Skip to content

Add test assembly definition for SerializeReferenceExtensions #123

Add test assembly definition for SerializeReferenceExtensions

Add test assembly definition for SerializeReferenceExtensions #123

Triggered via push January 17, 2026 14:16
Status Failure
Total duration 2m 23s
Artifacts

build.yaml

on: push
Matrix: build
Fit to window
Zoom out
Zoom in

Annotations

14 errors and 7 warnings
StandaloneOSX
Build failed with exit code 1
StandaloneOSX
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
iOS
Build failed with exit code 1
iOS
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneLinux64
Build failed with exit code 1
StandaloneLinux64
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
WebGL
Build failed with exit code 1
WebGL
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows64
Build failed with exit code 1
StandaloneWindows64
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneWindows
Build failed with exit code 1
StandaloneWindows
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
Android
Build failed with exit code 1
Android
No valid license activation strategy could be determined. Make sure to provide UNITY_EMAIL, UNITY_PASSWORD, and either a UNITY_SERIAL or UNITY_LICENSE. Otherwise please use UNITY_LICENSING_SERVER. See more info at https://game.ci/docs/github/activation
StandaloneOSX
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
iOS
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneLinux64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
WebGL
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
StandaloneWindows
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.