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main.py
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105 lines (80 loc) · 2.2 KB
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import pygame
import random
# inicialize de pygame
pygame.init()
# create de screen
screen = pygame.display.set_mode((800, 600))
# background
background = pygame.image.load('back.png')
# title and icon
pygame.display.set_caption("Space Invaders")
icon = pygame.image.load('ufo.png')
pygame.display.set_icon(icon)
# player
playerImg = pygame.image.load('player.png')
playerX = 370
playerY = 539
playerX_change = 0
# enemy
enemyImg = pygame.image.load('enemy.png')
enemyX = random.randint(0, 736)
enemyY = random.randint(50, 150)
enemyX_change = 4
enemyY_change = 40
# bullet
bulletImg = pygame.image.load('bullet.png')
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 10
bullet_state = "ready"
def player(x, y):
screen.blit(playerImg, (x, y))
def enemy(x, y):
screen.blit(enemyImg, (x, y))
def fire_bullet(x, y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg, (x + 16, y + 10))
# game loop
running = True
while running:
# RGB - Red , Green, Blue
screen.fill((0, 0, 0))
# background
screen.blit(background, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# keystroke right of left
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -5
if event.key == pygame.K_RIGHT:
playerX_change = 5
if event.key == pygame.K_SPACE:
fire_bullet(playerX,playerY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
# movimiento de jugador
playerX += playerX_change
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
# movimiento del enemigo
enemyX += enemyX_change
if enemyX <= 0:
enemyX_change = 4
enemyY += enemyY_change
elif enemyX >= 736:
enemyX_change = -4
enemyY += enemyY_change
#bullet movement
if bullet_state is "fire":
fire_bullet(playerX,playerY)
bulletY -= bulletY_change
player(playerX, playerY)
enemy(enemyX, enemyY)
pygame.display.update()