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44 lines (35 loc) · 1.07 KB
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GlobalSpriteResource.cpp
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44 lines (35 loc) · 1.07 KB
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#include "GlobalSpriteResource.h"
GlobalSpriteResource::GlobalSpriteResource() {
sprites = new Sprite*[NUM_SPRITES];
}
GlobalSpriteResource::~GlobalSpriteResource() {
freemem();
}
void GlobalSpriteResource::set(int num, Sprite* sprite) {
sprites[num] = sprite;
}
void GlobalSpriteResource::set(int num, string file, int frames, int animations) {
sprites[num] = new Sprite(file, frames, animations);
if (!sprites[num]->isSprite()) {
cout << "Unable to load bitmap: " << SDL_GetError() << endl;
} else {
sprites[num]->setTransparency(255, 0, 255);
cout << "loaded sprite" << endl;
}
}
Sprite* GlobalSpriteResource::get(int num) {
if(num >= 0 && num < NUM_SPRITES) {
return sprites[num];
}
return NULL;
}
void GlobalSpriteResource::draw(SDL_Surface* screen, int num, int x, int y) {
sprites[num]->draw(screen, x, y);
}
void GlobalSpriteResource::freemem() {
for(int i = 0; i < NUM_SPRITES; i++) {
if(sprites[i]->isSprite() != NULL) {
SDL_free(sprites[i]->getSurface());
}
}
}