From b998f175e1b2ec91d7b1aa7afc2ba86839ab0751 Mon Sep 17 00:00:00 2001 From: Daniel Eck Date: Thu, 14 Dec 2017 07:33:53 -0700 Subject: [PATCH] Standardized Actor Name Capitalization Capitalized all actor names, also attempted to standardize capitalization across descriptions and what I would consider "titles" in descriptions, but may have been inconcistent there. --- XActor/ActorVars.xml | 814 +++++++++++++++++++++---------------------- 1 file changed, 407 insertions(+), 407 deletions(-) diff --git a/XActor/ActorVars.xml b/XActor/ActorVars.xml index 04a1001..e68ab9d 100644 --- a/XActor/ActorVars.xml +++ b/XActor/ActorVars.xml @@ -1,4 +1,4 @@ - + @@ -301,7 +301,7 @@ 0001 Standard Door - if the fourth digit is not 0, then the doors will spawn artifacts of themselves + If the fourth digit is not 0, then the doors will spawn artifacts of themselves v &>> 0xFFC0 @@ -391,7 +391,7 @@ 000E - Treasure chest + Treasure Chest v &>> 0xF000 @@ -1051,7 +1051,7 @@ 69 - Deku Seeds (30) or blue (5) rupee + Deku Seeds (30) or Blue (5) Rupee @@ -1206,7 +1206,7 @@ 002C - Proximity activated flame wall + Proximity Activated Flame Wall v &>> 0xFFFF @@ -1356,7 +1356,7 @@ 000B - Wallmaster (Ceiling monster) + Wallmaster (Ceiling Monster) v &>> 0xFF @@ -1513,7 +1513,7 @@ If Link has ≤ 1 heart, spawn a Healing Fairy else if Link has 2 to 3 hearts, spawn 3 Recovery Hearts, or 3 Green Rupees if Link is at full health else if Link has 4 to 5 hearts, spawn 1 Recovery Heart, or 1 Green Rupee if Link is at full health - else if Link has 0 magic, spawn a large magic jar, but if magic hasn't been unlocked, spawn nothing + else if Link has 0 magic, spawn a large magic jar, but if magic hasn't been unlocked, skip to next check else if Link is a child and has ≤ 5 Deku Seed, spawn Deku Seeds (5), but if he doesn't have a Slingshot, spawn nothing else if Link is an adult and has ≤ 5 Arrows, spawn Arrows (10), but if he doesn't have a Bow, spawn nothing else if Link has ≤ 5 Bombs, spawn Bombs (5), but if he doesn't have a Bomb Bag, spawn nothing @@ -1945,7 +1945,7 @@ 0001 - Room changing plane + Room Changing Plane v &>> 0x03C0 @@ -2068,7 +2068,7 @@ 0076 - Wooden post with red cloth + Wooden Post with Red Cloth v &>> 0xFFFF @@ -2107,7 +2107,7 @@ 001D - Princess Zelda child (at window) + Princess Zelda Child (at window) v &>> 0xFFFF @@ -2164,7 +2164,7 @@ 07FF - Ganondorf hands crossed + Ganondorf Hands Crossed 009B @@ -2176,7 +2176,7 @@ 09FF - Ganondorf floating (Curse You) + Ganondorf Floating (Curse You) 00E1 @@ -2301,7 +2301,7 @@ 0B - Key Locked door + Key locked door @@ -2429,32 +2429,32 @@ 00 - Small grey stone block + Small Grey Stone Block 01 - Large grey stone block + Large Grey Stone Block 02 - Huge grey stone block + Huge Grey Stone Block 03 - Small grey stone block, rotates when you stand on it + Small Grey Stone Block, rotates when you stand on it 04 - Large grey stone block, rotates when you stand on it + Large Grey Stone Block, rotates when you stand on it 05 - Small grey stone cube + Small Grey Stone Cube @@ -2464,12 +2464,12 @@ 07 - Grass clump + Grass Clump 08 - Small tree stump + Small Tree Stump @@ -2484,7 +2484,7 @@ 0C - Black knobby thing + Black Knobby Thing @@ -2540,7 +2540,7 @@ 0001 - Ambient sound effects + Ambient Sound Effects v &>> 0xFFFF @@ -2569,7 +2569,7 @@ 0004 - Small stream + Small Stream @@ -2579,17 +2579,17 @@ 0006 - Fire Temple’s lower ambient noise + Fire Temple’s Lower Ambient Noise 0007 - Fire Temple’s higher ambient noise + Fire Temple’s Higher Ambient Noise 0008 - Dripping noise (Well) + Dripping Noise (Well) @@ -2599,7 +2599,7 @@ 000A - Market gibberish + Market Gibberish @@ -2615,7 +2615,7 @@ 000E - Howling wind + Howling Wind @@ -2625,12 +2625,12 @@ 0010 - Temple of Light’s dripping sounds + Temple of Light’s Dripping Sounds 0011 - Low booming-likish sound + Low Booming-likish Sound @@ -2655,7 +2655,7 @@ 0016 - Outside of the ambient noise domain + Outside of the Ambient Noise Domain @@ -2710,7 +2710,7 @@ 0027 - Normal horse + Normal Horse v &>> 0xFFFF @@ -2817,7 +2817,7 @@ 002A - Great Deku Tree's jaw + Great Deku Tree's Jaw v &>> 0xFFFF @@ -2855,12 +2855,12 @@ 