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Build successful but run fail when check enable FallbackLayer #2

@ArionTT

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@ArionTT

On OnInit():

    m_deviceResources->RegisterDeviceNotify(this);
    m_deviceResources->SetWindow(Win32Application::GetHwnd(), GetWidth(), GetHeight());
    m_deviceResources->InitializeDXGIAdapter();
    mNativeDxrSupported = IsDirectXRaytracingSupported(m_deviceResources->GetAdapter());
    ThrowIfFalse(EnableComputeRaytracingFallback(m_deviceResources->GetAdapter()));

When run to EnableComputeRaytracingFallback() and it return false, the program is throw a error.
Is my fault to config a error fallbacklayer? How to config the correct FallbackLayer?
My graphic card is NVIDIA GTX 1060 6G.

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