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I'm working with Unity 5.5.1f1 on macOS 10.12.3. I can compile 01_LibPd_Basic as a Mac Standalone, and it works as expected (after I make changes suggested in previous bug reports).
When switching the platform to iOS, however, while the project compiles, it generates no sound, and Xcode issues the following errors to its console:
- DllNotFoundException: Unable to load DLL 'libpdcsharp': The specified module could not be found.
- at LibPDBinding.LibPD.send_float (System.String recv, Single x) [0x00000] in :0
- at GUIToggleScript.OnGUI () [0x00000] in :0
- (Filename: currently not available on il2cpp Line: -1)
Coincidentally, no version of the libpdcsharp file exists within the Xcode project, as far as I can tell.
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