00 - Lower Part (Flame decal) + Lower Part (Flame Decal) 01 - Top Part (Face decal) + Top Part (Face Decal) @@ -2875,21 +2875,21 @@ 002C - Huge stone spike platform (Fire Temple) + Huge Stone Spike Platform (Fire Temple) 002D - Ganondorf's horse + Ganondorf's Horse 002C - Stone blocks (Fire Temple) + Stone Blocks (Fire Temple) v &>> 0xFFFF @@ -2914,14 +2914,14 @@ 002C - Spinning Stone flamethrower (Fire Temple) + Spinning Stone Flamethrower (Fire Temple) 002C - Stationary flame thrower statue (Fire Temple) + Stationary Flame Thrower Statue (Fire Temple) v &>> 0xFFFF @@ -2944,7 +2944,7 @@ 002C - Stone platform (Fire Temple) + Stone Platform (Fire Temple) v &>> 0xFFFF @@ -2981,7 +2981,7 @@ 0001 - Flame circle + Flame Circle FIXME @@ -3130,14 +3130,14 @@ 0035 - Lock on blue spot + Lock on Blue Spot 0036 - Deku Tree Puzzle elements + Deku Tree Puzzle Elements FIXME @@ -3151,12 +3151,12 @@ 00 - Back and forth moving Platform + Back and Forth Moving Platform 01 - Water plane + Water Plane @@ -3176,7 +3176,7 @@ 0036 - Rotating spike cylinder (Deku Tree) + Rotating Spike Cylinder (Deku Tree) @@ -3190,7 +3190,7 @@ 0038 - Armos statue + Armos Statue v &>> 0xFFFF @@ -3261,7 +3261,7 @@ 002B - Rising stone platform (Dodongo's Cavern) + Rising Stone Platform (Dodongo's Cavern) @@ -3282,7 +3282,7 @@ A0 - Dodongo's Cavern cutscene + Dodongo's Cavern Cutscene @@ -3328,7 +3328,7 @@ 002B - Stone stairs + Stone Stairs v &>> 0x3F @@ -3341,7 +3341,7 @@ 0048 - Warp portals + Warp Portals v &>> 0xFFFF @@ -3467,7 +3467,7 @@ 00BD - Heart container + Heart Container @@ -3495,7 +3495,7 @@ 004D - Large rotating stone ring + Large Rotating Stone Ring Gerudo Training Grounds and Forest Temple @@ -3509,7 +3509,7 @@ 004D - Eye platform eye switches + Eye Platform Eye Switches v &>> 0x3F @@ -3552,17 +3552,17 @@ 1FFF - floating platforms in main/central room + Floating platforms in central room 2FFF - floating platforms in main/central room + Floating platforms in central room 3FFF - floating platforms in main/central room + Floating platforms in central room @@ -3572,8 +3572,8 @@ 0059 - Large square of water (Water Temple) - used for the main pool of water + Large Square of Water (Water Temple) + Used for the main pool of water v &>> 0xFFFF @@ -3637,7 +3637,7 @@ 005D - Bubble (flying skull) enemy + Bubble (Flying Skull) v &>> 0xF0 @@ -3689,7 +3689,7 @@ 005E - Temple of Time windows + Temple of Time Windows v &>> 0xFFFF @@ -3717,14 +3717,14 @@ 005F - Flying floor tile + Flying Floor Tile 005E - Master sword + cinema + Master Sword + Cinema @@ -3795,7 +3795,7 @@ 002C - Metal gate + Metal Gate v &>> 0x3F00 @@ -3879,7 +3879,7 @@ 0077 - Brown bird (Alpha!) + Brown Bird (Alpha!) @@ -3896,57 +3896,57 @@ 00 - Large tree + Large Tree 01 - Medium tree + Medium Tree 02 - Small tree + Small Tree 03 - Group of trees + Group of Trees 04 - Medium tree + Medium Tree 05 - Medium tree, dark brown trunk, greener leaves + Medium Tree, dark brown trunk, greener leaves 06 - Group of trees, dark brown trunk, yellow leaves + Group of Trees, dark brown trunk, yellow leaves 07 - Medium tree, dark brown trunk, yellow leaves + Medium Tree, dark brown trunk, yellow leaves 08 - Group of trees, dark brown trunk, greener leaves + Group of Trees, dark brown trunk, greener leaves 09 - Medium tree, dark brown trunk, greener leaves + Medium Tree, dark brown trunk, greener leaves 0A - Ugly tree from Kakariko Village + Ugly Tree from Kakariko Village @@ -3956,12 +3956,12 @@ 0C - Large bush + Large Bush 0D - Group of bushes + Group of Bushes @@ -3971,47 +3971,47 @@ 0F - Group of large bushes + Group of Large Bushes 10 - Large bush + Large Bush 11 - Dark bush + Dark Bush 12 - Large dark bush + Large Dark Bush 13 - Group of dark bushes + Group of Dark Bushes 14 - Dark bush + Dark Bush 15 - Group of large dark bushes + Group of Large Dark Bushes 16 - Large dark bush + Large Dark Bush 19 - Dancing dark bush + Dancing Dark Bush Disappears after several repetitions @@ -4027,12 +4027,12 @@ 08 - Deku seeds + Deku Seeds 09 - Magic jars + Magic Jars @@ -4077,7 +4077,7 @@ 0081 - Large noisy stone (Alpha!) + Large Noisy Stone (Alpha!) v &>> 0xFFFF @@ -4115,7 +4115,7 @@ 0082 - Stone cube (Alpha) + Stone Cube (Alpha) v &>> 0xFFFF @@ -4123,7 +4123,7 @@ 0000 - Stone cube, side struck with sword flashes blue + Side struck with sword flashes blue @@ -4138,7 +4138,7 @@ 0085 - Sliding metal spike trap + Sliding Metal Spike Trap v &>> 0xFF @@ -4174,7 +4174,7 @@ 60 - doesn't move, but still makes noise + Doesn't move, but still makes noise @@ -4206,12 +4206,12 @@ 03 - pretty fast + Pretty fast 0F - too fast for collision to function correctly + Too fast for collision to function correctly @@ -4228,7 +4228,7 @@ 0A - as wide as Ganondorf's chamber + As wide as Ganondorf's chamber @@ -4238,14 +4238,14 @@ 0001 - Alpha Arrow Trap + Arrow Trap (Alpha!) 0086 - Orange pot (Alpha!) + Orange Pot (Alpha!) @@ -4267,7 +4267,7 @@ 0072 0073 - Forest Temple, large, round platform + Forest Temple Large, Round Platform @@ -4283,7 +4283,7 @@ 0072 0073 - Forest Temple rotating walls from room before boss + Forest Temple Rotating Walls from Room Before Boss @@ -4291,7 +4291,7 @@ 0072 0073 - Forest Temple falling ceiling + Forest Temple Falling Ceiling @@ -4323,7 +4323,7 @@ 7 Attacking Beamos - shoots lazer within proximity/range. Value not used for spawning + Shoots laser within proximity/range. Value not used for spawning @@ -4667,14 +4667,14 @@ 0010 - Warp song arriving effect + Warp Song arriving effect 0001 0011 - Sparkly effect + Sparkly Effect 0001 @@ -4686,7 +4686,7 @@ 002C - Large flame wall + Large Flame Wall @@ -4729,7 +4729,7 @@ 05 - Standing guard + Standing Guard Immediately unloads self if the current world time is <= B888, or if it's currently day @@ -4780,7 +4780,7 @@ FF80 - Gibdo lying down, floats up into standing position (supposed to be in a coffin) + Gibdo lying down, floats up into standing position (from coffin) @@ -4790,7 +4790,7 @@ FFFF - ReDead, standing + Redead, standing @@ -4807,7 +4807,7 @@ 009A - Golden Gauntlets rock + Golden Gauntlets Rock @@ -4872,12 +4872,12 @@ 03 - Bug + Bugs 04 - Butterfly + Butterflies @@ -4974,18 +4974,18 @@ 04 - Gold Skulltula, Always Spawns + Gold Skulltula, always spawns 05 - Gold Skulltula, Spawns at night + Gold Skulltula, spawns at night v &>> 0x1F00 - Gold Skulltula region, for saving gold skulltulas + Gold Skulltula Region, for saving gold skulltulas 00 @@ -5173,7 +5173,7 @@ 0000 - Kokiri Forest flying Fairies/dustmotes + Kokiri Forest Flying Fairies/Dustmotes ???? @@ -5195,7 +5195,7 @@ 0004 - Kakariko Graveyard proximity rain effect? + Kakariko Graveyard Proximity Rain Effect? ???? @@ -5269,7 +5269,7 @@ 2 - Appear when Bombed or hit with Megaton Hammer + Appear when bombed or hit with Megaton Hammer @@ -5318,7 +5318,7 @@ 07 - Bombs (1) + None (Bombs (1)) Used for no item when chest does not exist @@ -5364,7 +5364,7 @@ 0001 - Small square patch of moss-colored ground + Small Square Patch of Moss-Colored Ground @@ -5548,7 +5548,7 @@ 0001 ???? - Enemy spawner + Enemy Spawner The object file for the enemy being spawned must also be loaded @@ -5626,7 +5626,7 @@ 009E - Core Flare Dancer creature + Core Flare Dancer Creature Has trouble running? Tends to stay in one place or run in one direction; if it jumps up, it'll disappear @@ -5650,7 +5650,7 @@ 009C - ? Volvagia objects + ? Volvagia Objects Spawned by Volvagia @@ -5658,7 +5658,7 @@ 009C - Volvagia rocks + Volvagia Rocks Spawned by Volvagia @@ -5693,7 +5693,7 @@ 0006 - Wall of Skulls + Wall of skulls @@ -5776,7 +5776,7 @@ 0069 - Shadow Temple ship + Shadow Temple Ship old notes 0000 = Normal, doesn't react to Zelda’s Lullaby @@ -5829,7 +5829,7 @@ 0097 - Hyrulian guards + Hyrulian Guards v &>> 0xFFFF @@ -5847,7 +5847,7 @@ 0002 - Hyrule Castle guard + Hyrule Castle Guard @@ -5862,12 +5862,12 @@ 0005 - Death Mountain gate guard + Death Mountain Gate Guard 0006 - Ceremonial guard + Ceremonial Guard Seen through Zelda's window @@ -5885,7 +5885,7 @@ 0092 - Flying rubble + Flying Rubble v &>> 0xFFFF @@ -5923,11 +5923,11 @@ 00AC - Flobbery muscle block (Jabu-Jabu's Belly) + Flobbery Muscle Block (Jabu-Jabu's Belly) v &>> 0xFF - height of the muscle block + Height of the muscle block 00 @@ -6056,7 +6056,7 @@ 000A - might spawn jellyfish + Might