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day07.rb
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271 lines (239 loc) · 8.32 KB
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# --- Day 7: The Sum of Its Parts ---
#
# You find yourself standing on a snow-covered coastline; apparently, you landed a little off
# course. The region is too hilly to see the North Pole from here, but you do spot some Elves
# that seem to be trying to unpack something that washed ashore. It's quite cold out, so you
# decide to risk creating a paradox by asking them for directions.
#
# "Oh, are you the search party?" Somehow, you can understand whatever Elves from the year 1018
# speak; you assume it's Ancient Nordic Elvish. Could the device on your wrist also be a
# translator? "Those clothes don't look very warm; take this." They hand you a heavy coat.
#
# "We do need to find our way back to the North Pole, but we have higher priorities at the
# moment. You see, believe it or not, this box contains something that will solve all of Santa's
# transportation problems - at least, that's what it looks like from the pictures in the
# instructions." It doesn't seem like they can read whatever language it's in, but you can:
# "Sleigh kit. Some assembly required."
#
# "'Sleigh'? What a wonderful name! You must help us assemble this 'sleigh' at once!" They start
# excitedly pulling more parts out of the box.
#
# The instructions specify a series of steps and requirements about which steps must be finished
# before others can begin (your puzzle input). Each step is designated by a single letter. For
# example, suppose you have the following instructions:
#
# Step C must be finished before step A can begin.
# Step C must be finished before step F can begin.
# Step A must be finished before step B can begin.
# Step A must be finished before step D can begin.
# Step B must be finished before step E can begin.
# Step D must be finished before step E can begin.
# Step F must be finished before step E can begin.
#
# Visually, these requirements look like this:
#
#
# -->A--->B--
# / \ \
# C -->D----->E
# \ /
# ---->F-----
#
# Your first goal is to determine the order in which the steps should be completed. If more than
# one step is ready, choose the step which is first alphabetically. In this example, the steps
# would be completed as follows:
#
#
# Only C is available, and so it is done first.
# Next, both A and F are available. A is first alphabetically, so it is done next.
# Then, even though F was available earlier, steps B and D are now also available, and B is the
# first alphabetically of the three.
# After that, only D and F are available. E is not available because only some of its
# prerequisites are complete. Therefore, D is completed next.
# F is the only choice, so it is done next.
# Finally, E is completed.
#
# So, in this example, the correct order is CABDFE.
#
# In what order should the steps in your instructions be completed?
#
require_relative 'input'
day = __FILE__[/\d+/].to_i(10)
input = Input.for_day(day, 2018)
puts "solving day #{day} from input"
RE=/Step (?<prereq>.) must be finished before step (?<step>.) can begin\./.freeze
class Edge
attr_accessor :from, :to
def initialize(from:, to:)
@from = from
@to = to
end
def to_s
"#{@from} -> #{@to}"
end
end
require 'set'
class Graph
attr_reader :nodes, :edges
def initialize
@nodes = Hash.new {|h,n| h[n] = Set.new} # set of prereq's
@edges = []
end
def <<(edge)
@edges << edge
@nodes[edge.from] ||= Set.new
@nodes[edge.to] << edge.from
end
def each_node(&block)
@nodes.each(&block)
end
def each_edge(&block)
@edges.each(&block)
end
# Find the node(s) having no prereq's
def startable(finished=[])
startables = []
each_node do |node, prereqs|
startables << node if (prereqs - finished).empty?
end
startables.sort
end
end
graph = Graph.new
input.each_line(chomp: true) do |line|
md = RE.match(line)
graph << Edge.new(from: md['prereq'], to: md['step'])
end
puts "Graph Nodes:", graph.nodes.count
puts "Graph Edges:", graph.edges.count
if ARGV[0] == 'dot'
require 'pathname'
dotfile = "#{Pathname.new(__FILE__).basename('.rb')}.dot"
File.open(dotfile, 'w') do |f|
f.write <<~PREAMBLE
digraph model {
graph [overlap=scale, nodesep=0.5, ranksep=0.5, separation=0.25]
node [shape=plaintext]
PREAMBLE
graph.each_edge do |edge|
f.puts edge
end
f.puts "}"
end
puts "Graph in #{dotfile}"
end
queue = graph.startable
puts "Start:", queue.join
ordered = []
until queue.empty?
