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Cache2Cache.cpp
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141 lines (124 loc) · 4.2 KB
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/*
Cache2Cache
Copyright (c) 2005 Michael S
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
//--------------------
// Cache-2-Cache ping-pong latency measurement for Win32
// Compiled with Visual C++
#include <intrin.h>
#include <stdio.h>
#include <windows.h>
struct pingPongPtrs_t {
volatile int *pPing;
volatile int *pPong;
};
const int NITER = 100000000;
DWORD WINAPI PingPongThreadProc(void *pingPongPtrs)
{
volatile int *pPing = ((pingPongPtrs_t *)pingPongPtrs)->pPing;
volatile int *pPong = ((pingPongPtrs_t *)pingPongPtrs)->pPong;
*pPong = 0;
for (int i = 0; i < NITER; ++i)
{
while (*pPing < i);
*pPong = i + 1;
}
return 0;
}
DWORD WINAPI PingPongThreadProcNop(void *pingPongPtrs)
{
volatile int *pPing = ((pingPongPtrs_t *)pingPongPtrs)->pPing;
volatile int *pPong = ((pingPongPtrs_t *)pingPongPtrs)->pPong;
*pPong = 0;
for (int i = 0; i < NITER; ++i)
{
while (*pPing < i)
__nop();
*pPong = i + 1;
}
return 0;
}
DWORD WINAPI PingPongThreadProcPause(void *pingPongPtrs)
{
volatile int *pPing = ((pingPongPtrs_t *)pingPongPtrs)->pPing;
volatile int *pPong = ((pingPongPtrs_t *)pingPongPtrs)->pPong;
*pPong = 0;
for (int i = 0; i < NITER; ++i)
{
while (*pPing < i)
_mm_pause();
*pPong = i + 1;
}
return 0;
}
int main(int argc, const char* argv[])
{
DWORD(_stdcall *pPingPongThreadProc)(void *pingPongPtrs) = PingPongThreadProc;
if (argc > 1 && (strncmp(argv[1], "nop", 3) == 0))
{
pPingPongThreadProc = PingPongThreadProcNop;
printf("Executing NOP in the loop.\n");
}
if (argc > 1 && (strncmp(argv[1], "pause", 5) == 0))
{
pPingPongThreadProc = PingPongThreadProcPause;
printf("Executing PAUSE in the loop.\n");
}
SYSTEM_INFO si; GetSystemInfo(&si);
if (si.dwNumberOfProcessors > 1)
{
for (DWORD p1 = 0; p1 < si.dwNumberOfProcessors - 1; ++p1)
for (DWORD p2 = p1 + 1; p2 < si.dwNumberOfProcessors; ++p2)
{
printf("CPU%d<->CPU%d:", p1, p2);
DWORD tid[2];
int ping[32]; // place ping and pong in different cache lines
int pong[32];
pingPongPtrs_t prm1 = { ping, pong };
pingPongPtrs_t prm2 = { pong, ping };
HANDLE h1 = CreateThread(NULL, 0, *pPingPongThreadProc,
&prm1, CREATE_SUSPENDED, &tid[0]);
HANDLE h2 = CreateThread(NULL, 0, *pPingPongThreadProc,
&prm2, CREATE_SUSPENDED, &tid[1]);
SetThreadAffinityMask(h1, 1 << p1);
SetThreadAffinityMask(h2, 1 << p2);
ping[0] = pong[0] = 0; // start in known state
ResumeThread(h1);
Sleep(10); // Improve consistency of the time measurement
LARGE_INTEGER t0; QueryPerformanceCounter(&t0);
ResumeThread(h2);
WaitForSingleObject(h1, INFINITE);
LARGE_INTEGER t1; QueryPerformanceCounter(&t1);
// Cleanup
WaitForSingleObject(h2, INFINITE);
CloseHandle(h1);
CloseHandle(h2);
// Report result
__int64 dt = t1.QuadPart - t0.QuadPart;
LARGE_INTEGER fr; QueryPerformanceFrequency(&fr);
double tmNs = ((dt * 1E9) / (fr.QuadPart)) / NITER;
printf(" %10.1fnS per ping-pong\n", tmNs);
}
}
else
{
printf("The test can't run on single-CPU machine. Sorry.\n");
}
return 0;
}
//-------------------- The end