spawn jellyfish @@ -6081,7 +6081,7 @@ 0069 - Giant skull jar + Giant Skull Jar blue flames on top, ejects key when destroyed? FIXME: Room spawns collectible key, probably just bombable @@ -6092,7 +6092,7 @@ 0069 - Shadow Temple objects + Shadow Temple Objects v &>> 0xFFFF @@ -6142,7 +6142,7 @@ 008D - Coffin lid + Coffin Lid v &>> 0x3F @@ -6173,13 +6173,13 @@ 00 - Giant bird statue + Giant Bird Statue Bombing it makes it fall 01 - Bombable wall of skulls + Bombable Wall of Skulls @@ -6205,7 +6205,7 @@ 00B1 - Crater smoke cone + Crater Smoke Cone @@ -6219,14 +6219,14 @@ 005B - Shooting Gallery man + Shooting Gallery Man 00B2 - Shop shelves + Shop Shelves v &>> 0xFFFF @@ -6322,7 +6322,7 @@ 0096 - Lord Jabu-Jabu objects + Lord Jabu-Jabu Objects v &>> 0xFF @@ -6330,22 +6330,22 @@ 00 - Giant Octo's platform + Giant Octo's Platform 01 - Elevator platform + Elevator Platform 02 - Water square, rises when Switch Flag is set + Water Square, rises when Switch Flag is set 03 - Lowering platform, triggered when jumped on and sets Switch Flag + Lowering Platform, triggered when jumped on and sets Switch Flag @@ -6467,7 +6467,7 @@ 002C - Bombable walls (Fire Temple) + Bombable Walls (Fire Temple) v &>> 0x3F00 @@ -6480,17 +6480,17 @@ 00 - Cracked stone floor + Cracked Stone Floor 01 - Bombable stone wall + Bombable Stone Wall 02 - Large bombable stone wall + Large Bombable Stone Wall @@ -6550,7 +6550,7 @@ 0059 - Water noise + Water Noise @@ -6575,12 +6575,12 @@ 01 - Gate lock + Gate Lock 02 - Water plane + Water Plane @@ -6601,7 +6601,7 @@ 006B - Movable ice block + Movable Ice Block @@ -6694,7 +6694,7 @@ 00D5 - Tentacle from inside Lord Jabu-Jabu + Tentacle from Jabu-Jabu v &>> 0xFFFF @@ -6702,7 +6702,7 @@ 0000 - Reddish brown + Reddish Brown @@ -6712,7 +6712,7 @@ 0002 - Grayish blue with some red + Grayish Blue with some red @@ -6735,7 +6735,7 @@ 0000 - Reddish brown + Reddish Brown @@ -6745,7 +6745,7 @@ 0002 - Grayish blue with some red + Grayish Blue with some red @@ -6755,12 +6755,12 @@ 0004 - Dark brownish + Dark Brownish 0005 - Blackish gray + Blackish Gray @@ -6785,7 +6785,7 @@ 0072 0073 - Forest Temple ladder + Forest Temple Ladder v &>> 0xFFFF @@ -6793,7 +6793,7 @@ 0000 - Wooden ladder + Wooden Ladder @@ -6804,7 +6804,7 @@ 0072 0073 - Forest Temple objects + Forest Temple Objects v &>> 0xFF @@ -6812,12 +6812,12 @@ 0000 - Rotating platforms + Rotating Platforms 0001 - Metal gate + Metal Gate @@ -6846,7 +6846,7 @@ 017A - Death Mountain cloud ring + Death Mountain Cloud Ring v &>> 0xFFFF @@ -6965,7 +6965,7 @@ 00E2 - Bongo Bongo's hand + Bongo Bongo's Hand v &>> 0xFFFF @@ -6973,12 +6973,12 @@ 0000 - Left hand + Left Hand 0001 - Right hand + Right Hand @@ -7093,7 +7093,7 @@ 00E5 - Spike enemy (Water Temple) + Spike Enemy (Water Temple) v &>> 0xFFFF @@ -7196,27 +7196,27 @@ 00 - Large crystal + Large Crystal 01 - Smaller crystal + Smaller Crystal 02 - Crystal platform + Crystal Platform 03 - Meltable ice sheet + Meltable Ice Sheet 04 - Giant crystal + Giant Crystal @@ -7391,7 +7391,7 @@ 0069 - Shadow Temple truth spinner + Shadow Temple Truth Spinner v &>> 0xFF @@ -7435,7 +7435,7 @@ 00F0 Hyrule Castle Gate - not market town gate + Not Market Town gate v &>> 0xFFFF @@ -7449,7 +7449,7 @@ 011F Giant Rolling Boulder - moves very slowly in some cases + Moves very slowly in some cases @@ -7463,7 +7463,7 @@ 00F1 - Rotating Cobra mirror + Rotating Cobra Mirror v &>> 0xFFFF @@ -7471,14 +7471,14 @@ 0000 - Large shadow - looks like it’s reproduced, well-done though + Large Shadow + Looks like it’s reproduced, well-done though 0001 - Small shadow - same technique + Small Shadow + Same technique @@ -7498,14 +7498,14 @@ 00F1 - Climbable metal grating (Fire Temple) + Climbable Metal Grating (Fire Temple) 015B - Fishing pond man and Fish + Fishing Pond Man and Fish v &>> 0xFFFF @@ -7617,14 +7617,14 @@ 0181 - Death Mountain trail gate + Death Mountain Trail Gate 0001 - Sparklies gathering together + Sparklies Gathering Together v &>> 0xFFFF @@ -7632,12 +7632,12 @@ 0000 - Rushing white particles (Jabu-Jabu, when he opens his mouth) + Rushing White Particles (Jabu-Jabu, when he opens his mouth) 