Skip to content

Performance Issues #2

@BlueAwesomeDinosaur

Description

@BlueAwesomeDinosaur

Granted, I did come across this when updating a moderate area of tiles (20-30) every tenth second, but I thought I should note this just in case performance can improve.

If possible, maybe object pooling could be used and/or the generate button could include deleting/reusing the old gameobjects that make up the mask?

Apologies for posting another issue so soon after my last.

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions