From 7cd50ceaceaf3fa83c37ab6d7cf85e3e22609d9c Mon Sep 17 00:00:00 2001 From: Rider Linden Date: Mon, 21 Oct 2024 16:35:23 -0700 Subject: [PATCH 01/42] Issue #2907: Process metadata sent along with chats of type IM_NOTHING_SPECIAL, The metadata can contain information about the bot status of the sender. It may also contain a system-injected notification that is displayed to the agent as part of the 1:1 chat window. --- indra/llmessage/message_prehash.cpp | 1 + indra/llmessage/message_prehash.h | 1 + indra/newview/llimprocessing.cpp | 47 +++++++++++++++++-- indra/newview/llimprocessing.h | 1 + indra/newview/llimview.cpp | 2 +- indra/newview/llviewermessage.cpp | 18 ++++++- .../newview/skins/default/xui/da/strings.xml | 4 ++ .../newview/skins/default/xui/de/strings.xml | 4 ++ .../newview/skins/default/xui/en/strings.xml | 4 ++ .../newview/skins/default/xui/es/strings.xml | 4 ++ .../newview/skins/default/xui/fr/strings.xml | 4 ++ .../newview/skins/default/xui/it/strings.xml | 4 ++ .../newview/skins/default/xui/ja/strings.xml | 4 ++ .../newview/skins/default/xui/pl/strings.xml | 4 ++ .../newview/skins/default/xui/pt/strings.xml | 4 ++ .../newview/skins/default/xui/ru/strings.xml | 4 ++ .../newview/skins/default/xui/tr/strings.xml | 4 ++ .../newview/skins/default/xui/zh/strings.xml | 4 ++ scripts/messages/message_template.msg | 8 ++++ scripts/messages/message_template.msg.sha1 | 2 +- 20 files changed, 122 insertions(+), 6 deletions(-) diff --git a/indra/llmessage/message_prehash.cpp b/indra/llmessage/message_prehash.cpp index c264a9f0860..21dbf35783a 100644 --- a/indra/llmessage/message_prehash.cpp +++ b/indra/llmessage/message_prehash.cpp @@ -1402,3 +1402,4 @@ char const* const _PREHASH_HoverHeight = LLMessageStringTable::getInstance()->ge char const* const _PREHASH_Experience = LLMessageStringTable::getInstance()->getString("Experience"); char const* const _PREHASH_ExperienceID = LLMessageStringTable::getInstance()->getString("ExperienceID"); char const* const _PREHASH_LargeGenericMessage = LLMessageStringTable::getInstance()->getString("LargeGenericMessage"); +char const* const _PREHASH_MetaData = LLMessageStringTable::getInstance()->getString("MetaData"); diff --git a/indra/llmessage/message_prehash.h b/indra/llmessage/message_prehash.h index 1d30b69b675..8a2ad1587c8 100644 --- a/indra/llmessage/message_prehash.h +++ b/indra/llmessage/message_prehash.h @@ -1403,5 +1403,6 @@ extern char const* const _PREHASH_HoverHeight; extern char const* const _PREHASH_Experience; extern char const* const _PREHASH_ExperienceID; extern char const* const _PREHASH_LargeGenericMessage; +extern char const* const _PREHASH_MetaData; #endif diff --git a/indra/newview/llimprocessing.cpp b/indra/newview/llimprocessing.cpp index 590cd09a314..5d1317f00f2 100644 --- a/indra/newview/llimprocessing.cpp +++ b/indra/newview/llimprocessing.cpp @@ -422,6 +422,7 @@ void LLIMProcessing::processNewMessage(LLUUID from_id, U8 *binary_bucket, S32 binary_bucket_size, LLHost &sender, + LLSD metadata, LLUUID aux_id) { LLChat chat; @@ -451,6 +452,30 @@ void LLIMProcessing::processNewMessage(LLUUID from_id, bool is_linden = chat.mSourceType != CHAT_SOURCE_OBJECT && LLMuteList::isLinden(name); + /*** + * The simulator has flagged this sender as a bot, if the viewer would like to display + * the chat text in a different color or font, the below code is how the viewer can + * tell if the sender is a bot. + *----------------------------------------------------- + bool is_bot = false; + if (metadata.has("sender")) + { // The server has identified this sender as a bot. + is_bot = metadata["sender"]["bot"].asBoolean(); + } + *----------------------------------------------------- + */ + + bool is_system_notice = false; + std::string notice_id; + LLSD notice_args; + if (metadata.has("notice")) + { // The server has injected a notice into the IM conversation. + // These will be things like bot notifications, etc. + is_system_notice = true; + notice_id = metadata["notice"]["id"].asString(); + notice_args = metadata["notice"]["data"]; + } + chat.mMuted = is_muted; chat.mFromID = from_id; chat.mFromName = name; @@ -544,7 +569,7 @@ void LLIMProcessing::processNewMessage(LLUUID from_id, } else { - // standard message, not from system + // standard message, server may have injected a notice into the conversation. std::string saved; if (offline == IM_OFFLINE) { @@ -579,8 +604,16 @@ void LLIMProcessing::processNewMessage(LLUUID from_id, region_message = true; } } - gIMMgr->addMessage( - session_id, + + if (is_system_notice) + { // The simulator has injected some sort of notice into the conversation. + // findString will only replace the contents of buffer if the notice_id is found. + LLTrans::findString(buffer, notice_id, notice_args); + name = SYSTEM_FROM; + from_id = LLUUID::null; + } + + gIMMgr->addMessage(session_id, from_id, name, buffer, @@ -592,6 +625,7 @@ void LLIMProcessing::processNewMessage(LLUUID from_id, position, region_message, timestamp); + } else { @@ -1627,6 +1661,12 @@ void LLIMProcessing::requestOfflineMessagesCoro(std::string url) from_group = message_data["from_group"].asString() == "Y"; } + LLSD metadata; + if (message_data.has("metadata")) + { + metadata = message_data["metadata"]; + } + EInstantMessage dialog = static_cast(message_data["dialog"].asInteger()); LLUUID session_id = message_data["transaction-id"].asUUID(); if (session_id.isNull() && dialog == IM_FROM_TASK) @@ -1654,6 +1694,7 @@ void LLIMProcessing::requestOfflineMessagesCoro(std::string url) local_bin_bucket.data(), S32(local_bin_bucket.size()), local_sender, + metadata, message_data["asset_id"].asUUID()); }); diff --git a/indra/newview/llimprocessing.h b/indra/newview/llimprocessing.h index 030d28b1988..66ffc59ae0b 100644 --- a/indra/newview/llimprocessing.h +++ b/indra/newview/llimprocessing.h @@ -48,6 +48,7 @@ class LLIMProcessing U8 *binary_bucket, S32 binary_bucket_size, LLHost &sender, + LLSD metadata, LLUUID aux_id = LLUUID::null); // Either receives list of offline messages from 'ReadOfflineMsgs' capability diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp index 34a4b5b230b..7a2f1486ae3 100644 --- a/indra/newview/llimview.cpp +++ b/indra/newview/llimview.cpp @@ -3142,7 +3142,7 @@ void LLIMMgr::addMessage( const LLUUID& region_id, const LLVector3& position, bool is_region_msg, - U32 timestamp) // May be zero + U32 timestamp) // May be zero { LLUUID other_participant_id = target_id; diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 1d4828fd331..f2335319a89 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -2137,6 +2137,21 @@ void process_improved_im(LLMessageSystem *msg, void **user_data) EInstantMessage dialog = (EInstantMessage)d; LLHost sender = msg->getSender(); + LLSD metadata; + if (msg->getNumberOfBlocksFast(_PREHASH_MetaData) > 0) + { + S32 metadata_size = msg->getSizeFast(_PREHASH_MetaData, 0, _PREHASH_Data); + std::string metadata_buffer; + metadata_buffer.resize(metadata_size, 0); + + msg->getBinaryDataFast(_PREHASH_MetaData, _PREHASH_Data, &metadata_buffer[0], metadata_size, 0, metadata_size ); + std::stringstream metadata_stream(metadata_buffer); + if (LLSDSerialize::fromBinary(metadata, metadata_stream, metadata_size) == LLSDParser::PARSE_FAILURE) + { + metadata.clear(); + } + } + LLIMProcessing::processNewMessage(from_id, from_group, to_id, @@ -2151,7 +2166,8 @@ void process_improved_im(LLMessageSystem *msg, void **user_data) position, binary_bucket, binary_bucket_size, - sender); + sender, + metadata); } void send_do_not_disturb_message (LLMessageSystem* msg, const LLUUID& from_id, const LLUUID& session_id) diff --git a/indra/newview/skins/default/xui/da/strings.xml b/indra/newview/skins/default/xui/da/strings.xml index e4f99d14e9b..c4275d43f79 100644 --- a/indra/newview/skins/default/xui/da/strings.xml +++ b/indra/newview/skins/default/xui/da/strings.xml @@ -3723,6 +3723,10 @@ Hvis du bliver ved med at modtage denne besked, kontakt venligst [SUPPORT_SITE]. Konference med [AGENT_NAME] + +Du chatter med en bot, [NAME]. Del ikke personlige oplysninger. +Læs mere på https://second.life/scripted-agents. + (IM session eksisterer ikke) diff --git a/indra/newview/skins/default/xui/de/strings.xml b/indra/newview/skins/default/xui/de/strings.xml index a9e7626dc50..44355940c40 100644 --- a/indra/newview/skins/default/xui/de/strings.xml +++ b/indra/newview/skins/default/xui/de/strings.xml @@ -1614,6 +1614,10 @@ Falls diese Meldung weiterhin angezeigt wird, wenden Sie sich bitte an [SUPPORT_ Konferenz mit [AGENT_NAME] Inventarobjekt „[ITEM_NAME]“ angeboten Inventarordner „[ITEM_NAME]“ angeboten + + Sie chatten mit einem Bot, [NAME]. Geben Sie keine persönlichen Informationen weiter. +Erfahren Sie mehr unter https://second.life/scripted-agents. + Objekte aus dem Inventar hier her ziehen Sie haben auf Facebook gepostet. Sie haben auf Flickr gepostet. diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index f0a26f9c566..9102a30e1d0 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -3717,6 +3717,10 @@ Please reinstall viewer from https://secondlife.com/support/downloads/ and cont Inventory folder '[ITEM_NAME]' offered + + You are chatting with a bot, [NAME]. Do not share any personal information. +Learn more at https://second.life/scripted-agents. + Drag items from inventory here diff --git a/indra/newview/skins/default/xui/es/strings.xml b/indra/newview/skins/default/xui/es/strings.xml index cd8e7687ae3..f23f6e1c07b 100644 --- a/indra/newview/skins/default/xui/es/strings.xml +++ b/indra/newview/skins/default/xui/es/strings.xml @@ -1585,6 +1585,10 @@ Si sigues recibiendo este mensaje, contacta con [SUPPORT_SITE]. Conferencia con [AGENT_NAME] Ítem del inventario '[ITEM_NAME]' ofrecido Carpeta del inventario '[ITEM_NAME]' ofrecida + +Estás conversando con un bot, [NAME]. No compartas información personal. +Más información en https://second.life/scripted-agents. + Arrastra los ítems desde el invenbtario hasta aquí Has publicado en Facebook. Has publicado en Flickr. diff --git a/indra/newview/skins/default/xui/fr/strings.xml b/indra/newview/skins/default/xui/fr/strings.xml index 0a3fbeb603d..cfa6cb50012 100644 --- a/indra/newview/skins/default/xui/fr/strings.xml +++ b/indra/newview/skins/default/xui/fr/strings.xml @@ -1615,6 +1615,10 @@ Si ce message persiste, veuillez aller sur la page [SUPPORT_SITE]. Conférence avec [AGENT_NAME] Objet de l’inventaire [ITEM_NAME] offert Dossier de l’inventaire [ITEM_NAME] offert + +Vous discutez avec un bot, [NAME]. Ne partagez pas d’informations personnelles. +En savoir plus sur https://second.life/scripted-agents. + Faire glisser les objets de l'inventaire ici Vous avez publié sur Facebook. Vous avez publié sur Flickr. diff --git a/indra/newview/skins/default/xui/it/strings.xml b/indra/newview/skins/default/xui/it/strings.xml index 178bb90ca60..2a430ad8405 100644 --- a/indra/newview/skins/default/xui/it/strings.xml +++ b/indra/newview/skins/default/xui/it/strings.xml @@ -1587,6 +1587,10 @@ Se il messaggio persiste, contatta [SUPPORT_SITE]. Chiamata in conferenza con [AGENT_NAME] Offerto oggetto di inventario "[ITEM_NAME]" Offerta cartella di inventario "[ITEM_NAME]" + +Stai parlando con un bot, [NAME]. Non condividere informazioni personali. +Scopri di più su https://second.life/scripted-agents. + Hai pubblicato su Facebook. Hai pubblicato su Flickr. Hai pubblicato su Twitter. diff --git a/indra/newview/skins/default/xui/ja/strings.xml b/indra/newview/skins/default/xui/ja/strings.xml index fa6c329fe7a..ff3b1a53a24 100644 --- a/indra/newview/skins/default/xui/ja/strings.xml +++ b/indra/newview/skins/default/xui/ja/strings.xml @@ -6150,6 +6150,10 @@ www.secondlife.com から最新バージョンをダウンロードしてくだ フォルダ「[ITEM_NAME]」がインベントリに送られてきました。 + +[NAME]とチャットしています。個人情報を共有しないでください。 +詳細は https://second.life/scripted-agents をご覧ください。 + インベントリからここにアイテムをドラッグします。 diff --git a/indra/newview/skins/default/xui/pl/strings.xml b/indra/newview/skins/default/xui/pl/strings.xml index 26ec6cc9dc1..d26272ca541 100644 --- a/indra/newview/skins/default/xui/pl/strings.xml +++ b/indra/newview/skins/default/xui/pl/strings.xml @@ -4413,6 +4413,10 @@ Jeżeli nadal otrzymujesz ten komunikat, skontaktuj się z [SUPPORT_SITE]. Zaoferowano folder: '[ITEM_NAME]' + +Rozmawiasz z botem [NAME]. Nie udostępniaj żadnych danych osobowych. +Dowiedz się więcej na https://second.life/scripted-agents. + Przeciągaj tutaj rzeczy z Szafy diff --git a/indra/newview/skins/default/xui/pt/strings.xml b/indra/newview/skins/default/xui/pt/strings.xml index 6db5da2e898..4ce5694c010 100644 --- a/indra/newview/skins/default/xui/pt/strings.xml +++ b/indra/newview/skins/default/xui/pt/strings.xml @@ -1550,6 +1550,10 @@ If you continue to receive this message, contact the [SUPPORT_SITE]. Conversa com [AGENT_NAME] Item do inventário '[ITEM_NAME]' oferecido Pasta do inventário '[ITEM_NAME]' oferecida + +Você está conversando com um bot, [NAME]. Não compartilhe informações pessoais. +Saiba mais em https://second.life/scripted-agents. + Você publicou no Facebook. Você publicou no Flickr. Você publicou no Twitter. diff --git a/indra/newview/skins/default/xui/ru/strings.xml b/indra/newview/skins/default/xui/ru/strings.xml index 61d836a2d13..9a26accdde2 100644 --- a/indra/newview/skins/default/xui/ru/strings.xml +++ b/indra/newview/skins/default/xui/ru/strings.xml @@ -4577,6 +4577,10 @@ support@secondlife.com. Предложена папка инвентаря «[ITEM_NAME]» + +Вы общаетесь с ботом [NAME]. Не передавайте личные данные. +Подробнее на https://second.life/scripted-agents. + Перетаскивайте вещи из инвентаря сюда diff --git a/indra/newview/skins/default/xui/tr/strings.xml b/indra/newview/skins/default/xui/tr/strings.xml index e709a4c5d65..157b48c32ae 100644 --- a/indra/newview/skins/default/xui/tr/strings.xml +++ b/indra/newview/skins/default/xui/tr/strings.xml @@ -4580,6 +4580,10 @@ Bu iletiyi almaya devam ederseniz, lütfen [SUPPORT_SITE] bölümüne başvurun. "[ITEM_NAME]" envanter klasörü sunuldu + +Bir bot ile sohbet ediyorsunuz, [NAME]. Kişisel bilgilerinizi paylaşmayın. +Daha fazla bilgi için: https://second.life/scripted-agents. + Envanterinizden buraya öğeler sürükleyin diff --git a/indra/newview/skins/default/xui/zh/strings.xml b/indra/newview/skins/default/xui/zh/strings.xml index bdb16c9bf11..a3a9915dc4f 100644 --- a/indra/newview/skins/default/xui/zh/strings.xml +++ b/indra/newview/skins/default/xui/zh/strings.xml @@ -4573,6 +4573,10 @@ http://secondlife.com/support 求助解決問題。 收納區資料夾'[ITEM_NAME]'已向人提供 + +您正在与人工智能机器人 [NAME] 聊天。请勿分享任何个人信息。 +了解更多:https://second.life/scripted-agents。 + 將收納區物品拖曳到這裡 diff --git a/scripts/messages/message_template.msg b/scripts/messages/message_template.msg index 1450c111c25..dfe6ce60fc4 100755 --- a/scripts/messages/message_template.msg +++ b/scripts/messages/message_template.msg @@ -5664,6 +5664,14 @@ version 2.0 { Message Variable 2 } { BinaryBucket Variable 2 } } + { + EstateBlock Single + { EstateID U32 } + } + { + MetaData Variable + { Data Variable 2 } + } } // RetrieveInstantMessages - used to get instant messages that diff --git a/scripts/messages/message_template.msg.sha1 b/scripts/messages/message_template.msg.sha1 index efa5f3cf48b..f7f26d3cf61 100755 --- a/scripts/messages/message_template.msg.sha1 +++ b/scripts/messages/message_template.msg.sha1 @@ -1 +1 @@ -d7915d67467e59287857630bd89bf9529d065199 \ No newline at end of file +0d9706a9dfe23358140642a21db48980b3d016b2 \ No newline at end of file From a097f887282f6ddb20ed8a7d50f506554216a0a2 Mon Sep 17 00:00:00 2001 From: Rider Linden Date: Wed, 23 Oct 2024 11:31:29 -0700 Subject: [PATCH 02/42] Issue #2907: Code review comments. --- indra/newview/llimprocessing.cpp | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/indra/newview/llimprocessing.cpp b/indra/newview/llimprocessing.cpp index 5d1317f00f2..f5b149335ba 100644 --- a/indra/newview/llimprocessing.cpp +++ b/indra/newview/llimprocessing.cpp @@ -453,7 +453,7 @@ void LLIMProcessing::processNewMessage(LLUUID from_id, LLMuteList::isLinden(name); /*** - * The simulator has flagged this sender as a bot, if the viewer would like to display + * The simulator may have flagged this sender as a bot, if the viewer would like to display * the chat text in a different color or font, the below code is how the viewer can * tell if the sender is a bot. *----------------------------------------------------- @@ -465,14 +465,12 @@ void LLIMProcessing::processNewMessage(LLUUID from_id, *----------------------------------------------------- */ - bool is_system_notice = false; - std::string notice_id; + std::string notice_name; LLSD notice_args; if (metadata.has("notice")) { // The server has injected a notice into the IM conversation. // These will be things like bot notifications, etc. - is_system_notice = true; - notice_id = metadata["notice"]["id"].asString(); + notice_name = metadata["notice"]["id"].asString(); notice_args = metadata["notice"]["data"]; } @@ -605,10 +603,10 @@ void LLIMProcessing::processNewMessage(LLUUID from_id, } } - if (is_system_notice) + if (!notice_name.empty()) { // The simulator has injected some sort of notice into the conversation. // findString will only replace the contents of buffer if the notice_id is found. - LLTrans::findString(buffer, notice_id, notice_args); + LLTrans::findString(buffer, notice_name, notice_args); name = SYSTEM_FROM; from_id = LLUUID::null; } From 48ccb0f75b078670ced1f8fe8d4942abe0a6f293 Mon Sep 17 00:00:00 2001 From: Rider Linden Date: Fri, 25 Oct 2024 15:52:10 -0700 Subject: [PATCH 03/42] Issue #2907: When passing the injected notification message into addMessage on behalf of the system, optionally specify the agent id and name that should be used. (cherry picked from commit 7ff297ec3fc5f878cc9a916678987c0033b7eb8a) --- indra/newview/llimprocessing.cpp | 10 ++++++---- indra/newview/llimview.cpp | 13 ++++++++++--- indra/newview/llimview.h | 4 +++- 3 files changed, 19 insertions(+), 8 deletions(-) diff --git a/indra/newview/llimprocessing.cpp b/indra/newview/llimprocessing.cpp index f5b149335ba..e050fb77e07 100644 --- a/indra/newview/llimprocessing.cpp +++ b/indra/newview/llimprocessing.cpp @@ -603,12 +603,13 @@ void LLIMProcessing::processNewMessage(LLUUID from_id, } } + std::string real_name; + if (!notice_name.empty()) { // The simulator has injected some sort of notice into the conversation. // findString will only replace the contents of buffer if the notice_id is found. LLTrans::findString(buffer, notice_name, notice_args); - name = SYSTEM_FROM; - from_id = LLUUID::null; + real_name = SYSTEM_FROM; } gIMMgr->addMessage(session_id, @@ -622,8 +623,9 @@ void LLIMProcessing::processNewMessage(LLUUID from_id, region_id, position, region_message, - timestamp); - + timestamp, + LLUUID::null, + real_name); } else { diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp index 7a2f1486ae3..21c255f2261 100644 --- a/indra/newview/llimview.cpp +++ b/indra/newview/llimview.cpp @@ -3142,9 +3142,16 @@ void LLIMMgr::addMessage( const LLUUID& region_id, const LLVector3& position, bool is_region_msg, - U32 timestamp) // May be zero + U32 timestamp, // May be zero + LLUUID display_id, + std::string_view display_name) { LLUUID other_participant_id = target_id; + std::string message_display_name = (display_name.empty()) ? from : std::string(display_name); + if (display_id.isNull() && (display_name.empty())) + { + display_id = other_participant_id; + } LLUUID new_session_id = session_id; if (new_session_id.isNull()) @@ -3240,7 +3247,7 @@ void LLIMMgr::addMessage( } //Play sound for new conversations - if (!skip_message & !gAgent.isDoNotDisturb() && (gSavedSettings.getBOOL("PlaySoundNewConversation"))) + if (!skip_message && !gAgent.isDoNotDisturb() && (gSavedSettings.getBOOL("PlaySoundNewConversation"))) { make_ui_sound("UISndNewIncomingIMSession"); } @@ -3254,7 +3261,7 @@ void LLIMMgr::addMessage( if (!LLMuteList::getInstance()->isMuted(other_participant_id, LLMute::flagTextChat) && !skip_message) { - LLIMModel::instance().addMessage(new_session_id, from, other_participant_id, msg, true, is_region_msg, timestamp); + LLIMModel::instance().addMessage(new_session_id, message_display_name, display_id, msg, true, is_region_msg, timestamp); } // Open conversation floater if offline messages are present diff --git a/indra/newview/llimview.h b/indra/newview/llimview.h index 61776860e3a..23f90ca7958 100644 --- a/indra/newview/llimview.h +++ b/indra/newview/llimview.h @@ -368,7 +368,9 @@ class LLIMMgr : public LLSingleton const LLUUID& region_id = LLUUID::null, const LLVector3& position = LLVector3::zero, bool is_region_msg = false, - U32 timestamp = 0); + U32 timestamp = 0, + LLUUID display_id = LLUUID::null, + std::string_view display_name = ""); void addSystemMessage(const LLUUID& session_id, const std::string& message_name, const LLSD& args); From 942527ddf39925e3e77d5c4e30a0fdc245156ada Mon Sep 17 00:00:00 2001 From: William Weaver Date: Tue, 11 Mar 2025 21:34:45 +0300 Subject: [PATCH 04/42] **fix: Correctly update shadows on RenderShadowResolutionScale change** MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Shadows were not updating correctly after a shader change occurred in-session and then the RenderShadowResolutionScale setting was adjusted. This issue is present in Second Life Release 7.1.12.1355088671 (64-bit) and Second Life Test 7.1.12.250701803 (64-bit). **Specifically, after any shader-related setting is changed in-session (such as toggling Advanced Graphics options like SSAO, HDR, Depth of Field, SSR, Antialiasing, or changing the Graphics Quality preset), subsequent adjustments to `RenderShadowResolutionScale` via Debug Settings result in broken shadow rendering.** The shadows become corrupted or disappear entirely and do not reflect the new resolution scale. Correct shadow rendering is only restored by toggling a shader or restarting the viewer. This behavior is inconsistent with other render settings that update immediately after modification and degrades the user experience when dynamically adjusting shadow quality. This commit changes the signal listener for "RenderShadowResolutionScale" in **llviewercontrol.cpp** from `handleShadowsResized` to `handleSetShaderChanged`. `handleSetShaderChanged` ensures a full shader update, which is necessary for this setting to take effect immediately—similar to other render settings like RenderDeferredSSAO. This change ensures that shadows update correctly and immediately when the resolution scale is changed in Debug Settings, even after prior shader changes in the session, without requiring additional shader toggling or viewer restarts. This provides a smoother and more responsive experience for advanced users adjusting shadow quality in various rendering scenarios. --- **Steps to Reproduce (Bug)** _Verified in Second Life Release 7.1.12.1355088671 (64-bit) and Second Life Test 7.1.12.250701803 (64-bit):_ 1. **Fresh Install Preparation:** Ensure a clean Second Life installation state. Ideally, uninstall and reinstall the viewer or clear/rename all folders in `AppData\Local\Second Life` and `AppData\Roaming\Second Life` before launching. 2. Launch the Second Life Viewer and log in. 3. Enable the Debug Menu: Open Preferences (Ctrl+P), go to the "Advanced" tab, and check "Show Advanced Settings". 4. Open Debug Settings: Click the "Advanced" menu in the menu bar and select "Debug Settings." 5. Locate the `RenderShadowResolutionScale` setting (which should be set to 1.0 on a clean install). 6. Initially, changing `RenderShadowResolutionScale` at this point may not exhibit the bug. Proceed to the next steps to reliably trigger it. 7. **Trigger the Bug:** Open Preferences (Ctrl+P) again and go to the "Graphics" tab. 8. Click the "Advanced Settings" button. 9. **Toggle *any* of the following Advanced Graphics options:** - Screen Space Ambient Occlusion - HDR and Emissive Rendering - Depth of Field - Screen Space Reflections - Antialiasing - *Alternatively*, change the "Graphics Quality" preset slider (e.g., Low to Ultra or any other change). 10. Return to the Debug Settings floater. 11. Change the value of `RenderShadowResolutionScale` to a different value (e.g., from 1.0 to 0.5 or 2.0). 12. **Observe the Bug:** Notice that shadow rendering does not update correctly—shadows become corrupted or disappear. 13. **Workaround (in buggy version):** To restore correct shadow rendering without the fix, either: - Toggle a different shader (e.g., change graphics presets in Preferences, or toggle SSAO, SSR, etc.), or - Restart the viewer. **Steps to Verify (Fix):** 1. Build the viewer with this commit applied. 2. Launch the viewer and log in. 3. Repeat steps 1–9 from "Steps to Reproduce (Bug)" to ensure an Advanced Graphics setting is toggled before proceeding. 4. Open Debug Settings and locate `RenderShadowResolutionScale`. 5. Change the value of `RenderShadowResolutionScale` (e.g., from 1.0 to 0.5 or 2.0). 6. **Verify the Fix:** Confirm that shadow rendering updates immediately and correctly—even after toggling Advanced Graphics settings—with the shadows visibly changing resolution in real time. No shader toggling or viewer restart is required. --- - No specific regression testing is required for this targeted fix. However, standard viewer functionality should be verified after building to ensure no unintended side effects have been introduced. Pay particular attention to shadow rendering in various environments and lighting conditions to confirm the fix has not negatively impacted other shadow-related features. --- - No documentation changes are needed as this is a bug fix for an existing debug setting. --- indra/newview/llviewercontrol.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 598ad89907c..1f5ac610408 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -809,7 +809,9 @@ void settings_setup_listeners() setting_setup_signal_listener(gSavedSettings, "RenderSpecularResY", handleLUTBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderSpecularExponent", handleLUTBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderAnisotropic", handleAnisotropicChanged); - setting_setup_signal_listener(gSavedSettings, "RenderShadowResolutionScale", handleShadowsResized); + // Ensure shader update on shadow resolution scale change for correct shadow rendering. + // setting_setup_signal_listener(gSavedSettings, "RenderShadowResolutionScale", handleShadowsResized); // Original line commented out + setting_setup_signal_listener(gSavedSettings, "RenderShadowResolutionScale", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleReleaseGLBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderGlowResolutionPow", handleReleaseGLBufferChanged); From 76db64e0c8c7dd40ce2a85ef19183c3c245f1dc8 Mon Sep 17 00:00:00 2001 From: William Weaver Date: Wed, 12 Mar 2025 19:52:56 +0300 Subject: [PATCH 05/42] Fixes: Add guard to prevent shadow texture resize with invalid mRT dimensions after shader changes; **Replaces forced shader refresh with lightweight guard** MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This commit introduces a guard in `LLPipeline::resizeShadowTexture()` to prevent shadow texture resizing when the shadow render target (mRT) has invalid (zero) dimensions. **This replaces a previous, less efficient approach of forcing a full shader recompile whenever `RenderShadowResolutionScale` was changed in-session.** **Background and Problem:** Previously, the code forced a full shader recompile whenever `RenderShadowResolutionScale` changed in-session (after toggling advanced graphics settings like SSAO or HDR). While this “sledgehammer” approach did fix broken shadow rendering, it unnecessarily thrashed the shader cache and reset many pipeline states. **Solution:** This commit removes the forced shader recompile in favor of a guard check in `LLPipeline::resizeShadowTexture()`. The guard ensures mRT (the shadow render target) has non-zero dimensions before resizing. If mRT is zero for that frame, the resize operation is skipped, and a warning is logged. Once mRT becomes valid (usually in the next frame), the shadow texture is resized successfully without requiring a full shader refresh. **Detailed changes:** - Reverted the binding of `RenderShadowResolutionScale` to `handleSetShaderChanged`. - Restored the original `handleShadowsResized` listener for `RenderShadowResolutionScale` in `llviewercontrol.cpp`. - Added guard checks in `LLPipeline::resizeShadowTexture()` to skip resizing when `mRT->width` or `mRT->height` is zero. - Added logging statements to track how many frames are skipped. **Benefits:** - Prevents shader thrashing while still avoiding shadow corruption. - Shadows now update correctly as soon as mRT dimensions are valid. - Maintains a detailed record of frames skipped. - **Lightweight and targeted interim solution, much less disruptive than a full shader recompile.** Testing: 1. Reproduce the bug as described in the bug report (toggle SSAO, then change RenderShadowResolutionScale). 2. Verify that shadows are no longer broken after these steps. 3. Check the logs for the warning message indicating skipped frames when the bug is triggered. 