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PilotData.cs
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378 lines (294 loc) · 12.5 KB
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using UnityEngine;
using System.Collections;
using ReadWriteCsv;
using System;
using System.Collections.Generic;
public class PilotData : AircraftData {
/*
* Configuration
*/
private float lineWidth = 10; // The thickness of the lines.
private bool showLine1 = true; // Main green line
private bool showLine2 = true; // Red line
private bool showLine3 = true; // Second green line
private bool showLine4 = true; // Pink line
private float hockeyPuckOpacity = .0f;
private float lineOpacity = 1f;
/* FAA regulations on aircraft seperation under IFR (Instrument Flight Rules):
* http://aviation.stackexchange.com/questions/2806/how-much-is-the-minimum-safe-distance-between-two-planes-in-flight
* https://en.wikipedia.org/wiki/Separation_%28aeronautics%29
*/
private double separationRadius = Utilities.milesToMeters(5);
private double separationHeight = Utilities.feetToMeters(1000);
/*
* End Configuration
*/
/*
* Public variables
*/
public int score = 0;
public bool airspaceViolated = false;
public AircraftData oncomingAircraftData = null;
public string oncomingAircraftType = null;
public GameObject oncomingAircraft = null;
public Vector3 ovrCameraRigRotation = Vector3.zero;
public Vector3 closestPoint = Vector3.zero;
public double bearingHorizontal = 0;
public double bearingVertical = 0;
public double aspectHorizontal = 0;
public double aspectVertical = 0;
/*
* Private internal script variables
*/
private GameObject centerEyeAnchor = null;
private GameObject hockeyPuck = null;
private LineRenderer line1 = null;
private LineRenderer line2 = null;
private LineRenderer line3 = null;
private LineRenderer line4 = null;
private Movement movement;
private Vector3 oncomingAircraftVelocity;
private StraightPath oncomingAircraftPath;
DynamicsDataCollection savedDynamicsData = new DynamicsDataCollection();
private string fileName;
// Use this for initialization
new void Start () {
base.Start ();
movement = (Movement)GetComponent ("Movement");
movement.init ();
oncomingAircraft = movement.spawn1.gameObject;
oncomingAircraftPath = ((StraightPath)oncomingAircraft.GetComponent ("StraightPath"));
oncomingAircraftPath.Start ();
//oncomingAircraft = GameObject.Find(oncomingAircraftObjectName);
oncomingAircraftVelocity = oncomingAircraftPath.plane1.velocity;
oncomingAircraftData = (AircraftData)oncomingAircraft.GetComponent ("AircraftData");
oncomingAircraftType = oncomingAircraftData.aircraftType;
line1 = GameObject.Find ("Line1Object").AddComponent<LineRenderer> ();
line2 = GameObject.Find ("Line2Object").AddComponent<LineRenderer> ();
line3 = GameObject.Find ("Line3Object").AddComponent<LineRenderer> ();
line4 = GameObject.Find ("Line4Object").AddComponent<LineRenderer> ();
line1.SetVertexCount (2);
line2.SetVertexCount (2);
line3.SetVertexCount (2);
line4.SetVertexCount (2);
line1.SetWidth (lineWidth, lineWidth);
line2.SetWidth (lineWidth, lineWidth);
line3.SetWidth (lineWidth, lineWidth);
line4.SetWidth (lineWidth, lineWidth);
line1.material = new Material (Shader.Find ("Particles/Additive"));
line2.material = new Material (Shader.Find ("Particles/Additive"));
line3.material = new Material (Shader.Find ("Particles/Additive"));
//line1.material = new Material (Shader.Find("Particles/Additive"));
Color g = Color.green;
g.a = lineOpacity;
Color r = Color.red;
r.a = lineOpacity;
Color p = Color.magenta;
p.a = lineOpacity;
line1.SetColors (g, g);
line2.SetColors (r, r);
line3.SetColors (g, g);
line4.SetColors (p, p);
// line4 color does not need to be set, default is pink.
