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Mixing libpd audio with unity audio? #19

@batchku

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@batchku

Hello all,

Is it possible to synthesize audio with libpd within unity, and also mix in audio synthesized by unity itself?

I have a scene with a game object called "LibPd" that has the "AudioListener" component attached, as well as the LibPdFilterRead.cs script pointed to my pd patch. If this AudioListener and script are enabled, then I don't get any sound from Unity. If I disable the LibPdFilterRead.cs script, then I get sound from Unity itself.

Something I'm doing wrong?

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