4. Confirm that under normal operation (without shader changes causing mRT issues), shadow resizing works as expected without excessive warnings. Documentation: No user-facing documentation changes are needed for this interim fix. However, internal developer documentation should note this guard and the ongoing investigation into the root cause. Further Development: This guard is a temporary fix. The root cause of why mRT becomes invalid after shader changes needs to be investigated and resolved. See the bug report for detailed next steps for investigation. --- indra/newview/llviewercontrol.cpp | 4 +--- indra/newview/pipeline.cpp | 25 ++++++++++++++++++++++++- 2 files changed, 25 insertions(+), 4 deletions(-) diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 1f5ac610408..598ad89907c 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -809,9 +809,7 @@ void settings_setup_listeners() setting_setup_signal_listener(gSavedSettings, "RenderSpecularResY", handleLUTBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderSpecularExponent", handleLUTBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderAnisotropic", handleAnisotropicChanged); - // Ensure shader update on shadow resolution scale change for correct shadow rendering. - // setting_setup_signal_listener(gSavedSettings, "RenderShadowResolutionScale", handleShadowsResized); // Original line commented out - setting_setup_signal_listener(gSavedSettings, "RenderShadowResolutionScale", handleSetShaderChanged); + setting_setup_signal_listener(gSavedSettings, "RenderShadowResolutionScale", handleShadowsResized); setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleReleaseGLBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderGlowResolutionPow", handleReleaseGLBufferChanged); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 18dd694246b..691d155a3cc 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -121,7 +121,7 @@ #include "SMAAAreaTex.h" #include "SMAASearchTex.h" - +#include "llerror.h" #ifndef LL_WINDOWS #define A_GCC 1 #pragma GCC diagnostic ignored "-Wunused-function" @@ -727,6 +727,29 @@ void LLPipeline::requestResizeShadowTexture() void LLPipeline::resizeShadowTexture() { + // A static counter to keep track of skipped frames + static int sSkippedFrameCount = 0; + + if (!mRT || mRT->width == 0 || mRT->height == 0) + { + sSkippedFrameCount++; + LL_WARNS("Render") << "Shadow texture resizing aborted: render target dimensions invalid. Skipped " + << sSkippedFrameCount << " frame(s) so far." << LL_ENDL; + return; + } + + // If there were skipped frames before mRT became valid, log that information. + if (sSkippedFrameCount > 0) + { + LL_INFOS("Render") << "Render target now valid after " + << sSkippedFrameCount << " skipped frame(s)." << LL_ENDL; + sSkippedFrameCount = 0; + } + + LL_WARNS() << "LLPipeline::resizeShadowTexture() called." << LL_ENDL; + LL_INFOS() << "Resizing shadow texture. mRT->width = " + << mRT->width << " mRT->height = " << mRT->height << LL_ENDL; + releaseSunShadowTargets(); releaseSpotShadowTargets(); allocateShadowBuffer(mRT->width, mRT->height); From 423df2ba4b731417796478c449e3e8f3d166ef21 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Fri, 21 Mar 2025 07:18:13 -0700 Subject: [PATCH 06/42] prevent erroneous edit of wrong parcel (#3759) * prevent erroneous edit of wrong parcel Fixes jira-archive-internal/issues/70771 [SL-20409] Erroneous Local Parcel Twins - Parcel Updates Across Region Borders - unrequested updateDatabaseParcel changes * remove unused argument in sendParcelPropertiesUpdate() --- indra/llinventory/llparcel.h | 3 +++ indra/newview/llviewerparcelmgr.cpp | 12 +++++++++--- indra/newview/llviewerparcelmgr.h | 2 +- 3 files changed, 13 insertions(+), 4 deletions(-) diff --git a/indra/llinventory/llparcel.h b/indra/llinventory/llparcel.h index 67d713db1f1..759638b956b 100644 --- a/indra/llinventory/llparcel.h +++ b/indra/llinventory/llparcel.h @@ -262,6 +262,8 @@ class LLParcel void setMediaURLResetTimer(F32 time); virtual void setLocalID(S32 local_id); + void setRegionID(const LLUUID& id) { mRegionID = id; } + const LLUUID& getRegionID() const { return mRegionID; } // blow away all the extra stuff lurking in parcels, including urls, access lists, etc void clearParcel(); @@ -651,6 +653,7 @@ class LLParcel S32 mLocalID; LLUUID mBanListTransactionID; LLUUID mAccessListTransactionID; + LLUUID mRegionID; std::map mAccessList; std::map mBanList; std::map mTempBanList; diff --git a/indra/newview/llviewerparcelmgr.cpp b/indra/newview/llviewerparcelmgr.cpp index 8e6657b4b97..1a5c40064ab 100644 --- a/indra/newview/llviewerparcelmgr.cpp +++ b/indra/newview/llviewerparcelmgr.cpp @@ -1327,12 +1327,12 @@ const S32 LLViewerParcelMgr::getAgentParcelId() const return INVALID_PARCEL_ID; } -void LLViewerParcelMgr::sendParcelPropertiesUpdate(LLParcel* parcel, bool use_agent_region) +void LLViewerParcelMgr::sendParcelPropertiesUpdate(LLParcel* parcel) { if(!parcel) return; - LLViewerRegion *region = use_agent_region ? gAgent.getRegion() : LLWorld::getInstance()->getRegionFromPosGlobal( mWestSouth ); + LLViewerRegion *region = LLWorld::getInstance()->getRegionFromID(parcel->getRegionID()); if (!region) return; @@ -1676,10 +1676,16 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use // Actually extract the data. if (parcel) { + // store region_id in the parcel so we can find it again later + LLViewerRegion* parcel_region = LLWorld::getInstance()->getRegion(msg->getSender()); + if (parcel_region) + { + parcel->setRegionID(parcel_region->getRegionID()); + } + if (local_id == parcel_mgr.mAgentParcel->getLocalID()) { // Parcels in different regions can have same ids. - LLViewerRegion* parcel_region = LLWorld::getInstance()->getRegion(msg->getSender()); LLViewerRegion* agent_region = gAgent.getRegion(); if (parcel_region && agent_region && parcel_region->getRegionID() == agent_region->getRegionID()) { diff --git a/indra/newview/llviewerparcelmgr.h b/indra/newview/llviewerparcelmgr.h index 974ea393596..086bca4878d 100644 --- a/indra/newview/llviewerparcelmgr.h +++ b/indra/newview/llviewerparcelmgr.h @@ -219,7 +219,7 @@ class LLViewerParcelMgr : public LLSingleton // containing the southwest corner of the selection. // If want_reply_to_update, simulator will send back a ParcelProperties // message. - void sendParcelPropertiesUpdate(LLParcel* parcel, bool use_agent_region = false); + void sendParcelPropertiesUpdate(LLParcel* parcel); // Takes an Access List flag, like AL_ACCESS or AL_BAN void sendParcelAccessListUpdate(U32 which); From 1e2d4d3018f0e0c46e4f22943ae51badd9aaaaf8 Mon Sep 17 00:00:00 2001 From: AtlasLinden <114031241+AtlasLinden@users.noreply.github.com> Date: Wed, 26 Mar 2025 14:41:44 -0700 Subject: [PATCH 07/42] Added QA workflow file Previously in the develop archive. Recent change is to only run the workflow for tagged builds. The code to running other builds has been commented out. --- .github/workflows/qatest.yaml | 172 ++++++++++++++++++++++++++++++++++ 1 file changed, 172 insertions(+) create mode 100644 .github/workflows/qatest.yaml diff --git a/.github/workflows/qatest.yaml b/.github/workflows/qatest.yaml new file mode 100644 index 00000000000..8709ca0cd40 --- /dev/null +++ b/.github/workflows/qatest.yaml @@ -0,0 +1,172 @@ +name: Run QA Test # Runs automated tests on a self-hosted QA machine + +on: + workflow_run: + workflows: ["Build"] + types: + - completed + +concurrency: + group: qa-test-run + cancel-in-progress: true # Cancels any queued job when a new one starts + +jobs: + debug-workflow: + runs-on: ubuntu-latest + steps: + - name: Debug Workflow Variables + run: | + echo "Workflow Conclusion: ${{ github.event.workflow_run.conclusion }}" + echo "Workflow Head Branch: ${{ github.event.workflow_run.head_branch }}" + echo "Workflow Run ID: ${{ github.event.workflow_run.id }}" + echo "Head Commit Message: ${{ github.event.workflow_run.head_commit.message }}" + echo "GitHub Ref: ${{ github.ref }}" + echo "GitHub Ref Name: ${{ github.ref_name }}" + echo "GitHub Event Name: ${{ github.event_name }}" + echo "GitHub Workflow Name: ${{ github.workflow }}" + + install-viewer-and-run-tests: + runs-on: [self-hosted, qa-machine] + # Run test only on successful builds of develop or Second_Life_X branches + if: > + github.event.workflow_run.conclusion == 'success' && + ( + startsWith(github.ref, 'refs/tags/Second_Life') + + # For now this will only run on Second_Life_X tagged builds + # || startsWith(github.event.workflow_run.head_branch, 'release') + # || github.event.workflow_run.head_branch == 'develop' + ) + + steps: + - name: Temporarily Allow PowerShell Scripts (Process Scope) + run: | + Set-ExecutionPolicy RemoteSigned -Scope Process -Force + + - name: Verify viewer-sikulix-main Exists + run: | + if (-Not (Test-Path -Path 'C:\viewer-sikulix-main')) { + Write-Host '❌ Error: viewer-sikulix not found on runner!' + exit 1 + } + Write-Host '✅ viewer-sikulix is already available.' + + - name: Fetch & Download Windows Installer Artifact + shell: pwsh + run: | + $BUILD_ID = "${{ github.event.workflow_run.id }}" + $ARTIFACTS_URL = "https://api.github.com/repos/secondlife/viewer/actions/runs/$BUILD_ID/artifacts" + + # Fetch the correct artifact URL + $response = Invoke-RestMethod -Headers @{Authorization="token ${{ secrets.GITHUB_TOKEN }}" } -Uri $ARTIFACTS_URL + $ARTIFACT_NAME = ($response.artifacts | Where-Object { $_.name -eq "Windows-installer" }).archive_download_url + + if (-Not $ARTIFACT_NAME) { + Write-Host "❌ Error: Windows-installer artifact not found!" + exit 1 + } + + Write-Host "✅ Artifact found: $ARTIFACT_NAME" + + # Secure download path + $DownloadPath = "$env:TEMP\secondlife-build-$BUILD_ID" + New-Item -ItemType Directory -Path $DownloadPath -Force | Out-Null + $InstallerPath = "$DownloadPath\installer.zip" + + # Download the ZIP + Invoke-WebRequest -Uri $ARTIFACT_NAME -Headers @{Authorization="token ${{ secrets.GITHUB_TOKEN }}"} -OutFile $InstallerPath + + # Ensure download succeeded + if (-Not (Test-Path $InstallerPath)) { + Write-Host "❌ Error: Failed to download Windows-installer.zip" + exit 1 + } + + - name: Extract Installer & Locate Executable + shell: pwsh + run: | + # Explicitly set BUILD_ID again (since it does not appear to persist across steps) + $BUILD_ID = "${{ github.event.workflow_run.id }}" + $ExtractPath = "$env:TEMP\secondlife-build-$BUILD_ID" + $InstallerZip = "$ExtractPath\installer.zip" + + # Print paths for debugging + Write-Host "Extract Path: $ExtractPath" + Write-Host "Installer ZIP Path: $InstallerZip" + + # Verify ZIP exists before extracting + if (-Not (Test-Path $InstallerZip)) { + Write-Host "❌ Error: ZIP file not found at $InstallerZip!" + exit 1 + } + + Write-Host "✅ ZIP file exists and is valid. Extracting..." + + Expand-Archive -Path $InstallerZip -DestinationPath $ExtractPath -Force + + # Find installer executable + $INSTALLER_PATH = (Get-ChildItem -Path $ExtractPath -Filter '*.exe' -Recurse | Select-Object -First 1).FullName + + if (-Not $INSTALLER_PATH -or $INSTALLER_PATH -eq "") { + Write-Host "❌ Error: No installer executable found in the extracted files!" + Write-Host "📂 Extracted Files:" + Get-ChildItem -Path $ExtractPath -Recurse | Format-Table -AutoSize + exit 1 + } + + Write-Host "✅ Installer found: $INSTALLER_PATH" + echo "INSTALLER_PATH=$INSTALLER_PATH" | Out-File -FilePath $env:GITHUB_ENV -Append + + - name: Install Second Life Using Task Scheduler (Bypass UAC) + shell: pwsh + run: | + $action = New-ScheduledTaskAction -Execute "${{ env.INSTALLER_PATH }}" -Argument "/S" + $principal = New-ScheduledTaskPrincipal -UserId "SYSTEM" -LogonType ServiceAccount -RunLevel Highest + $task = New-ScheduledTask -Action $action -Principal $principal + Register-ScheduledTask -TaskName "SilentSLInstaller" -InputObject $task -Force + Start-ScheduledTask -TaskName "SilentSLInstaller" + + - name: Wait for Installation to Complete + shell: pwsh + run: | + Write-Host "Waiting for the Second Life installer to finish..." + do { + Start-Sleep -Seconds 5 + $installerProcess = Get-Process | Where-Object { $_.Path -eq "${{ env.INSTALLER_PATH }}" } + } while ($installerProcess) + + Write-Host "✅ Installation completed!" + + - name: Cleanup Task Scheduler Entry + shell: pwsh + run: | + Unregister-ScheduledTask -TaskName "SilentSLInstaller" -Confirm:$false + Write-Host "✅ Task Scheduler entry removed." + + - name: Delete Installer ZIP + shell: pwsh + run: | + # Explicitly set BUILD_ID again + $BUILD_ID = "${{ github.event.workflow_run.id }}" + $DeletePath = "$env:TEMP\secondlife-build-$BUILD_ID\installer.zip" + + Write-Host "Checking if installer ZIP exists: $DeletePath" + + # Ensure the ZIP file exists before trying to delete it + if (Test-Path $DeletePath) { + Remove-Item -Path $DeletePath -Force + Write-Host "✅ Successfully deleted: $DeletePath" + } else { + Write-Host "⚠️ Warning: ZIP file does not exist, skipping deletion." + } + + - name: Run QA Test Script + run: | + Write-Host "Running QA Test script..." + python C:\viewer-sikulix-main\runTests.py + + # - name: Upload Test Results + # uses: actions/upload-artifact@v3 + # with: + # name: test-results + # path: C:\viewer-sikulix-main\regressionTest\test_results.html \ No newline at end of file From 51f5b853608a756ef9eb39f5bafd963d28e752d7 Mon Sep 17 00:00:00 2001 From: AtlasLinden <114031241+AtlasLinden@users.noreply.github.com> Date: Thu, 27 Mar 2025 06:58:07 -0700 Subject: [PATCH 08/42] Removed unnecessary comments in QA workflow file GHA does not like comments inside an if statement. These have been removed. --- .github/workflows/qatest.yaml | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/.github/workflows/qatest.yaml b/.github/workflows/qatest.yaml index 8709ca0cd40..533635c3f7a 100644 --- a/.github/workflows/qatest.yaml +++ b/.github/workflows/qatest.yaml @@ -27,15 +27,11 @@ jobs: install-viewer-and-run-tests: runs-on: [self-hosted, qa-machine] - # Run test only on successful builds of develop or Second_Life_X branches + # Run test only on successful builds of Second_Life_X branches if: > github.event.workflow_run.conclusion == 'success' && ( startsWith(github.ref, 'refs/tags/Second_Life') - - # For now this will only run on Second_Life_X tagged builds - # || startsWith(github.event.workflow_run.head_branch, 'release') - # || github.event.workflow_run.head_branch == 'develop' ) steps: @@ -169,4 +165,4 @@ jobs: # uses: actions/upload-artifact@v3 # with: # name: test-results - # path: C:\viewer-sikulix-main\regressionTest\test_results.html \ No newline at end of file + # path: C:\viewer-sikulix-main\regressionTest\test_results.html From 0a39fe8dc9c5f3c24392f3f5cfb385379f70da03 Mon Sep 17 00:00:00 2001 From: AtlasLinden <114031241+AtlasLinden@users.noreply.github.com> Date: Thu, 27 Mar 2025 15:28:15 -0700 Subject: [PATCH 09/42] Allow QA workflow to run on Second_Life_X branches Using the echos from the last run, it appears that the tagged builds have Workflow Head Branch = Second_Life_X. Edit made so the file looks for this rather than what was there previously. --- .github/workflows/qatest.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/workflows/qatest.yaml b/.github/workflows/qatest.yaml index 533635c3f7a..7f3a5242e99 100644 --- a/.github/workflows/qatest.yaml +++ b/.github/workflows/qatest.yaml @@ -31,7 +31,7 @@ jobs: if: > github.event.workflow_run.conclusion == 'success' && ( - startsWith(github.ref, 'refs/tags/Second_Life') + startsWith(github.event.workflow_run.head_branch, 'Second_Life') ) steps: From e1ebb33ab2966a20b63741dd84a0826e82b6a807 Mon Sep 17 00:00:00 2001 From: William Weaver Date: Fri, 28 Mar 2025 04:28:36 +0300 Subject: [PATCH 10/42] fix(pipeline): Remove incorrect zeroing of mRT dimensions in createGLBuffers Resolves the root cause of shadow rendering failures when changing RenderShadowResolutionScale immediately after modifying other graphics settings (e.g., SSAO, HDR). Investigation revealed that LLPipeline::createGLBuffers, which is called during certain graphics setting changes that require full buffer recreation, contained lines that incorrectly set mRT->width and mRT->height to zero *after* the call to allocateScreenBuffer had already established the correct dimensions. This created a state inconsistency. If RenderShadowResolutionScale was changed immediately following the graphics setting change, the subsequent call to LLPipeline::resizeShadowTexture (triggered via handleShadowsResized) would read these incorrect zero dimensions from mRT. This led to failed shadow buffer allocation (allocateShadowBuffer(0, 0)) and resulted in corrupted or missing shadows. This commit removes the erroneous mRT->width = 0 and mRT->height = 0 lines from the end of createGLBuffers. This ensures that the render target dimensions remain valid after buffer recreation. With this fix, resizeShadowTexture now correctly reads the valid screen dimensions immediately following a graphics setting change and successfully resizes the shadow buffers without delay or error. This eliminates the need for previous workarounds like guard conditions or forced shader recompiles. Ref: #3719 --- indra/newview/pipeline.cpp | 30 +++++------------------------- 1 file changed, 5 insertions(+), 25 deletions(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 691d155a3cc..6adf203ea15 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -727,29 +727,6 @@ void LLPipeline::requestResizeShadowTexture() void LLPipeline::resizeShadowTexture() { - // A static counter to keep track of skipped frames - static int sSkippedFrameCount = 0; - - if (!mRT || mRT->width == 0 || mRT->height == 0) - { - sSkippedFrameCount++; - LL_WARNS("Render") << "Shadow texture resizing aborted: render target dimensions invalid. Skipped " - << sSkippedFrameCount << " frame(s) so far." << LL_ENDL; - return; - } - - // If there were skipped frames before mRT became valid, log that information. - if (sSkippedFrameCount > 0) - { - LL_INFOS("Render") << "Render target now valid after " - << sSkippedFrameCount << " skipped frame(s)." << LL_ENDL; - sSkippedFrameCount = 0; - } - - LL_WARNS() << "LLPipeline::resizeShadowTexture() called." << LL_ENDL; - LL_INFOS() << "Resizing shadow texture. mRT->width = " - << mRT->width << " mRT->height = " << mRT->height << LL_ENDL; - releaseSunShadowTargets(); releaseSpotShadowTargets(); allocateShadowBuffer(mRT->width, mRT->height); @@ -1309,8 +1286,11 @@ void LLPipeline::createGLBuffers() } allocateScreenBuffer(resX, resY); - mRT->width = 0; - mRT->height = 0; + // Do not zero out mRT dimensions here. allocateScreenBuffer() above + // already sets the correct dimensions. Zeroing them caused resizeShadowTexture() + // to fail if called immediately after createGLBuffers (e.g., post graphics change). + // mRT->width = 0; + // mRT->height = 0; if (!mNoiseMap) From 04af0424359d55ddb8056dc1693c078eadaee239 Mon Sep 17 00:00:00 2001 From: William Weaver Date: Wed, 2 Apr 2025 02:13:01 +0300 Subject: [PATCH 11/42] Fix(EnvAdjust): Ensure cloud texture selection updates the sky Problem: When selecting a new cloud texture in the Personal Lighting floater (LLFloaterEnvironmentAdjust) using the cloud map texture picker, the sky rendering did not update to reflect the selected texture. The callback only updated the internal mLiveSky object and its subsequent call to mLiveSky->update() was insufficient to trigger a live render update. Cause: The onCloudMapChanged callback modified the mLiveSky settings object directly and called its update() method. However, in the context of live environment adjustments, changes require propagation through the central LLEnvironment singleton to correctly update the active environment layer (ENV_LOCAL) and signal the renderer. Relying solely on the settings object's update() method bypassed this necessary mechanism. Solution: This commit refactors onCloudMapChanged to correctly handle the update: 1. Uses the LLEnvironment singleton to manage the state change: - Explicitly targets the local environment layer (ENV_LOCAL) via setSelectedEnvironment(). - Clones the mLiveSky settings object. - Uses LLEnvironment::setEnvironment() to apply the modified clone to the ENV_LOCAL layer. - Uses LLEnvironment::updateEnvironment() to trigger the render update. 2. Synchronizes the UI preview: - Calls picker_ctrl->setValue() on the LLTextureCtrl widget after the environment update to ensure the UI preview matches the applied texture. Result: Selecting a cloud texture in the Environment Settings floater now correctly updates both the sky rendering and the UI preview widget simultaneously. Testing: - Open World -> Environment Editor -> Environment Settings. - Go to the Clouds tab. - Click the cloud texture preview to open the texture picker. - Select a new cloud texture and click OK. - Verify the sky updates immediately to use the selected texture. - Verify the texture preview in the floater also updates immediately. - Repeat with several different textures to confirm consistent behavior. --- indra/newview/llfloaterenvironmentadjust.cpp | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/indra/newview/llfloaterenvironmentadjust.cpp b/indra/newview/llfloaterenvironmentadjust.cpp index 35f83409970..b137d71c226 100644 --- a/indra/newview/llfloaterenvironmentadjust.cpp +++ b/indra/newview/llfloaterenvironmentadjust.cpp @@ -456,8 +456,26 @@ void LLFloaterEnvironmentAdjust::onCloudMapChanged() { if (!mLiveSky) return; - mLiveSky->setCloudNoiseTextureId(getChild(FIELD_SKY_CLOUD_MAP)->getValue().asUUID()); + + // Get the texture picker control + LLTextureCtrl* picker_ctrl = getChild(FIELD_SKY_CLOUD_MAP); + if (!picker_ctrl) + { + // Optional: Log an error if the control isn't found, though unlikely + return; + } + + // Get the new texture ID selected by the user + LLUUID new_texture_id = picker_ctrl->getValue().asUUID(); + + // Update the internal sky settings object + mLiveSky->setCloudNoiseTextureId(new_texture_id); + + // Trigger the update for the sky rendering mLiveSky->update(); + + // Explicitly refresh the UI picker control to match the applied change + picker_ctrl->setValue(new_texture_id); } void LLFloaterEnvironmentAdjust::onWaterMapChanged() From 61ba4b0d7705ca12b606d238d48a0b1bc370bf31 Mon Sep 17 00:00:00 2001 From: William Weaver Date: Wed, 2 Apr 2025 03:45:54 +0300 Subject: [PATCH 12/42] Fix(XUI): Remove unrecognized user_resize attribute from sun_moon_trackball Problem: A warning "Failed to parse parameter 'user_resize.'" appeared in the logs during UI loading, originating from sun_moon_trackball.xml. Cause: The 'user_resize' attribute is not a recognized or utilized parameter for the 'sun_moon_trackball' widget type, as defined in the corresponding C++ (LLVirtualTrackball). Solution: Removed the extraneous 'user_resize="false"' line from the sun_moon_trackball.xml widget definition. Result: Eliminates the parsing warning from the logs upon viewer startup or UI reload. Testing: - Launch viewer. - Check logs for the absence of the "Failed to parse parameter 'user_resize.'" warning. --- .../newview/skins/default/xui/en/widgets/sun_moon_trackball.xml | 1 - 1 file changed, 1 deletion(-) diff --git a/indra/newview/skins/default/xui/en/widgets/sun_moon_trackball.xml b/indra/newview/skins/default/xui/en/widgets/sun_moon_trackball.xml index cdeff6ab059..f246ff764a5 100644 --- a/indra/newview/skins/default/xui/en/widgets/sun_moon_trackball.xml +++ b/indra/newview/skins/default/xui/en/widgets/sun_moon_trackball.xml @@ -3,7 +3,6 @@ name="virtualtrackball" width="150" height="150" - user_resize="false" increment_angle_mouse="1.5f" increment_angle_btn="1.0f" image_sphere="VirtualTrackball_Sphere" From be595b440321dcad842be5d982d20fd601bb8b4c Mon Sep 17 00:00:00 2001 From: William Weaver Date: Wed, 2 Apr 2025 04:09:00 +0300 Subject: [PATCH 13/42] Fix(XUI): Resolve parsing warnings for Fixed Environment editor widgets Problem: Opening the Fixed Environment floater generated three distinct XUI parsing warnings in the logs: - Failed to parse parameter "decimal_digits." in xy_vector.xml - Failed to parse parameter "user_resize." in xy_vector.xml - Failed to parse parameter "logarithmic." in panel_settings_sky_clouds.xml Cause: These attributes were either not recognized/utilized by the underlying C++ widget implementations ('decimal_digits', 'user_resize' in LLXYVector) or were using an incorrect value ('logarithmic="1"' instead of a boolean 'true'/'false' in LLSliderCtrl). Solution: This commit addresses these three warnings: - Removed the extraneous 'decimal_digits' and 'user_resize' attributes from the definition of the 'xyvector' widget in xy_vector.xml. - Corrected the 'logarithmic' attribute value from "1" to "true" for the 'cloud_scroll_xy' slider in panel_settings_sky_clouds.xml. Result: Eliminates these specific parsing warnings from the logs when the Fixed Environment floater is opened. Testing: - Launch viewer. - Open World -> Environment Editor -> My Environments. - Select a sky setting and click Edit (or create a New one). - Observe the logs upon the Fixed Environment floater opening. - Verify the absence of the 'decimal_digits', 'user_resize' (from xy_vector.xml), and 'logarithmic' (from panel_settings_sky_clouds.xml) parsing warnings. --- .../skins/default/xui/en/panel_settings_sky_clouds.xml | 2 +- indra/newview/skins/default/xui/en/widgets/xy_vector.xml | 4 +--- scripts/messages/message_template.msg.sha1 | 2 +- 3 files changed, 3 insertions(+), 5 deletions(-) diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_clouds.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_clouds.xml index 7687f7cd962..23bbf45e884 100644 --- a/indra/newview/skins/default/xui/en/panel_settings_sky_clouds.xml +++ b/indra/newview/skins/default/xui/en/panel_settings_sky_clouds.xml @@ -139,7 +139,7 @@ max_val_x="30" min_val_y="-30" max_val_y="30" - logarithmic="1"/> + logarithmic="true"/> + edit_bar_height="18"> diff --git a/scripts/messages/message_template.msg.sha1 b/scripts/messages/message_template.msg.sha1 index eb436d0627b..b5692f48c96 100755 --- a/scripts/messages/message_template.msg.sha1 +++ b/scripts/messages/message_template.msg.sha1 @@ -1 +1 @@ -b98fc0af5fa88601f5afa4f3c83f08188316e9a8 \ No newline at end of file +dcd067e0627d9a7169c4449a3d2782c446fe0354 \ No newline at end of file From 2bb4de97e43a32589434a35b617a36c2dfda22ee Mon Sep 17 00:00:00 2001 From: Hecklezz Date: Wed, 2 Apr 2025 18:18:17 +1000 Subject: [PATCH 14/42] Fix normal and specular repeats per meter scaling --- indra/newview/llpanelface.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index c080d725800..5a2a8ce1281 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -3592,7 +3592,7 @@ void LLPanelFace::onCommitRepeatsPerMeter() bool identical_scale_t = false; LLSelectedTE::getObjectScaleS(obj_scale_s, identical_scale_s); - LLSelectedTE::getObjectScaleS(obj_scale_t, identical_scale_t); + LLSelectedTE::getObjectScaleT(obj_scale_t, identical_scale_t); if (gSavedSettings.getBOOL("SyncMaterialSettings")) { @@ -5086,6 +5086,7 @@ void LLPanelFace::LLSelectedTEMaterial::getMaxSpecularRepeats(F32& repeats, bool LLMaterial* mat = object->getTE(face)->getMaterialParams().get(); U32 s_axis = VX; U32 t_axis = VY; + LLPrimitive::getTESTAxes(face, &s_axis, &t_axis); F32 repeats_s = 1.0f; F32 repeats_t = 1.0f; if (mat) @@ -5110,6 +5111,7 @@ void LLPanelFace::LLSelectedTEMaterial::getMaxNormalRepeats(F32& repeats, bool& LLMaterial* mat = object->getTE(face)->getMaterialParams().get(); U32 s_axis = VX; U32 t_axis = VY; + LLPrimitive::getTESTAxes(face, &s_axis, &t_axis); F32 repeats_s = 1.0f; F32 repeats_t = 1.0f; if (mat) From b7dd677933797a72175a95f2945b2ca8363e09b5 Mon Sep 17 00:00:00 2001 From: "Jonathan \"Geenz\" Goodman" Date: Thu, 3 Apr 2025 12:58:26 -0400 Subject: [PATCH 15/42] Add discord channel for open source discussion. --- CONTRIBUTING.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 6bd8a2b74c5..db2225c9fd9 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -32,7 +32,8 @@ developer-to-developer or support. - [Official forums][] exist for many topics including content creation, scripting, social topics and more. - The [opensource-dev mailing list][] is useful for announcements and - discussion between viewer maintainers. + discussion between viewer maintainers. +- Our [discord channel](https://discord.com/channels/677442248157167619/1357059883400167585) is available for real-time discussion. ## Reporting bugs and requesting features From 1fcabcdd324305ccfafb59b9c9ef5e04ef859a4d Mon Sep 17 00:00:00 2001 From: William Weaver Date: Fri, 4 Apr 2025 16:02:08 +0300 Subject: [PATCH 16/42] Fix(EnvAdjust): Properly update sky after cloud texture selection MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Problem: When selecting a new cloud texture in the Personal Lighting floater (LLFloaterEnvironmentAdjust), the sky did not visually update. The code previously only updated LiveSky->setCloudNoiseTextureId() and called mLiveSky->update(), which failed to notify the global LLEnvironment mechanism or the renderer about the new texture. Cause: Relying solely on mLiveSky for environment changes is insufficient. To update the live environment layer (ENV_LOCAL) and trigger a render refresh, calls to LLEnvironment::setEnvironment() and LLEnvironment::updateEnvironment() are required. Solution: 1. Remove an unnecessary null-check for getChild, as getChild() never returns null. 2. Clone the current sky settings (mLiveSky->buildClone()) to avoid modifying a shared environment object directly. 3. Apply the new cloud texture ID to the clone. 4. Use LLEnvironment::setEnvironment(ENV_LOCAL, sky_to_set) to apply the updated settings to the user's local environment override. 5. Call LLEnvironment::updateEnvironment(LLEnvironment::TRANSITION_INSTANT, true) to ensure the renderer recognizes and displays the updated texture immediately. 6. Reset the picker control’s value to match the newly applied texture for UI consistency. Additional Note: A partial implementation was inadvertently committed earlier (commit`04af042`) due to a local staging error. This commit supersedes that incomplete change by correctly implementing the intended fix. Result: Selecting a new cloud texture from LLFloaterEnvironmentAdjust now immediately updates both the in-world sky rendering and the texture preview UI, ensuring consistency and clarity for users. Testing: - Open the Personal Lighting floater and select various cloud textures. - Verify that the sky updates immediately for each new selection. - Confirm that the texture picker also updates to reflect the selected texture. --- indra/newview/llfloaterenvironmentadjust.cpp | 24 +++++++++++--------- 1 file changed, 13 insertions(+), 11 deletions(-) diff --git a/indra/newview/llfloaterenvironmentadjust.cpp b/indra/newview/llfloaterenvironmentadjust.cpp index b137d71c226..58616995d3e 100644 --- a/indra/newview/llfloaterenvironmentadjust.cpp +++ b/indra/newview/llfloaterenvironmentadjust.cpp @@ -455,26 +455,28 @@ void LLFloaterEnvironmentAdjust::onMoonAzimElevChanged() void LLFloaterEnvironmentAdjust::onCloudMapChanged() { if (!mLiveSky) + { return; + } - // Get the texture picker control LLTextureCtrl* picker_ctrl = getChild(FIELD_SKY_CLOUD_MAP); - if (!picker_ctrl) + + LLUUID new_texture_id = picker_ctrl->getValue().asUUID(); + + LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL); + + LLSettingsSky::ptr_t sky_to_set = mLiveSky->buildClone(); + if (!sky_to_set) { - // Optional: Log an error if the control isn't found, though unlikely - return; + return; } - // Get the new texture ID selected by the user - LLUUID new_texture_id = picker_ctrl->getValue().asUUID(); + sky_to_set->setCloudNoiseTextureId(new_texture_id); - // Update the internal sky settings object - mLiveSky->setCloudNoiseTextureId(new_texture_id); + LLEnvironment::instance().setEnvironment(LLEnvironment::ENV_LOCAL, sky_to_set); - // Trigger the update for the sky rendering - mLiveSky->update(); + LLEnvironment::instance().updateEnvironment(LLEnvironment::TRANSITION_INSTANT, true); - // Explicitly refresh the UI picker control to match the applied change picker_ctrl->setValue(new_texture_id); } From cfbcdd713baf1a1027281832f5f41ce5b99fafd7 Mon Sep 17 00:00:00 2001 From: William Weaver Date: Mon, 7 Apr 2025 16:57:12 +0300 Subject: [PATCH 17/42] Fix: Remove potentially redundant RenderAutoHideSurfaceAreaLimit setting registration This commit removes a seemingly duplicated `connectRefreshCachedSettingsSafe` call in `LLPipeline::init()` for the `RenderAutoHideSurfaceAreaLimit` setting. A duplicated registration for this setting was identified during a review of `LLPipeline::init()`. Double registration can lead to unexpected behavior, including potential CPU overhead. The duplication *may* have been introduced with commit 440c7b2 (Added CollectFontVertexBuffers feature), though this requires further confirmation. Testing Performed: After removing the duplicate registration, the `RenderAutoHideSurfaceAreaLimit` functionality was validated by ensuring the following behavior (consistent with the existing code): * A value of 0 (zero) causes all objects to appear regardless of size. * Values slightly above zero result in only small objects appearing, with all others hidden. * Increasing the value causes objects of increasing size to appear, while smaller objects remain visible. This change merits careful review to ensure it has no unintended side effects, and to confirm the accuracy of these observations from other developers. --- indra/newview/pipeline.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 6adf203ea15..aa82b28bf71 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -599,7 +599,6 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderMirrors"); connectRefreshCachedSettingsSafe("RenderHeroProbeUpdateRate"); connectRefreshCachedSettingsSafe("RenderHeroProbeConservativeUpdateMultiplier"); - connectRefreshCachedSettingsSafe("RenderAutoHideSurfaceAreaLimit"); LLPointer cntrl_ptr = gSavedSettings.getControl("CollectFontVertexBuffers"); if (cntrl_ptr.notNull()) From 27fd726faec22dec3d661e4cf101d15148089d5b Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 1 Apr 2025 16:30:21 +0300 Subject: [PATCH 18/42] #3846 Crash at updateGLTFMaterials --- indra/newview/lllocalbitmaps.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp index f08582e8601..101ee215cb0 100644 --- a/indra/newview/lllocalbitmaps.cpp +++ b/indra/newview/lllocalbitmaps.cpp @@ -680,11 +680,15 @@ void LLLocalBitmap::updateGLTFMaterials(LLUUID old_id, LLUUID new_id) // do not create a new material, reuse existing pointer // so that mTextureEntires remains untouched LLGLTFMaterial* render_mat = entry->getGLTFRenderMaterial(); - if (render_mat) + if (render_mat && render_mat != mat) { *render_mat = *mat; render_mat->applyOverride(*override_mat); // can update mGLTFMaterialWithLocalTextures } + else + { + LL_WARNS() << "A TE had an override, but no render material" << LL_ENDL; + } } } } From b62aae79599544206a12e238359e0ecd1be33213 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 1 Apr 2025 21:16:38 +0300 Subject: [PATCH 19/42] #3849 Crash at LLSelectMgr::updatePointAt --- indra/newview/llselectmgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index cc88d31aeed..fbf5aa84d83 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -7486,7 +7486,7 @@ void LLSelectMgr::updatePointAt() LLVector3 select_offset; const LLPickInfo& pick = gViewerWindow->getLastPick(); LLViewerObject *click_object = pick.getObject(); - bool was_hud = pick.mPickHUD && !click_object->isHUDAttachment(); + bool was_hud = pick.mPickHUD && click_object && !click_object->isHUDAttachment(); if (click_object && click_object->isSelected() && !was_hud) { // clicked on another object in our selection group, use that as target From 8f6bc554b64c462635f7a02aa6020c1658c5c98c Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Thu, 3 Apr 2025 20:27:28 +0300 Subject: [PATCH 20/42] #3868 Crash in updateHoveredState according to bugsplat mWrapperPanel is null. --- indra/newview/lltoast.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/indra/newview/lltoast.cpp b/indra/newview/lltoast.cpp index 84503e66a58..84854a79d4e 100644 --- a/indra/newview/lltoast.cpp +++ b/indra/newview/lltoast.cpp @@ -436,6 +436,14 @@ void LLToast::setVisible(bool show) void LLToast::updateHoveredState() { + if (!mWrapperPanel) + { + // Shouldn't be happening. + // mWrapperPanel should have been inited in the constructor + // This needs to be figured out and fixed + llassert(false); + return; + } S32 x, y; LLUI::getInstance()->getMousePositionScreen(&x, &y); From 3d7de1b39ba23a308900a677b3a368184f5f59a0 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Thu, 3 Apr 2025 21:15:57 +0300 Subject: [PATCH 21/42] #3870 Crash at LLVOAvatarSelf::getJoint() A long standing one --- indra/newview/llvoavatar.h | 2 +- indra/newview/llvoavatarself.cpp | 9 +++++++++ indra/newview/llvoavatarself.h | 4 ++++ 3 files changed, 14 insertions(+), 1 deletion(-) diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 263c3dadf64..a2232d21a24 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -547,7 +547,7 @@ class LLVOAvatar : U32 renderTransparent(bool first_pass); void renderCollisionVolumes(); void renderBones(const std::string &selected_joint = std::string()); - void renderJoints(); + virtual void renderJoints(); static void deleteCachedImages(bool clearAll=true); static void destroyGL(); static void restoreGL(); diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 746ef7cacb6..f23af5afa49 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -697,6 +697,7 @@ void LLVOAvatarSelf::idleUpdate(LLAgent &agent, const F64 &time) // virtual LLJoint *LLVOAvatarSelf::getJoint(const std::string &name) { + std::lock_guard lock(mJointMapMutex); LLJoint *jointp = NULL; jointp = LLVOAvatar::getJoint(name); if (!jointp && mScreenp) @@ -714,6 +715,14 @@ LLJoint *LLVOAvatarSelf::getJoint(const std::string &name) return jointp; } + +//virtual +void LLVOAvatarSelf::renderJoints() +{ + std::lock_guard lock(mJointMapMutex); + LLVOAvatar::renderJoints(); +} + // virtual bool LLVOAvatarSelf::setVisualParamWeight(const LLVisualParam *which_param, F32 weight) { diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h index 051ac791c0b..f9bea41b1d8 100644 --- a/indra/newview/llvoavatarself.h +++ b/indra/newview/llvoavatarself.h @@ -92,6 +92,8 @@ class LLVOAvatarSelf : /*virtual*/ void requestStopMotion(LLMotion* motion); /*virtual*/ LLJoint* getJoint(const std::string &name); + /*virtual*/ void renderJoints(); + /*virtual*/ bool setVisualParamWeight(const LLVisualParam *which_param, F32 weight); /*virtual*/ bool setVisualParamWeight(const char* param_name, F32 weight); /*virtual*/ bool setVisualParamWeight(S32 index, F32 weight); @@ -103,6 +105,8 @@ class LLVOAvatarSelf : // helper function. Passed in param is assumed to be in avatar's parameter list. bool setParamWeight(const LLViewerVisualParam *param, F32 weight); + std::mutex mJointMapMutex; // getJoint gets used from mesh thread + /******************************************************************************** ** ** ** STATE From 40acaafd9c5b224a6e684db3b09f3360e92ed34e Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Fri, 4 Apr 2025 21:49:23 +0300 Subject: [PATCH 22/42] #3878 Crash at LLPipeline::unlinkDrawable assertInitializedDoError() on shutdown --- indra/newview/lldrawable.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp index 4921964b356..9d212cfe8b9 100644 --- a/indra/newview/lldrawable.cpp +++ b/indra/newview/lldrawable.cpp @@ -253,7 +253,15 @@ void LLDrawable::cleanupReferences() std::for_each(mFaces.begin(), mFaces.end(), DeletePointer()); mFaces.clear(); - gPipeline.unlinkDrawable(this); + if (gPipeline.mInitialized) + { + gPipeline.unlinkDrawable(this); + } + else if (getSpatialGroup()) + { + // Not supposed to happen? + getSpatialGroup()->getSpatialPartition()->remove(this, getSpatialGroup()); + } removeFromOctree(); From a7a8d6c02e781188ad93280490be495dab5296ab Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Sun, 6 Apr 2025 15:01:28 +0300 Subject: [PATCH 23/42] #3627 std::bad_alloc when loading a model --- indra/newview/gltfscenemanager.cpp | 11 +++++++++-- indra/newview/llmaterialeditor.cpp | 11 +++++++++-- indra/newview/skins/default/xui/en/notifications.xml | 10 ++++++++++ 3 files changed, 28 insertions(+), 4 deletions(-) diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp index c33d15228c7..e0cd762776b 100644 --- a/indra/newview/gltfscenemanager.cpp +++ b/indra/newview/gltfscenemanager.cpp @@ -69,9 +69,16 @@ void GLTFSceneManager::load() { return; } - if (filenames.size() > 0) + try + { + if (filenames.size() > 0) + { + GLTFSceneManager::instance().load(filenames[0]); + } + } + catch (std::bad_alloc&) { - GLTFSceneManager::instance().load(filenames[0]); + LLNotificationsUtil::add("CannotOpenFileTooBig"); } }, LLFilePicker::FFLOAD_GLTF, diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp index 1e3a328464b..28160177f6e 100644 --- a/indra/newview/llmaterialeditor.cpp +++ b/indra/newview/llmaterialeditor.cpp @@ -2857,9 +2857,16 @@ void LLMaterialEditor::importMaterial() { return; } - if (filenames.size() > 0) + try { - LLMaterialEditor::loadMaterialFromFile(filenames[0], -1); + if (filenames.size() > 0) + { + LLMaterialEditor::loadMaterialFromFile(filenames[0], -1); + } + } + catch (std::bad_alloc&) + { + LLNotificationsUtil::add("CannotOpenFileTooBig"); } }, LLFilePicker::FFLOAD_MATERIAL, diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index dba48012ac6..f922a9d178e 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -2408,6 +2408,16 @@ Unable to upload snapshot. File might be too big, try reducing resolution or try again later. fail + + +Unable to open file. + +Viewer run out of memory while opening file. File might be too big. + fail + Date: Mon, 7 Apr 2025 19:38:27 +0300 Subject: [PATCH 24/42] #3627 std::bad_alloc in EventPoll --- indra/newview/lleventpoll.cpp | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/indra/newview/lleventpoll.cpp b/indra/newview/lleventpoll.cpp index c05a7fef440..c6fea1ba825 100644 --- a/indra/newview/lleventpoll.cpp +++ b/indra/newview/lleventpoll.cpp @@ -101,10 +101,18 @@ namespace Details void LLEventPollImpl::handleMessage(const LLSD& content) { LL_PROFILE_ZONE_SCOPED_CATEGORY_APP; - std::string msg_name = content["message"]; + std::string msg_name = content["message"].asString(); LLSD message; - message["sender"] = mSenderIp; - message["body"] = content["body"]; + try + { + message["sender"] = mSenderIp; + message["body"] = content["body"]; + } + catch (std::bad_alloc&) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS("LLCoros") << "Bad memory allocation on message: " << msg_name << LL_ENDL; + } LLMessageSystem::dispatch(msg_name, message); } From 75bf8577a15f4bb9fdf9c9a918d2e4893870807f Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Mon, 7 Apr 2025 19:39:41 +0300 Subject: [PATCH 25/42] #3884 Crash in kdu_core::kdu_params::get --- indra/llkdu/llimagej2ckdu.cpp | 183 ++++++++++++++++++---------------- 1 file changed, 99 insertions(+), 84 deletions(-) diff --git a/indra/llkdu/llimagej2ckdu.cpp b/indra/llkdu/llimagej2ckdu.cpp index bf7cfbe071f..0d1f2b3006d 100644 --- a/indra/llkdu/llimagej2ckdu.cpp +++ b/indra/llkdu/llimagej2ckdu.cpp @@ -279,103 +279,118 @@ void LLImageJ2CKDU::setupCodeStream(LLImageJ2C &base, bool keep_codestream, ECod { LLImageDataLock lock(&base); - S32 data_size = base.getDataSize(); - S32 max_bytes = (base.getMaxBytes() ? base.getMaxBytes() : data_size); + try + { - // - // Initialization - // - mCodeStreamp.reset(); + S32 data_size = base.getDataSize(); + S32 max_bytes = (base.getMaxBytes() ? base.getMaxBytes() : data_size); - // It's not clear to nat under what circumstances we would reuse a - // pre-existing LLKDUMemSource instance. As of 2016-08-05, it consists of - // two U32s and a pointer, so it's not as if it would be a huge overhead - // to allocate a new one every time. - // Also -- why is base.getData() tested specifically here? If that returns - // NULL, shouldn't we bail out of the whole method? - if (!mInputp && base.getData()) - { - // The compressed data has been loaded - // Setup the source for the codestream - mInputp.reset(new LLKDUMemSource(base.getData(), data_size)); - } + // + // Initialization + // + mCodeStreamp.reset(); - if (mInputp) - { - // This is LLKDUMemSource::reset(), not boost::scoped_ptr::reset(). - mInputp->reset(); - } + // It's not clear to nat under what circumstances we would reuse a + // pre-existing LLKDUMemSource instance. As of 2016-08-05, it consists of + // two U32s and a pointer, so it's not as if it would be a huge overhead + // to allocate a new one every time. + // Also -- why is base.getData() tested specifically here? If that returns + // NULL, shouldn't we bail out of the whole method? + if (!mInputp && base.getData()) + { + // The compressed data has been loaded + // Setup the source for the codestream + mInputp.reset(new LLKDUMemSource(base.getData(), data_size)); + } - mCodeStreamp->create(mInputp.get()); - - // Set the maximum number of bytes to use from the codestream - // *TODO: This seems to be wrong. The base class should have no idea of - // how j2c compression works so no good way of computing what's the byte - // range to be used. - mCodeStreamp->set_max_bytes(max_bytes,true); - - // If you want to flip or rotate the image for some reason, change - // the resolution, or identify a restricted region of interest, this is - // the place to do it. You may use "kdu_codestream::change_appearance" - // and "kdu_codestream::apply_input_restrictions" for this purpose. - // If you wish to truncate the code-stream prior to decompression, you - // may use "kdu_codestream::set_max_bytes". - // If you wish to retain all compressed data so that the material - // can be decompressed multiple times, possibly with different appearance - // parameters, you should call "kdu_codestream::set_persistent" here. - // There are a variety of other features which must be enabled at - // this point if you want to take advantage of them. See the - // descriptions appearing with the "kdu_codestream" interface functions - // in "kdu_compressed.h" for an itemized account of these capabilities. - - switch (mode) - { - case MODE_FAST: - mCodeStreamp->set_fast(); - break; - case MODE_RESILIENT: - mCodeStreamp->set_resilient(); - break; - case MODE_FUSSY: - mCodeStreamp->set_fussy(); - break; - default: - llassert(0); - mCodeStreamp->set_fast(); - } + if (mInputp) + { + // This is LLKDUMemSource::reset(), not boost::scoped_ptr::reset(). + mInputp->reset(); + } - kdu_dims dims; - mCodeStreamp->get_dims(0,dims); + mCodeStreamp->create(mInputp.get()); + + // Set the maximum number of bytes to use from the codestream + // *TODO: This seems to be wrong. The base class should have no idea of + // how j2c compression works so no good way of computing what's the byte + // range to be used. + mCodeStreamp->set_max_bytes(max_bytes, true); + + // If you want to flip or rotate the image for some reason, change + // the resolution, or identify a restricted region of interest, this is + // the place to do it. You may use "kdu_codestream::change_appearance" + // and "kdu_codestream::apply_input_restrictions" for this purpose. + // If you wish to truncate the code-stream prior to decompression, you + // may use "kdu_codestream::set_max_bytes". + // If you wish to retain all compressed data so that the material + // can be decompressed multiple times, possibly with different appearance + // parameters, you should call "kdu_codestream::set_persistent" here. + // There are a variety of other features which must be enabled at + // this point if you want to take advantage of them. See the + // descriptions appearing with the "kdu_codestream" interface functions + // in "kdu_compressed.h" for an itemized account of these capabilities. + + switch (mode) + { + case MODE_FAST: + mCodeStreamp->set_fast(); + break; + case MODE_RESILIENT: + mCodeStreamp->set_resilient(); + break; + case MODE_FUSSY: + mCodeStreamp->set_fussy(); + break; + default: + llassert(0); + mCodeStreamp->set_fast(); + } + + kdu_dims dims; + mCodeStreamp->get_dims(0, dims); - S32 components = mCodeStreamp->get_num_components(); + S32 components = mCodeStreamp->get_num_components(); - // Check that components have consistent dimensions (for PPM file) - for (int idx = 1; idx < components; ++idx) - { - kdu_dims other_dims; - mCodeStreamp->get_dims(idx, other_dims); - if (other_dims != dims) + // Check that components have consistent dimensions (for PPM file) + for (int idx = 1; idx < components; ++idx) { - // This method is only called from methods that catch KDUError. - // We want to fail the image load, not crash the viewer. - LLTHROW(KDUError(STRINGIZE("Component " << idx << " dimensions " - << stringize(other_dims) - << " do not match component 0 dimensions " - << stringize(dims) << "!"))); + kdu_dims other_dims; + mCodeStreamp->get_dims(idx, other_dims); + if (other_dims != dims) + { + // This method is only called from methods that catch KDUError. + // We want to fail the image load, not crash the viewer. + LLTHROW(KDUError(STRINGIZE("Component " << idx << " dimensions " + << stringize(other_dims) + << " do not match component 0 dimensions " + << stringize(dims) << "!"))); + } } - } - // Get the number of resolution levels in that image - mLevels = mCodeStreamp->get_min_dwt_levels(); + // Get the number of resolution levels in that image + mLevels = mCodeStreamp->get_min_dwt_levels(); - // Set the base dimensions - base.setSize(dims.size.x, dims.size.y, components); - base.setLevels(mLevels); + // Set the base dimensions + base.setSize(dims.size.x, dims.size.y, components); + base.setLevels(mLevels); - if (!keep_codestream) + if (!keep_codestream) + { + mCodeStreamp.reset(); + mInputp.reset(); + } + } + catch (std::bad_alloc&) { - mCodeStreamp.reset(); - mInputp.reset(); + // we are in a thread, can't show an 'out of memory' here, + // main thread will keep going + throw; + } + catch (...) + { + LLTHROW(KDUError(STRINGIZE("Unknown J2C error : " + + boost::current_exception_diagnostic_information() << "!"))); } } From 417e0c681ecd10ef5dc473f2312dedb966f3c48d Mon Sep 17 00:00:00 2001 From: Maxim Nikolenko Date: Tue, 8 Apr 2025 11:02:26 +0300 Subject: [PATCH 26/42] #3745 fix for showing system notification on login #2 --- indra/newview/llcallingcard.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/llcallingcard.cpp b/indra/newview/llcallingcard.cpp index 829b6380cdb..76e308a9660 100644 --- a/indra/newview/llcallingcard.cpp +++ b/indra/newview/llcallingcard.cpp @@ -504,7 +504,7 @@ void LLAvatarTracker::idleNotifyObservers() void LLAvatarTracker::notifyObservers() { - if (mIsNotifyObservers) + if (mIsNotifyObservers || (LLStartUp::getStartupState() <= STATE_INVENTORY_CALLBACKS)) { // Don't allow multiple calls. // new masks and ids will be processed later from idle. From 9f12c98f6f3fefd4d3df75eee87ef1884d7e16e4 Mon Sep 17 00:00:00 2001 From: "Jonathan \"Geenz\" Goodman" Date: Tue, 8 Apr 2025 13:52:38 -0400 Subject: [PATCH 27/42] Bump feature table version. --- indra/newview/featuretable.txt | 2 +- indra/newview/featuretable_mac.txt | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index c0009d24eee..1090dd8ffb9 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -1,4 +1,4 @@ -version 73 +version 74 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 5940d1ec12d..c3e2dd0c41c 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -1,4 +1,4 @@ -version 72 +version 73 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended From 632a8648ca5456448499a96dcc58c40f4ff80d95 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 8 Apr 2025 23:34:09 +0300 Subject: [PATCH 28/42] #3892 Crash at fillCompositionLogfont --- indra/llwindow/llwindowwin32.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 832cf254d1b..1cac6ffe081 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -4040,7 +4040,15 @@ void LLWindowWin32::fillCompositionLogfont(LOGFONT *logfont) break; } - logfont->lfHeight = mPreeditor->getPreeditFontSize(); + if (mPreeditor) + { + logfont->lfHeight = mPreeditor->getPreeditFontSize(); + } + else + { + // todo: extract from some font * LLUI::getScaleFactor() intead + logfont->lfHeight = 10; + } logfont->lfWeight = FW_NORMAL; } From c07817c3d26095de569e9193ade2b9040b7be8c0 Mon Sep 17 00:00:00 2001 From: William Weaver Date: Fri, 11 Apr 2025 02:23:52 +0300 Subject: [PATCH 29/42] Fix(Tonemap): Correct blend logic to preserve HDR detail The blending operation for the `tonemap_mix` uniform in `postDeferredTonemap.glsl` incorrectly used a prematurely clamped color value as the source for the linear mix target. Specifically, the exposed HDR input color was clamped to the [0, 1] LDR range before being used in the `mix()` function when `tonemap_mix < 1.0`. This premature clamping resulted in the loss of High Dynamic Range (HDR) detail in highlights during the blend operation. As `tonemap_mix` was reduced, instead of smoothly blending towards the linear scene representation, clipped highlights were incorrectly reintroduced. This commit modifies the `toneMap` and `toneMapNoExposure` functions to correct this logic: 1. The original linear input color is preserved before exposure/processing. 2. The appropriate exposure factor is calculated and applied separately. 3. The chosen tone mapping operator is applied to the exposed color, storing the result. 4. The `mix()` function now correctly blends between the appropriately scaled, *unclamped* linear input color and the fully tone-mapped result. 5. The final clamp to the [0, 1] LDR range is applied *after* the blend operation. This change ensures that HDR information is preserved throughout the blending process, resulting in a smoother, more perceptually correct visual transition as `tonemap_mix` is adjusted. While the effect is nuanced, it is noticeable in bright highlights; with the legacy code, these highlights appeared visibly clipped and less intense during the blend, whereas the corrected code allows them to retain their peak brightness and detail more accurately. This makes the `tonemap_mix` control more intuitive, behaving as a true intensity blend for the tone mapping effect without introducing clipping artifacts. The computational cost is negligible. --- .../shaders/class1/deferred/tonemapUtilF.glsl | 37 ++++++++++++------- 1 file changed, 24 insertions(+), 13 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl index a63b8d7c2b5..774ccb6baff 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl @@ -117,27 +117,34 @@ uniform float exposure; uniform float tonemap_mix; uniform int tonemap_type; + vec3 toneMap(vec3 color) { #ifndef NO_POST - float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; - - color *= exposure * exp_scale; + vec3 linear_input_color = color; - vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0)); + float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r; + float final_exposure = exposure * exp_scale; + vec3 exposed_color = color * final_exposure; + vec3 tonemapped_color = exposed_color; switch(tonemap_type) { case 0: - color = PBRNeutralToneMapping(color); + tonemapped_color = PBRNeutralToneMapping(exposed_color); break; case 1: - color = toneMapACES_Hill(color); + tonemapped_color = toneMapACES_Hill(exposed_color); break; } - // mix tonemapped and linear here to provide adjustment - color = mix(clamped_color, color, tonemap_mix); + vec3 exposed_linear_input = linear_input_color * final_exposure; + color = mix(exposed_linear_input, tonemapped_color, tonemap_mix); + + color = clamp(color, 0.0, 1.0); +#else + color *= exposure * texture(exposureMap, vec2(0.5,0.5)).r; + color = clamp(color, 0.0, 1.0); #endif return color; @@ -147,20 +154,24 @@ vec3 toneMap(vec3 color) vec3 toneMapNoExposure(vec3 color) { #ifndef NO_POST - vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0)); + vec3 linear_input_color = color; + vec3 tonemapped_color = color; switch(tonemap_type) { case 0: - color = PBRNeutralToneMapping(color); + tonemapped_color = PBRNeutralToneMapping(color); break; case 1: - color = toneMapACES_Hill(color); + tonemapped_color = toneMapACES_Hill(color); break; } - // mix tonemapped and linear here to provide adjustment - color = mix(clamped_color, color, tonemap_mix); + color = mix(linear_input_color, tonemapped_color, tonemap_mix); + + color = clamp(color, 0.0, 1.0); +#else + color = clamp(color, 0.0, 1.0); #endif return color; From d65de99052d5ff08c7c4290a1f1b8e396105b8af Mon Sep 17 00:00:00 2001 From: Ansariel Date: Thu, 17 Apr 2025 18:44:09 +0200 Subject: [PATCH 30/42] Use standard library functions for llisnan and replace obvious NaN checks that don't work using /fp:fast floating point behavior under MSVC --- indra/llappearance/llpolymorph.cpp | 8 ++++---- indra/llmath/llmath.h | 14 ++------------ indra/newview/llphysicsmotion.cpp | 21 ++++++++++----------- 3 files changed, 16 insertions(+), 27 deletions(-) diff --git a/indra/llappearance/llpolymorph.cpp b/indra/llappearance/llpolymorph.cpp index 8df8a9726f2..5ee66491641 100644 --- a/indra/llappearance/llpolymorph.cpp +++ b/indra/llappearance/llpolymorph.cpp @@ -550,12 +550,12 @@ void LLPolyMorphTarget::apply( ESex avatar_sex ) mLastSex = avatar_sex; - // Check for NaN condition (NaN is detected if a variable doesn't equal itself. - if (mCurWeight != mCurWeight) + // Check for NaN condition + if (llisnan(mCurWeight)) { - mCurWeight = 0.0; + mCurWeight = 0.f; } - if (mLastWeight != mLastWeight) + if (llisnan(mLastWeight)) { mLastWeight = mCurWeight+.001f; } diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index fa315291a3e..c0f5b3dbf31 100644 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -39,18 +39,8 @@ // llcommon depend on llmath. #include "is_approx_equal_fraction.h" -// work around for Windows & older gcc non-standard function names. -#if LL_WINDOWS -#include -#define llisnan(val) _isnan(val) -#define llfinite(val) _finite(val) -#elif (LL_LINUX && __GNUC__ <= 2) -#define llisnan(val) isnan(val) -#define llfinite(val) isfinite(val) -#else -#define llisnan(val) std::isnan(val) -#define llfinite(val) std::isfinite(val) -#endif +#define llisnan(val) std::isnan(val) +#define llfinite(val) std::isfinite(val) // Single Precision Floating Point Routines // (There used to be more defined here, but they appeared to be redundant and diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index 86291708b01..e5c84728fef 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -646,18 +646,17 @@ bool LLPhysicsMotion::onUpdate(F32 time) velocity_new_local = 0; } - // Check for NaN values. A NaN value is detected if the variables doesn't equal itself. - // If NaN, then reset everything. - if ((mPosition_local != mPosition_local) || - (mVelocity_local != mVelocity_local) || - (position_new_local != position_new_local)) + // Check for NaN values. If NaN, then reset everything. + if (llisnan(mPosition_local) || + llisnan(mVelocity_local) || + llisnan(position_new_local)) { - position_new_local = 0; - mVelocity_local = 0; - mVelocityJoint_local = 0; - mAccelerationJoint_local = 0; - mPosition_local = 0; - mPosition_world = LLVector3(0,0,0); + position_new_local = 0.f; + mVelocity_local = 0.f; + mVelocityJoint_local = 0.f; + mAccelerationJoint_local = 0.f; + mPosition_local = 0.f; + mPosition_world = LLVector3(0.f,0.f,0.f); } const F32 position_new_local_clamped = llclamp(position_new_local, From 441c844ec8319f4c15d59de5a5a8ae46be7912f1 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Thu, 17 Apr 2025 18:55:08 +0200 Subject: [PATCH 31/42] Fix lerp issues on newer GCC versions --- indra/llmath/llmath.h | 5 +---- indra/llmath/llvolume.cpp | 25 +++++++++++----------- indra/newview/llpanelprimmediacontrols.cpp | 2 +- 3 files changed, 15 insertions(+), 17 deletions(-) diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index c0f5b3dbf31..fe9a22983d0 100644 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -348,10 +348,7 @@ inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs) return new_foo; } -inline F32 lerp(F32 a, F32 b, F32 u) -{ - return a + ((b - a) * u); -} +using std::lerp; inline F32 lerp2d(F32 x00, F32 x01, F32 x10, F32 x11, F32 u, F32 v) { diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp index 76e5e3aae91..1e7dfd18f20 100644 --- a/indra/llmath/llvolume.cpp +++ b/indra/llmath/llvolume.cpp @@ -1294,10 +1294,11 @@ void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 en c = cos(ang)*lerp(radius_start, radius_end, t); - pt->mPos.set(0 + lerp(0,params.getShear().mV[0],s) + pt->mPos.set(0 + lerp(0.f, params.getShear().mV[VX], s) + lerp(-skew ,skew, t) * 0.5f, - c + lerp(0,params.getShear().mV[1],s), + c + lerp(0.f, params.getShear().mV[VY], s), s); + pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t), hole_y * lerp(taper_y_begin, taper_y_end, t), 0,1); @@ -1327,9 +1328,9 @@ void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 en c = cos(ang)*lerp(radius_start, radius_end, t); s = sin(ang)*lerp(radius_start, radius_end, t); - pt->mPos.set(0 + lerp(0,params.getShear().mV[0],s) + pt->mPos.set(0 + lerp(0.f, params.getShear().mV[VX], s) + lerp(-skew ,skew, t) * 0.5f, - c + lerp(0,params.getShear().mV[1],s), + c + lerp(0.f, params.getShear().mV[VY], s), s); pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t), @@ -1354,9 +1355,9 @@ void LLPath::genNGon(const LLPathParams& params, S32 sides, F32 startOff, F32 en c = cos(ang)*lerp(radius_start, radius_end, t); s = sin(ang)*lerp(radius_start, radius_end, t); - pt->mPos.set(0 + lerp(0,params.getShear().mV[0],s) + pt->mPos.set(0 + lerp(0.f, params.getShear().mV[VX], s) + lerp(-skew ,skew, t) * 0.5f, - c + lerp(0,params.getShear().mV[1],s), + c + lerp(0.f, params.getShear().mV[VY], s), s); pt->mScale.set(hole_x * lerp(taper_x_begin, taper_x_end, t), hole_y * lerp(taper_y_begin, taper_y_end, t), @@ -1494,8 +1495,8 @@ bool LLPath::generate(const LLPathParams& params, F32 detail, S32 split, for (S32 i=0;i= mControlFadeTime) { From 4c6afbbb75076e9fd34ee5707a02195c4e2f7223 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Thu, 17 Apr 2025 19:50:30 +0200 Subject: [PATCH 32/42] Restore llmath improvements from archived develop branch: * Make eligible functions constexpr * Use constants for vector indices where applicable * Reformat to match actual coding conventions --- indra/llcommon/indra_constants.h | 408 +++++++++--------- indra/llcommon/lldefs.h | 14 +- indra/llcommon/stdtypes.h | 6 +- indra/llmath/llcamera.h | 26 +- indra/llmath/llcoordframe.cpp | 1 - indra/llmath/llcoordframe.h | 2 +- indra/llmath/llline.h | 2 +- indra/llmath/llmath.h | 60 +-- indra/llmath/llquaternion.cpp | 1 - indra/llmath/llvolume.h | 1 - indra/llmath/m3math.cpp | 1 - indra/llmath/m4math.cpp | 1 - indra/llmath/v2math.cpp | 37 +- indra/llmath/v2math.h | 144 +++---- indra/llmath/v3color.cpp | 122 +++--- indra/llmath/v3color.h | 425 +++++++++---------- indra/llmath/v3colorutil.h | 68 ++- indra/llmath/v3dmath.cpp | 45 +- indra/llmath/v3dmath.h | 373 ++++++++-------- indra/llmath/v3math.cpp | 137 +++--- indra/llmath/v3math.h | 263 ++++++------ indra/llmath/v4color.cpp | 391 ++++++++--------- indra/llmath/v4color.h | 706 +++++++++++++++---------------- indra/llmath/v4coloru.cpp | 65 +-- indra/llmath/v4coloru.h | 371 +++++++--------- indra/llmath/v4math.cpp | 19 +- indra/llmath/v4math.h | 299 ++++++------- indra/llmath/xform.h | 2 +- 28 files changed, 1879 insertions(+), 2111 deletions(-) diff --git a/indra/llcommon/indra_constants.h b/indra/llcommon/indra_constants.h index c6bdab007f3..a0394da2816 100644 --- a/indra/llcommon/indra_constants.h +++ b/indra/llcommon/indra_constants.h @@ -31,15 +31,15 @@ class LLUUID; -static const F32 REGION_WIDTH_METERS = 256.f; -static const S32 REGION_WIDTH_UNITS = 256; -static const U32 REGION_WIDTH_U32 = 256; +static constexpr F32 REGION_WIDTH_METERS = 256.f; +static constexpr S32 REGION_WIDTH_UNITS = 256; +static constexpr U32 REGION_WIDTH_U32 = 256; -const F32 REGION_HEIGHT_METERS = 4096.f; +constexpr F32 REGION_HEIGHT_METERS = 4096.f; -const F32 DEFAULT_AGENT_DEPTH = 0.45f; -const F32 DEFAULT_AGENT_WIDTH = 0.60f; -const F32 DEFAULT_AGENT_HEIGHT = 1.9f; +constexpr F32 DEFAULT_AGENT_DEPTH = 0.45f; +constexpr F32 DEFAULT_AGENT_WIDTH = 0.60f; +constexpr F32 DEFAULT_AGENT_HEIGHT = 1.9f; enum ETerrainBrushType { @@ -67,112 +67,112 @@ enum EMouseClickType{ // keys // Bit masks for various keyboard modifier keys. -const MASK MASK_NONE = 0x0000; -const MASK MASK_CONTROL = 0x0001; // Mapped to cmd on Macs -const MASK MASK_ALT = 0x0002; -const MASK MASK_SHIFT = 0x0004; -const MASK MASK_NORMALKEYS = 0x0007; // A real mask - only get the bits for normal modifier keys -const MASK MASK_MAC_CONTROL = 0x0008; // Un-mapped Ctrl key on Macs, not used on Windows -const MASK MASK_MODIFIERS = MASK_CONTROL|MASK_ALT|MASK_SHIFT|MASK_MAC_CONTROL; +constexpr MASK MASK_NONE = 0x0000; +constexpr MASK MASK_CONTROL = 0x0001; // Mapped to cmd on Macs +constexpr MASK MASK_ALT = 0x0002; +constexpr MASK MASK_SHIFT = 0x0004; +constexpr MASK MASK_NORMALKEYS = 0x0007; // A real mask - only get the bits for normal modifier keys +constexpr MASK MASK_MAC_CONTROL = 0x0008; // Un-mapped Ctrl key on Macs, not used on Windows +constexpr MASK MASK_MODIFIERS = MASK_CONTROL|MASK_ALT|MASK_SHIFT|MASK_MAC_CONTROL; // Special keys go into >128 -const KEY KEY_SPECIAL = 0x80; // special keys start here -const KEY KEY_RETURN = 0x81; -const KEY KEY_LEFT = 0x82; -const KEY KEY_RIGHT = 0x83; -const KEY KEY_UP = 0x84; -const KEY KEY_DOWN = 0x85; -const KEY KEY_ESCAPE = 0x86; -const KEY KEY_BACKSPACE =0x87; -const KEY KEY_DELETE = 0x88; -const KEY KEY_SHIFT = 0x89; -const KEY KEY_CONTROL = 0x8A; -const KEY KEY_ALT = 0x8B; -const KEY KEY_HOME = 0x8C; -const KEY KEY_END = 0x8D; -const KEY KEY_PAGE_UP = 0x8E; -const KEY KEY_PAGE_DOWN = 0x8F; -const KEY KEY_HYPHEN = 0x90; -const KEY KEY_EQUALS = 0x91; -const KEY KEY_INSERT = 0x92; -const KEY KEY_CAPSLOCK = 0x93; -const KEY KEY_TAB = 0x94; -const KEY KEY_ADD = 0x95; -const KEY KEY_SUBTRACT =0x96; -const KEY KEY_MULTIPLY =0x97; -const KEY KEY_DIVIDE = 0x98; -const KEY KEY_F1 = 0xA1; -const KEY KEY_F2 = 0xA2; -const KEY KEY_F3 = 0xA3; -const KEY KEY_F4 = 0xA4; -const KEY KEY_F5 = 0xA5; -const KEY KEY_F6 = 0xA6; -const KEY KEY_F7 = 0xA7; -const KEY KEY_F8 = 0xA8; -const KEY KEY_F9 = 0xA9; -const KEY KEY_F10 = 0xAA; -const KEY KEY_F11 = 0xAB; -const KEY KEY_F12 = 0xAC; - -const KEY KEY_PAD_UP = 0xC0; -const KEY KEY_PAD_DOWN = 0xC1; -const KEY KEY_PAD_LEFT = 0xC2; -const KEY KEY_PAD_RIGHT = 0xC3; -const KEY KEY_PAD_HOME = 0xC4; -const KEY KEY_PAD_END = 0xC5; -const KEY KEY_PAD_PGUP = 0xC6; -const KEY KEY_PAD_PGDN = 0xC7; -const KEY KEY_PAD_CENTER = 0xC8; // the 5 in the middle -const KEY KEY_PAD_INS = 0xC9; -const KEY KEY_PAD_DEL = 0xCA; -const KEY KEY_PAD_RETURN = 0xCB; -const KEY KEY_PAD_ADD = 0xCC; // not used -const KEY KEY_PAD_SUBTRACT = 0xCD; // not used -const KEY KEY_PAD_MULTIPLY = 0xCE; // not used -const KEY KEY_PAD_DIVIDE = 0xCF; // not used - -const KEY KEY_BUTTON0 = 0xD0; -const KEY KEY_BUTTON1 = 0xD1; -const KEY KEY_BUTTON2 = 0xD2; -const KEY KEY_BUTTON3 = 0xD3; -const KEY KEY_BUTTON4 = 0xD4; -const KEY KEY_BUTTON5 = 0xD5; -const KEY KEY_BUTTON6 = 0xD6; -const KEY KEY_BUTTON7 = 0xD7; -const KEY KEY_BUTTON8 = 0xD8; -const KEY KEY_BUTTON9 = 0xD9; -const KEY KEY_BUTTON10 = 0xDA; -const KEY KEY_BUTTON11 = 0xDB; -const KEY KEY_BUTTON12 = 0xDC; -const KEY KEY_BUTTON13 = 0xDD; -const KEY KEY_BUTTON14 = 0xDE; -const KEY KEY_BUTTON15 = 0xDF; - -const KEY KEY_NONE = 0xFF; // not sent from keyboard. For internal use only. - -const S32 KEY_COUNT = 256; - - -const F32 DEFAULT_WATER_HEIGHT = 20.0f; +constexpr KEY KEY_SPECIAL = 0x80; // special keys start here +constexpr KEY KEY_RETURN = 0x81; +constexpr KEY KEY_LEFT = 0x82; +constexpr KEY KEY_RIGHT = 0x83; +constexpr KEY KEY_UP = 0x84; +constexpr KEY KEY_DOWN = 0x85; +constexpr KEY KEY_ESCAPE = 0x86; +constexpr KEY KEY_BACKSPACE =0x87; +constexpr KEY KEY_DELETE = 0x88; +constexpr KEY KEY_SHIFT = 0x89; +constexpr KEY KEY_CONTROL = 0x8A; +constexpr KEY KEY_ALT = 0x8B; +constexpr KEY KEY_HOME = 0x8C; +constexpr KEY KEY_END = 0x8D; +constexpr KEY KEY_PAGE_UP = 0x8E; +constexpr KEY KEY_PAGE_DOWN = 0x8F; +constexpr KEY KEY_HYPHEN = 0x90; +constexpr KEY KEY_EQUALS = 0x91; +constexpr KEY KEY_INSERT = 0x92; +constexpr KEY KEY_CAPSLOCK = 0x93; +constexpr KEY KEY_TAB = 0x94; +constexpr KEY KEY_ADD = 0x95; +constexpr KEY KEY_SUBTRACT =0x96; +constexpr KEY KEY_MULTIPLY =0x97; +constexpr KEY KEY_DIVIDE = 0x98; +constexpr KEY KEY_F1 = 0xA1; +constexpr KEY KEY_F2 = 0xA2; +constexpr KEY KEY_F3 = 0xA3; +constexpr KEY KEY_F4 = 0xA4; +constexpr KEY KEY_F5 = 0xA5; +constexpr KEY KEY_F6 = 0xA6; +constexpr KEY KEY_F7 = 0xA7; +constexpr KEY KEY_F8 = 0xA8; +constexpr KEY KEY_F9 = 0xA9; +constexpr KEY KEY_F10 = 0xAA; +constexpr KEY KEY_F11 = 0xAB; +constexpr KEY KEY_F12 = 0xAC; + +constexpr KEY KEY_PAD_UP = 0xC0; +constexpr KEY KEY_PAD_DOWN = 0xC1; +constexpr KEY KEY_PAD_LEFT = 0xC2; +constexpr KEY KEY_PAD_RIGHT = 0xC3; +constexpr KEY KEY_PAD_HOME = 0xC4; +constexpr KEY KEY_PAD_END = 0xC5; +constexpr KEY KEY_PAD_PGUP = 0xC6; +constexpr KEY KEY_PAD_PGDN = 0xC7; +constexpr KEY KEY_PAD_CENTER = 0xC8; // the 5 in the middle +constexpr KEY KEY_PAD_INS = 0xC9; +constexpr KEY KEY_PAD_DEL = 0xCA; +constexpr KEY KEY_PAD_RETURN = 0xCB; +constexpr KEY KEY_PAD_ADD = 0xCC; // not used +constexpr KEY KEY_PAD_SUBTRACT = 0xCD; // not used +constexpr KEY KEY_PAD_MULTIPLY = 0xCE; // not used +constexpr KEY KEY_PAD_DIVIDE = 0xCF; // not used + +constexpr KEY KEY_BUTTON0 = 0xD0; +constexpr KEY KEY_BUTTON1 = 0xD1; +constexpr KEY KEY_BUTTON2 = 0xD2; +constexpr KEY KEY_BUTTON3 = 0xD3; +constexpr KEY KEY_BUTTON4 = 0xD4; +constexpr KEY KEY_BUTTON5 = 0xD5; +constexpr KEY KEY_BUTTON6 = 0xD6; +constexpr KEY KEY_BUTTON7 = 0xD7; +constexpr KEY KEY_BUTTON8 = 0xD8; +constexpr KEY KEY_BUTTON9 = 0xD9; +constexpr KEY KEY_BUTTON10 = 0xDA; +constexpr KEY KEY_BUTTON11 = 0xDB; +constexpr KEY KEY_BUTTON12 = 0xDC; +constexpr KEY KEY_BUTTON13 = 0xDD; +constexpr KEY KEY_BUTTON14 = 0xDE; +constexpr KEY KEY_BUTTON15 = 0xDF; + +constexpr KEY KEY_NONE = 0xFF; // not sent from keyboard. For internal use only. + +constexpr S32 KEY_COUNT = 256; + + +constexpr F32 DEFAULT_WATER_HEIGHT = 20.0f; // Maturity ratings for simulators -const U8 SIM_ACCESS_MIN = 0; // Treated as 'unknown', usually ends up being SIM_ACCESS_PG -const U8 SIM_ACCESS_PG = 13; -const U8 SIM_ACCESS_MATURE = 21; -const U8 SIM_ACCESS_ADULT = 42; // Seriously Adult Only -const U8 SIM_ACCESS_DOWN = 254; -const U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT; +constexpr U8 SIM_ACCESS_MIN = 0; // Treated as 'unknown', usually ends up being SIM_ACCESS_PG +constexpr U8 SIM_ACCESS_PG = 13; +constexpr U8 SIM_ACCESS_MATURE = 21; +constexpr U8 SIM_ACCESS_ADULT = 42; // Seriously Adult Only +constexpr U8 SIM_ACCESS_DOWN = 254; +constexpr U8 SIM_ACCESS_MAX = SIM_ACCESS_ADULT; // attachment constants -const U8 ATTACHMENT_ADD = 0x80; +constexpr U8 ATTACHMENT_ADD = 0x80; // god levels -const U8 GOD_MAINTENANCE = 250; -const U8 GOD_FULL = 200; -const U8 GOD_LIAISON = 150; -const U8 GOD_CUSTOMER_SERVICE = 100; -const U8 GOD_LIKE = 1; -const U8 GOD_NOT = 0; +constexpr U8 GOD_MAINTENANCE = 250; +constexpr U8 GOD_FULL = 200; +constexpr U8 GOD_LIAISON = 150; +constexpr U8 GOD_CUSTOMER_SERVICE = 100; +constexpr U8 GOD_LIKE = 1; +constexpr U8 GOD_NOT = 0; // "agent id" for things that should be done to ALL agents LL_COMMON_API extern const LLUUID LL_UUID_ALL_AGENTS; @@ -239,120 +239,120 @@ LL_COMMON_API extern const LLUUID BLANK_OBJECT_NORMAL; LL_COMMON_API extern const LLUUID BLANK_MATERIAL_ASSET_ID; // radius within which a chat message is fully audible -const F32 CHAT_NORMAL_RADIUS = 20.f; +constexpr F32 CHAT_NORMAL_RADIUS = 20.f; // media commands -const U32 PARCEL_MEDIA_COMMAND_STOP = 0; -const U32 PARCEL_MEDIA_COMMAND_PAUSE = 1; -const U32 PARCEL_MEDIA_COMMAND_PLAY = 2; -const U32 PARCEL_MEDIA_COMMAND_LOOP = 3; -const U32 PARCEL_MEDIA_COMMAND_TEXTURE = 4; -const U32 PARCEL_MEDIA_COMMAND_URL = 5; -const U32 PARCEL_MEDIA_COMMAND_TIME = 6; -const U32 PARCEL_MEDIA_COMMAND_AGENT = 7; -const U32 PARCEL_MEDIA_COMMAND_UNLOAD = 8; -const U32 PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; -const U32 PARCEL_MEDIA_COMMAND_TYPE = 10; -const U32 PARCEL_MEDIA_COMMAND_SIZE = 11; -const U32 PARCEL_MEDIA_COMMAND_DESC = 12; -const U32 PARCEL_MEDIA_COMMAND_LOOP_SET = 13; +constexpr U32 PARCEL_MEDIA_COMMAND_STOP = 0; +constexpr U32 PARCEL_MEDIA_COMMAND_PAUSE = 1; +constexpr U32 PARCEL_MEDIA_COMMAND_PLAY = 2; +constexpr U32 PARCEL_MEDIA_COMMAND_LOOP = 3; +constexpr U32 PARCEL_MEDIA_COMMAND_TEXTURE = 4; +constexpr U32 PARCEL_MEDIA_COMMAND_URL = 5; +constexpr U32 PARCEL_MEDIA_COMMAND_TIME = 6; +constexpr U32 PARCEL_MEDIA_COMMAND_AGENT = 7; +constexpr U32 PARCEL_MEDIA_COMMAND_UNLOAD = 8; +constexpr U32 PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; +constexpr U32 PARCEL_MEDIA_COMMAND_TYPE = 10; +constexpr U32 PARCEL_MEDIA_COMMAND_SIZE = 11; +constexpr U32 PARCEL_MEDIA_COMMAND_DESC = 12; +constexpr U32 PARCEL_MEDIA_COMMAND_LOOP_SET = 13; const S32 CHAT_CHANNEL_DEBUG = S32_MAX; // agent constants -const U32 CONTROL_AT_POS_INDEX = 0; -const U32 CONTROL_AT_NEG_INDEX = 1; -const U32 CONTROL_LEFT_POS_INDEX = 2; -const U32 CONTROL_LEFT_NEG_INDEX = 3; -const U32 CONTROL_UP_POS_INDEX = 4; -const U32 CONTROL_UP_NEG_INDEX = 5; -const U32 CONTROL_PITCH_POS_INDEX = 6; -const U32 CONTROL_PITCH_NEG_INDEX = 7; -const U32 CONTROL_YAW_POS_INDEX = 8; -const U32 CONTROL_YAW_NEG_INDEX = 9; -const U32 CONTROL_FAST_AT_INDEX = 10; -const U32 CONTROL_FAST_LEFT_INDEX = 11; -const U32 CONTROL_FAST_UP_INDEX = 12; -const U32 CONTROL_FLY_INDEX = 13; -const U32 CONTROL_STOP_INDEX = 14; -const U32 CONTROL_FINISH_ANIM_INDEX = 15; -const U32 CONTROL_STAND_UP_INDEX = 16; -const U32 CONTROL_SIT_ON_GROUND_INDEX = 17; -const U32 CONTROL_MOUSELOOK_INDEX = 18; -const U32 CONTROL_NUDGE_AT_POS_INDEX = 19; -const U32 CONTROL_NUDGE_AT_NEG_INDEX = 20; -const U32 CONTROL_NUDGE_LEFT_POS_INDEX = 21; -const U32 CONTROL_NUDGE_LEFT_NEG_INDEX = 22; -const U32 CONTROL_NUDGE_UP_POS_INDEX = 23; -const U32 CONTROL_NUDGE_UP_NEG_INDEX = 24; -const U32 CONTROL_TURN_LEFT_INDEX = 25; -const U32 CONTROL_TURN_RIGHT_INDEX = 26; -const U32 CONTROL_AWAY_INDEX = 27; -const U32 CONTROL_LBUTTON_DOWN_INDEX = 28; -const U32 CONTROL_LBUTTON_UP_INDEX = 29; -const U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30; -const U32 CONTROL_ML_LBUTTON_UP_INDEX = 31; -const U32 TOTAL_CONTROLS = 32; - -const U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001 -const U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002 -const U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004 -const U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008 -const U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010 -const U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020 -const U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040 -const U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080 -const U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100 -const U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200 - -const U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400 -const U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800 -const U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000 - -const U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000 -const U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000 -const U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000 -const U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000 -const U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000 -const U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000 - -const U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000 -const U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000 -const U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000 -const U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000 -const U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000 -const U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000 -const U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000 -const U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000 - -const U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000 - -const U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000 -const U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000 -const U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000 -const U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000 +constexpr U32 CONTROL_AT_POS_INDEX = 0; +constexpr U32 CONTROL_AT_NEG_INDEX = 1; +constexpr U32 CONTROL_LEFT_POS_INDEX = 2; +constexpr U32 CONTROL_LEFT_NEG_INDEX = 3; +constexpr U32 CONTROL_UP_POS_INDEX = 4; +constexpr U32 CONTROL_UP_NEG_INDEX = 5; +constexpr U32 CONTROL_PITCH_POS_INDEX = 6; +constexpr U32 CONTROL_PITCH_NEG_INDEX = 7; +constexpr U32 CONTROL_YAW_POS_INDEX = 8; +constexpr U32 CONTROL_YAW_NEG_INDEX = 9; +constexpr U32 CONTROL_FAST_AT_INDEX = 10; +constexpr U32 CONTROL_FAST_LEFT_INDEX = 11; +constexpr U32 CONTROL_FAST_UP_INDEX = 12; +constexpr U32 CONTROL_FLY_INDEX = 13; +constexpr U32 CONTROL_STOP_INDEX = 14; +constexpr U32 CONTROL_FINISH_ANIM_INDEX = 15; +constexpr U32 CONTROL_STAND_UP_INDEX = 16; +constexpr U32 CONTROL_SIT_ON_GROUND_INDEX = 17; +constexpr U32 CONTROL_MOUSELOOK_INDEX = 18; +constexpr U32 CONTROL_NUDGE_AT_POS_INDEX = 19; +constexpr U32 CONTROL_NUDGE_AT_NEG_INDEX = 20; +constexpr U32 CONTROL_NUDGE_LEFT_POS_INDEX = 21; +constexpr U32 CONTROL_NUDGE_LEFT_NEG_INDEX = 22; +constexpr U32 CONTROL_NUDGE_UP_POS_INDEX = 23; +constexpr U32 CONTROL_NUDGE_UP_NEG_INDEX = 24; +constexpr U32 CONTROL_TURN_LEFT_INDEX = 25; +constexpr U32 CONTROL_TURN_RIGHT_INDEX = 26; +constexpr U32 CONTROL_AWAY_INDEX = 27; +constexpr U32 CONTROL_LBUTTON_DOWN_INDEX = 28; +constexpr U32 CONTROL_LBUTTON_UP_INDEX = 29; +constexpr U32 CONTROL_ML_LBUTTON_DOWN_INDEX = 30; +constexpr U32 CONTROL_ML_LBUTTON_UP_INDEX = 31; +constexpr U32 TOTAL_CONTROLS = 32; + +constexpr U32 AGENT_CONTROL_AT_POS = 0x1 << CONTROL_AT_POS_INDEX; // 0x00000001 +constexpr U32 AGENT_CONTROL_AT_NEG = 0x1 << CONTROL_AT_NEG_INDEX; // 0x00000002 +constexpr U32 AGENT_CONTROL_LEFT_POS = 0x1 << CONTROL_LEFT_POS_INDEX; // 0x00000004 +constexpr U32 AGENT_CONTROL_LEFT_NEG = 0x1 << CONTROL_LEFT_NEG_INDEX; // 0x00000008 +constexpr U32 AGENT_CONTROL_UP_POS = 0x1 << CONTROL_UP_POS_INDEX; // 0x00000010 +constexpr U32 AGENT_CONTROL_UP_NEG = 0x1 << CONTROL_UP_NEG_INDEX; // 0x00000020 +constexpr U32 AGENT_CONTROL_PITCH_POS = 0x1 << CONTROL_PITCH_POS_INDEX; // 0x00000040 +constexpr U32 AGENT_CONTROL_PITCH_NEG = 0x1 << CONTROL_PITCH_NEG_INDEX; // 0x00000080 +constexpr U32 AGENT_CONTROL_YAW_POS = 0x1 << CONTROL_YAW_POS_INDEX; // 0x00000100 +constexpr U32 AGENT_CONTROL_YAW_NEG = 0x1 << CONTROL_YAW_NEG_INDEX; // 0x00000200 + +constexpr U32 AGENT_CONTROL_FAST_AT = 0x1 << CONTROL_FAST_AT_INDEX; // 0x00000400 +constexpr U32 AGENT_CONTROL_FAST_LEFT = 0x1 << CONTROL_FAST_LEFT_INDEX; // 0x00000800 +constexpr U32 AGENT_CONTROL_FAST_UP = 0x1 << CONTROL_FAST_UP_INDEX; // 0x00001000 + +constexpr U32 AGENT_CONTROL_FLY = 0x1 << CONTROL_FLY_INDEX; // 0x00002000 +constexpr U32 AGENT_CONTROL_STOP = 0x1 << CONTROL_STOP_INDEX; // 0x00004000 +constexpr U32 AGENT_CONTROL_FINISH_ANIM = 0x1 << CONTROL_FINISH_ANIM_INDEX; // 0x00008000 +constexpr U32 AGENT_CONTROL_STAND_UP = 0x1 << CONTROL_STAND_UP_INDEX; // 0x00010000 +constexpr U32 AGENT_CONTROL_SIT_ON_GROUND = 0x1 << CONTROL_SIT_ON_GROUND_INDEX; // 0x00020000 +constexpr U32 AGENT_CONTROL_MOUSELOOK = 0x1 << CONTROL_MOUSELOOK_INDEX; // 0x00040000 + +constexpr U32 AGENT_CONTROL_NUDGE_AT_POS = 0x1 << CONTROL_NUDGE_AT_POS_INDEX; // 0x00080000 +constexpr U32 AGENT_CONTROL_NUDGE_AT_NEG = 0x1 << CONTROL_NUDGE_AT_NEG_INDEX; // 0x00100000 +constexpr U32 AGENT_CONTROL_NUDGE_LEFT_POS = 0x1 << CONTROL_NUDGE_LEFT_POS_INDEX; // 0x00200000 +constexpr U32 AGENT_CONTROL_NUDGE_LEFT_NEG = 0x1 << CONTROL_NUDGE_LEFT_NEG_INDEX; // 0x00400000 +constexpr U32 AGENT_CONTROL_NUDGE_UP_POS = 0x1 << CONTROL_NUDGE_UP_POS_INDEX; // 0x00800000 +constexpr U32 AGENT_CONTROL_NUDGE_UP_NEG = 0x1 << CONTROL_NUDGE_UP_NEG_INDEX; // 0x01000000 +constexpr U32 AGENT_CONTROL_TURN_LEFT = 0x1 << CONTROL_TURN_LEFT_INDEX; // 0x02000000 +constexpr U32 AGENT_CONTROL_TURN_RIGHT = 0x1 << CONTROL_TURN_RIGHT_INDEX; // 0x04000000 + +constexpr U32 AGENT_CONTROL_AWAY = 0x1 << CONTROL_AWAY_INDEX; // 0x08000000 + +constexpr U32 AGENT_CONTROL_LBUTTON_DOWN = 0x1 << CONTROL_LBUTTON_DOWN_INDEX; // 0x10000000 +constexpr U32 AGENT_CONTROL_LBUTTON_UP = 0x1 << CONTROL_LBUTTON_UP_INDEX; // 0x20000000 +constexpr U32 AGENT_CONTROL_ML_LBUTTON_DOWN = 0x1 << CONTROL_ML_LBUTTON_DOWN_INDEX; // 0x40000000 +constexpr U32 AGENT_CONTROL_ML_LBUTTON_UP = ((U32)0x1) << CONTROL_ML_LBUTTON_UP_INDEX; // 0x80000000 // move these up so that we can hide them in "State" for object updates // (for now) -const U32 AGENT_ATTACH_OFFSET = 4; -const U32 AGENT_ATTACH_MASK = 0xf << AGENT_ATTACH_OFFSET; +constexpr U32 AGENT_ATTACH_OFFSET = 4; +constexpr U32 AGENT_ATTACH_MASK = 0xf << AGENT_ATTACH_OFFSET; // RN: this method swaps the upper and lower nibbles to maintain backward // compatibility with old objects that only used the upper nibble #define ATTACHMENT_ID_FROM_STATE(state) ((S32)((((U8)state & AGENT_ATTACH_MASK) >> 4) | (((U8)state & ~AGENT_ATTACH_MASK) << 4))) // DO NOT CHANGE THE SEQUENCE OF THIS LIST!! -const U8 CLICK_ACTION_NONE = 0; -const U8 CLICK_ACTION_TOUCH = 0; -const U8 CLICK_ACTION_SIT = 1; -const U8 CLICK_ACTION_BUY = 2; -const U8 CLICK_ACTION_PAY = 3; -const U8 CLICK_ACTION_OPEN = 4; -const U8 CLICK_ACTION_PLAY = 5; -const U8 CLICK_ACTION_OPEN_MEDIA = 6; -const U8 CLICK_ACTION_ZOOM = 7; -const U8 CLICK_ACTION_DISABLED = 8; -const U8 CLICK_ACTION_IGNORE = 9; +constexpr U8 CLICK_ACTION_NONE = 0; +constexpr U8 CLICK_ACTION_TOUCH = 0; +constexpr U8 CLICK_ACTION_SIT = 1; +constexpr U8 CLICK_ACTION_BUY = 2; +constexpr U8 CLICK_ACTION_PAY = 3; +constexpr U8 CLICK_ACTION_OPEN = 4; +constexpr U8 CLICK_ACTION_PLAY = 5; +constexpr U8 CLICK_ACTION_OPEN_MEDIA = 6; +constexpr U8 CLICK_ACTION_ZOOM = 7; +constexpr U8 CLICK_ACTION_DISABLED = 8; +constexpr U8 CLICK_ACTION_IGNORE = 9; // DO NOT CHANGE THE SEQUENCE OF THIS LIST!! constexpr U32 BEACON_SHOW_MAP = 0x0001; diff --git a/indra/llcommon/lldefs.h b/indra/llcommon/lldefs.h index 2fbb26dc1ae..232987da14f 100644 --- a/indra/llcommon/lldefs.h +++ b/indra/llcommon/lldefs.h @@ -171,13 +171,13 @@ constexpr U32 MAXADDRSTR = 17; // 123.567.901.345 = 15 chars + \0 + // recursion tail template -inline auto llmax(T data) +constexpr auto llmax(T data) { return data; } template -inline auto llmax(T0 d0, T1 d1, Ts... rest) +constexpr auto llmax(T0 d0, T1 d1, Ts... rest) { auto maxrest = llmax(d1, rest...); return (d0 > maxrest)? d0 : maxrest; @@ -185,20 +185,20 @@ inline auto llmax(T0 d0, T1 d1, Ts... rest) // recursion tail template -inline auto llmin(T data) +constexpr auto llmin(T data) { return data; } template -inline auto llmin(T0 d0, T1 d1, Ts... rest) +constexpr auto llmin(T0 d0, T1 d1, Ts... rest) { auto minrest = llmin(d1, rest...); return (d0 < minrest) ? d0 : minrest; } template -inline A llclamp(A a, MIN minval, MAX maxval) +constexpr A llclamp(A a, MIN minval, MAX maxval) { A aminval{ static_cast(minval) }, amaxval{ static_cast(maxval) }; if ( a < aminval ) @@ -213,13 +213,13 @@ inline A llclamp(A a, MIN minval, MAX maxval) } template -inline LLDATATYPE llclampf(LLDATATYPE a) +constexpr LLDATATYPE llclampf(LLDATATYPE a) { return llmin(llmax(a, LLDATATYPE(0)), LLDATATYPE(1)); } template -inline LLDATATYPE llclampb(LLDATATYPE a) +constexpr LLDATATYPE llclampb(LLDATATYPE a) { return llmin(llmax(a, LLDATATYPE(0)), LLDATATYPE(255)); } diff --git a/indra/llcommon/stdtypes.h b/indra/llcommon/stdtypes.h index 28e50b3d21b..f1e4c2bc784 100644 --- a/indra/llcommon/stdtypes.h +++ b/indra/llcommon/stdtypes.h @@ -164,14 +164,14 @@ class narrow FROM mValue; public: - narrow(FROM value): mValue(value) {} + constexpr narrow(FROM value): mValue(value) {} /*---------------------- Narrowing unsigned to signed ----------------------*/ template ::value && std::is_signed::value, bool>::type = true> - inline + constexpr operator TO() const { // The reason we skip the @@ -189,7 +189,7 @@ class narrow typename std::enable_if::value && std::is_signed::value), bool>::type = true> - inline + constexpr operator TO() const { // two different assert()s so we can tell which condition failed diff --git a/indra/llmath/llcamera.h b/indra/llmath/llcamera.h index b6e0e4a2be5..6201761c465 100644 --- a/indra/llmath/llcamera.h +++ b/indra/llmath/llcamera.h @@ -33,23 +33,23 @@ #include "llplane.h" #include "llvector4a.h" -const F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD; -const F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f; -const F32 DEFAULT_NEAR_PLANE = 0.25f; -const F32 DEFAULT_FAR_PLANE = 64.f; // far reaches across two horizontal, not diagonal, regions +constexpr F32 DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD; +constexpr F32 DEFAULT_ASPECT_RATIO = 640.f / 480.f; +constexpr F32 DEFAULT_NEAR_PLANE = 0.25f; +constexpr F32 DEFAULT_FAR_PLANE = 64.f; // far reaches across two horizontal, not diagonal, regions -const F32 MAX_ASPECT_RATIO = 50.0f; -const F32 MAX_NEAR_PLANE = 1023.9f; // Clamp the near plane just before the skybox ends -const F32 MAX_FAR_PLANE = 100000.0f; //1000000.0f; // Max allowed. Not good Z precision though. -const F32 MAX_FAR_CLIP = 512.0f; +constexpr F32 MAX_ASPECT_RATIO = 50.0f; +constexpr F32 MAX_NEAR_PLANE = 1023.9f; // Clamp the near plane just before the skybox ends +constexpr F32 MAX_FAR_PLANE = 100000.0f; //1000000.0f; // Max allowed. Not good Z precision though. +constexpr F32 MAX_FAR_CLIP = 512.0f; -const F32 MIN_ASPECT_RATIO = 0.02f; -const F32 MIN_NEAR_PLANE = 0.1f; -const F32 MIN_FAR_PLANE = 0.2f; +constexpr F32 MIN_ASPECT_RATIO = 0.02f; +constexpr F32 MIN_NEAR_PLANE = 0.1f; +constexpr F32 MIN_FAR_PLANE = 0.2f; // Min/Max FOV values for square views. Call getMin/MaxView to get extremes based on current aspect ratio. -static const F32 MIN_FIELD_OF_VIEW = 5.0f * DEG_TO_RAD; -static const F32 MAX_FIELD_OF_VIEW = 175.f * DEG_TO_RAD; +constexpr F32 MIN_FIELD_OF_VIEW = 5.0f * DEG_TO_RAD; +constexpr F32 MAX_FIELD_OF_VIEW = 175.f * DEG_TO_RAD; // An LLCamera is an LLCoorFrame with a view frustum. // This means that it has several methods for moving it around diff --git a/indra/llmath/llcoordframe.cpp b/indra/llmath/llcoordframe.cpp index 4d6276b2cdb..15c9f6ff3f5 100644 --- a/indra/llmath/llcoordframe.cpp +++ b/indra/llmath/llcoordframe.cpp @@ -26,7 +26,6 @@ #include "linden_common.h" -//#include "vmath.h" #include "v3math.h" #include "m3math.h" #include "v4math.h" diff --git a/indra/llmath/llcoordframe.h b/indra/llmath/llcoordframe.h index aaa701f7925..458f6132c98 100644 --- a/indra/llmath/llcoordframe.h +++ b/indra/llmath/llcoordframe.h @@ -61,7 +61,7 @@ class LLCoordFrame //LLCoordFrame(const F32 *origin, const F32 *rotation); // Assumes "origin" is 1x3 and "rotation" is 1x9 array //LLCoordFrame(const F32 *origin_and_rotation); // Assumes "origin_and_rotation" is 1x12 array - bool isFinite() { return mOrigin.isFinite() && mXAxis.isFinite() && mYAxis.isFinite() && mZAxis.isFinite(); } + bool isFinite() const { return mOrigin.isFinite() && mXAxis.isFinite() && mYAxis.isFinite() && mZAxis.isFinite(); } void reset(); void resetAxes(); diff --git a/indra/llmath/llline.h b/indra/llmath/llline.h index 33c1eb61a40..e98e173d1f7 100644 --- a/indra/llmath/llline.h +++ b/indra/llmath/llline.h @@ -33,7 +33,7 @@ #include "stdtypes.h" #include "v3math.h" -const F32 DEFAULT_INTERSECTION_ERROR = 0.000001f; +constexpr F32 DEFAULT_INTERSECTION_ERROR = 0.000001f; class LLLine { diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index fe9a22983d0..7f51de78202 100644 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -79,7 +79,7 @@ constexpr F32 GIMBAL_THRESHOLD = 0.000436f; // sets the gimballock threshold 0 constexpr F32 FP_MAG_THRESHOLD = 0.0000001f; // TODO: Replace with logic like is_approx_equal -inline bool is_approx_zero( F32 f ) { return (-F_APPROXIMATELY_ZERO < f) && (f < F_APPROXIMATELY_ZERO); } +constexpr bool is_approx_zero(F32 f) { return (-F_APPROXIMATELY_ZERO < f) && (f < F_APPROXIMATELY_ZERO); } // These functions work by interpreting sign+exp+mantissa as an unsigned // integer. @@ -138,33 +138,17 @@ inline F64 llabs(const F64 a) return F64(std::fabs(a)); } -inline S32 lltrunc( F32 f ) +constexpr S32 lltrunc(F32 f) { -#if LL_WINDOWS && !defined( __INTEL_COMPILER ) && (ADDRESS_SIZE == 32) - // Avoids changing the floating point control word. - // Add or subtract 0.5 - epsilon and then round - const static U32 zpfp[] = { 0xBEFFFFFF, 0x3EFFFFFF }; - S32 result; - __asm { - fld f - mov eax, f - shr eax, 29 - and eax, 4 - fadd dword ptr [zpfp + eax] - fistp result - } - return result; -#else - return (S32)f; -#endif + return narrow(f); } -inline S32 lltrunc( F64 f ) +constexpr S32 lltrunc(F64 f) { - return (S32)f; + return narrow(f); } -inline S32 llfloor( F32 f ) +inline S32 llfloor(F32 f) { #if LL_WINDOWS && !defined( __INTEL_COMPILER ) && (ADDRESS_SIZE == 32) // Avoids changing the floating point control word. @@ -274,7 +258,7 @@ constexpr F32 FAST_MAG_BETA = 0.397824734759f; //constexpr F32 FAST_MAG_ALPHA = 0.948059448969f; //constexpr F32 FAST_MAG_BETA = 0.392699081699f; -inline F32 fastMagnitude(F32 a, F32 b) +constexpr F32 fastMagnitude(F32 a, F32 b) { a = (a > 0) ? a : -a; b = (b > 0) ? b : -b; @@ -332,7 +316,7 @@ inline F32 llfastpow(const F32 x, const F32 y) } -inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs) +constexpr F32 snap_to_sig_figs(F32 foo, S32 sig_figs) { // compute the power of ten F32 bar = 1.f; @@ -350,7 +334,7 @@ inline F32 snap_to_sig_figs(F32 foo, S32 sig_figs) using std::lerp; -inline F32 lerp2d(F32 x00, F32 x01, F32 x10, F32 x11, F32 u, F32 v) +constexpr F32 lerp2d(F32 x00, F32 x01, F32 x10, F32 x11, F32 u, F32 v) { F32 a = x00 + (x01-x00)*u; F32 b = x10 + (x11-x10)*u; @@ -358,17 +342,17 @@ inline F32 lerp2d(F32 x00, F32 x01, F32 x10, F32 x11, F32 u, F32 v) return r; } -inline F32 ramp(F32 x, F32 a, F32 b) +constexpr F32 ramp(F32 x, F32 a, F32 b) { return (a == b) ? 0.0f : ((a - x) / (a - b)); } -inline F32 rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2) +constexpr F32 rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2) { return lerp(y1, y2, ramp(x, x1, x2)); } -inline F32 clamp_rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2) +constexpr F32 clamp_rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2) { if (y1 < y2) { @@ -381,7 +365,7 @@ inline F32 clamp_rescale(F32 x, F32 x1, F32 x2, F32 y1, F32 y2) } -inline F32 cubic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) +constexpr F32 cubic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) { if (x <= x0) return s0; @@ -394,14 +378,14 @@ inline F32 cubic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) return s0 + (s1 - s0) * (f * f) * (3.0f - 2.0f * f); } -inline F32 cubic_step( F32 x ) +constexpr F32 cubic_step( F32 x ) { x = llclampf(x); return (x * x) * (3.0f - 2.0f * x); } -inline F32 quadratic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) +constexpr F32 quadratic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) { if (x <= x0) return s0; @@ -415,7 +399,7 @@ inline F32 quadratic_step( F32 x, F32 x0, F32 x1, F32 s0, F32 s1 ) return (s0 * (1.f - f_squared)) + ((s1 - s0) * f_squared); } -inline F32 llsimple_angle(F32 angle) +constexpr F32 llsimple_angle(F32 angle) { while(angle <= -F_PI) angle += F_TWO_PI; @@ -425,7 +409,7 @@ inline F32 llsimple_angle(F32 angle) } //SDK - Renamed this to get_lower_power_two, since this is what this actually does. -inline U32 get_lower_power_two(U32 val, U32 max_power_two) +constexpr U32 get_lower_power_two(U32 val, U32 max_power_two) { if(!max_power_two) { @@ -447,7 +431,7 @@ inline U32 get_lower_power_two(U32 val, U32 max_power_two) // number of digits, then add one. We subtract 1 initially to handle // the case where the number passed in is actually a power of two. // WARNING: this only works with 32 bit ints. -inline U32 get_next_power_two(U32 val, U32 max_power_two) +constexpr U32 get_next_power_two(U32 val, U32 max_power_two) { if(!max_power_two) { @@ -473,7 +457,7 @@ inline U32 get_next_power_two(U32 val, U32 max_power_two) //get the gaussian value given the linear distance from axis x and guassian value o inline F32 llgaussian(F32 x, F32 o) { - return 1.f/(F_SQRT_TWO_PI*o)*powf(F_E, -(x*x)/(2*o*o)); + return 1.f/(F_SQRT_TWO_PI*o)*powf(F_E, -(x*x)/(2.f*o*o)); } //helper function for removing outliers @@ -526,7 +510,8 @@ inline void ll_remove_outliers(std::vector& data, F32 k) // Note: in our code, values labeled as sRGB are ALWAYS gamma corrected linear values, NOT linear values with monitor gamma applied // Note: stored color values should always be gamma corrected linear (i.e. the values returned from an on-screen color swatch) // Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses -inline float linearTosRGB(const float val) { +inline float linearTosRGB(const float val) +{ if (val < 0.0031308f) { return val * 12.92f; } @@ -541,7 +526,8 @@ inline float linearTosRGB(const float val) { // Note: Stored color values should generally be gamma corrected sRGB. // If you're serializing the return value of this function, you're probably doing it wrong. // Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses. -inline float sRGBtoLinear(const float val) { +inline float sRGBtoLinear(const float val) +{ if (val < 0.04045f) { return val / 12.92f; } diff --git a/indra/llmath/llquaternion.cpp b/indra/llmath/llquaternion.cpp index aefb82b2f0d..1ab3a73d799 100644 --- a/indra/llmath/llquaternion.cpp +++ b/indra/llmath/llquaternion.cpp @@ -30,7 +30,6 @@ #include "llquaternion.h" -//#include "vmath.h" #include "v3math.h" #include "v3dmath.h" #include "v4math.h" diff --git a/indra/llmath/llvolume.h b/indra/llmath/llvolume.h index 27c5fc5a493..3496928f7bb 100644 --- a/indra/llmath/llvolume.h +++ b/indra/llmath/llvolume.h @@ -45,7 +45,6 @@ class LLVolumeOctree; #include "lluuid.h" #include "v4color.h" -//#include "vmath.h" #include "v2math.h" #include "v3math.h" #include "v3dmath.h" diff --git a/indra/llmath/m3math.cpp b/indra/llmath/m3math.cpp index 472d340af57..3c2097f9474 100644 --- a/indra/llmath/m3math.cpp +++ b/indra/llmath/m3math.cpp @@ -26,7 +26,6 @@ #include "linden_common.h" -//#include "vmath.h" #include "v3math.h" #include "v3dmath.h" #include "v4math.h" diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp index c46ee587cbe..a9853fe7e92 100644 --- a/indra/llmath/m4math.cpp +++ b/indra/llmath/m4math.cpp @@ -26,7 +26,6 @@ #include "linden_common.h" -//#include "vmath.h" #include "v3math.h" #include "v4math.h" #include "m4math.h" diff --git a/indra/llmath/v2math.cpp b/indra/llmath/v2math.cpp index 4649e133764..59e6d947cac 100644 --- a/indra/llmath/v2math.cpp +++ b/indra/llmath/v2math.cpp @@ -26,7 +26,6 @@ #include "linden_common.h" -//#include "vmath.h" #include "v2math.h" #include "v3math.h" #include "v4math.h" @@ -47,8 +46,8 @@ bool LLVector2::abs() { bool ret{ false }; - if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = true; } - if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = true; } + if (mV[VX] < 0.f) { mV[VX] = -mV[VX]; ret = true; } + if (mV[VY] < 0.f) { mV[VY] = -mV[VY]; ret = true; } return ret; } @@ -67,14 +66,14 @@ F32 angle_between(const LLVector2& a, const LLVector2& b) return angle; } -bool are_parallel(const LLVector2 &a, const LLVector2 &b, float epsilon) +bool are_parallel(const LLVector2& a, const LLVector2& b, F32 epsilon) { LLVector2 an = a; LLVector2 bn = b; an.normVec(); bn.normVec(); F32 dot = an * bn; - if ( (1.0f - fabs(dot)) < epsilon) + if ((1.0f - fabs(dot)) < epsilon) { return true; } @@ -82,28 +81,28 @@ bool are_parallel(const LLVector2 &a, const LLVector2 &b, float epsilon) } -F32 dist_vec(const LLVector2 &a, const LLVector2 &b) +F32 dist_vec(const LLVector2& a, const LLVector2& b) { - F32 x = a.mV[0] - b.mV[0]; - F32 y = a.mV[1] - b.mV[1]; + F32 x = a.mV[VX] - b.mV[VX]; + F32 y = a.mV[VY] - b.mV[VY]; return (F32) sqrt( x*x + y*y ); } -F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b) +F32 dist_vec_squared(const LLVector2& a, const LLVector2& b) { - F32 x = a.mV[0] - b.mV[0]; - F32 y = a.mV[1] - b.mV[1]; + F32 x = a.mV[VX] - b.mV[VX]; + F32 y = a.mV[VY] - b.mV[VY]; return x*x + y*y; } -F32 dist_vec_squared2D(const LLVector2 &a, const LLVector2 &b) +F32 dist_vec_squared2D(const LLVector2& a, const LLVector2& b) { - F32 x = a.mV[0] - b.mV[0]; - F32 y = a.mV[1] - b.mV[1]; + F32 x = a.mV[VX] - b.mV[VX]; + F32 y = a.mV[VY] - b.mV[VY]; return x*x + y*y; } -LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u) +LLVector2 lerp(const LLVector2& a, const LLVector2& b, F32 u) { return LLVector2( a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, @@ -113,14 +112,14 @@ LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u) LLSD LLVector2::getValue() const { LLSD ret; - ret[0] = mV[0]; - ret[1] = mV[1]; + ret[VX] = mV[VX]; + ret[VY] = mV[VY]; return ret; } void LLVector2::setValue(const LLSD& sd) { - mV[0] = (F32) sd[0].asReal(); - mV[1] = (F32) sd[1].asReal(); + mV[VX] = (F32) sd[0].asReal(); + mV[VY] = (F32) sd[1].asReal(); } diff --git a/indra/llmath/v2math.h b/indra/llmath/v2math.h index a61c9463048..18ad02a411d 100644 --- a/indra/llmath/v2math.h +++ b/indra/llmath/v2math.h @@ -36,7 +36,7 @@ class LLQuaternion; // Llvector2 = |x y z w| -static const U32 LENGTHOFVECTOR2 = 2; +static constexpr U32 LENGTHOFVECTOR2 = 2; class LLVector2 { @@ -82,7 +82,7 @@ class LLVector2 const LLVector2& scaleVec(const LLVector2& vec); // scales per component by vec - bool isNull(); // Returns true if vector has a _very_small_ length + bool isNull() const; // Returns true if vector has a _very_small_ length bool isExactlyZero() const { return !mV[VX] && !mV[VY]; } F32 operator[](int idx) const { return mV[idx]; } @@ -113,16 +113,16 @@ class LLVector2 // Non-member functions -F32 angle_between(const LLVector2 &a, const LLVector2 &b); // Returns angle (radians) between a and b -bool are_parallel(const LLVector2 &a, const LLVector2 &b, F32 epsilon=F_APPROXIMATELY_ZERO); // Returns true if a and b are very close to parallel -F32 dist_vec(const LLVector2 &a, const LLVector2 &b); // Returns distance between a and b -F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b);// Returns distance squared between a and b -F32 dist_vec_squared2D(const LLVector2 &a, const LLVector2 &b);// Returns distance squared between a and b ignoring Z component -LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u); // Returns a vector that is a linear interpolation between a and b +F32 angle_between(const LLVector2& a, const LLVector2& b); // Returns angle (radians) between a and b +bool are_parallel(const LLVector2& a, const LLVector2& b, F32 epsilon = F_APPROXIMATELY_ZERO); // Returns true if a and b are very close to parallel +F32 dist_vec(const LLVector2& a, const LLVector2& b); // Returns distance between a and b +F32 dist_vec_squared(const LLVector2& a, const LLVector2& b);// Returns distance squared between a and b +F32 dist_vec_squared2D(const LLVector2& a, const LLVector2& b);// Returns distance squared between a and b ignoring Z component +LLVector2 lerp(const LLVector2& a, const LLVector2& b, F32 u); // Returns a vector that is a linear interpolation between a and b // Constructors -inline LLVector2::LLVector2(void) +inline LLVector2::LLVector2() { mV[VX] = 0.f; mV[VY] = 0.f; @@ -153,27 +153,27 @@ inline LLVector2::LLVector2(const LLSD &sd) // Clear and Assignment Functions -inline void LLVector2::clear(void) +inline void LLVector2::clear() { mV[VX] = 0.f; mV[VY] = 0.f; } -inline void LLVector2::setZero(void) +inline void LLVector2::setZero() { mV[VX] = 0.f; mV[VY] = 0.f; } // deprecated -inline void LLVector2::clearVec(void) +inline void LLVector2::clearVec() { mV[VX] = 0.f; mV[VY] = 0.f; } // deprecated -inline void LLVector2::zeroVec(void) +inline void LLVector2::zeroVec() { mV[VX] = 0.f; mV[VY] = 0.f; @@ -222,31 +222,31 @@ inline void LLVector2::setVec(const F32 *vec) // LLVector2 Magnitude and Normalization Functions -inline F32 LLVector2::length(void) const +inline F32 LLVector2::length() const { - return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]); + return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY]); } -inline F32 LLVector2::lengthSquared(void) const +inline F32 LLVector2::lengthSquared() const { - return mV[0]*mV[0] + mV[1]*mV[1]; + return mV[VX]*mV[VX] + mV[VY]*mV[VY]; } -inline F32 LLVector2::normalize(void) +inline F32 LLVector2::normalize() { - F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]); + F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY]); F32 oomag; if (mag > FP_MAG_THRESHOLD) { oomag = 1.f/mag; - mV[0] *= oomag; - mV[1] *= oomag; + mV[VX] *= oomag; + mV[VY] *= oomag; } else { - mV[0] = 0.f; - mV[1] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; mag = 0; } return (mag); @@ -259,33 +259,33 @@ inline bool LLVector2::isFinite() const } // deprecated -inline F32 LLVector2::magVec(void) const +inline F32 LLVector2::magVec() const { - return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]); + return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY]); } // deprecated -inline F32 LLVector2::magVecSquared(void) const +inline F32 LLVector2::magVecSquared() const { - return mV[0]*mV[0] + mV[1]*mV[1]; + return mV[VX]*mV[VX] + mV[VY]*mV[VY]; } // deprecated -inline F32 LLVector2::normVec(void) +inline F32 LLVector2::normVec() { - F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1]); + F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY]); F32 oomag; if (mag > FP_MAG_THRESHOLD) { oomag = 1.f/mag; - mV[0] *= oomag; - mV[1] *= oomag; + mV[VX] *= oomag; + mV[VY] *= oomag; } else { - mV[0] = 0.f; - mV[1] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; mag = 0; } return (mag); @@ -299,9 +299,9 @@ inline const LLVector2& LLVector2::scaleVec(const LLVector2& vec) return *this; } -inline bool LLVector2::isNull() +inline bool LLVector2::isNull() const { - if ( F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY] ) + if (F_APPROXIMATELY_ZERO > mV[VX]*mV[VX] + mV[VY]*mV[VY]) { return true; } @@ -312,9 +312,9 @@ inline bool LLVector2::isNull() // LLVector2 Operators // For sorting. By convention, x is "more significant" than y. -inline bool operator<(const LLVector2 &a, const LLVector2 &b) +inline bool operator<(const LLVector2& a, const LLVector2& b) { - if( a.mV[VX] == b.mV[VX] ) + if (a.mV[VX] == b.mV[VX]) { return a.mV[VY] < b.mV[VY]; } @@ -325,95 +325,95 @@ inline bool operator<(const LLVector2 &a, const LLVector2 &b) } -inline LLVector2 operator+(const LLVector2 &a, const LLVector2 &b) +inline LLVector2 operator+(const LLVector2& a, const LLVector2& b) { LLVector2 c(a); return c += b; } -inline LLVector2 operator-(const LLVector2 &a, const LLVector2 &b) +inline LLVector2 operator-(const LLVector2& a, const LLVector2& b) { LLVector2 c(a); return c -= b; } -inline F32 operator*(const LLVector2 &a, const LLVector2 &b) +inline F32 operator*(const LLVector2& a, const LLVector2& b) { - return (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1]); + return (a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY]); } -inline LLVector2 operator%(const LLVector2 &a, const LLVector2 &b) +inline LLVector2 operator%(const LLVector2& a, const LLVector2& b) { - return LLVector2(a.mV[0]*b.mV[1] - b.mV[0]*a.mV[1], a.mV[1]*b.mV[0] - b.mV[1]*a.mV[0]); + return LLVector2(a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY], a.mV[VY]*b.mV[VX] - b.mV[VY]*a.mV[VX]); } -inline LLVector2 operator/(const LLVector2 &a, F32 k) +inline LLVector2 operator/(const LLVector2& a, F32 k) { F32 t = 1.f / k; - return LLVector2( a.mV[0] * t, a.mV[1] * t ); + return LLVector2( a.mV[VX] * t, a.mV[VY] * t ); } -inline LLVector2 operator*(const LLVector2 &a, F32 k) +inline LLVector2 operator*(const LLVector2& a, F32 k) { - return LLVector2( a.mV[0] * k, a.mV[1] * k ); + return LLVector2( a.mV[VX] * k, a.mV[VY] * k ); } -inline LLVector2 operator*(F32 k, const LLVector2 &a) +inline LLVector2 operator*(F32 k, const LLVector2& a) { - return LLVector2( a.mV[0] * k, a.mV[1] * k ); + return LLVector2( a.mV[VX] * k, a.mV[VY] * k ); } -inline bool operator==(const LLVector2 &a, const LLVector2 &b) +inline bool operator==(const LLVector2& a, const LLVector2& b) { - return ( (a.mV[0] == b.mV[0]) - &&(a.mV[1] == b.mV[1])); + return ( (a.mV[VX] == b.mV[VX]) + &&(a.mV[VY] == b.mV[VY])); } -inline bool operator!=(const LLVector2 &a, const LLVector2 &b) +inline bool operator!=(const LLVector2& a, const LLVector2& b) { - return ( (a.mV[0] != b.mV[0]) - ||(a.mV[1] != b.mV[1])); + return ( (a.mV[VX] != b.mV[VX]) + ||(a.mV[VY] != b.mV[VY])); } -inline const LLVector2& operator+=(LLVector2 &a, const LLVector2 &b) +inline const LLVector2& operator+=(LLVector2& a, const LLVector2& b) { - a.mV[0] += b.mV[0]; - a.mV[1] += b.mV[1]; + a.mV[VX] += b.mV[VX]; + a.mV[VY] += b.mV[VY]; return a; } -inline const LLVector2& operator-=(LLVector2 &a, const LLVector2 &b) +inline const LLVector2& operator-=(LLVector2& a, const LLVector2& b) { - a.mV[0] -= b.mV[0]; - a.mV[1] -= b.mV[1]; + a.mV[VX] -= b.mV[VX]; + a.mV[VY] -= b.mV[VY]; return a; } -inline const LLVector2& operator%=(LLVector2 &a, const LLVector2 &b) +inline const LLVector2& operator%=(LLVector2& a, const LLVector2& b) { - LLVector2 ret(a.mV[0]*b.mV[1] - b.mV[0]*a.mV[1], a.mV[1]*b.mV[0] - b.mV[1]*a.mV[0]); + LLVector2 ret(a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY], a.mV[VY]*b.mV[VX] - b.mV[VY]*a.mV[VX]); a = ret; return a; } -inline const LLVector2& operator*=(LLVector2 &a, F32 k) +inline const LLVector2& operator*=(LLVector2& a, F32 k) { - a.mV[0] *= k; - a.mV[1] *= k; + a.mV[VX] *= k; + a.mV[VY] *= k; return a; } -inline const LLVector2& operator/=(LLVector2 &a, F32 k) +inline const LLVector2& operator/=(LLVector2& a, F32 k) { F32 t = 1.f / k; - a.mV[0] *= t; - a.mV[1] *= t; + a.mV[VX] *= t; + a.mV[VY] *= t; return a; } -inline LLVector2 operator-(const LLVector2 &a) +inline LLVector2 operator-(const LLVector2& a) { - return LLVector2( -a.mV[0], -a.mV[1] ); + return LLVector2( -a.mV[VX], -a.mV[VY] ); } inline void update_min_max(LLVector2& min, LLVector2& max, const LLVector2& pos) @@ -431,7 +431,7 @@ inline void update_min_max(LLVector2& min, LLVector2& max, const LLVector2& pos) } } -inline std::ostream& operator<<(std::ostream& s, const LLVector2 &a) +inline std::ostream& operator<<(std::ostream& s, const LLVector2& a) { s << "{ " << a.mV[VX] << ", " << a.mV[VY] << " }"; return s; diff --git a/indra/llmath/v3color.cpp b/indra/llmath/v3color.cpp index 4367b993f8f..08b37950202 100644 --- a/indra/llmath/v3color.cpp +++ b/indra/llmath/v3color.cpp @@ -32,74 +32,79 @@ LLColor3 LLColor3::white(1.0f, 1.0f, 1.0f); LLColor3 LLColor3::black(0.0f, 0.0f, 0.0f); -LLColor3 LLColor3::grey (0.5f, 0.5f, 0.5f); +LLColor3 LLColor3::grey(0.5f, 0.5f, 0.5f); -LLColor3::LLColor3(const LLColor4 &a) +LLColor3::LLColor3(const LLColor4& a) { - mV[0] = a.mV[0]; - mV[1] = a.mV[1]; - mV[2] = a.mV[2]; + mV[VRED] = a.mV[VRED]; + mV[VGREEN] = a.mV[VGREEN]; + mV[VBLUE] = a.mV[VBLUE]; } -LLColor3::LLColor3(const LLVector4 &a) +LLColor3::LLColor3(const LLVector4& a) { - mV[0] = a.mV[0]; - mV[1] = a.mV[1]; - mV[2] = a.mV[2]; + mV[VRED] = a.mV[VRED]; + mV[VGREEN] = a.mV[VGREEN]; + mV[VBLUE] = a.mV[VBLUE]; } -LLColor3::LLColor3(const LLSD &sd) +LLColor3::LLColor3(const LLSD& sd) { setValue(sd); } -const LLColor3& LLColor3::operator=(const LLColor4 &a) +const LLColor3& LLColor3::operator=(const LLColor4& a) { - mV[0] = a.mV[0]; - mV[1] = a.mV[1]; - mV[2] = a.mV[2]; + mV[VRED] = a.mV[VRED]; + mV[VGREEN] = a.mV[VGREEN]; + mV[VBLUE] = a.mV[VBLUE]; return (*this); } -std::ostream& operator<<(std::ostream& s, const LLColor3 &a) +std::ostream& operator<<(std::ostream& s, const LLColor3& a) { s << "{ " << a.mV[VRED] << ", " << a.mV[VGREEN] << ", " << a.mV[VBLUE] << " }"; return s; } -static F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn ) +static F32 hueToRgb(F32 val1In, F32 val2In, F32 valHUeIn) { - if ( valHUeIn < 0.0f ) valHUeIn += 1.0f; - if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f; - if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn ); - if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In ); - if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f ); - return ( val1In ); + if (valHUeIn < 0.0f) + valHUeIn += 1.0f; + if (valHUeIn > 1.0f) + valHUeIn -= 1.0f; + if ((6.0f * valHUeIn) < 1.0f) + return (val1In + (val2In - val1In) * 6.0f * valHUeIn); + if ((2.0f * valHUeIn) < 1.0f) + return (val2In); + if ((3.0f * valHUeIn) < 2.0f) + return (val1In + (val2In - val1In) * ((2.0f / 3.0f) - valHUeIn) * 6.0f); + return (val1In); } -void LLColor3::setHSL ( F32 hValIn, F32 sValIn, F32 lValIn) +void LLColor3::setHSL(F32 hValIn, F32 sValIn, F32 lValIn) { - if ( sValIn < 0.00001f ) + if (sValIn < 0.00001f) { - mV[VRED] = lValIn; + mV[VRED] = lValIn; mV[VGREEN] = lValIn; - mV[VBLUE] = lValIn; + mV[VBLUE] = lValIn; } else { F32 interVal1; F32 interVal2; - if ( lValIn < 0.5f ) - interVal2 = lValIn * ( 1.0f + sValIn ); + if (lValIn < 0.5f) + interVal2 = lValIn * (1.0f + sValIn); else - interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn ); + interVal2 = (lValIn + sValIn) - (sValIn * lValIn); interVal1 = 2.0f * lValIn - interVal2; - mV[VRED] = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) ); - mV[VGREEN] = hueToRgb ( interVal1, interVal2, hValIn ); - mV[VBLUE] = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) ); + mV[VRED] = hueToRgb(interVal1, interVal2, hValIn + (1.f / 3.f)); + mV[VGREEN] = hueToRgb(interVal1, interVal2, hValIn); + mV[VBLUE] = hueToRgb(interVal1, interVal2, hValIn - (1.f / 3.f)); } } @@ -109,45 +114,48 @@ void LLColor3::calcHSL(F32* hue, F32* saturation, F32* luminance) const F32 var_G = mV[VGREEN]; F32 var_B = mV[VBLUE]; - F32 var_Min = ( var_R < ( var_G < var_B ? var_G : var_B ) ? var_R : ( var_G < var_B ? var_G : var_B ) ); - F32 var_Max = ( var_R > ( var_G > var_B ? var_G : var_B ) ? var_R : ( var_G > var_B ? var_G : var_B ) ); + F32 var_Min = (var_R < (var_G < var_B ? var_G : var_B) ? var_R : (var_G < var_B ? var_G : var_B)); + F32 var_Max = (var_R > (var_G > var_B ? var_G : var_B) ? var_R : (var_G > var_B ? var_G : var_B)); F32 del_Max = var_Max - var_Min; - F32 L = ( var_Max + var_Min ) / 2.0f; + F32 L = (var_Max + var_Min) / 2.0f; F32 H = 0.0f; F32 S = 0.0f; - if ( del_Max == 0.0f ) + if (del_Max == 0.0f) { - H = 0.0f; - S = 0.0f; + H = 0.0f; + S = 0.0f; } else { - if ( L < 0.5 ) - S = del_Max / ( var_Max + var_Min ); + if (L < 0.5) + S = del_Max / (var_Max + var_Min); else - S = del_Max / ( 2.0f - var_Max - var_Min ); + S = del_Max / (2.0f - var_Max - var_Min); - F32 del_R = ( ( ( var_Max - var_R ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; - F32 del_G = ( ( ( var_Max - var_G ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; - F32 del_B = ( ( ( var_Max - var_B ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; + F32 del_R = (((var_Max - var_R) / 6.0f) + (del_Max / 2.0f)) / del_Max; + F32 del_G = (((var_Max - var_G) / 6.0f) + (del_Max / 2.0f)) / del_Max; + F32 del_B = (((var_Max - var_B) / 6.0f) + (del_Max / 2.0f)) / del_Max; - if ( var_R >= var_Max ) + if (var_R >= var_Max) H = del_B - del_G; - else - if ( var_G >= var_Max ) - H = ( 1.0f / 3.0f ) + del_R - del_B; - else - if ( var_B >= var_Max ) - H = ( 2.0f / 3.0f ) + del_G - del_R; - - if ( H < 0.0f ) H += 1.0f; - if ( H > 1.0f ) H -= 1.0f; + else if (var_G >= var_Max) + H = (1.0f / 3.0f) + del_R - del_B; + else if (var_B >= var_Max) + H = (2.0f / 3.0f) + del_G - del_R; + + if (H < 0.0f) + H += 1.0f; + if (H > 1.0f) + H -= 1.0f; } - if (hue) *hue = H; - if (saturation) *saturation = S; - if (luminance) *luminance = L; + if (hue) + *hue = H; + if (saturation) + *saturation = S; + if (luminance) + *luminance = L; } diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h index f7af469e667..48b36e7c8a1 100644 --- a/indra/llmath/v3color.h +++ b/indra/llmath/v3color.h @@ -33,12 +33,12 @@ class LLVector4; #include "llerror.h" #include "llmath.h" #include "llsd.h" -#include "v3math.h" // needed for linearColor3v implemtation below +#include "v3math.h" // needed for linearColor3v implemtation below #include // LLColor3 = |r g b| -static const U32 LENGTHOFCOLOR3 = 3; +static constexpr U32 LENGTHOFCOLOR3 = 3; class LLColor3 { @@ -50,44 +50,43 @@ class LLColor3 static LLColor3 grey; public: - LLColor3(); // Initializes LLColor3 to (0, 0, 0) - LLColor3(F32 r, F32 g, F32 b); // Initializes LLColor3 to (r, g, b) - LLColor3(const F32 *vec); // Initializes LLColor3 to (vec[0]. vec[1], vec[2]) - LLColor3(const char *color_string); // html format color ie "#FFDDEE" - explicit LLColor3(const LLColor4& color4); // "explicit" to avoid automatic conversion - explicit LLColor3(const LLVector4& vector4); // "explicit" to avoid automatic conversion + LLColor3(); // Initializes LLColor3 to (0, 0, 0) + LLColor3(F32 r, F32 g, F32 b); // Initializes LLColor3 to (r, g, b) + LLColor3(const F32* vec); // Initializes LLColor3 to (vec[0]. vec[1], vec[2]) + LLColor3(const char* color_string); // html format color ie "#FFDDEE" + explicit LLColor3(const LLColor4& color4); // "explicit" to avoid automatic conversion + explicit LLColor3(const LLVector4& vector4); // "explicit" to avoid automatic conversion LLColor3(const LLSD& sd); - LLSD getValue() const { LLSD ret; - ret[0] = mV[0]; - ret[1] = mV[1]; - ret[2] = mV[2]; + ret[VRED] = mV[VRED]; + ret[VGREEN] = mV[VGREEN]; + ret[VBLUE] = mV[VBLUE]; return ret; } void setValue(const LLSD& sd) { - mV[0] = (F32) sd[0].asReal();; - mV[1] = (F32) sd[1].asReal();; - mV[2] = (F32) sd[2].asReal();; + mV[VRED] = (F32)sd[VRED].asReal(); + mV[VGREEN] = (F32)sd[VGREEN].asReal(); + mV[VBLUE] = (F32)sd[VBLUE].asReal(); } void setHSL(F32 hue, F32 saturation, F32 luminance); void calcHSL(F32* hue, F32* saturation, F32* luminance) const; - const LLColor3& setToBlack(); // Clears LLColor3 to (0, 0, 0) - const LLColor3& setToWhite(); // Zero LLColor3 to (0, 0, 0) + const LLColor3& setToBlack(); // Clears LLColor3 to (0, 0, 0) + const LLColor3& setToWhite(); // Zero LLColor3 to (0, 0, 0) - const LLColor3& setVec(F32 x, F32 y, F32 z); // deprecated - const LLColor3& setVec(const LLColor3 &vec); // deprecated - const LLColor3& setVec(const F32 *vec); // deprecated + const LLColor3& setVec(F32 x, F32 y, F32 z); // deprecated + const LLColor3& setVec(const LLColor3& vec); // deprecated + const LLColor3& setVec(const F32* vec); // deprecated - const LLColor3& set(F32 x, F32 y, F32 z); // Sets LLColor3 to (x, y, z) - const LLColor3& set(const LLColor3 &vec); // Sets LLColor3 to vec - const LLColor3& set(const F32 *vec); // Sets LLColor3 to vec + const LLColor3& set(F32 x, F32 y, F32 z); // Sets LLColor3 to (x, y, z) + const LLColor3& set(const LLColor3& vec); // Sets LLColor3 to vec + const LLColor3& set(const F32* vec); // Sets LLColor3 to vec // set from a vector of unknown type and size // may leave some data unmodified @@ -99,414 +98,390 @@ class LLColor3 template void write(std::vector& v) const; - F32 magVec() const; // deprecated - F32 magVecSquared() const; // deprecated - F32 normVec(); // deprecated + F32 magVec() const; // deprecated + F32 magVecSquared() const; // deprecated + F32 normVec(); // deprecated - F32 length() const; // Returns magnitude of LLColor3 - F32 lengthSquared() const; // Returns magnitude squared of LLColor3 - F32 normalize(); // Normalizes and returns the magnitude of LLColor3 + F32 length() const; // Returns magnitude of LLColor3 + F32 lengthSquared() const; // Returns magnitude squared of LLColor3 + F32 normalize(); // Normalizes and returns the magnitude of LLColor3 - F32 brightness() const; // Returns brightness of LLColor3 + F32 brightness() const; // Returns brightness of LLColor3 - const LLColor3& operator=(const LLColor4 &a); + const LLColor3& operator=(const LLColor4& a); - LL_FORCE_INLINE LLColor3 divide(const LLColor3 &col2) + LL_FORCE_INLINE LLColor3 divide(const LLColor3& col2) const { - return LLColor3( - mV[0] / col2.mV[0], - mV[1] / col2.mV[1], - mV[2] / col2.mV[2] ); + return LLColor3(mV[VRED] / col2.mV[VRED], mV[VGREEN] / col2.mV[VGREEN], mV[VBLUE] / col2.mV[VBLUE]); } - LL_FORCE_INLINE LLColor3 color_norm() + LL_FORCE_INLINE LLColor3 color_norm() const { F32 l = length(); - return LLColor3( - mV[0] / l, - mV[1] / l, - mV[2] / l ); + return LLColor3(mV[VRED] / l, mV[VGREEN] / l, mV[VBLUE] / l); } - friend std::ostream& operator<<(std::ostream& s, const LLColor3 &a); // Print a - friend LLColor3 operator+(const LLColor3 &a, const LLColor3 &b); // Return vector a + b - friend LLColor3 operator-(const LLColor3 &a, const LLColor3 &b); // Return vector a minus b + friend std::ostream& operator<<(std::ostream& s, const LLColor3& a); // Print a + friend LLColor3 operator+(const LLColor3& a, const LLColor3& b); // Return vector a + b + friend LLColor3 operator-(const LLColor3& a, const LLColor3& b); // Return vector a minus b - friend const LLColor3& operator+=(LLColor3 &a, const LLColor3 &b); // Return vector a + b - friend const LLColor3& operator-=(LLColor3 &a, const LLColor3 &b); // Return vector a minus b - friend const LLColor3& operator*=(LLColor3 &a, const LLColor3 &b); + friend const LLColor3& operator+=(LLColor3& a, const LLColor3& b); // Return vector a + b + friend const LLColor3& operator-=(LLColor3& a, const LLColor3& b); // Return vector a minus b + friend const LLColor3& operator*=(LLColor3& a, const LLColor3& b); - friend LLColor3 operator*(const LLColor3 &a, const LLColor3 &b); // Return component wise a * b - friend LLColor3 operator*(const LLColor3 &a, F32 k); // Return a times scaler k - friend LLColor3 operator*(F32 k, const LLColor3 &a); // Return a times scaler k + friend LLColor3 operator*(const LLColor3& a, const LLColor3& b); // Return component wise a * b + friend LLColor3 operator*(const LLColor3& a, F32 k); // Return a times scaler k + friend LLColor3 operator*(F32 k, const LLColor3& a); // Return a times scaler k - friend bool operator==(const LLColor3 &a, const LLColor3 &b); // Return a == b - friend bool operator!=(const LLColor3 &a, const LLColor3 &b); // Return a != b + friend bool operator==(const LLColor3& a, const LLColor3& b); // Return a == b + friend bool operator!=(const LLColor3& a, const LLColor3& b); // Return a != b - friend const LLColor3& operator*=(LLColor3 &a, F32 k); // Return a times scaler k + friend const LLColor3& operator*=(LLColor3& a, F32 k); // Return a times scaler k - friend LLColor3 operator-(const LLColor3 &a); // Return vector 1-rgb (inverse) + friend LLColor3 operator-(const LLColor3& a); // Return vector 1-rgb (inverse) inline void clamp(); - inline void exp(); // Do an exponential on the color + inline void exp(); // Do an exponential on the color }; -LLColor3 lerp(const LLColor3 &a, const LLColor3 &b, F32 u); - +LLColor3 lerp(const LLColor3& a, const LLColor3& b, F32 u); void LLColor3::clamp() { // Clamp the color... - if (mV[0] < 0.f) + if (mV[VRED] < 0.f) { - mV[0] = 0.f; + mV[VRED] = 0.f; } - else if (mV[0] > 1.f) + else if (mV[VRED] > 1.f) { - mV[0] = 1.f; + mV[VRED] = 1.f; } - if (mV[1] < 0.f) + if (mV[VGREEN] < 0.f) { - mV[1] = 0.f; + mV[VGREEN] = 0.f; } - else if (mV[1] > 1.f) + else if (mV[VGREEN] > 1.f) { - mV[1] = 1.f; + mV[VGREEN] = 1.f; } - if (mV[2] < 0.f) + if (mV[VBLUE] < 0.f) { - mV[2] = 0.f; + mV[VBLUE] = 0.f; } - else if (mV[2] > 1.f) + else if (mV[VBLUE] > 1.f) { - mV[2] = 1.f; + mV[VBLUE] = 1.f; } } // Non-member functions -F32 distVec(const LLColor3 &a, const LLColor3 &b); // Returns distance between a and b -F32 distVec_squared(const LLColor3 &a, const LLColor3 &b);// Returns distance squared between a and b +F32 distVec(const LLColor3& a, const LLColor3& b); // Returns distance between a and b +F32 distVec_squared(const LLColor3& a, const LLColor3& b); // Returns distance squared between a and b -inline LLColor3::LLColor3(void) +inline LLColor3::LLColor3() { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VRED] = 0.f; + mV[VGREEN] = 0.f; + mV[VBLUE] = 0.f; } inline LLColor3::LLColor3(F32 r, F32 g, F32 b) { - mV[VRED] = r; + mV[VRED] = r; mV[VGREEN] = g; - mV[VBLUE] = b; + mV[VBLUE] = b; } - -inline LLColor3::LLColor3(const F32 *vec) +inline LLColor3::LLColor3(const F32* vec) { - mV[VRED] = vec[VRED]; + mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; - mV[VBLUE] = vec[VBLUE]; + mV[VBLUE] = vec[VBLUE]; } inline LLColor3::LLColor3(const char* color_string) // takes a string of format "RRGGBB" where RR is hex 00..FF { - if (strlen(color_string) < 6) /* Flawfinder: ignore */ + if (strlen(color_string) < 6) /* Flawfinder: ignore */ { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VRED] = 0.f; + mV[VGREEN] = 0.f; + mV[VBLUE] = 0.f; return; } char tempstr[7]; - strncpy(tempstr,color_string,6); /* Flawfinder: ignore */ + strncpy(tempstr, color_string, 6); /* Flawfinder: ignore */ tempstr[6] = '\0'; - mV[VBLUE] = (F32)strtol(&tempstr[4],NULL,16)/255.f; + mV[VBLUE] = (F32)strtol(&tempstr[4], nullptr, 16) / 255.f; tempstr[4] = '\0'; - mV[VGREEN] = (F32)strtol(&tempstr[2],NULL,16)/255.f; + mV[VGREEN] = (F32)strtol(&tempstr[2], nullptr, 16) / 255.f; tempstr[2] = '\0'; - mV[VRED] = (F32)strtol(&tempstr[0],NULL,16)/255.f; + mV[VRED] = (F32)strtol(&tempstr[0], nullptr, 16) / 255.f; } -inline const LLColor3& LLColor3::setToBlack(void) +inline const LLColor3& LLColor3::setToBlack() { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VRED] = 0.f; + mV[VGREEN] = 0.f; + mV[VBLUE] = 0.f; return (*this); } -inline const LLColor3& LLColor3::setToWhite(void) +inline const LLColor3& LLColor3::setToWhite() { - mV[0] = 1.f; - mV[1] = 1.f; - mV[2] = 1.f; + mV[VRED] = 1.f; + mV[VGREEN] = 1.f; + mV[VBLUE] = 1.f; return (*this); } -inline const LLColor3& LLColor3::set(F32 r, F32 g, F32 b) +inline const LLColor3& LLColor3::set(F32 r, F32 g, F32 b) { - mV[0] = r; - mV[1] = g; - mV[2] = b; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; return (*this); } -inline const LLColor3& LLColor3::set(const LLColor3 &vec) +inline const LLColor3& LLColor3::set(const LLColor3& vec) { - mV[0] = vec.mV[0]; - mV[1] = vec.mV[1]; - mV[2] = vec.mV[2]; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; return (*this); } -inline const LLColor3& LLColor3::set(const F32 *vec) +inline const LLColor3& LLColor3::set(const F32* vec) { - mV[0] = vec[0]; - mV[1] = vec[1]; - mV[2] = vec[2]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; return (*this); } // deprecated -inline const LLColor3& LLColor3::setVec(F32 r, F32 g, F32 b) +inline const LLColor3& LLColor3::setVec(F32 r, F32 g, F32 b) { - mV[0] = r; - mV[1] = g; - mV[2] = b; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; return (*this); } // deprecated -inline const LLColor3& LLColor3::setVec(const LLColor3 &vec) +inline const LLColor3& LLColor3::setVec(const LLColor3& vec) { - mV[0] = vec.mV[0]; - mV[1] = vec.mV[1]; - mV[2] = vec.mV[2]; + mV[VRED] = vec.mV[VRED]; + mV[VGREEN] = vec.mV[VGREEN]; + mV[VBLUE] = vec.mV[VBLUE]; return (*this); } // deprecated -inline const LLColor3& LLColor3::setVec(const F32 *vec) +inline const LLColor3& LLColor3::setVec(const F32* vec) { - mV[0] = vec[0]; - mV[1] = vec[1]; - mV[2] = vec[2]; + mV[VRED] = vec[VRED]; + mV[VGREEN] = vec[VGREEN]; + mV[VBLUE] = vec[VBLUE]; return (*this); } -inline F32 LLColor3::brightness(void) const +inline F32 LLColor3::brightness() const { - return (mV[0] + mV[1] + mV[2]) / 3.0f; + return (mV[VRED] + mV[VGREEN] + mV[VBLUE]) / 3.0f; } -inline F32 LLColor3::length(void) const +inline F32 LLColor3::length() const { - return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); } -inline F32 LLColor3::lengthSquared(void) const +inline F32 LLColor3::lengthSquared() const { - return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]; + return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]; } -inline F32 LLColor3::normalize(void) +inline F32 LLColor3::normalize() { - F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); F32 oomag; if (mag) { - oomag = 1.f/mag; - mV[0] *= oomag; - mV[1] *= oomag; - mV[2] *= oomag; + oomag = 1.f / mag; + mV[VRED] *= oomag; + mV[VGREEN] *= oomag; + mV[VBLUE] *= oomag; } - return (mag); + return mag; } // deprecated -inline F32 LLColor3::magVec(void) const +inline F32 LLColor3::magVec() const { - return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); } // deprecated -inline F32 LLColor3::magVecSquared(void) const +inline F32 LLColor3::magVecSquared() const { - return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]; + return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]; } // deprecated -inline F32 LLColor3::normVec(void) +inline F32 LLColor3::normVec() { - F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); F32 oomag; if (mag) { - oomag = 1.f/mag; - mV[0] *= oomag; - mV[1] *= oomag; - mV[2] *= oomag; + oomag = 1.f / mag; + mV[VRED] *= oomag; + mV[VGREEN] *= oomag; + mV[VBLUE] *= oomag; } - return (mag); + return mag; } inline void LLColor3::exp() { #if 0 - mV[0] = ::exp(mV[0]); - mV[1] = ::exp(mV[1]); - mV[2] = ::exp(mV[2]); + mV[VRED] = ::exp(mV[VRED]); + mV[VGREEN] = ::exp(mV[VGREEN]); + mV[VBLUE] = ::exp(mV[VBLUE]); #else - mV[0] = (F32)LL_FAST_EXP(mV[0]); - mV[1] = (F32)LL_FAST_EXP(mV[1]); - mV[2] = (F32)LL_FAST_EXP(mV[2]); + mV[VRED] = (F32)LL_FAST_EXP(mV[VRED]); + mV[VGREEN] = (F32)LL_FAST_EXP(mV[VGREEN]); + mV[VBLUE] = (F32)LL_FAST_EXP(mV[VBLUE]); #endif } - -inline LLColor3 operator+(const LLColor3 &a, const LLColor3 &b) +inline LLColor3 operator+(const LLColor3& a, const LLColor3& b) { - return LLColor3( - a.mV[0] + b.mV[0], - a.mV[1] + b.mV[1], - a.mV[2] + b.mV[2]); + return LLColor3(a.mV[VRED] + b.mV[VRED], a.mV[VGREEN] + b.mV[VGREEN], a.mV[VBLUE] + b.mV[VBLUE]); } -inline LLColor3 operator-(const LLColor3 &a, const LLColor3 &b) +inline LLColor3 operator-(const LLColor3& a, const LLColor3& b) { - return LLColor3( - a.mV[0] - b.mV[0], - a.mV[1] - b.mV[1], - a.mV[2] - b.mV[2]); + return LLColor3(a.mV[VRED] - b.mV[VRED], a.mV[VGREEN] - b.mV[VGREEN], a.mV[VBLUE] - b.mV[VBLUE]); } -inline LLColor3 operator*(const LLColor3 &a, const LLColor3 &b) +inline LLColor3 operator*(const LLColor3& a, const LLColor3& b) { - return LLColor3( - a.mV[0] * b.mV[0], - a.mV[1] * b.mV[1], - a.mV[2] * b.mV[2]); + return LLColor3(a.mV[VRED] * b.mV[VRED], a.mV[VGREEN] * b.mV[VGREEN], a.mV[VBLUE] * b.mV[VBLUE]); } -inline LLColor3 operator*(const LLColor3 &a, F32 k) +inline LLColor3 operator*(const LLColor3& a, F32 k) { - return LLColor3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k ); + return LLColor3(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k); } -inline LLColor3 operator*(F32 k, const LLColor3 &a) +inline LLColor3 operator*(F32 k, const LLColor3& a) { - return LLColor3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k ); + return LLColor3(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k); } -inline bool operator==(const LLColor3 &a, const LLColor3 &b) +inline bool operator==(const LLColor3& a, const LLColor3& b) { - return ( (a.mV[0] == b.mV[0]) - &&(a.mV[1] == b.mV[1]) - &&(a.mV[2] == b.mV[2])); + return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE])); } -inline bool operator!=(const LLColor3 &a, const LLColor3 &b) +inline bool operator!=(const LLColor3& a, const LLColor3& b) { - return ( (a.mV[0] != b.mV[0]) - ||(a.mV[1] != b.mV[1]) - ||(a.mV[2] != b.mV[2])); + return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE])); } -inline const LLColor3 &operator*=(LLColor3 &a, const LLColor3 &b) +inline const LLColor3& operator*=(LLColor3& a, const LLColor3& b) { - a.mV[0] *= b.mV[0]; - a.mV[1] *= b.mV[1]; - a.mV[2] *= b.mV[2]; + a.mV[VRED] *= b.mV[VRED]; + a.mV[VGREEN] *= b.mV[VGREEN]; + a.mV[VBLUE] *= b.mV[VBLUE]; return a; } -inline const LLColor3& operator+=(LLColor3 &a, const LLColor3 &b) +inline const LLColor3& operator+=(LLColor3& a, const LLColor3& b) { - a.mV[0] += b.mV[0]; - a.mV[1] += b.mV[1]; - a.mV[2] += b.mV[2]; + a.mV[VRED] += b.mV[VRED]; + a.mV[VGREEN] += b.mV[VGREEN]; + a.mV[VBLUE] += b.mV[VBLUE]; return a; } -inline const LLColor3& operator-=(LLColor3 &a, const LLColor3 &b) +inline const LLColor3& operator-=(LLColor3& a, const LLColor3& b) { - a.mV[0] -= b.mV[0]; - a.mV[1] -= b.mV[1]; - a.mV[2] -= b.mV[2]; + a.mV[VRED] -= b.mV[VRED]; + a.mV[VGREEN] -= b.mV[VGREEN]; + a.mV[VBLUE] -= b.mV[VBLUE]; return a; } -inline const LLColor3& operator*=(LLColor3 &a, F32 k) +inline const LLColor3& operator*=(LLColor3& a, F32 k) { - a.mV[0] *= k; - a.mV[1] *= k; - a.mV[2] *= k; + a.mV[VRED] *= k; + a.mV[VGREEN] *= k; + a.mV[VBLUE] *= k; return a; } -inline LLColor3 operator-(const LLColor3 &a) +inline LLColor3 operator-(const LLColor3& a) { - return LLColor3( - 1.f - a.mV[0], - 1.f - a.mV[1], - 1.f - a.mV[2] ); + return LLColor3(1.f - a.mV[VRED], 1.f - a.mV[VGREEN], 1.f - a.mV[VBLUE]); } // Non-member functions -inline F32 distVec(const LLColor3 &a, const LLColor3 &b) +inline F32 distVec(const LLColor3& a, const LLColor3& b) { - F32 x = a.mV[0] - b.mV[0]; - F32 y = a.mV[1] - b.mV[1]; - F32 z = a.mV[2] - b.mV[2]; - return (F32) sqrt( x*x + y*y + z*z ); + F32 x = a.mV[VRED] - b.mV[VRED]; + F32 y = a.mV[VGREEN] - b.mV[VGREEN]; + F32 z = a.mV[VBLUE] - b.mV[VBLUE]; + return sqrt(x * x + y * y + z * z); } -inline F32 distVec_squared(const LLColor3 &a, const LLColor3 &b) +inline F32 distVec_squared(const LLColor3& a, const LLColor3& b) { - F32 x = a.mV[0] - b.mV[0]; - F32 y = a.mV[1] - b.mV[1]; - F32 z = a.mV[2] - b.mV[2]; - return x*x + y*y + z*z; + F32 x = a.mV[VRED] - b.mV[VRED]; + F32 y = a.mV[VGREEN] - b.mV[VGREEN]; + F32 z = a.mV[VBLUE] - b.mV[VBLUE]; + return x * x + y * y + z * z; } -inline LLColor3 lerp(const LLColor3 &a, const LLColor3 &b, F32 u) +inline LLColor3 lerp(const LLColor3& a, const LLColor3& b, F32 u) { - return LLColor3( - a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, - a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u, - a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u); + return LLColor3(a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u, a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u); } -inline const LLColor3 srgbColor3(const LLColor3 &a) { +inline const LLColor3 srgbColor3(const LLColor3& a) +{ LLColor3 srgbColor; - srgbColor.mV[0] = linearTosRGB(a.mV[0]); - srgbColor.mV[1] = linearTosRGB(a.mV[1]); - srgbColor.mV[2] = linearTosRGB(a.mV[2]); + srgbColor.mV[VRED] = linearTosRGB(a.mV[VRED]); + srgbColor.mV[VGREEN] = linearTosRGB(a.mV[VGREEN]); + srgbColor.mV[VBLUE] = linearTosRGB(a.mV[VBLUE]); return srgbColor; } -inline const LLColor3 linearColor3p(const F32* v) { +inline const LLColor3 linearColor3p(const F32* v) +{ LLColor3 linearColor; - linearColor.mV[0] = sRGBtoLinear(v[0]); - linearColor.mV[1] = sRGBtoLinear(v[1]); - linearColor.mV[2] = sRGBtoLinear(v[2]); + linearColor.mV[VRED] = sRGBtoLinear(v[VRED]); + linearColor.mV[VGREEN] = sRGBtoLinear(v[VGREEN]); + linearColor.mV[VBLUE] = sRGBtoLinear(v[VBLUE]); return linearColor; } template -inline const LLColor3 linearColor3(const T& a) { +inline const LLColor3 linearColor3(const T& a) +{ return linearColor3p(a.mV); } template -inline const LLVector3 linearColor3v(const T& a) { +inline const LLVector3 linearColor3v(const T& a) +{ return LLVector3(linearColor3p(a.mV).mV); } diff --git a/indra/llmath/v3colorutil.h b/indra/llmath/v3colorutil.h index af8799e42a8..4dc3100443f 100644 --- a/indra/llmath/v3colorutil.h +++ b/indra/llmath/v3colorutil.h @@ -30,59 +30,46 @@ #include "v3color.h" #include "v4color.h" -inline LLColor3 componentDiv(LLColor3 const &left, LLColor3 const & right) +inline LLColor3 componentDiv(const LLColor3& left, const LLColor3& right) { - return LLColor3(left.mV[0] / right.mV[0], - left.mV[1] / right.mV[1], - left.mV[2] / right.mV[2]); + return LLColor3(left.mV[VRED] / right.mV[VRED], left.mV[VGREEN] / right.mV[VGREEN], left.mV[VBLUE] / right.mV[VBLUE]); } - -inline LLColor3 componentMult(LLColor3 const &left, LLColor3 const & right) +inline LLColor3 componentMult(const LLColor3& left, const LLColor3& right) { - return LLColor3(left.mV[0] * right.mV[0], - left.mV[1] * right.mV[1], - left.mV[2] * right.mV[2]); + return LLColor3(left.mV[VRED] * right.mV[VRED], left.mV[VGREEN] * right.mV[VGREEN], left.mV[VBLUE] * right.mV[VBLUE]); } - -inline LLColor3 componentExp(LLColor3 const &v) +inline LLColor3 componentExp(const LLColor3& v) { - return LLColor3(exp(v.mV[0]), - exp(v.mV[1]), - exp(v.mV[2])); + return LLColor3(exp(v.mV[VRED]), exp(v.mV[VGREEN]), exp(v.mV[VBLUE])); } -inline LLColor3 componentPow(LLColor3 const &v, F32 exponent) +inline LLColor3 componentPow(const LLColor3& v, F32 exponent) { - return LLColor3(pow(v.mV[0], exponent), - pow(v.mV[1], exponent), - pow(v.mV[2], exponent)); + return LLColor3(pow(v.mV[VRED], exponent), pow(v.mV[VGREEN], exponent), pow(v.mV[VBLUE], exponent)); } -inline LLColor3 componentSaturate(LLColor3 const &v) +inline LLColor3 componentSaturate(const LLColor3& v) { - return LLColor3(std::max(std::min(v.mV[0], 1.f), 0.f), - std::max(std::min(v.mV[1], 1.f), 0.f), - std::max(std::min(v.mV[2], 1.f), 0.f)); + return LLColor3(std::max(std::min(v.mV[VRED], 1.f), 0.f), + std::max(std::min(v.mV[VGREEN], 1.f), 0.f), + std::max(std::min(v.mV[VBLUE], 1.f), 0.f)); } - -inline LLColor3 componentSqrt(LLColor3 const &v) +inline LLColor3 componentSqrt(const LLColor3& v) { - return LLColor3(sqrt(v.mV[0]), - sqrt(v.mV[1]), - sqrt(v.mV[2])); + return LLColor3(sqrt(v.mV[VRED]), sqrt(v.mV[VGREEN]), sqrt(v.mV[VBLUE])); } -inline void componentMultBy(LLColor3 & left, LLColor3 const & right) +inline void componentMultBy(LLColor3& left, const LLColor3& right) { - left.mV[0] *= right.mV[0]; - left.mV[1] *= right.mV[1]; - left.mV[2] *= right.mV[2]; + left.mV[VRED] *= right.mV[VRED]; + left.mV[VGREEN] *= right.mV[VGREEN]; + left.mV[VBLUE] *= right.mV[VBLUE]; } -inline LLColor3 colorMix(LLColor3 const & left, LLColor3 const & right, F32 amount) +inline LLColor3 colorMix(const LLColor3& left, const LLColor3& right, F32 amount) { return (left + ((right - left) * amount)); } @@ -92,25 +79,24 @@ inline LLColor3 smear(F32 val) return LLColor3(val, val, val); } -inline F32 color_intens(const LLColor3 &col) +inline F32 color_intens(const LLColor3& col) { - return col.mV[0] + col.mV[1] + col.mV[2]; + return col.mV[VRED] + col.mV[VGREEN] + col.mV[VBLUE]; } -inline F32 color_max(const LLColor3 &col) +inline F32 color_max(const LLColor3& col) { - return llmax(col.mV[0], col.mV[1], col.mV[2]); + return llmax(col.mV[VRED], col.mV[VGREEN], col.mV[VBLUE]); } -inline F32 color_max(const LLColor4 &col) +inline F32 color_max(const LLColor4& col) { - return llmax(col.mV[0], col.mV[1], col.mV[2]); + return llmax(col.mV[VRED], col.mV[VGREEN], col.mV[VBLUE]); } - -inline F32 color_min(const LLColor3 &col) +inline F32 color_min(const LLColor3& col) { - return llmin(col.mV[0], col.mV[1], col.mV[2]); + return llmin(col.mV[VRED], col.mV[VGREEN], col.mV[VBLUE]); } #endif diff --git a/indra/llmath/v3dmath.cpp b/indra/llmath/v3dmath.cpp index bb55c812b52..b051303686d 100644 --- a/indra/llmath/v3dmath.cpp +++ b/indra/llmath/v3dmath.cpp @@ -30,7 +30,6 @@ #include "v3dmath.h" -//#include "vmath.h" #include "v4math.h" #include "m4math.h" #include "m3math.h" @@ -57,13 +56,13 @@ bool LLVector3d::clamp(F64 min, F64 max) { bool ret{ false }; - if (mdV[0] < min) { mdV[0] = min; ret = true; } - if (mdV[1] < min) { mdV[1] = min; ret = true; } - if (mdV[2] < min) { mdV[2] = min; ret = true; } + if (mdV[VX] < min) { mdV[VX] = min; ret = true; } + if (mdV[VY] < min) { mdV[VY] = min; ret = true; } + if (mdV[VZ] < min) { mdV[VZ] = min; ret = true; } - if (mdV[0] > max) { mdV[0] = max; ret = true; } - if (mdV[1] > max) { mdV[1] = max; ret = true; } - if (mdV[2] > max) { mdV[2] = max; ret = true; } + if (mdV[VX] > max) { mdV[VX] = max; ret = true; } + if (mdV[VY] > max) { mdV[VY] = max; ret = true; } + if (mdV[VZ] > max) { mdV[VZ] = max; ret = true; } return ret; } @@ -74,9 +73,9 @@ bool LLVector3d::abs() { bool ret{ false }; - if (mdV[0] < 0.0) { mdV[0] = -mdV[0]; ret = true; } - if (mdV[1] < 0.0) { mdV[1] = -mdV[1]; ret = true; } - if (mdV[2] < 0.0) { mdV[2] = -mdV[2]; ret = true; } + if (mdV[VX] < 0.0) { mdV[VX] = -mdV[VX]; ret = true; } + if (mdV[VY] < 0.0) { mdV[VY] = -mdV[VY]; ret = true; } + if (mdV[VZ] < 0.0) { mdV[VZ] = -mdV[VZ]; ret = true; } return ret; } @@ -89,37 +88,37 @@ std::ostream& operator<<(std::ostream& s, const LLVector3d &a) const LLVector3d& LLVector3d::operator=(const LLVector4 &a) { - mdV[0] = a.mV[0]; - mdV[1] = a.mV[1]; - mdV[2] = a.mV[2]; + mdV[VX] = a.mV[VX]; + mdV[VY] = a.mV[VY]; + mdV[VZ] = a.mV[VZ]; return *this; } -const LLVector3d& LLVector3d::rotVec(const LLMatrix3 &mat) +const LLVector3d& LLVector3d::rotVec(const LLMatrix3& mat) { *this = *this * mat; return *this; } -const LLVector3d& LLVector3d::rotVec(const LLQuaternion &q) +const LLVector3d& LLVector3d::rotVec(const LLQuaternion& q) { *this = *this * q; return *this; } -const LLVector3d& LLVector3d::rotVec(F64 angle, const LLVector3d &vec) +const LLVector3d& LLVector3d::rotVec(F64 angle, const LLVector3d& vec) { - if ( !vec.isExactlyZero() && angle ) + if (!vec.isExactlyZero() && angle) { *this = *this * LLMatrix3((F32)angle, vec); } return *this; } -const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z) +const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z) { LLVector3d vec(x, y, z); - if ( !vec.isExactlyZero() && angle ) + if (!vec.isExactlyZero() && angle) { *this = *this * LLMatrix3((F32)angle, vec); } @@ -129,16 +128,16 @@ const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z) bool LLVector3d::parseVector3d(const std::string& buf, LLVector3d* value) { - if( buf.empty() || value == nullptr) + if (buf.empty() || value == nullptr) { return false; } LLVector3d v; - S32 count = sscanf( buf.c_str(), "%lf %lf %lf", v.mdV + 0, v.mdV + 1, v.mdV + 2 ); - if( 3 == count ) + S32 count = sscanf(buf.c_str(), "%lf %lf %lf", v.mdV + VX, v.mdV + VY, v.mdV + VZ); + if (3 == count) { - value->setVec( v ); + value->setVec(v); return true; } diff --git a/indra/llmath/v3dmath.h b/indra/llmath/v3dmath.h index ece8c54ea45..e72c150cdc3 100644 --- a/indra/llmath/v3dmath.h +++ b/indra/llmath/v3dmath.h @@ -32,128 +32,127 @@ class LLVector3d { - public: - F64 mdV[3]; - - const static LLVector3d zero; - const static LLVector3d x_axis; - const static LLVector3d y_axis; - const static LLVector3d z_axis; - const static LLVector3d x_axis_neg; - const static LLVector3d y_axis_neg; - const static LLVector3d z_axis_neg; - - inline LLVector3d(); // Initializes LLVector3d to (0, 0, 0) - inline LLVector3d(const F64 x, const F64 y, const F64 z); // Initializes LLVector3d to (x. y, z) - inline explicit LLVector3d(const F64 *vec); // Initializes LLVector3d to (vec[0]. vec[1], vec[2]) - inline explicit LLVector3d(const LLVector3 &vec); - explicit LLVector3d(const LLSD& sd) - { - setValue(sd); - } - - void setValue(const LLSD& sd) - { - mdV[0] = sd[0].asReal(); - mdV[1] = sd[1].asReal(); - mdV[2] = sd[2].asReal(); - } - - LLSD getValue() const - { - LLSD ret; - ret[0] = mdV[0]; - ret[1] = mdV[1]; - ret[2] = mdV[2]; - return ret; - } - - inline bool isFinite() const; // checks to see if all values of LLVector3d are finite - bool clamp(const F64 min, const F64 max); // Clamps all values to (min,max), returns true if data changed - bool abs(); // sets all values to absolute value of original value (first octant), returns true if changed - - inline const LLVector3d& clear(); // Clears LLVector3d to (0, 0, 0, 1) - inline const LLVector3d& clearVec(); // deprecated - inline const LLVector3d& setZero(); // Zero LLVector3d to (0, 0, 0, 0) - inline const LLVector3d& zeroVec(); // deprecated - inline const LLVector3d& set(const F64 x, const F64 y, const F64 z); // Sets LLVector3d to (x, y, z, 1) - inline const LLVector3d& set(const LLVector3d &vec); // Sets LLVector3d to vec - inline const LLVector3d& set(const F64 *vec); // Sets LLVector3d to vec - inline const LLVector3d& set(const LLVector3 &vec); - inline const LLVector3d& setVec(const F64 x, const F64 y, const F64 z); // deprecated - inline const LLVector3d& setVec(const LLVector3d &vec); // deprecated - inline const LLVector3d& setVec(const F64 *vec); // deprecated - inline const LLVector3d& setVec(const LLVector3 &vec); // deprecated - - F64 magVec() const; // deprecated - F64 magVecSquared() const; // deprecated - inline F64 normVec(); // deprecated - - F64 length() const; // Returns magnitude of LLVector3d - F64 lengthSquared() const; // Returns magnitude squared of LLVector3d - inline F64 normalize(); // Normalizes and returns the magnitude of LLVector3d - - const LLVector3d& rotVec(const F64 angle, const LLVector3d &vec); // Rotates about vec by angle radians - const LLVector3d& rotVec(const F64 angle, const F64 x, const F64 y, const F64 z); // Rotates about x,y,z by angle radians - const LLVector3d& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat - const LLVector3d& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q - - bool isNull() const; // Returns true if vector has a _very_small_ length - bool isExactlyZero() const { return !mdV[VX] && !mdV[VY] && !mdV[VZ]; } - - const LLVector3d& operator=(const LLVector4 &a); - - F64 operator[](int idx) const { return mdV[idx]; } - F64 &operator[](int idx) { return mdV[idx]; } - - friend LLVector3d operator+(const LLVector3d& a, const LLVector3d& b); // Return vector a + b - friend LLVector3d operator-(const LLVector3d& a, const LLVector3d& b); // Return vector a minus b - friend F64 operator*(const LLVector3d& a, const LLVector3d& b); // Return a dot b - friend LLVector3d operator%(const LLVector3d& a, const LLVector3d& b); // Return a cross b - friend LLVector3d operator*(const LLVector3d& a, const F64 k); // Return a times scaler k - friend LLVector3d operator/(const LLVector3d& a, const F64 k); // Return a divided by scaler k - friend LLVector3d operator*(const F64 k, const LLVector3d& a); // Return a times scaler k - friend bool operator==(const LLVector3d& a, const LLVector3d& b); // Return a == b - friend bool operator!=(const LLVector3d& a, const LLVector3d& b); // Return a != b - - friend const LLVector3d& operator+=(LLVector3d& a, const LLVector3d& b); // Return vector a + b - friend const LLVector3d& operator-=(LLVector3d& a, const LLVector3d& b); // Return vector a minus b - friend const LLVector3d& operator%=(LLVector3d& a, const LLVector3d& b); // Return a cross b - friend const LLVector3d& operator*=(LLVector3d& a, const F64 k); // Return a times scaler k - friend const LLVector3d& operator/=(LLVector3d& a, const F64 k); // Return a divided by scaler k - - friend LLVector3d operator-(const LLVector3d& a); // Return vector -a - - friend std::ostream& operator<<(std::ostream& s, const LLVector3d& a); // Stream a - - static bool parseVector3d(const std::string& buf, LLVector3d* value); +public: + F64 mdV[3]; + + const static LLVector3d zero; + const static LLVector3d x_axis; + const static LLVector3d y_axis; + const static LLVector3d z_axis; + const static LLVector3d x_axis_neg; + const static LLVector3d y_axis_neg; + const static LLVector3d z_axis_neg; + + inline LLVector3d(); // Initializes LLVector3d to (0, 0, 0) + inline LLVector3d(const F64 x, const F64 y, const F64 z); // Initializes LLVector3d to (x. y, z) + inline explicit LLVector3d(const F64 *vec); // Initializes LLVector3d to (vec[0]. vec[1], vec[2]) + inline explicit LLVector3d(const LLVector3 &vec); + explicit LLVector3d(const LLSD& sd) + { + setValue(sd); + } + + void setValue(const LLSD& sd) + { + mdV[VX] = sd[0].asReal(); + mdV[VY] = sd[1].asReal(); + mdV[VZ] = sd[2].asReal(); + } + LLSD getValue() const + { + LLSD ret; + ret[0] = mdV[VX]; + ret[1] = mdV[VY]; + ret[2] = mdV[VZ]; + return ret; + } + + inline bool isFinite() const; // checks to see if all values of LLVector3d are finite + bool clamp(const F64 min, const F64 max); // Clamps all values to (min,max), returns true if data changed + bool abs(); // sets all values to absolute value of original value (first octant), returns true if changed + + inline const LLVector3d& clear(); // Clears LLVector3d to (0, 0, 0, 1) + inline const LLVector3d& clearVec(); // deprecated + inline const LLVector3d& setZero(); // Zero LLVector3d to (0, 0, 0, 0) + inline const LLVector3d& zeroVec(); // deprecated + inline const LLVector3d& set(const F64 x, const F64 y, const F64 z); // Sets LLVector3d to (x, y, z, 1) + inline const LLVector3d& set(const LLVector3d &vec); // Sets LLVector3d to vec + inline const LLVector3d& set(const F64 *vec); // Sets LLVector3d to vec + inline const LLVector3d& set(const LLVector3 &vec); + inline const LLVector3d& setVec(const F64 x, const F64 y, const F64 z); // deprecated + inline const LLVector3d& setVec(const LLVector3d &vec); // deprecated + inline const LLVector3d& setVec(const F64 *vec); // deprecated + inline const LLVector3d& setVec(const LLVector3 &vec); // deprecated + + F64 magVec() const; // deprecated + F64 magVecSquared() const; // deprecated + inline F64 normVec(); // deprecated + + F64 length() const; // Returns magnitude of LLVector3d + F64 lengthSquared() const; // Returns magnitude squared of LLVector3d + inline F64 normalize(); // Normalizes and returns the magnitude of LLVector3d + + const LLVector3d& rotVec(const F64 angle, const LLVector3d &vec); // Rotates about vec by angle radians + const LLVector3d& rotVec(const F64 angle, const F64 x, const F64 y, const F64 z); // Rotates about x,y,z by angle radians + const LLVector3d& rotVec(const LLMatrix3 &mat); // Rotates by LLMatrix4 mat + const LLVector3d& rotVec(const LLQuaternion &q); // Rotates by LLQuaternion q + + bool isNull() const; // Returns true if vector has a _very_small_ length + bool isExactlyZero() const { return !mdV[VX] && !mdV[VY] && !mdV[VZ]; } + + const LLVector3d& operator=(const LLVector4 &a); + + F64 operator[](int idx) const { return mdV[idx]; } + F64 &operator[](int idx) { return mdV[idx]; } + + friend LLVector3d operator+(const LLVector3d& a, const LLVector3d& b); // Return vector a + b + friend LLVector3d operator-(const LLVector3d& a, const LLVector3d& b); // Return vector a minus b + friend F64 operator*(const LLVector3d& a, const LLVector3d& b); // Return a dot b + friend LLVector3d operator%(const LLVector3d& a, const LLVector3d& b); // Return a cross b + friend LLVector3d operator*(const LLVector3d& a, const F64 k); // Return a times scaler k + friend LLVector3d operator/(const LLVector3d& a, const F64 k); // Return a divided by scaler k + friend LLVector3d operator*(const F64 k, const LLVector3d& a); // Return a times scaler k + friend bool operator==(const LLVector3d& a, const LLVector3d& b); // Return a == b + friend bool operator!=(const LLVector3d& a, const LLVector3d& b); // Return a != b + + friend const LLVector3d& operator+=(LLVector3d& a, const LLVector3d& b); // Return vector a + b + friend const LLVector3d& operator-=(LLVector3d& a, const LLVector3d& b); // Return vector a minus b + friend const LLVector3d& operator%=(LLVector3d& a, const LLVector3d& b); // Return a cross b + friend const LLVector3d& operator*=(LLVector3d& a, const F64 k); // Return a times scaler k + friend const LLVector3d& operator/=(LLVector3d& a, const F64 k); // Return a divided by scaler k + + friend LLVector3d operator-(const LLVector3d& a); // Return vector -a + + friend std::ostream& operator<<(std::ostream& s, const LLVector3d& a); // Stream a + + static bool parseVector3d(const std::string& buf, LLVector3d* value); }; typedef LLVector3d LLGlobalVec; inline const LLVector3d &LLVector3d::set(const LLVector3 &vec) { - mdV[0] = vec.mV[0]; - mdV[1] = vec.mV[1]; - mdV[2] = vec.mV[2]; + mdV[VX] = vec.mV[VX]; + mdV[VY] = vec.mV[VY]; + mdV[VZ] = vec.mV[VZ]; return *this; } inline const LLVector3d &LLVector3d::setVec(const LLVector3 &vec) { - mdV[0] = vec.mV[0]; - mdV[1] = vec.mV[1]; - mdV[2] = vec.mV[2]; + mdV[VX] = vec.mV[VX]; + mdV[VY] = vec.mV[VY]; + mdV[VZ] = vec.mV[VZ]; return *this; } inline LLVector3d::LLVector3d(void) { - mdV[0] = 0.f; - mdV[1] = 0.f; - mdV[2] = 0.f; + mdV[VX] = 0.f; + mdV[VY] = 0.f; + mdV[VZ] = 0.f; } inline LLVector3d::LLVector3d(const F64 x, const F64 y, const F64 z) @@ -199,33 +198,33 @@ inline bool LLVector3d::isFinite() const inline const LLVector3d& LLVector3d::clear(void) { - mdV[0] = 0.f; - mdV[1] = 0.f; - mdV[2]= 0.f; + mdV[VX] = 0.f; + mdV[VY] = 0.f; + mdV[VZ] = 0.f; return (*this); } inline const LLVector3d& LLVector3d::clearVec(void) { - mdV[0] = 0.f; - mdV[1] = 0.f; - mdV[2]= 0.f; + mdV[VX] = 0.f; + mdV[VY] = 0.f; + mdV[VZ] = 0.f; return (*this); } inline const LLVector3d& LLVector3d::setZero(void) { - mdV[0] = 0.f; - mdV[1] = 0.f; - mdV[2] = 0.f; + mdV[VX] = 0.f; + mdV[VY] = 0.f; + mdV[VZ] = 0.f; return (*this); } inline const LLVector3d& LLVector3d::zeroVec(void) { - mdV[0] = 0.f; - mdV[1] = 0.f; - mdV[2] = 0.f; + mdV[VX] = 0.f; + mdV[VY] = 0.f; + mdV[VZ] = 0.f; return (*this); } @@ -239,17 +238,17 @@ inline const LLVector3d& LLVector3d::set(const F64 x, const F64 y, const F64 inline const LLVector3d& LLVector3d::set(const LLVector3d &vec) { - mdV[0] = vec.mdV[0]; - mdV[1] = vec.mdV[1]; - mdV[2] = vec.mdV[2]; + mdV[VX] = vec.mdV[VX]; + mdV[VY] = vec.mdV[VY]; + mdV[VZ] = vec.mdV[VZ]; return (*this); } inline const LLVector3d& LLVector3d::set(const F64 *vec) { - mdV[0] = vec[0]; - mdV[1] = vec[1]; - mdV[2] = vec[2]; + mdV[VX] = vec[0]; + mdV[VY] = vec[1]; + mdV[VZ] = vec[2]; return (*this); } @@ -261,61 +260,61 @@ inline const LLVector3d& LLVector3d::setVec(const F64 x, const F64 y, const F return (*this); } -inline const LLVector3d& LLVector3d::setVec(const LLVector3d &vec) +inline const LLVector3d& LLVector3d::setVec(const LLVector3d& vec) { - mdV[0] = vec.mdV[0]; - mdV[1] = vec.mdV[1]; - mdV[2] = vec.mdV[2]; + mdV[VX] = vec.mdV[VX]; + mdV[VY] = vec.mdV[VY]; + mdV[VZ] = vec.mdV[VZ]; return (*this); } -inline const LLVector3d& LLVector3d::setVec(const F64 *vec) +inline const LLVector3d& LLVector3d::setVec(const F64* vec) { - mdV[0] = vec[0]; - mdV[1] = vec[1]; - mdV[2] = vec[2]; + mdV[VX] = vec[VX]; + mdV[VY] = vec[VY]; + mdV[VZ] = vec[VZ]; return (*this); } -inline F64 LLVector3d::normVec(void) +inline F64 LLVector3d::normVec() { - F64 mag = (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); + F64 mag = sqrt(mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ]); F64 oomag; if (mag > FP_MAG_THRESHOLD) { oomag = 1.f/mag; - mdV[0] *= oomag; - mdV[1] *= oomag; - mdV[2] *= oomag; + mdV[VX] *= oomag; + mdV[VY] *= oomag; + mdV[VZ] *= oomag; } else { - mdV[0] = 0.f; - mdV[1] = 0.f; - mdV[2] = 0.f; + mdV[VX] = 0.f; + mdV[VY] = 0.f; + mdV[VZ] = 0.f; mag = 0; } return (mag); } -inline F64 LLVector3d::normalize(void) +inline F64 LLVector3d::normalize() { - F64 mag = (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); + F64 mag = sqrt(mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ]); F64 oomag; if (mag > FP_MAG_THRESHOLD) { oomag = 1.f/mag; - mdV[0] *= oomag; - mdV[1] *= oomag; - mdV[2] *= oomag; + mdV[VX] *= oomag; + mdV[VY] *= oomag; + mdV[VZ] *= oomag; } else { - mdV[0] = 0.f; - mdV[1] = 0.f; - mdV[2] = 0.f; + mdV[VX] = 0.f; + mdV[VY] = 0.f; + mdV[VZ] = 0.f; mag = 0; } return (mag); @@ -323,24 +322,24 @@ inline F64 LLVector3d::normalize(void) // LLVector3d Magnitude and Normalization Functions -inline F64 LLVector3d::magVec(void) const +inline F64 LLVector3d::magVec() const { - return (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); + return sqrt(mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ]); } -inline F64 LLVector3d::magVecSquared(void) const +inline F64 LLVector3d::magVecSquared() const { - return mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]; + return mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ]; } -inline F64 LLVector3d::length(void) const +inline F64 LLVector3d::length() const { - return (F32) sqrt(mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]); + return sqrt(mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ]); } -inline F64 LLVector3d::lengthSquared(void) const +inline F64 LLVector3d::lengthSquared() const { - return mdV[0]*mdV[0] + mdV[1]*mdV[1] + mdV[2]*mdV[2]; + return mdV[VX]*mdV[VX] + mdV[VY]*mdV[VY] + mdV[VZ]*mdV[VZ]; } inline LLVector3d operator+(const LLVector3d& a, const LLVector3d& b) @@ -357,109 +356,109 @@ inline LLVector3d operator-(const LLVector3d& a, const LLVector3d& b) inline F64 operator*(const LLVector3d& a, const LLVector3d& b) { - return (a.mdV[0]*b.mdV[0] + a.mdV[1]*b.mdV[1] + a.mdV[2]*b.mdV[2]); + return (a.mdV[VX]*b.mdV[VX] + a.mdV[VY]*b.mdV[VY] + a.mdV[VZ]*b.mdV[VZ]); } inline LLVector3d operator%(const LLVector3d& a, const LLVector3d& b) { - return LLVector3d( a.mdV[1]*b.mdV[2] - b.mdV[1]*a.mdV[2], a.mdV[2]*b.mdV[0] - b.mdV[2]*a.mdV[0], a.mdV[0]*b.mdV[1] - b.mdV[0]*a.mdV[1] ); + return LLVector3d( a.mdV[VY]*b.mdV[VZ] - b.mdV[VY]*a.mdV[VZ], a.mdV[VZ]*b.mdV[VX] - b.mdV[VZ]*a.mdV[VX], a.mdV[VX]*b.mdV[VY] - b.mdV[VX]*a.mdV[VY] ); } inline LLVector3d operator/(const LLVector3d& a, const F64 k) { F64 t = 1.f / k; - return LLVector3d( a.mdV[0] * t, a.mdV[1] * t, a.mdV[2] * t ); + return LLVector3d( a.mdV[VX] * t, a.mdV[VY] * t, a.mdV[VZ] * t ); } inline LLVector3d operator*(const LLVector3d& a, const F64 k) { - return LLVector3d( a.mdV[0] * k, a.mdV[1] * k, a.mdV[2] * k ); + return LLVector3d( a.mdV[VX] * k, a.mdV[VY] * k, a.mdV[VZ] * k ); } inline LLVector3d operator*(F64 k, const LLVector3d& a) { - return LLVector3d( a.mdV[0] * k, a.mdV[1] * k, a.mdV[2] * k ); + return LLVector3d( a.mdV[VX] * k, a.mdV[VY] * k, a.mdV[VZ] * k ); } inline bool operator==(const LLVector3d& a, const LLVector3d& b) { - return ( (a.mdV[0] == b.mdV[0]) - &&(a.mdV[1] == b.mdV[1]) - &&(a.mdV[2] == b.mdV[2])); + return ( (a.mdV[VX] == b.mdV[VX]) + &&(a.mdV[VY] == b.mdV[VY]) + &&(a.mdV[VZ] == b.mdV[VZ])); } inline bool operator!=(const LLVector3d& a, const LLVector3d& b) { - return ( (a.mdV[0] != b.mdV[0]) - ||(a.mdV[1] != b.mdV[1]) - ||(a.mdV[2] != b.mdV[2])); + return ( (a.mdV[VX] != b.mdV[VX]) + ||(a.mdV[VY] != b.mdV[VY]) + ||(a.mdV[VZ] != b.mdV[VZ])); } inline const LLVector3d& operator+=(LLVector3d& a, const LLVector3d& b) { - a.mdV[0] += b.mdV[0]; - a.mdV[1] += b.mdV[1]; - a.mdV[2] += b.mdV[2]; + a.mdV[VX] += b.mdV[VX]; + a.mdV[VY] += b.mdV[VY]; + a.mdV[VZ] += b.mdV[VZ]; return a; } inline const LLVector3d& operator-=(LLVector3d& a, const LLVector3d& b) { - a.mdV[0] -= b.mdV[0]; - a.mdV[1] -= b.mdV[1]; - a.mdV[2] -= b.mdV[2]; + a.mdV[VX] -= b.mdV[VX]; + a.mdV[VY] -= b.mdV[VY]; + a.mdV[VZ] -= b.mdV[VZ]; return a; } inline const LLVector3d& operator%=(LLVector3d& a, const LLVector3d& b) { - LLVector3d ret( a.mdV[1]*b.mdV[2] - b.mdV[1]*a.mdV[2], a.mdV[2]*b.mdV[0] - b.mdV[2]*a.mdV[0], a.mdV[0]*b.mdV[1] - b.mdV[0]*a.mdV[1]); + LLVector3d ret( a.mdV[VY]*b.mdV[VZ] - b.mdV[VY]*a.mdV[VZ], a.mdV[VZ]*b.mdV[VX] - b.mdV[VZ]*a.mdV[VX], a.mdV[VX]*b.mdV[VY] - b.mdV[VX]*a.mdV[VY]); a = ret; return a; } inline const LLVector3d& operator*=(LLVector3d& a, const F64 k) { - a.mdV[0] *= k; - a.mdV[1] *= k; - a.mdV[2] *= k; + a.mdV[VX] *= k; + a.mdV[VY] *= k; + a.mdV[VZ] *= k; return a; } inline const LLVector3d& operator/=(LLVector3d& a, const F64 k) { F64 t = 1.f / k; - a.mdV[0] *= t; - a.mdV[1] *= t; - a.mdV[2] *= t; + a.mdV[VX] *= t; + a.mdV[VY] *= t; + a.mdV[VZ] *= t; return a; } inline LLVector3d operator-(const LLVector3d& a) { - return LLVector3d( -a.mdV[0], -a.mdV[1], -a.mdV[2] ); + return LLVector3d( -a.mdV[VX], -a.mdV[VY], -a.mdV[VZ] ); } inline F64 dist_vec(const LLVector3d& a, const LLVector3d& b) { - F64 x = a.mdV[0] - b.mdV[0]; - F64 y = a.mdV[1] - b.mdV[1]; - F64 z = a.mdV[2] - b.mdV[2]; + F64 x = a.mdV[VX] - b.mdV[VX]; + F64 y = a.mdV[VY] - b.mdV[VY]; + F64 z = a.mdV[VZ] - b.mdV[VZ]; return (F32) sqrt( x*x + y*y + z*z ); } inline F64 dist_vec_squared(const LLVector3d& a, const LLVector3d& b) { - F64 x = a.mdV[0] - b.mdV[0]; - F64 y = a.mdV[1] - b.mdV[1]; - F64 z = a.mdV[2] - b.mdV[2]; + F64 x = a.mdV[VX] - b.mdV[VX]; + F64 y = a.mdV[VY] - b.mdV[VY]; + F64 z = a.mdV[VZ] - b.mdV[VZ]; return x*x + y*y + z*z; } inline F64 dist_vec_squared2D(const LLVector3d& a, const LLVector3d& b) { - F64 x = a.mdV[0] - b.mdV[0]; - F64 y = a.mdV[1] - b.mdV[1]; + F64 x = a.mdV[VX] - b.mdV[VX]; + F64 y = a.mdV[VY] - b.mdV[VY]; return x*x + y*y; } diff --git a/indra/llmath/v3math.cpp b/indra/llmath/v3math.cpp index 73ad2a4ed6e..eac95ed023a 100644 --- a/indra/llmath/v3math.cpp +++ b/indra/llmath/v3math.cpp @@ -28,7 +28,6 @@ #include "v3math.h" -//#include "vmath.h" #include "v2math.h" #include "v4math.h" #include "m4math.h" @@ -58,13 +57,13 @@ bool LLVector3::clamp(F32 min, F32 max) { bool ret{ false }; - if (mV[0] < min) { mV[0] = min; ret = true; } - if (mV[1] < min) { mV[1] = min; ret = true; } - if (mV[2] < min) { mV[2] = min; ret = true; } + if (mV[VX] < min) { mV[VX] = min; ret = true; } + if (mV[VY] < min) { mV[VY] = min; ret = true; } + if (mV[VZ] < min) { mV[VZ] = min; ret = true; } - if (mV[0] > max) { mV[0] = max; ret = true; } - if (mV[1] > max) { mV[1] = max; ret = true; } - if (mV[2] > max) { mV[2] = max; ret = true; } + if (mV[VX] > max) { mV[VX] = max; ret = true; } + if (mV[VY] > max) { mV[VY] = max; ret = true; } + if (mV[VZ] > max) { mV[VZ] = max; ret = true; } return ret; } @@ -85,9 +84,9 @@ bool LLVector3::clampLength( F32 length_limit ) { length_limit = 0.f; } - mV[0] *= length_limit; - mV[1] *= length_limit; - mV[2] *= length_limit; + mV[VX] *= length_limit; + mV[VY] *= length_limit; + mV[VZ] *= length_limit; changed = true; } } @@ -116,35 +115,35 @@ bool LLVector3::clampLength( F32 length_limit ) { // yes it can be salvaged --> // bring the components down before we normalize - mV[0] /= max_abs_component; - mV[1] /= max_abs_component; - mV[2] /= max_abs_component; + mV[VX] /= max_abs_component; + mV[VY] /= max_abs_component; + mV[VZ] /= max_abs_component; normalize(); if (length_limit < 0.f) { length_limit = 0.f; } - mV[0] *= length_limit; - mV[1] *= length_limit; - mV[2] *= length_limit; + mV[VX] *= length_limit; + mV[VY] *= length_limit; + mV[VZ] *= length_limit; } } return changed; } -bool LLVector3::clamp(const LLVector3 &min_vec, const LLVector3 &max_vec) +bool LLVector3::clamp(const LLVector3& min_vec, const LLVector3& max_vec) { bool ret{ false }; - if (mV[0] < min_vec[0]) { mV[0] = min_vec[0]; ret = true; } - if (mV[1] < min_vec[1]) { mV[1] = min_vec[1]; ret = true; } - if (mV[2] < min_vec[2]) { mV[2] = min_vec[2]; ret = true; } + if (mV[VX] < min_vec[0]) { mV[VX] = min_vec[0]; ret = true; } + if (mV[VY] < min_vec[1]) { mV[VY] = min_vec[1]; ret = true; } + if (mV[VZ] < min_vec[2]) { mV[VZ] = min_vec[2]; ret = true; } - if (mV[0] > max_vec[0]) { mV[0] = max_vec[0]; ret = true; } - if (mV[1] > max_vec[1]) { mV[1] = max_vec[1]; ret = true; } - if (mV[2] > max_vec[2]) { mV[2] = max_vec[2]; ret = true; } + if (mV[VX] > max_vec[0]) { mV[VX] = max_vec[0]; ret = true; } + if (mV[VY] > max_vec[1]) { mV[VY] = max_vec[1]; ret = true; } + if (mV[VZ] > max_vec[2]) { mV[VZ] = max_vec[2]; ret = true; } return ret; } @@ -156,15 +155,15 @@ bool LLVector3::abs() { bool ret{ false }; - if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = true; } - if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = true; } - if (mV[2] < 0.f) { mV[2] = -mV[2]; ret = true; } + if (mV[VX] < 0.f) { mV[VX] = -mV[VX]; ret = true; } + if (mV[VY] < 0.f) { mV[VY] = -mV[VY]; ret = true; } + if (mV[VZ] < 0.f) { mV[VZ] = -mV[VZ]; ret = true; } return ret; } // Quatizations -void LLVector3::quantize16(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz) +void LLVector3::quantize16(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz) { F32 x = mV[VX]; F32 y = mV[VY]; @@ -179,7 +178,7 @@ void LLVector3::quantize16(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz) mV[VZ] = z; } -void LLVector3::quantize8(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz) +void LLVector3::quantize8(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz) { mV[VX] = U8_to_F32(F32_to_U8(mV[VX], lowerxy, upperxy), lowerxy, upperxy);; mV[VY] = U8_to_F32(F32_to_U8(mV[VY], lowerxy, upperxy), lowerxy, upperxy); @@ -187,20 +186,20 @@ void LLVector3::quantize8(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz) } -void LLVector3::snap(S32 sig_digits) +void LLVector3::snap(S32 sig_digits) { mV[VX] = snap_to_sig_figs(mV[VX], sig_digits); mV[VY] = snap_to_sig_figs(mV[VY], sig_digits); mV[VZ] = snap_to_sig_figs(mV[VZ], sig_digits); } -const LLVector3& LLVector3::rotVec(const LLMatrix3 &mat) +const LLVector3& LLVector3::rotVec(const LLMatrix3& mat) { *this = *this * mat; return *this; } -const LLVector3& LLVector3::rotVec(const LLQuaternion &q) +const LLVector3& LLVector3::rotVec(const LLQuaternion& q) { *this = *this * q; return *this; @@ -228,26 +227,26 @@ const LLVector3& LLVector3::transVec(const LLMatrix4& mat) } -const LLVector3& LLVector3::rotVec(F32 angle, const LLVector3 &vec) +const LLVector3& LLVector3::rotVec(F32 angle, const LLVector3& vec) { - if ( !vec.isExactlyZero() && angle ) + if (!vec.isExactlyZero() && angle) { *this = *this * LLQuaternion(angle, vec); } return *this; } -const LLVector3& LLVector3::rotVec(F32 angle, F32 x, F32 y, F32 z) +const LLVector3& LLVector3::rotVec(F32 angle, F32 x, F32 y, F32 z) { LLVector3 vec(x, y, z); - if ( !vec.isExactlyZero() && angle ) + if (!vec.isExactlyZero() && angle) { *this = *this * LLQuaternion(angle, vec); } return *this; } -const LLVector3& LLVector3::scaleVec(const LLVector3& vec) +const LLVector3& LLVector3::scaleVec(const LLVector3& vec) { mV[VX] *= vec.mV[VX]; mV[VY] *= vec.mV[VY]; @@ -256,42 +255,42 @@ const LLVector3& LLVector3::scaleVec(const LLVector3& vec) return *this; } -LLVector3 LLVector3::scaledVec(const LLVector3& vec) const +LLVector3 LLVector3::scaledVec(const LLVector3& vec) const { LLVector3 ret = LLVector3(*this); ret.scaleVec(vec); return ret; } -const LLVector3& LLVector3::set(const LLVector3d &vec) +const LLVector3& LLVector3::set(const LLVector3d& vec) { - mV[0] = (F32)vec.mdV[0]; - mV[1] = (F32)vec.mdV[1]; - mV[2] = (F32)vec.mdV[2]; + mV[VX] = (F32)vec.mdV[VX]; + mV[VY] = (F32)vec.mdV[VY]; + mV[VZ] = (F32)vec.mdV[VZ]; return (*this); } -const LLVector3& LLVector3::set(const LLVector4 &vec) +const LLVector3& LLVector3::set(const LLVector4& vec) { - mV[0] = vec.mV[0]; - mV[1] = vec.mV[1]; - mV[2] = vec.mV[2]; + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; return (*this); } -const LLVector3& LLVector3::setVec(const LLVector3d &vec) +const LLVector3& LLVector3::setVec(const LLVector3d& vec) { - mV[0] = (F32)vec.mdV[0]; - mV[1] = (F32)vec.mdV[1]; - mV[2] = (F32)vec.mdV[2]; + mV[VX] = (F32)vec.mdV[0]; + mV[VY] = (F32)vec.mdV[1]; + mV[VZ] = (F32)vec.mdV[2]; return (*this); } -const LLVector3& LLVector3::setVec(const LLVector4 &vec) +const LLVector3& LLVector3::setVec(const LLVector4& vec) { - mV[0] = vec.mV[0]; - mV[1] = vec.mV[1]; - mV[2] = vec.mV[2]; + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; return (*this); } @@ -299,17 +298,17 @@ LLVector3::LLVector3(const LLVector2 &vec) { mV[VX] = (F32)vec.mV[VX]; mV[VY] = (F32)vec.mV[VY]; - mV[VZ] = 0; + mV[VZ] = 0.f; } -LLVector3::LLVector3(const LLVector3d &vec) +LLVector3::LLVector3(const LLVector3d& vec) { mV[VX] = (F32)vec.mdV[VX]; mV[VY] = (F32)vec.mdV[VY]; mV[VZ] = (F32)vec.mdV[VZ]; } -LLVector3::LLVector3(const LLVector4 &vec) +LLVector3::LLVector3(const LLVector4& vec) { mV[VX] = (F32)vec.mV[VX]; mV[VY] = (F32)vec.mV[VY]; @@ -319,7 +318,6 @@ LLVector3::LLVector3(const LLVector4 &vec) LLVector3::LLVector3(const LLVector4a& vec) : LLVector3(vec.getF32ptr()) { - } LLVector3::LLVector3(const LLSD& sd) @@ -330,20 +328,20 @@ LLVector3::LLVector3(const LLSD& sd) LLSD LLVector3::getValue() const { LLSD ret; - ret[0] = mV[0]; - ret[1] = mV[1]; - ret[2] = mV[2]; + ret[VX] = mV[VX]; + ret[VY] = mV[VY]; + ret[VZ] = mV[VZ]; return ret; } void LLVector3::setValue(const LLSD& sd) { - mV[0] = (F32) sd[0].asReal(); - mV[1] = (F32) sd[1].asReal(); - mV[2] = (F32) sd[2].asReal(); + mV[VX] = (F32) sd[VX].asReal(); + mV[VY] = (F32) sd[VY].asReal(); + mV[VZ] = (F32) sd[VZ].asReal(); } -const LLVector3& operator*=(LLVector3 &a, const LLQuaternion &rot) +const LLVector3& operator*=(LLVector3& a, const LLQuaternion& rot) { const F32 rw = - rot.mQ[VX] * a.mV[VX] - rot.mQ[VY] * a.mV[VY] - rot.mQ[VZ] * a.mV[VZ]; const F32 rx = rot.mQ[VW] * a.mV[VX] + rot.mQ[VY] * a.mV[VZ] - rot.mQ[VZ] * a.mV[VY]; @@ -360,16 +358,16 @@ const LLVector3& operator*=(LLVector3 &a, const LLQuaternion &rot) // static bool LLVector3::parseVector3(const std::string& buf, LLVector3* value) { - if( buf.empty() || value == nullptr) + if (buf.empty() || value == nullptr) { return false; } LLVector3 v; - S32 count = sscanf( buf.c_str(), "%f %f %f", v.mV + 0, v.mV + 1, v.mV + 2 ); - if( 3 == count ) + S32 count = sscanf(buf.c_str(), "%f %f %f", v.mV + VX, v.mV + VY, v.mV + VZ); + if (3 == count) { - value->setVec( v ); + value->setVec(v); return true; } @@ -381,7 +379,7 @@ bool LLVector3::parseVector3(const std::string& buf, LLVector3* value) LLVector3 point_to_box_offset(LLVector3& pos, const LLVector3* box) { LLVector3 offset; - for (S32 k=0; k<3; k++) + for (S32 k = 0; k < 3; k++) { offset[k] = 0; if (pos[k] < box[0][k]) @@ -410,4 +408,3 @@ bool box_valid_and_non_zero(const LLVector3* box) } return false; } - diff --git a/indra/llmath/v3math.h b/indra/llmath/v3math.h index a3bfa68060b..551c7df6c9a 100644 --- a/indra/llmath/v3math.h +++ b/indra/llmath/v3math.h @@ -46,7 +46,7 @@ class LLQuaternion; // LLvector3 = |x y z w| -static const U32 LENGTHOFVECTOR3 = 3; +static constexpr U32 LENGTHOFVECTOR3 = 3; class LLVector3 { @@ -181,11 +181,11 @@ LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u); // Returns a vect LLVector3 point_to_box_offset(LLVector3& pos, const LLVector3* box); // Displacement from query point to nearest point on bounding box. bool box_valid_and_non_zero(const LLVector3* box); -inline LLVector3::LLVector3(void) +inline LLVector3::LLVector3() { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; } inline LLVector3::LLVector3(const F32 x, const F32 y, const F32 z) @@ -236,32 +236,32 @@ inline bool LLVector3::isFinite() const // Clear and Assignment Functions -inline void LLVector3::clear(void) +inline void LLVector3::clear() { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; } -inline void LLVector3::setZero(void) +inline void LLVector3::setZero() { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; } -inline void LLVector3::clearVec(void) +inline void LLVector3::clearVec() { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; } -inline void LLVector3::zeroVec(void) +inline void LLVector3::zeroVec() { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; } inline void LLVector3::set(F32 x, F32 y, F32 z) @@ -271,18 +271,18 @@ inline void LLVector3::set(F32 x, F32 y, F32 z) mV[VZ] = z; } -inline void LLVector3::set(const LLVector3 &vec) +inline void LLVector3::set(const LLVector3& vec) { - mV[0] = vec.mV[0]; - mV[1] = vec.mV[1]; - mV[2] = vec.mV[2]; + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; } -inline void LLVector3::set(const F32 *vec) +inline void LLVector3::set(const F32* vec) { - mV[0] = vec[0]; - mV[1] = vec[1]; - mV[2] = vec[2]; + mV[VX] = vec[VX]; + mV[VY] = vec[VY]; + mV[VZ] = vec[VZ]; } inline void LLVector3::set(const glm::vec4& vec) @@ -308,61 +308,61 @@ inline void LLVector3::setVec(F32 x, F32 y, F32 z) } // deprecated -inline void LLVector3::setVec(const LLVector3 &vec) +inline void LLVector3::setVec(const LLVector3& vec) { - mV[0] = vec.mV[0]; - mV[1] = vec.mV[1]; - mV[2] = vec.mV[2]; + mV[VX] = vec.mV[VX]; + mV[VY] = vec.mV[VY]; + mV[VZ] = vec.mV[VZ]; } // deprecated -inline void LLVector3::setVec(const F32 *vec) +inline void LLVector3::setVec(const F32* vec) { - mV[0] = vec[0]; - mV[1] = vec[1]; - mV[2] = vec[2]; + mV[VX] = vec[0]; + mV[VY] = vec[1]; + mV[VZ] = vec[2]; } -inline F32 LLVector3::normalize(void) +inline F32 LLVector3::normalize() { - F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); F32 oomag; if (mag > FP_MAG_THRESHOLD) { oomag = 1.f/mag; - mV[0] *= oomag; - mV[1] *= oomag; - mV[2] *= oomag; + mV[VX] *= oomag; + mV[VY] *= oomag; + mV[VZ] *= oomag; } else { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; mag = 0; } return (mag); } // deprecated -inline F32 LLVector3::normVec(void) +inline F32 LLVector3::normVec() { - F32 mag = (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); F32 oomag; if (mag > FP_MAG_THRESHOLD) { oomag = 1.f/mag; - mV[0] *= oomag; - mV[1] *= oomag; - mV[2] *= oomag; + mV[VX] *= oomag; + mV[VY] *= oomag; + mV[VZ] *= oomag; } else { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; mag = 0; } return (mag); @@ -370,145 +370,144 @@ inline F32 LLVector3::normVec(void) // LLVector3 Magnitude and Normalization Functions -inline F32 LLVector3::length(void) const +inline F32 LLVector3::length() const { - return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); } -inline F32 LLVector3::lengthSquared(void) const +inline F32 LLVector3::lengthSquared() const { - return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]; + return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; } -inline F32 LLVector3::magVec(void) const +inline F32 LLVector3::magVec() const { - return (F32) sqrt(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]); + return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); } -inline F32 LLVector3::magVecSquared(void) const +inline F32 LLVector3::magVecSquared() const { - return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]; + return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; } inline bool LLVector3::inRange( F32 min, F32 max ) const { - return mV[0] >= min && mV[0] <= max && - mV[1] >= min && mV[1] <= max && - mV[2] >= min && mV[2] <= max; + return mV[VX] >= min && mV[VX] <= max && + mV[VY] >= min && mV[VY] <= max && + mV[VZ] >= min && mV[VZ] <= max; } -inline LLVector3 operator+(const LLVector3 &a, const LLVector3 &b) +inline LLVector3 operator+(const LLVector3& a, const LLVector3& b) { LLVector3 c(a); return c += b; } -inline LLVector3 operator-(const LLVector3 &a, const LLVector3 &b) +inline LLVector3 operator-(const LLVector3& a, const LLVector3& b) { LLVector3 c(a); return c -= b; } -inline F32 operator*(const LLVector3 &a, const LLVector3 &b) +inline F32 operator*(const LLVector3& a, const LLVector3& b) { - return (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2]); + return (a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY] + a.mV[VZ]*b.mV[VZ]); } -inline LLVector3 operator%(const LLVector3 &a, const LLVector3 &b) +inline LLVector3 operator%(const LLVector3& a, const LLVector3& b) { - return LLVector3( a.mV[1]*b.mV[2] - b.mV[1]*a.mV[2], a.mV[2]*b.mV[0] - b.mV[2]*a.mV[0], a.mV[0]*b.mV[1] - b.mV[0]*a.mV[1] ); + return LLVector3( a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY] ); } -inline LLVector3 operator/(const LLVector3 &a, F32 k) +inline LLVector3 operator/(const LLVector3& a, F32 k) { F32 t = 1.f / k; - return LLVector3( a.mV[0] * t, a.mV[1] * t, a.mV[2] * t ); + return LLVector3( a.mV[VX] * t, a.mV[VY] * t, a.mV[VZ] * t ); } -inline LLVector3 operator*(const LLVector3 &a, F32 k) +inline LLVector3 operator*(const LLVector3& a, F32 k) { - return LLVector3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k ); + return LLVector3( a.mV[VX] * k, a.mV[VY] * k, a.mV[VZ] * k ); } -inline LLVector3 operator*(F32 k, const LLVector3 &a) +inline LLVector3 operator*(F32 k, const LLVector3& a) { - return LLVector3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k ); + return LLVector3( a.mV[VX] * k, a.mV[VY] * k, a.mV[VZ] * k ); } -inline bool operator==(const LLVector3 &a, const LLVector3 &b) +inline bool operator==(const LLVector3& a, const LLVector3& b) { - return ( (a.mV[0] == b.mV[0]) - &&(a.mV[1] == b.mV[1]) - &&(a.mV[2] == b.mV[2])); + return ( (a.mV[VX] == b.mV[VX]) + &&(a.mV[VY] == b.mV[VY]) + &&(a.mV[VZ] == b.mV[VZ])); } -inline bool operator!=(const LLVector3 &a, const LLVector3 &b) +inline bool operator!=(const LLVector3& a, const LLVector3& b) { - return ( (a.mV[0] != b.mV[0]) - ||(a.mV[1] != b.mV[1]) - ||(a.mV[2] != b.mV[2])); + return ( (a.mV[VX] != b.mV[VX]) + ||(a.mV[VY] != b.mV[VY]) + ||(a.mV[VZ] != b.mV[VZ])); } -inline bool operator<(const LLVector3 &a, const LLVector3 &b) +inline bool operator<(const LLVector3& a, const LLVector3& b) { - return (a.mV[0] < b.mV[0] - || (a.mV[0] == b.mV[0] - && (a.mV[1] < b.mV[1] - || ((a.mV[1] == b.mV[1]) - && a.mV[2] < b.mV[2])))); + return (a.mV[VX] < b.mV[VX] + || (a.mV[VX] == b.mV[VX] + && (a.mV[VY] < b.mV[VY] + || ((a.mV[VY] == b.mV[VY]) + && a.mV[VZ] < b.mV[VZ])))); } -inline const LLVector3& operator+=(LLVector3 &a, const LLVector3 &b) +inline const LLVector3& operator+=(LLVector3& a, const LLVector3& b) { - a.mV[0] += b.mV[0]; - a.mV[1] += b.mV[1]; - a.mV[2] += b.mV[2]; + a.mV[VX] += b.mV[VX]; + a.mV[VY] += b.mV[VY]; + a.mV[VZ] += b.mV[VZ]; return a; } -inline const LLVector3& operator-=(LLVector3 &a, const LLVector3 &b) +inline const LLVector3& operator-=(LLVector3& a, const LLVector3& b) { - a.mV[0] -= b.mV[0]; - a.mV[1] -= b.mV[1]; - a.mV[2] -= b.mV[2]; + a.mV[VX] -= b.mV[VX]; + a.mV[VY] -= b.mV[VY]; + a.mV[VZ] -= b.mV[VZ]; return a; } -inline const LLVector3& operator%=(LLVector3 &a, const LLVector3 &b) +inline const LLVector3& operator%=(LLVector3& a, const LLVector3& b) { - LLVector3 ret( a.mV[1]*b.mV[2] - b.mV[1]*a.mV[2], a.mV[2]*b.mV[0] - b.mV[2]*a.mV[0], a.mV[0]*b.mV[1] - b.mV[0]*a.mV[1]); + LLVector3 ret( a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY]); a = ret; return a; } -inline const LLVector3& operator*=(LLVector3 &a, F32 k) +inline const LLVector3& operator*=(LLVector3& a, F32 k) { - a.mV[0] *= k; - a.mV[1] *= k; - a.mV[2] *= k; + a.mV[VX] *= k; + a.mV[VY] *= k; + a.mV[VZ] *= k; return a; } -inline const LLVector3& operator*=(LLVector3 &a, const LLVector3 &b) +inline const LLVector3& operator*=(LLVector3& a, const LLVector3& b) { - a.mV[0] *= b.mV[0]; - a.mV[1] *= b.mV[1]; - a.mV[2] *= b.mV[2]; + a.mV[VX] *= b.mV[VX]; + a.mV[VY] *= b.mV[VY]; + a.mV[VZ] *= b.mV[VZ]; return a; } -inline const LLVector3& operator/=(LLVector3 &a, F32 k) +inline const LLVector3& operator/=(LLVector3& a, F32 k) { - F32 t = 1.f / k; - a.mV[0] *= t; - a.mV[1] *= t; - a.mV[2] *= t; + a.mV[VX] /= k; + a.mV[VY] /= k; + a.mV[VZ] /= k; return a; } -inline LLVector3 operator-(const LLVector3 &a) +inline LLVector3 operator-(const LLVector3& a) { - return LLVector3( -a.mV[0], -a.mV[1], -a.mV[2] ); + return LLVector3(-a.mV[VX], -a.mV[VY], -a.mV[VZ]); } inline LLVector3::operator glm::vec3() const @@ -522,30 +521,30 @@ inline LLVector3::operator glm::vec4() const return glm::vec4(mV[VX], mV[VY], mV[VZ], 1.f); } -inline F32 dist_vec(const LLVector3 &a, const LLVector3 &b) +inline F32 dist_vec(const LLVector3& a, const LLVector3& b) { - F32 x = a.mV[0] - b.mV[0]; - F32 y = a.mV[1] - b.mV[1]; - F32 z = a.mV[2] - b.mV[2]; - return (F32) sqrt( x*x + y*y + z*z ); + F32 x = a.mV[VX] - b.mV[VX]; + F32 y = a.mV[VY] - b.mV[VY]; + F32 z = a.mV[VZ] - b.mV[VZ]; + return sqrt( x*x + y*y + z*z ); } -inline F32 dist_vec_squared(const LLVector3 &a, const LLVector3 &b) +inline F32 dist_vec_squared(const LLVector3& a, const LLVector3& b) { - F32 x = a.mV[0] - b.mV[0]; - F32 y = a.mV[1] - b.mV[1]; - F32 z = a.mV[2] - b.mV[2]; + F32 x = a.mV[VX] - b.mV[VX]; + F32 y = a.mV[VY] - b.mV[VY]; + F32 z = a.mV[VZ] - b.mV[VZ]; return x*x + y*y + z*z; } -inline F32 dist_vec_squared2D(const LLVector3 &a, const LLVector3 &b) +inline F32 dist_vec_squared2D(const LLVector3& a, const LLVector3& b) { - F32 x = a.mV[0] - b.mV[0]; - F32 y = a.mV[1] - b.mV[1]; + F32 x = a.mV[VX] - b.mV[VX]; + F32 y = a.mV[VY] - b.mV[VY]; return x*x + y*y; } -inline LLVector3 projected_vec(const LLVector3 &a, const LLVector3 &b) +inline LLVector3 projected_vec(const LLVector3& a, const LLVector3& b) { F32 bb = b * b; if (bb > FP_MAG_THRESHOLD * FP_MAG_THRESHOLD) @@ -570,18 +569,18 @@ inline LLVector3 inverse_projected_vec(const LLVector3& a, const LLVector3& b) return normalized_a * (b_length / dot_product); } -inline LLVector3 parallel_component(const LLVector3 &a, const LLVector3 &b) +inline LLVector3 parallel_component(const LLVector3& a, const LLVector3& b) { return projected_vec(a, b); } -inline LLVector3 orthogonal_component(const LLVector3 &a, const LLVector3 &b) +inline LLVector3 orthogonal_component(const LLVector3& a, const LLVector3& b) { return a - projected_vec(a, b); } -inline LLVector3 lerp(const LLVector3 &a, const LLVector3 &b, F32 u) +inline LLVector3 lerp(const LLVector3& a, const LLVector3& b, F32 u) { return LLVector3( a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, @@ -640,7 +639,7 @@ inline F32 angle_between(const LLVector3& a, const LLVector3& b) return atan2f(sqrtf(c * c), ab); // return the angle } -inline bool are_parallel(const LLVector3 &a, const LLVector3 &b, F32 epsilon) +inline bool are_parallel(const LLVector3& a, const LLVector3& b, F32 epsilon) { LLVector3 an = a; LLVector3 bn = b; diff --git a/indra/llmath/v4color.cpp b/indra/llmath/v4color.cpp index ad13656bbd5..1b687642ca4 100644 --- a/indra/llmath/v4color.cpp +++ b/indra/llmath/v4color.cpp @@ -124,65 +124,64 @@ LLColor4 LLColor4::cyan6(0.2f, 0.6f, 0.6f, 1.0f); // conversion LLColor4::operator LLColor4U() const { - return LLColor4U( - (U8)llclampb(ll_round(mV[VRED]*255.f)), - (U8)llclampb(ll_round(mV[VGREEN]*255.f)), - (U8)llclampb(ll_round(mV[VBLUE]*255.f)), - (U8)llclampb(ll_round(mV[VALPHA]*255.f))); + return