node = queue.shift
children = graph.edges.select {|e| e.from == node}.map(&:to).uniq
puts "#{ordered.join} « #{node} « #{queue.join} (#{children.join})"
ordered << node
graph.startable(ordered).each do |child|
next if ordered.include? child
queue << child unless queue.include? child
end
queue = queue.sort
end
puts "Part 1 Ordered:", ordered.join
# --- Part Two ---
#
# As you're about to begin construction, four of the Elves offer to help. "The sun will set soon;
# it'll go faster if we work together." Now, you need to account for multiple people working on
# steps simultaneously. If multiple steps are available, workers should still begin them in
# alphabetical order.
#
# Each step takes 60 seconds plus an amount corresponding to its letter: A=1, B=2, C=3, and so
# on. So, step A takes 60+1=61 seconds, while step Z takes 60+26=86 seconds. No time is required
# between steps.
#
# To simplify things for the example, however, suppose you only have help from one Elf (a total of
# two workers) and that each step takes 60 fewer seconds (so that step A takes 1 second and step Z
# takes 26 seconds). Then, using the same instructions as above, this is how each second would be
# spent:
#
# Second Worker 1 Worker 2 Done
# 0 C .
# 1 C .
# 2 C .
# 3 A F C
# 4 B F CA
# 5 B F CA
# 6 D F CAB
# 7 D F CAB
# 8 D F CAB
# 9 D . CABF
# 10 E . CABFD
# 11 E . CABFD
# 12 E . CABFD
# 13 E . CABFD
# 14 E . CABFD
# 15 . . CABFDE
#
# Each row represents one second of time. The Second column identifies how many seconds have
# passed as of the beginning of that second. Each worker column shows the step that worker is
# currently doing (or . if they are idle). The Done column shows completed steps.
#
# Note that the order of the steps has changed; this is because steps now take time to finish and
# multiple workers can begin multiple steps simultaneously.
#
# In this example, it would take 15 seconds for two workers to complete these steps.
#
# With 5 workers and the 60+ second step durations described above, how long will it take to
# complete all of the steps?
clock = 0
class Worker
attr_accessor :job, :completes_at
def initialize
@job = nil
@completes_at = nil
end
def assign(job, time)
puts "assigning #{job} at #{time}"
if @job && time < @completes_at
fail "#{@job} completes_at #{@completes_at}, but #{job} assigned at #{time}"
end
@job = job
@completes_at = time + 61 + (job.ord - 'A'.ord)
end
def available?(time)
@job.nil? || @completes_at <= time
end
def finishing?(time)
@completes_at == time && @job
end
def idle!
@job = nil
@completes_at = nil
end
end
workers = Array.new(5) { Worker.new }
queue = graph.startable # contains all the startable jobs
completed = []
puts "Start:", queue.join
until queue.empty? && completed.count == graph.nodes.count
while (done = workers.detect {|w| w.finishing?(clock) })
completed << done.job unless completed.include?(done.job)
graph.startable(completed).each do |child|
next if completed.include? child # already done
next if workers.any?{|w| w.job == child} # already in progress
queue << child unless queue.include? child # ready to start
end
queue = queue.sort
puts "[#{clock}] #{workers.map {|w| w.job || '.'}.join} #{completed.join} « Ready:#{queue.join}"
done.idle!
end
free = workers.detect {|w| w.available?(clock) }
unless free
clock = workers.map(&:completes_at).min
next
end
if (node = queue.shift)
free.assign(node, clock)
next
else
clock += 1
end
end
puts "Part 2:", "#{clock-1} seconds"