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grid.cpp
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199 lines (191 loc) · 3.01 KB
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#pragma once
#include "stdafx.h"
#include "grid.h"
#include "square.h"
/*
Displayes the current list of 10x10 squares. Starting at world tier.
Ui allows to select squares to see a short description, or switch the grid view to that square
Meaning, display that square's 100 squares in the grid.
This is most of the OPEN GL stuff - displaying these symbols in a grid.
Can also support a:
Border view -
Weather view - Show winds and weather.
3D VIEW MODEL OF WORLD???
*/
Grid::Grid() {
g = new Square[81];
for (int i = 0; i < 81; ++i) {
g[i] = Square(i);
}
}
Grid::Grid(Square *arr) {
g = arr;
}
Square* &Grid::getG() {
return this->g;
}
Square &Grid::getSquareAtIndex(int i) {
return this->g[i];
}
void Grid::display() {
for (int i = 0; i < 81; ++i) {
Square sq = getSquareAtIndex(i);
}
}
int Grid::calcFood() {
int sum = 0;
for (int i = 0; i < 81; ++i) {
Square sq = getSquareAtIndex(i);
sum += sq.getFoodVal();
}
sum /= 81;
return sum;
}
climate Grid::calcClim() {
int arr[13];
for (int j = 0; j < 13; ++j) {
arr[j] = 0;
}
climate temp;
int k = -1;
int max = 0;
for (int i = 0; i < 81; ++i) {
Square sq = getSquareAtIndex(i);
temp = sq.getClimate();
switch (temp)
{
case TropicalDry:
arr[0] += 1;
if (arr[0] > max) {
max = arr[0];
k = 0;
}
break;
case TropicalWet:
arr[1] += 1;
if (arr[1] > max) {
max = arr[1];
k = 1;
}
break;
case TropicalMonsoon:
arr[2] += 1;
if (arr[2] > max) {
max = arr[2];
k = 2;
}
break;
case MildHumid:
arr[3] += 1;
if (arr[3] > max) {
max = arr[3];
k = 3;
}
break;
case MildMarine:
arr[4] += 1;
if (arr[4] > max) {
max = arr[4];
k = 4;
}
break;
case MildMedi:
arr[5] += 1;
if (arr[5] > max) {
max = arr[50];
k = 5;
}
break;
case ContiCool:
arr[6] += 1;
if (arr[6] > max) {
max = arr[6];
k = 6;
}
break;
case ContiWarm:
arr[7] += 1;
if (arr[7] > max) {
max = arr[7];
k = 7;
}
break;
case ContiSubartic:
arr[8] += 1;
if (arr[8] > max) {
max = arr[8];
k = 8;
}
break;
case PolarIce:
arr[9] += 1;
if (arr[9] > max) {
max = arr[9];
k = 9;
}
break;
case PolarTundra:
arr[10] += 1;
if (arr[10] > max) {
max = arr[10];
k = 10;
}
break;
case DryArid:
arr[11] += 1;
if (arr[11] > max) {
max = arr[11];
k = 11;
}
break;
case DrySemi:
arr[12] += 1;
if (arr[12] > max) {
max = arr[12];
k = 12;
}
break;
}
}
switch (k) {
case 0:
return TropicalDry;
break;
case 1:
return TropicalWet;
break;
case 2:
return TropicalMonsoon;
break;
case 3:
return MildHumid;
break;
case 4:
return MildMarine;
break;
case 5:
return MildMedi;
break;
case 6:
return ContiCool;
break;
case 7:
return ContiWarm;
break;
case 8:
return ContiSubartic;
break;
case 9:
return PolarIce;
break;
case 10:
return PolarTundra;
break;
case 11:
return DryArid;
break;
case 12:
return DrySemi;
break;
}
}