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pairing/channelserverquestionFurther information is requestedFurther information is requestedwaffle:backlog
Description
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Currently channel identifiers are unique UUID4 values, which are too long for many reasons. We need to determine the proper size of the entropy pool and what characters we can use to derive a valid channel ID designate.
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For scaling, we may want to divvy things up based on endpoint pathing, (e.g. use the first character of the channel path to determine which pool/machine receives the connection). This would ensure that a given connection request returns to the same machine holding state for both sides.
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pairing/channelserverquestionFurther information is requestedFurther information is requestedwaffle:backlog