- PowerShell: used to install Axmol. PowerShell 7 is recommended, it supports Windows, macOS and Linux.
- Quick installation:
- macOS, Ubuntu, ArchLinux: run
1k/install-pwsh.shinaxmolroot directory (recommended). - Windows 10+: system installed PowerShell 5.x should work, but in that case you'll need to run the command
Set-ExecutionPolicy -Scope CurrentUser -ExecutionPolicy Bypass -Forcein order to allow PowerShell script file to run.
- macOS, Ubuntu, ArchLinux: run
- Manual installation: Instructions / Download
- Quick installation:
- CMake 3.28.1
- Manual installation is recommended (download). Make sure to add CMake bin to the system
PATH, otherwiseaxmol buildwill auto-setup it totools/external/cmake.
- Manual installation is recommended (download). Make sure to add CMake bin to the system
- Download or clone Axmol from GitHub (https://github.com/axmolengine/axmol).
- Enter
axmolroot directory. - Run
pwsh setup.ps1. Restart the console after it has finished for environment variables to take effect. - Ensure that the C / C++ compiler toolset is installed on your host machine.
- Windows: Visual Studio 2022 with desktop workflow
- macOS: XCode 14.2+
- Linux: GCC (G++)
Enter to PowerShell (pwsh). This is the command to generate a new project:
axmol new -p YOUR.UNIQUE.ID -d PROJECT_PATH -l [cpp|lua] [--portrait] PROJECT_NAME
Note: Avoid using special characters in YOUR.UNIQUE.ID
Type axmol new --help at the command line for more options.
Examples:
- Cpp:
axmol new -p org.axmol.hellocpp -d D:\dev\projects\ -l cpp --portrait HelloCpp - Lua:
axmol new -p org.axmol.hellolua -d D:\dev\projects\ -l lua --portrait HelloLua
The axmol build command will auto-setup the general toolsets, so you'll be able to easily build your project for any platform. For example:
- Win32:
axmol build -p win32 - WinUWP:
axmol build -p winuwp - Linux:
axmol build - OSX:
axmol build -p osx -a x64 - Android:
axmol build -p android -a arm64(can run on Windows, Linux and macOS, and script will auto setup Android SDK) - iOS:
- for devices:
axmol build -p ios -a arm64 -c(generate a xcodeproj, open with XCode to setup the code sign cert and build) - for simulator:
axmol build -p ios -a x64
- for devices:
- tvOS:
- for devices:
axmol build -p tvos -a arm64 -c(generate a xcodeproj, open with XCode to setup code sign cert and build) - for simulator:
axmol build -p tvos -a x64
- for devices:
- WASM:
axmol build -p wasm(it can run on Windows 8.1+, Linux and macOS, it requires a preinstalled python3 in envPATH)
-p: build target platforms: win32, winuwp, linux, android, osx, ios, tvos, watchos, wasm
For android: it will search the NDK in sdk_root first, which is specified by env ANDROID_HOME.
If not found, by default it will install ndk-r16b, or you can specify by the option: -cc 'ndk-r23c'
-a: build architecture: x86, x64, armv7, arm64
-d: the build workspace. For example, the project root which contains root CMakeLists.txt, empty use script run working directory (aka cwd)
-cc: The C/C++ compiler toolchain: clang, msvc or gcc(mingw). Leave it empty tou use the current installed default.
msvc: msvc-120, msvc-141
ndk: ndk-r16b, ndk-r16b+
-xt: cross build tool. Default: cmake. For Android it can be gradlew, or it can be the path of the cross-build tool program
-xc: cross build tool configure options. For example, -xc '-Dbuild'
-xb: cross build tool build options. For example, -xb '--config','Release'
-prefix: the install location for missing tools in the system. Default is "$HOME/build1k"
-sdk: specific Windows SDK version. For example, -sdk '10.0.19041.0'. Leaved empty, cmake will auto-choose the latest available
-setupOnly: this parameter is present, it only will execute the 'setup' step
-configOnly: if this parameter is present, it will skip the 'build' step
Go to axmol root directory and run build.ps1 without any parameters. It will build HelloCpp by default.
Using a PowerShell console window (command pwsh), go to axmol\tests\<testdir e.g. 'cpp-tests'> directory and perform axmol build -p android -a arm64. It will build cpp-tests for Android.
-
Install CMake 3.27.4+.
-
Install Visual Studio 2022 (VS 2019 should be supported, but VS 2022 is recommended).
-
Create a new project as shown here.
-
In a console window, navigate into the root directory of the project you created in the previous step.
