On OnInit():
m_deviceResources->RegisterDeviceNotify(this);
m_deviceResources->SetWindow(Win32Application::GetHwnd(), GetWidth(), GetHeight());
m_deviceResources->InitializeDXGIAdapter();
mNativeDxrSupported = IsDirectXRaytracingSupported(m_deviceResources->GetAdapter());
ThrowIfFalse(EnableComputeRaytracingFallback(m_deviceResources->GetAdapter()));
When run to EnableComputeRaytracingFallback() and it return false, the program is throw a error.
Is my fault to config a error fallbacklayer? How to config the correct FallbackLayer?
My graphic card is NVIDIA GTX 1060 6G.