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LibGodot For Web or Blazor? #3

@GeorgeS2019

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@GeorgeS2019

godotengine/godot#70796 (comment)

@zorbathut

For what it's worth, I gave a shot turning LibGodot into a .NET web export, but I only had time to put a day or two into it. I got it to the point of loading Godot and trying to load the project at which point it died due to some weird conflict with the virtual filesystem, at which point I realized I needed to get back to my main project and scrapped it. I think it's a viable solution, and arguably better than the Mono solution, it's just not a priority for me right now.

I've got some notes at the bottom of this page and my half-baked-at-best sourcecode here; I am happy to talk to people about this but I don't really have time to devote to coding it.

@thygrrr

thank you for active participation, create a issue here so we have a chance to follow your challenges, feedback etc.

Hopefully we can attract others who could figure out how to make LibGodot works in e.g. winform, etc. as user control. A big unmet need in .NET ecosystem considering the fact that they are many many thousands of winform developers out there.

Getting it to work in Blazor would also mean using Winforms user control to host Blazor or .NET Web.

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