hockeyPuck = GameObject.Find ("HockeyPuck");
print (hockeyPuck);
//hockeyPuck.transform.gameObject.tag = "HockeyPuck";
hockeyPuck.transform.localScale = new Vector3 ((float)separationRadius, (float)separationHeight, (float)separationRadius);
centerEyeAnchor = GameObject.Find ("CenterEyeAnchor");
Color col = hockeyPuck.GetComponent<Renderer> ().material.color;
col.a = hockeyPuckOpacity;
hockeyPuck.GetComponent<Renderer> ().material.color = col;
Physics.IgnoreCollision (hockeyPuck.GetComponent<MeshCollider> (), oncomingAircraft.GetComponent<BoxCollider> ());
fileName = "Recorded Data " + DateTime.Now.ToString (@"MM\.dd\.yyyy h\.mm tt") + ".csv";
}
void addDataRow(){
if (oncomingAircraftData != null) {
CsvRow row = new CsvRow ();
SerializedDynamicsData data = new SerializedDynamicsData ();
data.xCoordinate = coordinates.x;
data.yCoordinate = coordinates.y;
data.zCoordinate = coordinates.z;
data.heading = heading;
data.bank = bank;
data.pitch = pitch;
data.speed = speed;
data.altitude = altitude;
data.aircraftType = aircraftType;
data.score = score;
data.cameraRigXRotation = ovrCameraRigRotation.x;
data.cameraRigYRotation = ovrCameraRigRotation.y;
data.cameraRigZRotation = ovrCameraRigRotation.z;
data.closestPointXCoordinate = closestPoint.x;
data.closestPointYCoordinate = closestPoint.y;
data.closestPointZCoordinate = closestPoint.z;
data.bearingHorizontal = bearingHorizontal;
data.bearingVertical = bearingVertical;
data.aspectHorizontal = aspectHorizontal;
data.aspectVertical = aspectVertical;
data.targetAircraftXCoordinate = oncomingAircraftData.coordinates.x;
data.targetAircraftYCoordinate = oncomingAircraftData.coordinates.y;
data.targetAircraftZCoordinate = oncomingAircraftData.coordinates.z;
data.targetAircraftHeading = oncomingAircraftData.heading;
data.targetAircraftBank = oncomingAircraftData.bank;
data.targetAircraftPitch = oncomingAircraftData.pitch;
data.targetAircraftSpeed = oncomingAircraftData.speed;
data.targetAircraftAltitude = oncomingAircraftData.altitude;
data.targetAircraftType = oncomingAircraftData.aircraftType;
data.airspaceViolated = airspaceViolated;
row.Add (String.Format ("{0}", coordinates.x));
row.Add (String.Format ("{0}", coordinates.y));
row.Add (String.Format ("{0}", coordinates.z));
row.Add (String.Format ("{0}", heading));
row.Add (String.Format ("{0}", bank));
row.Add (String.Format ("{0}", pitch));
row.Add (String.Format ("{0}", speed));
row.Add (String.Format ("{0}", altitude));
row.Add (String.Format ("{0}", aircraftType));
row.Add (String.Format ("{0}", score));
row.Add (String.Format ("{0}", ovrCameraRigRotation.x));
row.Add (String.Format ("{0}", ovrCameraRigRotation.y));
row.Add (String.Format ("{0}", ovrCameraRigRotation.z));
row.Add (String.Format ("{0}", closestPoint.x));
row.Add (String.Format ("{0}", closestPoint.y));
row.Add (String.Format ("{0}", closestPoint.z));
row.Add (String.Format ("{0}", bearingHorizontal));
row.Add (String.Format ("{0}", bearingVertical));
row.Add (String.Format ("{0}", aspectHorizontal));
row.Add (String.Format ("{0}", aspectVertical));
row.Add (String.Format ("{0}", oncomingAircraftData.coordinates.x));
row.Add (String.Format ("{0}", oncomingAircraftData.coordinates.y));
row.Add (String.Format ("{0}", oncomingAircraftData.coordinates.z));
row.Add (String.Format ("{0}", oncomingAircraftData.heading));
row.Add (String.Format ("{0}", oncomingAircraftData.bank));
row.Add (String.Format ("{0}", oncomingAircraftData.pitch));
row.Add (String.Format ("{0}", oncomingAircraftData.speed));
row.Add (String.Format ("{0}", oncomingAircraftData.altitude));
row.Add (String.Format ("{0}", oncomingAircraftData.aircraftType));
row.Add (String.Format ("{0}", airspaceViolated));
savedDynamicsData.addDataRow (row, data);
}
}
private void clearDynamicsData(){
bearingVertical = 0;
bearingHorizontal = 0;
aspectVertical = 0;
aspectHorizontal = 0;
closestPoint = Vector3.zero;
airspaceViolated = false;
}
// Update is called once per frame
new void Update () {
base.Update ();
hockeyPuck.transform.position = transform.position;
line1.enabled = false;
line2.enabled = false;
line3.enabled = false;
line4.enabled = false;
if (movement.spawn1 == null) {
clearDynamicsData();
return;
}
oncomingAircraft = movement.spawn1.gameObject;