-
Generate the relevant Visual Studio project using the cmake command:
cmake -S SOURCE_DIR -B BUILD_DIR -G VISUAL_STUDIO_VERSION_STRING -A [Win32|x64]For example, let's say
SOURCE_DIRis the current path".", andBUILD_DIR(out-of-source build directory) is named"build":(Since Axmol 2.1 c++20 is required for all platforms)
- 32 bit Visual Studio 2019:
cmake -S . -B build -G "Visual Studio 16 2019" -A Win32 - 64 bit Visual Studio 2019:
cmake -S . -B build -G "Visual Studio 16 2019" -A x64 - 32 bit Visual Studio 2022:
cmake -S . -B build -G "Visual Studio 17 2022" -A Win32 - 64 bit Visual Studio 2022:
cmake -S . -B build -G "Visual Studio 17 2022" -A x64
- 32 bit Visual Studio 2019:
-
Use Visual Studio to open the newly created solution file. For example,
./build/ProjectName.sln.
It only supports C++17. Since Axmol 2.1 migration to CppWinRT it has C++20 support.
cmake -B build_uwp -DCMAKE_SYSTEM_NAME=WindowsStore "-DCMAKE_SYSTEM_VERSION=10.0" "-DAX_VS_DEPLOYMENT_TARGET=10.0.17763.0"
First, perform the steps 1. to 6., or the Windows UWP step above (if not is already done).
- Open the solution (".\build\axmol.sln" or ".\build_uwp\axmol.sln") in Visual Studio and build any of the test projects via the IDE.
Please see the Windows workflow guide.
- Install Android Studio 2023.1.1+.
- When starting Android Studio for the first time, it will guide you through the installation of the SDK and other tools. Please make sure that you do install them.
- Start Android Studio and choose [Open an existing Android Studio Project] and select your project. For example, the existing
cpp-testproject located inaxmol\tests\cpp-tests\proj.android. - Start Android Studio and open 'Tools' -> 'SDKManager', then switch to 'SDK Tools', check the 'Show Package Details' field, and choose the following tools clicking the button 'Apply' to install them:
- Android SDK Platform 34
- Android Gradle Plugin (AGP) 8.2.1
- Android SDK Build-Tools 34.0.0 match with AGP, refer to: https://developer.android.com/studio/releases/gradle-plugin
- Gradle 8.5
- NDK r23c
- Wait for the
Gradle syncto finish.
Note: if you use non-SDK provided CMake, you will need to download ninja from https://github.com/ninja-build/ninja/releases, and copy ninja.exe to CMake's bin directory.
- Download Android command-tools.
- Install Android devtools. Example in Windows:
# unzip command-tools at D:\dev\adt\
# Install android devtools
cd D:\dev\adt\
mkdir sdk
.\cmdline-tools\bin\sdkmanager.bat --verbose --sdk_root=D:\dev\adt\sdk "platform-tools" "cmdline-tools;latest" "platforms;android-34" "build-tools;34.0.0" "ndk;23.2.8568313"
set ANDROID_HOME=D:\dev\adt\sdk
# Goto xxx\proj.android
.\gradlew.bat assembleRelease -PPROP_BUILD_TYPE=cmake -PPROP_APP_ABI=arm64-v8a --parallel --info-
Ensure that XCode 13+ is installed.
-
Create a new project as shown here.
-
In a console window, navigate into the root directory of the project you created in the previous step.
-
Execute the following command:
sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer -
Generate the relevant XCode project using one of the following commands:
- for iOS arm64:
axmol build -p ios -a arm64 -c - for iOS simulator x86_64:
axmol build -p ios -a x64 -c - for tvOS arm64:
axmol build -p tvos -a arm64 -c - for tvOS simulator x86_64:
axmol build -p tvos -a x64 -c - for macOS x86_64(Intel)
axmol build -p osx -c - for macOS arm64(M1)
axmol build -p osx -a arm64 -c
- for iOS arm64:
-
After CMake finishes generating, you can open the XCode project at
build_${plat}_${arch}folder and run cpp-tests or other test targets. For OSC x64 should bebuild_x64. -
Notes:
- Code signing is required to run the iOS / tvOS app on your device. Just change the bundle identifier until the auto manage signing is solved.
- Axmol only provides arm64, x86_64 prebuilt libraries for iOS / tvOS.
- Run
pwsh ./setup.ps1. - Open axmol source folder with VSCode.
- Install C++, CMake extensions for VSCode.
- VSCode will auto prompt you to choose the toolset for building. Select the gcc matching with your system installed default gcc:
i.e.
# check gcc version gcc -vgcc version 11.3.0 (Ubuntu 11.3.0-1ubuntu1~22.04) - VSCode will run CMake config automatically. After done, click
buildin taskbar. You can also choose specific target to build and run.
Notes: if you need debug in VSCode, remember to choose CMake: [Debug] in the WSCode taskbar.