape )
{
shape.pimpl()->draw();
}
struct Concept // The External Polymorphism design pattern
{
virtual ~Concept() = default;
virtual void draw() const = 0;
virtual void clone( Concept* memory ) const = 0; // The Prototype design pattern
virtual void move( Concept* memory ) = 0;
};
template< typename ShapeT, typename DrawStrategy >
struct OwningModel : public Concept
{
OwningModel( ShapeT shape, DrawStrategy drawer )
: shape_( std::move(shape) )
, drawer_( std::move(drawer) )
{}
void draw() const override
{
drawer_( shape_ );
}
void clone( Concept* memory ) const override
{
std::construct_at( static_cast<OwningModel*>(memory), *this );
// or:
// auto* ptr = const_cast<void*>(static_cast<void const volatile*>(memory));
// ::new (ptr) OwningModel( *this );
}
void move( Concept* memory ) override
{
std::construct_at( static_cast<OwningModel*>(memory), std::move(*this) );
// or:
// auto* ptr = const_cast<void*>(static_cast<void const volatile*>(memory));
// ::new (ptr) OwningModel( std::move(*this) );
}
ShapeT shape_;
DrawStrategy drawer_;
};
Concept* pimpl() // The Bridge design pattern
{
return reinterpret_cast<Concept*>( buffer_.data() );
}
Concept const* pimpl() const
{
return reinterpret_cast<Concept const*>( buffer_.data() );
}
alignas(Alignment) std::array<std::byte,Capacity> buffer_;
};
//---- <Main.cpp> ---------------------------------------------------------------------------------
//#include <Circle.h>
//#include <Square.h>
//#include <Shape.h>
#include <cstdlib>
int main()
{
// Create a circle as one representative of a concrete shape type
Circle circle{ 3.14 };
// Create a drawing strategy in form of a lambda
auto drawer = []( Circle const& c ){ /*...*/ };
// Combine the shape and the drawing strategy in a 'Shape' abstraction
// This constructor call will instantiate a 'detail::OwningShapeModel' for
// the given 'Circle' and lambda types
Shape shape1( circle, drawer );
// Draw the shape
draw( shape1 );
// Create a copy of the shape by means of the copy constructor
Shape shape2( shape1 );
// Drawing the copy will result in the same output
draw( shape2 );
return EXIT_SUCCESS;
}