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The ”launch on google cloud run” button provisions too many instances #6

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Launching http-doom in Google Cloud from the README’s ”Launch on Google Cloud Run” provisions multiple cloud run instances.

As a result game is unplayable because there are multiple game instances running on multiple servers against the single client. By default there are multiple servers which return overlapping pixels so everything flickers.

Instance count needs to be manually set to 1 to get only a single game.

Thank you for the software. t: basil hiiri

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