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There are some missing features from LLHL with the AG version, let's make clear which are:
- Enforce minimum delay settings for HLTVs (minimum of 30 seconds)
- Enforce maximum number of HLTV (default: 2)
- Block model change when a match has started
- Block displaying / Don't reveal Location/HP/Weapon messages from match players to spectators.
- Ghostmine blocker (Fix explosions can go through walls in certain cases). Gameplay changer maybe?
- FOV limiter (disabled by default). Useful to block scripts for zooming on weapons like Gauss to kill from far distances (bootbox, stalkx, etc.)
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llhl_match_managercommand for administrators (Not sure how it works) - Score penalty for changing model during a match (Enabled by default). Exploit used for some players to avoid death maybe?
- (Unlikely to implement) Random spawns
- (Unlikely to implement) Block players using Family Sharing. Requires adding another module. Maybe not worth the hassle.
From EHLL:
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force_hltvSends spectators to hltv server. Maybe this doesn't work anymore because of latest change on client commands not allowing to redirect to other server. - CVar checker
- (Unlikely to implement) Precache of clan models (Probably in some cfg file list). Not very useful because clients can override these models for better sight.
Some ideas by me:
- Instead of enforcing sound file check (kick), just check it silently and alert players or server administrator about it.
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Backlog/Ideas 🤔