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This looks like a great project, Marcel — I noticed in some of the samples you've posted to the mailing list and elsewhere that some of the methods use unnamed parameters. ie.
-(id <MPWDrawingContext>)translate:(float)x :(float)y;This is not great practice, and I feel you'd be better off using something simpler like:
-(id <MPWDrawingContext>)translate:(CGSize)size;I don't think a change like this violates what you're trying to achieve here, but it also means that you're not off the beaten path of unreadable method names.
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