0001 - Rushing white particles to one point (???) + Rushing White Particles to one point (???) @@ -7657,21 +7657,21 @@ 00F9 - Windmill sails + Windmill Sails 00F9 - Kakariko Village well crossbeam + Kakariko Village Well Crossbeam 00F9 - Kakariko Village well water + Kakariko Village Well Water v &>> 0xFFFF @@ -7796,7 +7796,7 @@ 0001 ???? - Collectible items + Collectible Items v &>> 0xFFFF @@ -7811,14 +7811,14 @@ 0001 - Bottle with letter + Bottle with Letter 010B 0002 - Hylian shield + Hylian Shield 00DC @@ -7846,7 +7846,7 @@ 0006 - Small key + Small Key 00AA @@ -7885,7 +7885,7 @@ 0001 - Breakable pot + Breakable Pot v &>> 0x7E00 @@ -7923,7 +7923,7 @@ 03 - Invisible collision box, drops collectible when hit + Invisible Collision Box, drops collectible when hit See Z-Rotation for parameters @@ -7941,12 +7941,12 @@ 07 - Invisible collision box, set switch flag when touched + Invisible Collision Box, set switch flag when touched 08 - Slingshot hittable collision box, spawns Hylian Soldier (actor 00B3) who throws a bomb + Slingshot Hittable Collision Box, spawns Hylian Soldier (actor 00B3) who throws a bomb @@ -8030,7 +8030,7 @@ rz &>> 0xFFFF - Number of collectibles spawned + Number spawned Type 02 only int @@ -8038,7 +8038,7 @@ rz &>> 0xFF - Trigger used to spawn item + Trigger to activate Type 03 only @@ -8122,7 +8122,7 @@ 0106 - Iron Knuckle armor pieces (Spirit Temple Nabooru fight) + Iron Knuckle Armor Pieces (Spirit Temple Nabooru fight) @@ -8136,7 +8136,7 @@ 010A - Skullkid needle attack + Skullkid Needle Attack @@ -8164,7 +8164,7 @@ 0168 - Deku salesman + Deku Salesman v &>> 0xFFFF @@ -8247,7 +8247,7 @@ 0001 - Navi information spot + Navi Information Spot v &>> 0x8000 @@ -9111,17 +9111,17 @@ 0002 - Heat-Seeking flame + Heat-Seeking Flame 0003 - Immobile flame, dies + Immobile Flame, dies 0004 - Flame sound effect + Flame Sound Effect @@ -9189,21 +9189,21 @@ 0001 - Ice spawned by red ice? frozen actors + Ice Spawned by Red Ice? Frozen Actors 0112 - Zora's River waterfall + Zora's River Waterfall 0113 - Zora's Domain waterfall + Zora's Domain Waterfall v &>> 0xFFFF @@ -9226,7 +9226,7 @@ 0114 - Frezzard + Freezzard v &>> 0xFFFF @@ -9274,12 +9274,12 @@ 00 - Rotating platform + Rotating Platform 01 - Thick stone door + Thick Stone Door Opened when Dampe approaches //FIXME: Investigate more @@ -9295,7 +9295,7 @@ 00FE - Zora diving game + Zora Diving Game @@ -9303,7 +9303,7 @@ 0001 ???? - Single Bush/Grass + Single Shrub Liftable & cut-able @@ -9312,14 +9312,14 @@ 00 - Normal shrub. Random drops. + Normal Shrub, random drops 0002 01 - Cut-able, regenerating grass. Custom random drops + Cuttable, regenerating grass, drops hearts or ammo Drops: Heart, Arrows or Deku Seeds 012B @@ -9327,7 +9327,7 @@ 02 - Cut-able grass + Cuttable Grass Set drop table via Random Drop Table param 012B @@ -9360,7 +9360,7 @@ 011E - Bean planting spot + Bean Planting Spot FIXME @@ -9368,7 +9368,7 @@ 0163 - Brown boulder + Brown Boulder FIXME @@ -9406,17 +9406,17 @@ 00 - Floor switch + Floor Switch 01 - Rusted floor switch + Rusted Floor Switch 02 - Yellow eye switch + Yellow Eye Switch @@ -9468,7 +9468,7 @@ 011B - Huge stone elevator + Huge Stone Elevator v &>> 0x1 @@ -9517,7 +9517,7 @@ 011D - Square, collapsing platform + Square, Collapsing Platform FIXME: new notation xxyy - xx controls delay, yy controls size @@ -9534,7 +9534,7 @@ 011C - Stone Hookshot target + Stone Hookshot Target FIXME @@ -9543,7 +9543,7 @@ 0000 - Square hookshot target tower + Square Hookshot Target Tower @@ -9553,7 +9553,7 @@ 0002 - Square hookshot stone + Square Hookshot Stone @@ -9574,7 +9574,7 @@ 0001 - Music Staff (Ocarina) spot + Music Staff Ocarina Spot FIXME @@ -9588,7 +9588,7 @@ 02 - Windmill, Song of Storms spot (cutscene) + Windmill, Song of Storms Spot (cutscene) @@ -9598,17 +9598,17 @@ 04 - Temple of Time, Song of Time spot (cutscene) + Temple of Time, Song of Time Spot (cutscene) 05 - Learn Sun's Song spot + Learn Sun's Song Spot 06 - Royal Family Tomb, Zelda's Lullaby spot + Royal Family Tomb, Zelda's Lullaby Spot @@ -9654,12 +9654,12 @@ 07 - Create Bonooru Song spot + Create Bonooru Song Spot 08 - Create Pierre's Song (long song) spot? + Create Pierre's Song (long song) Spot? @@ -9669,12 +9669,12 @@ 0C - Playback of random 3 notes (Skull Kid Ocarina Minigame) + Playback of Random 3 Notes (Skull Kid Ocarina Minigame) 0F - All 6 non-warp songs / Preset song + All 6 Non-Warp Songs / Preset song @@ -9689,7 +9689,7 @@ 0001 - Horseback Archery target (arrow hitbox) + Horseback Archery target (Arrow Hitbox) v &>> 0xFFFF @@ -9702,12 +9702,12 @@ 0001 - Mounted Target (smaller) + Mounted Target (Smaller) 0002 - Mounted Target (big, center one) + Mounted Target (Big, center one) @@ -9767,27 +9767,27 @@ 0000 - Sparkling blue rupee + Sparkling Blue Rupee 0001 - Huge magenta rupee, explodes when touched (BETA) + Huge Magenta Rupee, explodes when touched (BETA) 0002 - Blue, red, and orange rupees, explode when touched (BETA) + Blue, Red, and Orange Rupees, explode when touched (BETA) 0003 - Random-colored rupees, collectible + Random-Colored Rupees, collectible 0004 - Green rupees underground, not collectible (BETA) + Green Rupees Underground, not collectible (BETA) @@ -9843,14 +9843,14 @@ 0124 - Non-solid round creatures (Alpha!) + Non-solid Round Creatures (Alpha!) 0125 - Dark Link's illusion room + Dark Link's Illusion Room @@ -9863,7 +9863,7 @@ v &>> 0xFFFF Value - pattern repeats after 003F (Probably 3B->3F cycle) + Pattern repeats after 003F (Probably 3B->3F cycle) 0000 @@ -10042,7 +10042,7 @@ 0116 - White clothed Gerudo + White Clothed Gerudo v &>> 0xFFFF @@ -10070,7 +10070,7 @@ 0001 - Block placement actor + Block Placement Actor v &>> 0x3F @@ -10116,7 +10116,7 @@ 0110 - Kakariko Cucco lady + Kakariko Cucco Lady @@ -10137,7 +10137,7 @@ 0127 - Bean seller + Bean Seller v &>> 0xFFFF @@ -10150,7 +10150,7 @@ 0128 - Carpenter's son + Carpenter's Son FIXME: (ignores you?) @@ -10193,7 +10193,7 @@ 012F - Square signpost + Square Signpost v &>> 0xFFFF @@ -10564,7 +10564,7 @@ 0097 - Hyrule Castle guard + Hyrule Castle Guard v &>> 0xFFFF @@ -10664,7 +10664,7 @@ 0001 ???? - Checkable spot (Green Navi) + Checkable Spot (Green Navi) v &>> 0xF800 @@ -10672,7 +10672,7 @@ 00 - Bean Seller's dialog + Bean Seller's Dialog FIXME: Doesn't work properly? @@ -10683,13 +10683,13 @@ 02 - Gravekeeper's diary dialog + Gravekeeper's Diary Dialog Navi hovers higher than normal 03 - Royal Composer Sharp's grave dialog + Royal Composer Sharp's Grave Dialog Sets Temporary Switch Flag 09, spawns Sharp 006E @@ -10698,12 +10698,12 @@ 04 - "Royal Family Tomb" dialog + "Royal Family Tomb" Dialog 05 - Royal Composer Flat's grave dialog + Royal Composer Flat's Grave Dialog Sets Temporary Switch Flag 08, spawns Flat 006E @@ -10735,7 +10735,7 @@ 010F - Potion Shop hag + Potion Shop Hag @@ -10756,7 +10756,7 @@ 0001 - Bombchu Bowling Alley pit + Bombchu Bowling Alley Pit @@ -10922,7 +10922,7 @@ 0002 - Grave flower + Grave Flower v &>> 0x3 @@ -10964,12 +10964,12 @@ 00 - Sun emblem + Sun Emblem 01 - Block with sun emblem + Block with Sun Emblem @@ -10979,7 +10979,7 @@ 0001 - Rock/Bush groups + Rock/Shrub Groups FIXME @@ -10988,17 +10988,17 @@ 00 - Circle of shrubs with one in the middle, random drops + Circle of Shrubs with one in the middle, random drops 01 - Scattered shrubs, random drops + Scattered Shrubs, random drops 02 - Circle of rocks, random drops + Circle of Rocks, random drops @@ -11031,7 +11031,7 @@ 0133 - Windmill man + Windmill Man @@ -11045,7 +11045,7 @@ 00F1 - Large stone face (Spirit Temple) + Large Stone Face (Spirit Temple) @@ -11066,8 +11066,8 @@ 00F1 - Light blocking rock (Spirit Temple) - bombable, targetable + Light Blocking Rock (Spirit Temple) + Bombable, targetable @@ -11082,7 +11082,7 @@ 00F1 - Bombable rock wall + Bombable Rock Wall FIXME: Test for sure @@ -11096,7 +11096,7 @@ 00AF - Giant three sided Goron statue + Giant Three Sided Goron Statue FIXME: Variable @@ -11104,14 +11104,14 @@ 00E1 - Ganon's Organ and surroundings + Ganon's Organ and Surroundings 013A - Water spout + Water Spout FIXME: Document Petrie's findings @@ -11135,7 +11135,7 @@ 013B - Whirlpool effect + Whirlpool Effect v &>> 0xFFFF @@ -11164,7 +11164,7 @@ 013C - Running man (Child version) + Running Man (Child