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Hi,
I'm having difficulty to send a RenderTexture of my fulldome game view to Touch.Designer via Spout. It seems that I can only send the default camera view without the fulldome effect.
I feel that there's something I should do with the Cubemap Fbo slot attached to the fulldome camera component but I don't know what exactly.
Presenting in a Dome on May 16th, this real-time workflow would truly be a game changer.
Any input on how to get this working would be really appreciated.
Cheers,
Mathieu.
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