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HDRP - Fulldome - VFXgraph (vertex displacement) #14

@PockPocket

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@PockPocket

Hi,

I saw there was some experimentation on using vfxGraph to create a fulldome compatible effect.

I was wondering if there was any way I could try it with my particles:

Pcx-vfxgraph-example.-.Copy.2.-.DOME.-.PC.Mac.Linux.Standalone.-.Unity.2019.4.37f1.Personal_._DX11_.2022-03-31.17-40-20.mp4

If you have any input you can share with me on how to do so it would be truly appreciated,

All the best,
Mathieu.

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