oncomingAircraftPath = ((StraightPath)oncomingAircraft.GetComponent ("StraightPath"));
if (oncomingAircraftPath == null || oncomingAircraftPath.plane1 == null) {
clearDynamicsData();
return;
}
oncomingAircraftVelocity = oncomingAircraftPath.plane1.velocity;
oncomingAircraftData = (AircraftData)oncomingAircraft.GetComponent ("AircraftData");
oncomingAircraftType = oncomingAircraftData.aircraftType;
Physics.IgnoreCollision (hockeyPuck.GetComponent<MeshCollider> (), oncomingAircraft.GetComponent<BoxCollider> ());
Physics.IgnoreCollision (oncomingAircraft.GetComponent<BoxCollider> (), GetComponent<BoxCollider> ());
if (centerEyeAnchor != null)
ovrCameraRigRotation = centerEyeAnchor.transform.localRotation.eulerAngles;
airspaceViolated = false;
Vector3 oncomingAircraftPosition = oncomingAircraft.transform.position;
Vector3 targetDirection = oncomingAircraftVelocity;
Vector3 endPosition = oncomingAircraftData.coordinates + (targetDirection * (float)Utilities.milesToMeters (20));
line1.enabled = true;
Vector3 line1End = endPosition;
Vector3 line3End = endPosition;
Vector3 line2Start = oncomingAircraftPosition;
bool outsideHit = false;
bool insideHit = false;
/*
* bearing calculation
*/
Vector3 thisDirection = movement.plane1.velocity;
Vector3 thisDirection2d = new Vector3 (thisDirection.x, 0, thisDirection.z);
//Vector3 thisPosition2d = new Vector3 (transform.position.x, 0, transform.position.z);
Vector3 targetDirection2d = new Vector3 (targetDirection.x, 0, targetDirection.z);
Vector3 oncomingAircraftPosition2d = new Vector3 (oncomingAircraftPosition.x, 0, oncomingAircraftPosition.z);
Vector3 transformPosition2d = new Vector3 (transform.position.x, 0, transform.position.z);
bearingHorizontal = Utilities.signedAngleBetween (oncomingAircraftPosition2d - transformPosition2d, thisDirection2d, Vector3.down);
float h = (oncomingAircraftPosition - transform.position).magnitude;
float o = Mathf.Abs (oncomingAircraftPosition.y - transform.position.y);
bearingVertical = Utilities.RadianToDegree (System.Math.Asin (o / h));
if (transform.position.y > oncomingAircraftPosition.y)
bearingVertical = -bearingVertical;
bearingVertical -= pitch;
/*
* aspect calculation
*/
aspectHorizontal = Utilities.signedAngleBetween (transformPosition2d - oncomingAircraftPosition2d, targetDirection2d, Vector3.down);
h = (transform.position - oncomingAircraftPosition).magnitude;
o = Mathf.Abs (transform.position.y - oncomingAircraftPosition.y);
double targetBearingVertical = Utilities.RadianToDegree (System.Math.Asin (o / h));
if (transform.position.y < oncomingAircraftPosition.y)
targetBearingVertical = -targetBearingVertical;
targetBearingVertical -= oncomingAircraftData.pitch;
aspectVertical = -targetBearingVertical;
/*
* HockeyPuck hit detection for drawing lines.
*/
RaycastHit hit;
if (Physics.Raycast (oncomingAircraftPosition, endPosition - oncomingAircraftPosition, out hit)) {
if (hit.transform.tag == "HockeyPuck") {
outsideHit = true;
line1End = hit.point;
line2Start = hit.point;
}
}
RaycastHit hit2;
if (Physics.Raycast (endPosition, oncomingAircraftPosition - endPosition, out hit2)) {
if (hit2.transform.tag == "HockeyPuck") {
insideHit = true;
line2.SetPosition (1, hit2.point);
line2.enabled = true;
line3.SetPosition (0, hit2.point);
line3.enabled = true;
}
}
line1.SetPosition (0, oncomingAircraftPosition);
line1.SetPosition (1, line1End);
line2.SetPosition (0, line2Start);
line3.SetPosition (1, line3End);
if (!outsideHit && insideHit) {
airspaceViolated = true;
line1.enabled = false;
}
if (insideHit || outsideHit) {
closestPoint = Utilities.getClosestPointOnLine (line2Start, targetDirection, transform.position);
line4.SetPosition (0, transform.position);
line4.SetPosition (1, closestPoint);
line4.enabled = true;
}
if (!showLine1)
line1.enabled = false;
if (!showLine2)
line2.enabled = false;
if (!showLine3)
line3.enabled = false;
if (!showLine4)
line4.enabled = false;
// Needs to be called at the end of update when user presses the button. Tab should be replaced with the button.
if (Input.GetKeyDown (KeyCode.Tab)) {
addDataRow();
//writeToFile only needs to be called at the end of the experiment, not every time data is added.
savedDynamicsData.writeToFile (fileName);
}
}
public override double getSpeed(){
return movement.speed;
}
}