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Description
Hi,
its probably my stupidity but as I cant find it I will ask to be sure:
Is there any potential issue with Unity 6? I did some upgrades and opened my project with new version and surprisingly there were no errors considering LiteNetLib or the Manager but when I start server it shows OnStartServer and acts like everything works ok but when I start client it tryes connection (several UDP packets from what I as able to read from wireshark) but then shows "OnClientDisconnected peer. disconnectInfo.Reason: ConnectionFailed" and I have no idea how to debug that. I did checked the usual stuff like ip and port and that seems to be set correctly for both server and client. If somebody has any idea what to try to figure out where the issue is it would be great as Im out of options I know.