diff --git a/buffinfos/BuiltinBuffs/cardinfos/duality/waterworld/waterworld.json b/buffinfos/BuiltinBuffs/cardinfos/duality/waterworld/waterworld.json index 704fb0d3..f993e5a4 100644 --- a/buffinfos/BuiltinBuffs/cardinfos/duality/waterworld/waterworld.json +++ b/buffinfos/BuiltinBuffs/cardinfos/duality/waterworld/waterworld.json @@ -13,6 +13,6 @@ }, "English": { "BuffName": "Water World", - "Description": "Except for shelters and karma gates, the lower half of all rooms were submerged in water - I mean, the lower half in slugcats' eyes." + "Description": "Excluding shelters and karma-gates, all rooms will be half filled with water." } -} \ No newline at end of file +} diff --git a/buffinfos/BuiltinBuffs/cardinfos/negative/HeartDevouringWorm/HeartDevouringWorm.json b/buffinfos/BuiltinBuffs/cardinfos/negative/HeartDevouringWorm/HeartDevouringWorm.json index 2ac26f9a..12b48b3a 100644 --- a/buffinfos/BuiltinBuffs/cardinfos/negative/HeartDevouringWorm/HeartDevouringWorm.json +++ b/buffinfos/BuiltinBuffs/cardinfos/negative/HeartDevouringWorm/HeartDevouringWorm.json @@ -14,6 +14,6 @@ }, "English" : { "BuffName" : "Heart-Devouring Worm", - "Description" : "Flies attempt to enter other creature' bodies to absorb for reproduction. The invaded creatures will die after a period of time and explode with a large number of flies. And the flies also attract more predators." + "Description" : "Parasitic flies will attempt to enter other creatures in which they reproduce until the victim inevitably dies, fresh flies will then explode out of the victim to attract more predators for reproduction." } -} \ No newline at end of file +} diff --git a/buffinfos/BuiltinBuffs/cardinfos/negative/IronFly/IronFly.json b/buffinfos/BuiltinBuffs/cardinfos/negative/IronFly/IronFly.json index c2508bb1..864ee062 100644 --- a/buffinfos/BuiltinBuffs/cardinfos/negative/IronFly/IronFly.json +++ b/buffinfos/BuiltinBuffs/cardinfos/negative/IronFly/IronFly.json @@ -18,6 +18,6 @@ }, "English" : { "BuffName" : "Iron Bat", - "Description" : "The bat's body can become as tough as steel, capable of even deflecting certain weapons" + "Description" : "Batfly's become significantly tougher, deflecting even thrown weapons." } -} \ No newline at end of file +} diff --git a/buffinfos/BuiltinBuffs/cardinfos/negative/damoclesbug/damoclesbug.json b/buffinfos/BuiltinBuffs/cardinfos/negative/damoclesbug/damoclesbug.json index 555a4e87..90fca3c5 100644 --- a/buffinfos/BuiltinBuffs/cardinfos/negative/damoclesbug/damoclesbug.json +++ b/buffinfos/BuiltinBuffs/cardinfos/negative/damoclesbug/damoclesbug.json @@ -12,6 +12,6 @@ }, "English": { "BuffName": "The Bug of Damocles", - "Description": "While your slugcat is under an object, there is a very low chance for a dropwig to spawn." + "Description": "While your slugcat is under a ceiling, there is a very low chance for a dropwig to spawn above it." } } diff --git a/buffinfos/BuiltinBuffs/cardinfos/positive/AWACS/AWACS.json b/buffinfos/BuiltinBuffs/cardinfos/positive/AWACS/AWACS.json index 59450e4e..348140c2 100644 --- a/buffinfos/BuiltinBuffs/cardinfos/positive/AWACS/AWACS.json +++ b/buffinfos/BuiltinBuffs/cardinfos/positive/AWACS/AWACS.json @@ -13,6 +13,6 @@ }, "English": { "BuffName": "AWACS", - "Description": "Displays a HUD that surrounds the slugcat, showing the relative orientation of creatures in the current room to the slugcat.The HUD can be turned off manually." + "Description": "Displays a hud around your slugcat which shows the direction of other creatures in the room, toggleable with bind." } } diff --git a/buffinfos/BuiltinBuffs/cardinfos/positive/lancethrower/lancethrower.json b/buffinfos/BuiltinBuffs/cardinfos/positive/lancethrower/lancethrower.json index 3c74b5ba..5d0daa5b 100644 --- a/buffinfos/BuiltinBuffs/cardinfos/positive/lancethrower/lancethrower.json +++ b/buffinfos/BuiltinBuffs/cardinfos/positive/lancethrower/lancethrower.json @@ -12,6 +12,6 @@ }, "English": { "BuffName" : "LanceThrower", - "Description" : "Slugcats an store up and powerfully throw a spear for 3x damage that can penetrate appendages and lizard heads.\nIt can only be stored up on the ground and has a large slowdown when doing so.\nThere are two storing modes, which can be selected in the cardpedia configuration: \n Mode 1: Hold the throw button to store up, release to throw, this mode will modify the original throwing logic \n Mode 2: Hold the configuration button to store, release to throw" + "Description" : "Your slugcat can charge up a spear throw when grounded, dealing 3x damage and piercing armoured creatures. View the cardpedia to set your own keybind for charging." } -} \ No newline at end of file +}