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Announcements play over Comms Down #2

@fenhl

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@fenhl

The program just generated a mission where the communication system goes down 40-ish seconds before mission end, and is restored while the ship jumps back. The 20-second countdown plays over the white noise, and the “communications restored” and “jumping to hyperspace” clips play simultaneously.

I don't really get the mission generator code, so I'm just leaving this here.

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