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Snake.cpp
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174 lines (146 loc) · 2.74 KB
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#include "Snake.h"
#include <SPI.h>
#include <Adafruit_GFX.h>
#include <Adafruit_PCD8544.h>
#include "Blocks.h"
#include "SnakeGame.h"
Snake::Snake(){
_size = 1;
_headX = 0;
_headY = 0;
_speed = 1;
_direction = RIGHT;
_weight = WEIGHT;
_selfTouch = false;
}
void Snake::initialize(Adafruit_PCD8544 *display)
{
_display= display;
addBlocks();
}
void Snake::setWeight(byte weight){
_weight = weight;
}
void Snake::addBlock(byte x, byte y){
if(_size<BLOCK_COUNT_MAX)
{
_size++;
Block* b = new Block(x,y);
_headX = x;
_headY = y;
_blocks[_size-1] = b;
}
}
void Snake::addBlocks(){
byte block_start_x = 10;
byte block_start_y = 24;
for(int in = 0; in<_size; in++)
{
if(in==0)
{
_blocks[in] = new Block(block_start_x, block_start_y, _direction);
}
else{
_blocks[in] = new Block(_blocks[in-1]->_x+2, block_start_y, _direction);
}
}
}
void Snake::execute(){
Block* tail = _blocks[0];
//SWITCH CASE HAVE BUG!!!!
if(_direction == UP)
{
moveUp(tail);
}
else if(_direction == DOWN)
{
moveDown(tail);
}
else if(_direction == RIGHT)
{
moveRight(tail);
}
else if(_direction == LEFT)
{
moveLeft(tail);
}
for(int j = 0;j<_size;j++)
{
_blocks[j]=_blocks[j+1];
}
_blocks[_size-1] = tail;
_headX = tail->_x;
_headY = tail->_y;
// Self touch checking
for(int j = 0;j<_size-1;j++)
{
if(_blocks[j]->_x == _headX &&
_blocks[j]->_y == _headY)
{
_selfTouch=true;
}
}
draw();
}
void Snake::moveRight(Block* tail){
if(_blocks[_size-1]->_x + WEIGHT != WIDTH)
{
tail->_x=_blocks[_size-1]->_x + WEIGHT;
tail->_y=_blocks[_size-1]->_y;
}
else
{
tail->_x=0;
tail->_y=_blocks[_size-1]->_y;
}
}
void Snake::moveUp(Block* tail){
if(_blocks[_size-1]->_y != 0)
{
tail->_y=_blocks[_size-1]->_y - WEIGHT;
tail->_x = _blocks[_size-1]->_x;
}
else
{
tail->_y = HEIGHT - WEIGHT;
tail->_x = _blocks[_size-1]->_x;
}
}
void Snake::moveDown(Block* tail){
if(_blocks[_size-1]->_y + WEIGHT != HEIGHT)
{
tail->_y = _blocks[_size-1]->_y + WEIGHT;
tail->_x = _blocks[_size-1]->_x;
}
else
{
tail->_y = 0;
tail->_x = _blocks[_size-1]->_x;
}
}
void Snake::moveLeft(Block* tail){
if(_blocks[_size-1]->_x != 0)
{
tail->_x=_blocks[_size-1]->_x - WEIGHT;
tail->_y=_blocks[_size-1]->_y;
}
else
{
tail->_x = WIDTH - WEIGHT;
tail->_y = _blocks[_size-1]->_y;
}
}
void Snake::setDirection(byte direction){
if(_direction == 3 && direction == 4 ||
_direction == 4 && direction == 3 ||
_direction == 1 && direction == 2 ||
_direction == 2 && direction == 1 ||
_direction == direction)
return;
_direction = direction;
}
void Snake::draw(){
for (byte i = 0; i < _size; i ++) {
_display->fillRect(_blocks[i]->_x, _blocks[i]->_y, _weight, _weight, BLACK);
}
}