Version) FIXME: Variables @@ -11196,42 +11196,42 @@ 0000 - Standing boy + Standing Boy 0001 - Standing girl + Standing Girl 0002 - Boxing boy + Boxing Boy 0003 - Blocking boy + Blocking Boy 0004 - Backflipping boy + Backflipping Boy 0005 - Sitting girl + Sitting Girl 0006 - Standing girl + Standing Girl 000C - Blond girl + Blond Girl @@ -11279,7 +11279,7 @@ 00EC - Kakariko village rooftop man + Kakariko village Rooftop Man @@ -11305,12 +11305,12 @@ 00 - Brick pillar + Brick Pillar 01 - Brick throne + Brick Throne @@ -11320,21 +11320,21 @@ 0144 - Magic carpet man + Magic Carpet Man 0001 - Displays GI objects / Lost Woods Slingshot Game? + Displays GI Objects / Lost Woods Slingshot Game? 0145 - Graveyard boy + Graveyard Boy FIXME: Path @@ -11373,7 +11373,7 @@ v &>> 0x3F - Npc + NPC 0000 @@ -11384,105 +11384,105 @@ 0001 - Fat woman in white, blues & yellow + Fat Woman in white, blues & yellow 018C 0002 - Bearded man in white & green + Bearded Man in white & green 0107 0003 - Jogging man (Sakon) + Jogging Man (Sakon) 0111 0004 - Staunch man in black & green + Staunch Man in black & green 0107 0005 - Begging man + Begging Man 0111 0006 - Old woman in white + Old Woman in white 010D 0007 - Old man in blue + Old Man in blue 010C 0008 - Thin woman in lilac + Thin Woman in lilac 0108 0009 - Laughing man in red & white + Laughing Man in red & white 0111 000A - Explaining man in blue & white + Explaining Man in blue & white 0111 000B - Thin woman in blue & yellow + Thin Woman in blue & yellow 0108 000C - Looking man in crimson + Looking Man in crimson 0111 000D - Red haired man in green & lilac + Red-Haired Man in green & lilac 0107 000E - Bearded, red haired man in green & white + Bearded, Red-Haired Man in green & white 0111 000F - Bald man in brown + Bald Man in brown 010C @@ -11496,14 +11496,14 @@ 0011 - Staunch man two shades of green + Staunch Man in two shades of green 0107 0013 - Bald man in purple + Bald Man in purple 010C @@ -11535,7 +11535,7 @@ 0001 - Rain and lightning + Rain and Lightning @@ -11549,7 +11549,7 @@ 014B - Metal grate door + Metal Grate Door Navi says you have the wrong kind of key, boss door? @@ -11565,7 +11565,7 @@ 014C - Ganon's Tower Collapsing (Cutscene set pieces) + Ganon's Tower Collapsing (Cutscene Set Pieces) @@ -11585,7 +11585,7 @@ FFFF - Normal poe, circles around you + Normal Poe, circles around you @@ -11595,14 +11595,14 @@ 014D - Lava particle fountain (Death Mountain panorama) + Lava Particle Fountain (Death Mountain panorama) 0156 - Metal bars (Ganon's Castle) + Metal Bars (Ganon's Castle) FIXME: variable @@ -11616,7 +11616,7 @@ 0097 - Hyrule guard + Hyrule Guard v &>> 0xFFFF @@ -11624,7 +11624,7 @@ 0000 - Time teller + Time Teller @@ -11676,7 +11676,7 @@ 0155 - Treasure Chest game man + Treasure Chest Game Man @@ -11691,14 +11691,14 @@ 0001 - Sun's Song effect + Sun's Song Effect 0001 - "The End" message + "The End" Message @@ -11737,7 +11737,7 @@ 0002 - Windmill man breakdancing + Windmill Man Breakdancing 0133 @@ -11758,28 +11758,28 @@ 0005 - White-haired man in blue + White-Haired Man in blue 010C 0006 - Black-bearded man in white and green + Black-Bearded Man in white and green 0107 0007 - Bushy-haired woman in red and black + Bushy-Haired Woman in red and black 0115 0008 - Little old lady + Little Old Lady 010D @@ -11849,7 +11849,7 @@ 0012 - Gerudo, spikey-haired, Line-dancing + Gerudo, spikey-haired, line-dancing 0116 @@ -11877,21 +11877,21 @@ 0016 - Floating cucco + Floating Cucco 0013 0017 - Floating cucco 2 + Floating Cucco 2 0013 0018 - Walking cucco + Walking Cucco 0013 @@ -11940,7 +11940,7 @@ 001F - Belly slapping Goron + Belly Slapping Goron 00C9 @@ -11990,47 +11990,47 @@ 0000 - Pink spiral beam + Pink Spiral Beam 0001 - Green spiral beam + Green Spiral Beam 0002 - Purple spiral beam + Purple Spiral Beam 0003 - Blue spiral beam + Blue Spiral Beam 0004 - Black spiral beam + Black Spiral Beam 000C - Black and green spiral beam + Black and Green Spiral Beam 000D - Gray and green spiral beam + Gray and Green Spiral Beam 000E - Light blue spiral beam + Light Blue Spiral Beam 000F - Light purple spiral beam + Light Purple Spiral Beam @@ -12456,7 +12456,7 @@ 015E - Cursed Skulltula people + Cursed Skulltula People v &>> 0xFFFF @@ -12540,14 +12540,14 @@ 0001 - Uncursed Skulltula people + Uncursed Skulltula People 0001 - Zelda's Lullaby effect + Zelda's Lullaby Effect v &>> 0xFFFF @@ -12555,12 +12555,12 @@ 0000 - Purple wormhole + Purple Wormhole 0001 - Blue wormhole + Blue Wormhole @@ -12570,7 +12570,7 @@ 0001 - Song of Storm's effect + Song of Storm's Effect v &>> 0xFFFF @@ -12624,18 +12624,18 @@ 00 - Large flat square floor tile, makes water noises when walking on it + Large Flat Square Floor Tile, makes water noises when walking on it 01 - Large vertical gate + Large Vertical Gate 02 Invisible, glitched gate - can still attack or run into it + Can still attack or run into it @@ -12674,17 +12674,17 @@ 0000 - Black particles? + Black Particles? 0001 - Black particles? + Black Particles? 0002 - Round stone thing, explodes as soon as area loads + Round Stone thing, Explodes as soon as area loads @@ -12712,7 +12712,7 @@ 0162 - Gerudo Fortress training area gate + Gerudo Fortress Training Area Gate v &>> 0xFF @@ -12734,7 +12734,7 @@ 1A - Scrub on path to Deku Slingshot + Scrub on Path to Deku Slingshot @@ -12894,7 +12894,7 @@ 0001 - Dampe's Minigame Collectibles + Dampe's Gravedigging Minigame Dig Spots @@ -12916,21 +12916,21 @@ 0001 - Epona's Song effect + Epona's Song Effect 0001 - Saria's Song effect + Saria's Song Effect 016A - Girl chasing Cucco + Girl Chasing Cucco @@ -13037,82 +13037,82 @@ 0 - Dirty blond dog + Dirty blond 1 - Chocolate brown dog (kinda yellowish when in a certain light) + Chocolate brown (kinda yellowish when in a certain light) 2 - Red dog + Red 3 - Multicolored, flashing dog + Multicolored, flashing 4 - Red dog + Red 5 - Multicolored, flashing dog + Multicolored, flashing 6 - Dark dog (black fur) + Dark (black fur) 7 - Green dog + Green 8 - Red dog + Red 9 - Purple dog + Purple A - Red dog + Red B - Green dog + Green C - Green dog + Green D - Black dog + Black E - Black dog + Black F - Purple dog + Purple @@ -13122,14 +13122,14 @@ 0024 - Golden Skulltula token + Golden Skulltula Token 0001 - Kakariko Village set pieces + Kakariko Village Set Pieces FIXME: Objects @@ -13181,7 +13181,7 @@ FF ? - used with complete shooting gallery + Used with complete shooting gallery @@ -13278,7 +13278,7 @@ 0178 - Bombchu Bowling Alley game + Bombchu Bowling Alley Game @@ -13414,14 +13414,14 @@ 0182 - Entwined lovers (Honey & Darling) + Entwined Lovers (Honey & Darling) 0182 - Haggling townspeople + Haggling Townspeople v &>> 0xFFFF @@ -13698,8 +13698,8 @@ 0186 - Chunk of stone - non-solid, possibly Ganon's Tower rubble + Chunk of Stone + Non-solid, possibly Ganon's Tower rubble v &>> 0xFFFF @@ -13735,7 +13735,7 @@ 0179 - Sinking lava platform (Ganon's Castle) + Sinking Lava Platform (Ganon's Castle) Narrow, maze-like platform (sinks) @@ -13759,7 +13759,7 @@ 0179 - Clear block + Clear Block The timer works as such: @@ -13884,14 +13884,14 @@ 0189 - Poe Collector and surroundings + Poe Collector and Surroundings 0188 - Gossip stone + Gossip Stone v &>> 0xFFFF @@ -14081,7 +14081,7 @@ 0059 - Bombable stone wall + Bombable Stone Wall @@ -14093,7 +14093,7 @@ v &>> 0xF000 - gate size + Gate Size 0 @@ -14151,7 +14151,7 @@ 0178 - Bombchu Bowling alley wall + Bombchu Bowling Alley Wall v &>> 0xFFFF @@ -14200,7 +14200,7 @@ 018E - Fake door + Fake Door v &>> 0xFFFF @@ -14314,19 +14314,19 @@ 0001 Stalactite (ceiling) - falls when Link is underneath + Falls when Link is underneath 0002 Regrowing Stalactite (ceiling) - falls when Link is underneath + Falls when Link is underneath 0003 Stalactite (ceiling) - falls when Link is underneath + Falls when Link is underneath @@ -14336,7 +14336,7 @@ 006B - 2D Ice bars (for a door?) + 2D Ice Bars (for a door?) @@ -14438,7 +14438,7 @@ 0169 - Gerudo giving you membership card + Gerudo Giving you Membership Card @@ -14446,7 +14446,7 @@ 0190 00A8 - Time block + Time Block v &>> 0xFFFF @@ -14500,14 +14500,14 @@ 0002 - Bronze boulder + Bronze Boulder 0191 - Princess Zelda child + Princess Zelda Child @@ -14532,4 +14532,4 @@ FIXME: Parameters - \ No newline at end of file +