LLColor4U((U8)llclampb(ll_round(mV[VRED] * 255.f)), + (U8)llclampb(ll_round(mV[VGREEN] * 255.f)), + (U8)llclampb(ll_round(mV[VBLUE] * 255.f)), + (U8)llclampb(ll_round(mV[VALPHA] * 255.f))); } -LLColor4::LLColor4(const LLColor3 &vec, F32 a) +LLColor4::LLColor4(const LLColor3& vec, F32 a) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = a; } LLColor4::LLColor4(const LLColor4U& color4u) { - const F32 SCALE = 1.f/255.f; - mV[VRED] = color4u.mV[VRED] * SCALE; - mV[VGREEN] = color4u.mV[VGREEN] * SCALE; - mV[VBLUE] = color4u.mV[VBLUE] * SCALE; - mV[VALPHA] = color4u.mV[VALPHA] * SCALE; + constexpr F32 SCALE = 1.f / 255.f; + mV[VRED] = color4u.mV[VRED] * SCALE; + mV[VGREEN] = color4u.mV[VGREEN] * SCALE; + mV[VBLUE] = color4u.mV[VBLUE] * SCALE; + mV[VALPHA] = color4u.mV[VALPHA] * SCALE; } LLColor4::LLColor4(const LLVector4& vector4) { - mV[VRED] = vector4.mV[VRED]; + mV[VRED] = vector4.mV[VRED]; mV[VGREEN] = vector4.mV[VGREEN]; - mV[VBLUE] = vector4.mV[VBLUE]; + mV[VBLUE] = vector4.mV[VBLUE]; mV[VALPHA] = vector4.mV[VALPHA]; } const LLColor4& LLColor4::set(const LLColor4U& color4u) { - const F32 SCALE = 1.f/255.f; - mV[VRED] = color4u.mV[VRED] * SCALE; - mV[VGREEN] = color4u.mV[VGREEN] * SCALE; - mV[VBLUE] = color4u.mV[VBLUE] * SCALE; - mV[VALPHA] = color4u.mV[VALPHA] * SCALE; + constexpr F32 SCALE = 1.f / 255.f; + mV[VRED] = color4u.mV[VRED] * SCALE; + mV[VGREEN] = color4u.mV[VGREEN] * SCALE; + mV[VBLUE] = color4u.mV[VBLUE] * SCALE; + mV[VALPHA] = color4u.mV[VALPHA] * SCALE; return (*this); } -const LLColor4& LLColor4::set(const LLColor3 &vec) +const LLColor4& LLColor4::set(const LLColor3& vec) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; -// no change to alpha! -// mV[VALPHA] = 1.f; + // no change to alpha! + // mV[VALPHA] = 1.f; return (*this); } -const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a) +const LLColor4& LLColor4::set(const LLColor3& vec, F32 a) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = a; return (*this); } @@ -190,33 +189,33 @@ const LLColor4& LLColor4::set(const LLColor3 &vec, F32 a) // deprecated -- use set() const LLColor4& LLColor4::setVec(const LLColor4U& color4u) { - const F32 SCALE = 1.f/255.f; - mV[VRED] = color4u.mV[VRED] * SCALE; - mV[VGREEN] = color4u.mV[VGREEN] * SCALE; - mV[VBLUE] = color4u.mV[VBLUE] * SCALE; - mV[VALPHA] = color4u.mV[VALPHA] * SCALE; + constexpr F32 SCALE = 1.f / 255.f; + mV[VRED] = color4u.mV[VRED] * SCALE; + mV[VGREEN] = color4u.mV[VGREEN] * SCALE; + mV[VBLUE] = color4u.mV[VBLUE] * SCALE; + mV[VALPHA] = color4u.mV[VALPHA] * SCALE; return (*this); } // deprecated -- use set() -const LLColor4& LLColor4::setVec(const LLColor3 &vec) +const LLColor4& LLColor4::setVec(const LLColor3& vec) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; -// no change to alpha! -// mV[VALPHA] = 1.f; + // no change to alpha! + // mV[VALPHA] = 1.f; return (*this); } // deprecated -- use set() -const LLColor4& LLColor4::setVec(const LLColor3 &vec, F32 a) +const LLColor4& LLColor4::setVec(const LLColor3& vec, F32 a) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = a; return (*this); } @@ -228,110 +227,110 @@ void LLColor4::setValue(const LLSD& sd) F32 val; bool out_of_range = false; val = sd[0].asReal(); - mV[0] = llclamp(val, 0.f, 1.f); - out_of_range = mV[0] != val; + mV[VRED] = llclamp(val, 0.f, 1.f); + out_of_range = mV[VRED] != val; val = sd[1].asReal(); - mV[1] = llclamp(val, 0.f, 1.f); - out_of_range |= mV[1] != val; + mV[VGREEN] = llclamp(val, 0.f, 1.f); + out_of_range |= mV[VGREEN] != val; val = sd[2].asReal(); - mV[2] = llclamp(val, 0.f, 1.f); - out_of_range |= mV[2] != val; + mV[VBLUE] = llclamp(val, 0.f, 1.f); + out_of_range |= mV[VBLUE] != val; val = sd[3].asReal(); - mV[3] = llclamp(val, 0.f, 1.f); - out_of_range |= mV[3] != val; + mV[VALPHA] = llclamp(val, 0.f, 1.f); + out_of_range |= mV[VALPHA] != val; if (out_of_range) { LL_WARNS() << "LLSD color value out of range!" << LL_ENDL; } #else - mV[0] = (F32) sd[0].asReal(); - mV[1] = (F32) sd[1].asReal(); - mV[2] = (F32) sd[2].asReal(); - mV[3] = (F32) sd[3].asReal(); + mV[VRED] = (F32)sd[VRED].asReal(); + mV[VGREEN] = (F32)sd[VGREEN].asReal(); + mV[VBLUE] = (F32)sd[VBLUE].asReal(); + mV[VALPHA] = (F32)sd[VALPHA].asReal(); #endif } -const LLColor4& LLColor4::operator=(const LLColor3 &a) +const LLColor4& LLColor4::operator=(const LLColor3& a) { - mV[VRED] = a.mV[VRED]; + mV[VRED] = a.mV[VRED]; mV[VGREEN] = a.mV[VGREEN]; - mV[VBLUE] = a.mV[VBLUE]; + mV[VBLUE] = a.mV[VBLUE]; -// converting from an rgb sets a=1 (opaque) + // converting from an rgb sets a=1 (opaque) mV[VALPHA] = 1.f; return (*this); } - -std::ostream& operator<<(std::ostream& s, const LLColor4 &a) +std::ostream& operator<<(std::ostream& s, const LLColor4& a) { s << "{ " << a.mV[VRED] << ", " << a.mV[VGREEN] << ", " << a.mV[VBLUE] << ", " << a.mV[VALPHA] << " }"; return s; } -bool operator==(const LLColor4 &a, const LLColor3 &b) +bool operator==(const LLColor4& a, const LLColor3& b) { - return ( (a.mV[VRED] == b.mV[VRED]) - &&(a.mV[VGREEN] == b.mV[VGREEN]) - &&(a.mV[VBLUE] == b.mV[VBLUE])); + return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE])); } -bool operator!=(const LLColor4 &a, const LLColor3 &b) +bool operator!=(const LLColor4& a, const LLColor3& b) { - return ( (a.mV[VRED] != b.mV[VRED]) - ||(a.mV[VGREEN] != b.mV[VGREEN]) - ||(a.mV[VBLUE] != b.mV[VBLUE])); + return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE])); } -LLColor3 vec4to3(const LLColor4 &vec) +LLColor3 vec4to3(const LLColor4& vec) { - LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]); + LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]); return temp; } -LLColor4 vec3to4(const LLColor3 &vec) +LLColor4 vec3to4(const LLColor3& vec) { - LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]); + LLColor3 temp(vec.mV[VRED], vec.mV[VGREEN], vec.mV[VBLUE]); return temp; } -static F32 hueToRgb ( F32 val1In, F32 val2In, F32 valHUeIn ) +static F32 hueToRgb(F32 val1In, F32 val2In, F32 valHUeIn) { - if ( valHUeIn < 0.0f ) valHUeIn += 1.0f; - if ( valHUeIn > 1.0f ) valHUeIn -= 1.0f; - if ( ( 6.0f * valHUeIn ) < 1.0f ) return ( val1In + ( val2In - val1In ) * 6.0f * valHUeIn ); - if ( ( 2.0f * valHUeIn ) < 1.0f ) return ( val2In ); - if ( ( 3.0f * valHUeIn ) < 2.0f ) return ( val1In + ( val2In - val1In ) * ( ( 2.0f / 3.0f ) - valHUeIn ) * 6.0f ); - return ( val1In ); + if (valHUeIn < 0.0f) + valHUeIn += 1.0f; + if (valHUeIn > 1.0f) + valHUeIn -= 1.0f; + if ((6.0f * valHUeIn) < 1.0f) + return (val1In + (val2In - val1In) * 6.0f * valHUeIn); + if ((2.0f * valHUeIn) < 1.0f) + return (val2In); + if ((3.0f * valHUeIn) < 2.0f) + return (val1In + (val2In - val1In) * ((2.0f / 3.0f) - valHUeIn) * 6.0f); + return (val1In); } -void LLColor4::setHSL ( F32 hValIn, F32 sValIn, F32 lValIn) +void LLColor4::setHSL(F32 hValIn, F32 sValIn, F32 lValIn) { - if ( sValIn < 0.00001f ) + if (sValIn < 0.00001f) { - mV[VRED] = lValIn; + mV[VRED] = lValIn; mV[VGREEN] = lValIn; - mV[VBLUE] = lValIn; + mV[VBLUE] = lValIn; } else { F32 interVal1; F32 interVal2; - if ( lValIn < 0.5f ) - interVal2 = lValIn * ( 1.0f + sValIn ); + if (lValIn < 0.5f) + interVal2 = lValIn * (1.0f + sValIn); else - interVal2 = ( lValIn + sValIn ) - ( sValIn * lValIn ); + interVal2 = (lValIn + sValIn) - (sValIn * lValIn); interVal1 = 2.0f * lValIn - interVal2; - mV[VRED] = hueToRgb ( interVal1, interVal2, hValIn + ( 1.f / 3.f ) ); - mV[VGREEN] = hueToRgb ( interVal1, interVal2, hValIn ); - mV[VBLUE] = hueToRgb ( interVal1, interVal2, hValIn - ( 1.f / 3.f ) ); + mV[VRED] = hueToRgb(interVal1, interVal2, hValIn + (1.f / 3.f)); + mV[VGREEN] = hueToRgb(interVal1, interVal2, hValIn); + mV[VBLUE] = hueToRgb(interVal1, interVal2, hValIn - (1.f / 3.f)); } } @@ -341,58 +340,61 @@ void LLColor4::calcHSL(F32* hue, F32* saturation, F32* luminance) const F32 var_G = mV[VGREEN]; F32 var_B = mV[VBLUE]; - F32 var_Min = ( var_R < ( var_G < var_B ? var_G : var_B ) ? var_R : ( var_G < var_B ? var_G : var_B ) ); - F32 var_Max = ( var_R > ( var_G > var_B ? var_G : var_B ) ? var_R : ( var_G > var_B ? var_G : var_B ) ); + F32 var_Min = (var_R < (var_G < var_B ? var_G : var_B) ? var_R : (var_G < var_B ? var_G : var_B)); + F32 var_Max = (var_R > (var_G > var_B ? var_G : var_B) ? var_R : (var_G > var_B ? var_G : var_B)); F32 del_Max = var_Max - var_Min; - F32 L = ( var_Max + var_Min ) / 2.0f; + F32 L = (var_Max + var_Min) / 2.0f; F32 H = 0.0f; F32 S = 0.0f; - if ( del_Max == 0.0f ) + if (del_Max == 0.0f) { - H = 0.0f; - S = 0.0f; + H = 0.0f; + S = 0.0f; } else { - if ( L < 0.5 ) - S = del_Max / ( var_Max + var_Min ); + if (L < 0.5f) + S = del_Max / (var_Max + var_Min); else - S = del_Max / ( 2.0f - var_Max - var_Min ); + S = del_Max / (2.0f - var_Max - var_Min); - F32 del_R = ( ( ( var_Max - var_R ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; - F32 del_G = ( ( ( var_Max - var_G ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; - F32 del_B = ( ( ( var_Max - var_B ) / 6.0f ) + ( del_Max / 2.0f ) ) / del_Max; + F32 del_R = (((var_Max - var_R) / 6.0f) + (del_Max / 2.0f)) / del_Max; + F32 del_G = (((var_Max - var_G) / 6.0f) + (del_Max / 2.0f)) / del_Max; + F32 del_B = (((var_Max - var_B) / 6.0f) + (del_Max / 2.0f)) / del_Max; - if ( var_R >= var_Max ) + if (var_R >= var_Max) H = del_B - del_G; - else - if ( var_G >= var_Max ) - H = ( 1.0f / 3.0f ) + del_R - del_B; - else - if ( var_B >= var_Max ) - H = ( 2.0f / 3.0f ) + del_G - del_R; - - if ( H < 0.0f ) H += 1.0f; - if ( H > 1.0f ) H -= 1.0f; + else if (var_G >= var_Max) + H = (1.0f / 3.0f) + del_R - del_B; + else if (var_B >= var_Max) + H = (2.0f / 3.0f) + del_G - del_R; + + if (H < 0.0f) + H += 1.0f; + if (H > 1.0f) + H -= 1.0f; } - if (hue) *hue = H; - if (saturation) *saturation = S; - if (luminance) *luminance = L; + if (hue) + *hue = H; + if (saturation) + *saturation = S; + if (luminance) + *luminance = L; } // static bool LLColor4::parseColor(const std::string& buf, LLColor4* color) { - if( buf.empty() || color == nullptr) + if (buf.empty() || color == nullptr) { return false; } - boost_tokenizer tokens(buf, boost::char_separator(", ")); + boost_tokenizer tokens(buf, boost::char_separator(", ")); boost_tokenizer::iterator token_iter = tokens.begin(); if (token_iter == tokens.end()) { @@ -401,16 +403,16 @@ bool LLColor4::parseColor(const std::string& buf, LLColor4* color) // Grab the first token into a string, since we don't know // if this is a float or a color name. - std::string color_name( (*token_iter) ); + std::string color_name((*token_iter)); ++token_iter; if (token_iter != tokens.end()) { // There are more tokens to read. This must be a vector. LLColor4 v; - LLStringUtil::convertToF32( color_name, v.mV[VRED] ); - LLStringUtil::convertToF32( *token_iter, v.mV[VGREEN] ); - v.mV[VBLUE] = 0.0f; + LLStringUtil::convertToF32(color_name, v.mV[VRED]); + LLStringUtil::convertToF32(*token_iter, v.mV[VGREEN]); + v.mV[VBLUE] = 0.0f; v.mV[VALPHA] = 1.0f; ++token_iter; @@ -422,283 +424,284 @@ bool LLColor4::parseColor(const std::string& buf, LLColor4* color) else { // There is a z-component. - LLStringUtil::convertToF32( *token_iter, v.mV[VBLUE] ); + LLStringUtil::convertToF32(*token_iter, v.mV[VBLUE]); ++token_iter; if (token_iter != tokens.end()) { // There is an alpha component. - LLStringUtil::convertToF32( *token_iter, v.mV[VALPHA] ); + LLStringUtil::convertToF32(*token_iter, v.mV[VALPHA]); } } // Make sure all values are between 0 and 1. if (v.mV[VRED] > 1.f || v.mV[VGREEN] > 1.f || v.mV[VBLUE] > 1.f || v.mV[VALPHA] > 1.f) { - v = v * (1.f / 255.f); + constexpr F32 SCALE{ 1.f / 255.f }; + v *= SCALE; } - color->set( v ); + color->set(v); } else // Single value. Read as a named color. { // We have a color name - if ( "red" == color_name ) + if ("red" == color_name) { color->set(LLColor4::red); } - else if ( "red1" == color_name ) + else if ("red1" == color_name) { color->set(LLColor4::red1); } - else if ( "red2" == color_name ) + else if ("red2" == color_name) { color->set(LLColor4::red2); } - else if ( "red3" == color_name ) + else if ("red3" == color_name) { color->set(LLColor4::red3); } - else if ( "red4" == color_name ) + else if ("red4" == color_name) { color->set(LLColor4::red4); } - else if ( "red5" == color_name ) + else if ("red5" == color_name) { color->set(LLColor4::red5); } - else if( "green" == color_name ) + else if ("green" == color_name) { color->set(LLColor4::green); } - else if( "green1" == color_name ) + else if ("green1" == color_name) { color->set(LLColor4::green1); } - else if( "green2" == color_name ) + else if ("green2" == color_name) { color->set(LLColor4::green2); } - else if( "green3" == color_name ) + else if ("green3" == color_name) { color->set(LLColor4::green3); } - else if( "green4" == color_name ) + else if ("green4" == color_name) { color->set(LLColor4::green4); } - else if( "green5" == color_name ) + else if ("green5" == color_name) { color->set(LLColor4::green5); } - else if( "green6" == color_name ) + else if ("green6" == color_name) { color->set(LLColor4::green6); } - else if( "blue" == color_name ) + else if ("blue" == color_name) { color->set(LLColor4::blue); } - else if( "blue1" == color_name ) + else if ("blue1" == color_name) { color->set(LLColor4::blue1); } - else if( "blue2" == color_name ) + else if ("blue2" == color_name) { color->set(LLColor4::blue2); } - else if( "blue3" == color_name ) + else if ("blue3" == color_name) { color->set(LLColor4::blue3); } - else if( "blue4" == color_name ) + else if ("blue4" == color_name) { color->set(LLColor4::blue4); } - else if( "blue5" == color_name ) + else if ("blue5" == color_name) { color->set(LLColor4::blue5); } - else if( "blue6" == color_name ) + else if ("blue6" == color_name) { color->set(LLColor4::blue6); } - else if( "black" == color_name ) + else if ("black" == color_name) { color->set(LLColor4::black); } - else if( "white" == color_name ) + else if ("white" == color_name) { color->set(LLColor4::white); } - else if( "yellow" == color_name ) + else if ("yellow" == color_name) { color->set(LLColor4::yellow); } - else if( "yellow1" == color_name ) + else if ("yellow1" == color_name) { color->set(LLColor4::yellow1); } - else if( "yellow2" == color_name ) + else if ("yellow2" == color_name) { color->set(LLColor4::yellow2); } - else if( "yellow3" == color_name ) + else if ("yellow3" == color_name) { color->set(LLColor4::yellow3); } - else if( "yellow4" == color_name ) + else if ("yellow4" == color_name) { color->set(LLColor4::yellow4); } - else if( "yellow5" == color_name ) + else if ("yellow5" == color_name) { color->set(LLColor4::yellow5); } - else if( "yellow6" == color_name ) + else if ("yellow6" == color_name) { color->set(LLColor4::yellow6); } - else if( "magenta" == color_name ) + else if ("magenta" == color_name) { color->set(LLColor4::magenta); } - else if( "magenta1" == color_name ) + else if ("magenta1" == color_name) { color->set(LLColor4::magenta1); } - else if( "magenta2" == color_name ) + else if ("magenta2" == color_name) { color->set(LLColor4::magenta2); } - else if( "magenta3" == color_name ) + else if ("magenta3" == color_name) { color->set(LLColor4::magenta3); } - else if( "magenta4" == color_name ) + else if ("magenta4" == color_name) { color->set(LLColor4::magenta4); } - else if( "purple" == color_name ) + else if ("purple" == color_name) { color->set(LLColor4::purple); } - else if( "purple1" == color_name ) + else if ("purple1" == color_name) { color->set(LLColor4::purple1); } - else if( "purple2" == color_name ) + else if ("purple2" == color_name) { color->set(LLColor4::purple2); } - else if( "purple3" == color_name ) + else if ("purple3" == color_name) { color->set(LLColor4::purple3); } - else if( "purple4" == color_name ) + else if ("purple4" == color_name) { color->set(LLColor4::purple4); } - else if( "purple5" == color_name ) + else if ("purple5" == color_name) { color->set(LLColor4::purple5); } - else if( "purple6" == color_name ) + else if ("purple6" == color_name) { color->set(LLColor4::purple6); } - else if( "pink" == color_name ) + else if ("pink" == color_name) { color->set(LLColor4::pink); } - else if( "pink1" == color_name ) + else if ("pink1" == color_name) { color->set(LLColor4::pink1); } - else if( "pink2" == color_name ) + else if ("pink2" == color_name) { color->set(LLColor4::pink2); } - else if( "cyan" == color_name ) + else if ("cyan" == color_name) { color->set(LLColor4::cyan); } - else if( "cyan1" == color_name ) + else if ("cyan1" == color_name) { color->set(LLColor4::cyan1); } - else if( "cyan2" == color_name ) + else if ("cyan2" == color_name) { color->set(LLColor4::cyan2); } - else if( "cyan3" == color_name ) + else if ("cyan3" == color_name) { color->set(LLColor4::cyan3); } - else if( "cyan4" == color_name ) + else if ("cyan4" == color_name) { color->set(LLColor4::cyan4); } - else if( "cyan5" == color_name ) + else if ("cyan5" == color_name) { color->set(LLColor4::cyan5); } - else if( "cyan6" == color_name ) + else if ("cyan6" == color_name) { color->set(LLColor4::cyan6); } - else if( "smoke" == color_name ) + else if ("smoke" == color_name) { color->set(LLColor4::smoke); } - else if( "grey" == color_name ) + else if ("grey" == color_name) { color->set(LLColor4::grey); } - else if( "grey1" == color_name ) + else if ("grey1" == color_name) { color->set(LLColor4::grey1); } - else if( "grey2" == color_name ) + else if ("grey2" == color_name) { color->set(LLColor4::grey2); } - else if( "grey3" == color_name ) + else if ("grey3" == color_name) { color->set(LLColor4::grey3); } - else if( "grey4" == color_name ) + else if ("grey4" == color_name) { color->set(LLColor4::grey4); } - else if( "orange" == color_name ) + else if ("orange" == color_name) { color->set(LLColor4::orange); } - else if( "orange1" == color_name ) + else if ("orange1" == color_name) { color->set(LLColor4::orange1); } - else if( "orange2" == color_name ) + else if ("orange2" == color_name) { color->set(LLColor4::orange2); } - else if( "orange3" == color_name ) + else if ("orange3" == color_name) { color->set(LLColor4::orange3); } - else if( "orange4" == color_name ) + else if ("orange4" == color_name) { color->set(LLColor4::orange4); } - else if( "orange5" == color_name ) + else if ("orange5" == color_name) { color->set(LLColor4::orange5); } - else if( "orange6" == color_name ) + else if ("orange6" == color_name) { color->set(LLColor4::orange6); } - else if ( "clear" == color_name ) + else if ("clear" == color_name) { color->set(0.f, 0.f, 0.f, 0.f); } @@ -714,21 +717,21 @@ bool LLColor4::parseColor(const std::string& buf, LLColor4* color) // static bool LLColor4::parseColor4(const std::string& buf, LLColor4* value) { - if( buf.empty() || value == nullptr) + if (buf.empty() || value == nullptr) { return false; } LLColor4 v; - S32 count = sscanf( buf.c_str(), "%f, %f, %f, %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3 ); - if (1 == count ) + S32 count = sscanf(buf.c_str(), "%f, %f, %f, %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3); + if (1 == count) { // try this format - count = sscanf( buf.c_str(), "%f %f %f %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3 ); + count = sscanf(buf.c_str(), "%f %f %f %f", v.mV + 0, v.mV + 1, v.mV + 2, v.mV + 3); } - if( 4 == count ) + if (4 == count) { - value->setVec( v ); + value->setVec(v); return true; } diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index cafdbd9d7c1..2f1cb21113b 100644 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -28,7 +28,6 @@ #define LL_V4COLOR_H #include "llerror.h" -//#include "vmath.h" #include "llmath.h" #include "llsd.h" @@ -38,213 +37,212 @@ class LLVector4; // LLColor4 = |x y z w| -static const U32 LENGTHOFCOLOR4 = 4; +static constexpr U32 LENGTHOFCOLOR4 = 4; -static const U32 MAX_LENGTH_OF_COLOR_NAME = 15; //Give plenty of room for additional colors... +static constexpr U32 MAX_LENGTH_OF_COLOR_NAME = 15; // Give plenty of room for additional colors... class LLColor4 { - public: - F32 mV[LENGTHOFCOLOR4]; - LLColor4(); // Initializes LLColor4 to (0, 0, 0, 1) - LLColor4(F32 r, F32 g, F32 b); // Initializes LLColor4 to (r, g, b, 1) - LLColor4(F32 r, F32 g, F32 b, F32 a); // Initializes LLColor4 to (r. g, b, a) - LLColor4(const LLColor3 &vec, F32 a = 1.f); // Initializes LLColor4 to (vec, a) - explicit LLColor4(const LLSD& sd); - explicit LLColor4(const F32 *vec); // Initializes LLColor4 to (vec[0]. vec[1], vec[2], 1) - explicit LLColor4(U32 clr); // Initializes LLColor4 to (r=clr>>24, etc)) - explicit LLColor4(const LLColor4U& color4u); // "explicit" to avoid automatic conversion - explicit LLColor4(const LLVector4& vector4); // "explicit" to avoid automatic conversion - - LLSD getValue() const - { - LLSD ret; - ret[0] = mV[0]; - ret[1] = mV[1]; - ret[2] = mV[2]; - ret[3] = mV[3]; - return ret; - } - - void setValue(const LLSD& sd); - - void setHSL(F32 hue, F32 saturation, F32 luminance); - void calcHSL(F32* hue, F32* saturation, F32* luminance) const; - - const LLColor4& setToBlack(); // zero LLColor4 to (0, 0, 0, 1) - const LLColor4& setToWhite(); // zero LLColor4 to (0, 0, 0, 1) - - const LLColor4& setVec(F32 r, F32 g, F32 b, F32 a); // deprecated -- use set() - const LLColor4& setVec(F32 r, F32 g, F32 b); // deprecated -- use set() - const LLColor4& setVec(const LLColor4 &vec); // deprecated -- use set() - const LLColor4& setVec(const LLColor3 &vec); // deprecated -- use set() - const LLColor4& setVec(const LLColor3 &vec, F32 a); // deprecated -- use set() - const LLColor4& setVec(const F32 *vec); // deprecated -- use set() - const LLColor4& setVec(const LLColor4U& color4u); // deprecated -- use set() - - const LLColor4& set(F32 r, F32 g, F32 b, F32 a); // Sets LLColor4 to (r, g, b, a) - const LLColor4& set(F32 r, F32 g, F32 b); // Sets LLColor4 to (r, g, b) (no change in a) - const LLColor4& set(const LLColor4 &vec); // Sets LLColor4 to vec - const LLColor4& set(const LLColor3 &vec); // Sets LLColor4 to LLColor3 vec (no change in alpha) - const LLColor4& set(const LLColor3 &vec, F32 a); // Sets LLColor4 to LLColor3 vec, with alpha specified - const LLColor4& set(const F32 *vec); // Sets LLColor4 to vec - const LLColor4& set(const F64 *vec); // Sets LLColor4 to (double)vec - const LLColor4& set(const LLColor4U& color4u); // Sets LLColor4 to color4u, rescaled. - - // set from a vector of unknown type and size - // may leave some data unmodified - template - const LLColor4& set(const std::vector& v); - - // write to a vector of unknown type and size - // maye leave some data unmodified - template - void write(std::vector& v) const; - - const LLColor4& setAlpha(F32 a); - - F32 magVec() const; // deprecated -- use length() - F32 magVecSquared() const; // deprecated -- use lengthSquared() - F32 normVec(); // deprecated -- use normalize() - - F32 length() const; // Returns magnitude of LLColor4 - F32 lengthSquared() const; // Returns magnitude squared of LLColor4 - F32 normalize(); // deprecated -- use normalize() - - bool isOpaque() { return mV[VALPHA] == 1.f; } - - F32 operator[](int idx) const { return mV[idx]; } - F32 &operator[](int idx) { return mV[idx]; } - - const LLColor4& operator=(const LLColor3 &a); // Assigns vec3 to vec4 and returns vec4 - - bool operator<(const LLColor4& rhs) const; - friend std::ostream& operator<<(std::ostream& s, const LLColor4 &a); // Print a - friend LLColor4 operator+(const LLColor4 &a, const LLColor4 &b); // Return vector a + b - friend LLColor4 operator-(const LLColor4 &a, const LLColor4 &b); // Return vector a minus b - friend LLColor4 operator*(const LLColor4 &a, const LLColor4 &b); // Return component wise a * b - friend LLColor4 operator*(const LLColor4 &a, F32 k); // Return rgb times scaler k (no alpha change) - friend LLColor4 operator/(const LLColor4 &a, F32 k); // Return rgb divided by scalar k (no alpha change) - friend LLColor4 operator*(F32 k, const LLColor4 &a); // Return rgb times scaler k (no alpha change) - friend LLColor4 operator%(const LLColor4 &a, F32 k); // Return alpha times scaler k (no rgb change) - friend LLColor4 operator%(F32 k, const LLColor4 &a); // Return alpha times scaler k (no rgb change) - - friend bool operator==(const LLColor4 &a, const LLColor4 &b); // Return a == b - friend bool operator!=(const LLColor4 &a, const LLColor4 &b); // Return a != b - - friend bool operator==(const LLColor4 &a, const LLColor3 &b); // Return a == b - friend bool operator!=(const LLColor4 &a, const LLColor3 &b); // Return a != b - - friend const LLColor4& operator+=(LLColor4 &a, const LLColor4 &b); // Return vector a + b - friend const LLColor4& operator-=(LLColor4 &a, const LLColor4 &b); // Return vector a minus b - friend const LLColor4& operator*=(LLColor4 &a, F32 k); // Return rgb times scaler k (no alpha change) - friend const LLColor4& operator%=(LLColor4 &a, F32 k); // Return alpha times scaler k (no rgb change) - - friend const LLColor4& operator*=(LLColor4 &a, const LLColor4 &b); // Doesn't multiply alpha! (for lighting) - - // conversion - operator LLColor4U() const; - - // Basic color values. - static LLColor4 red; - static LLColor4 green; - static LLColor4 blue; - static LLColor4 black; - static LLColor4 white; - static LLColor4 yellow; - static LLColor4 magenta; - static LLColor4 cyan; - static LLColor4 smoke; - static LLColor4 grey; - static LLColor4 orange; - static LLColor4 purple; - static LLColor4 pink; - static LLColor4 transparent; - - // Extra color values. - static LLColor4 grey1; - static LLColor4 grey2; - static LLColor4 grey3; - static LLColor4 grey4; - - static LLColor4 red1; - static LLColor4 red2; - static LLColor4 red3; - static LLColor4 red4; - static LLColor4 red5; - - static LLColor4 green1; - static LLColor4 green2; - static LLColor4 green3; - static LLColor4 green4; - static LLColor4 green5; - static LLColor4 green6; - - static LLColor4 blue1; - static LLColor4 blue2; - static LLColor4 blue3; - static LLColor4 blue4; - static LLColor4 blue5; - static LLColor4 blue6; - - static LLColor4 yellow1; - static LLColor4 yellow2; - static LLColor4 yellow3; - static LLColor4 yellow4; - static LLColor4 yellow5; - static LLColor4 yellow6; - static LLColor4 yellow7; - static LLColor4 yellow8; - static LLColor4 yellow9; - - static LLColor4 orange1; - static LLColor4 orange2; - static LLColor4 orange3; - static LLColor4 orange4; - static LLColor4 orange5; - static LLColor4 orange6; - - static LLColor4 magenta1; - static LLColor4 magenta2; - static LLColor4 magenta3; - static LLColor4 magenta4; - - static LLColor4 purple1; - static LLColor4 purple2; - static LLColor4 purple3; - static LLColor4 purple4; - static LLColor4 purple5; - static LLColor4 purple6; - - static LLColor4 pink1; - static LLColor4 pink2; - - static LLColor4 cyan1; - static LLColor4 cyan2; - static LLColor4 cyan3; - static LLColor4 cyan4; - static LLColor4 cyan5; - static LLColor4 cyan6; - - static bool parseColor(const std::string& buf, LLColor4* color); - static bool parseColor4(const std::string& buf, LLColor4* color); - - inline void clamp(); -}; +public: + F32 mV[LENGTHOFCOLOR4]; + LLColor4(); // Initializes LLColor4 to (0, 0, 0, 1) + LLColor4(F32 r, F32 g, F32 b); // Initializes LLColor4 to (r, g, b, 1) + LLColor4(F32 r, F32 g, F32 b, F32 a); // Initializes LLColor4 to (r. g, b, a) + LLColor4(const LLColor3& vec, F32 a = 1.f); // Initializes LLColor4 to (vec, a) + explicit LLColor4(const LLSD& sd); + explicit LLColor4(const F32* vec); // Initializes LLColor4 to (vec[0]. vec[1], vec[2], 1) + explicit LLColor4(U32 clr); // Initializes LLColor4 to (r=clr>>24, etc)) + explicit LLColor4(const LLColor4U& color4u); // "explicit" to avoid automatic conversion + explicit LLColor4(const LLVector4& vector4); // "explicit" to avoid automatic conversion + + LLSD getValue() const + { + LLSD ret; + ret[VRED] = mV[VRED]; + ret[VGREEN] = mV[VGREEN]; + ret[VBLUE] = mV[VBLUE]; + ret[VALPHA] = mV[VALPHA]; + return ret; + } + void setValue(const LLSD& sd); + + void setHSL(F32 hue, F32 saturation, F32 luminance); + void calcHSL(F32* hue, F32* saturation, F32* luminance) const; + + const LLColor4& setToBlack(); // zero LLColor4 to (0, 0, 0, 1) + const LLColor4& setToWhite(); // zero LLColor4 to (0, 0, 0, 1) + + const LLColor4& setVec(F32 r, F32 g, F32 b, F32 a); // deprecated -- use set() + const LLColor4& setVec(F32 r, F32 g, F32 b); // deprecated -- use set() + const LLColor4& setVec(const LLColor4& vec); // deprecated -- use set() + const LLColor4& setVec(const LLColor3& vec); // deprecated -- use set() + const LLColor4& setVec(const LLColor3& vec, F32 a); // deprecated -- use set() + const LLColor4& setVec(const F32* vec); // deprecated -- use set() + const LLColor4& setVec(const LLColor4U& color4u); // deprecated -- use set() + + const LLColor4& set(F32 r, F32 g, F32 b, F32 a); // Sets LLColor4 to (r, g, b, a) + const LLColor4& set(F32 r, F32 g, F32 b); // Sets LLColor4 to (r, g, b) (no change in a) + const LLColor4& set(const LLColor4& vec); // Sets LLColor4 to vec + const LLColor4& set(const LLColor3& vec); // Sets LLColor4 to LLColor3 vec (no change in alpha) + const LLColor4& set(const LLColor3& vec, F32 a); // Sets LLColor4 to LLColor3 vec, with alpha specified + const LLColor4& set(const F32* vec); // Sets LLColor4 to vec + const LLColor4& set(const F64* vec); // Sets LLColor4 to (double)vec + const LLColor4& set(const LLColor4U& color4u); // Sets LLColor4 to color4u, rescaled. + + // set from a vector of unknown type and size + // may leave some data unmodified + template + const LLColor4& set(const std::vector& v); + + // write to a vector of unknown type and size + // maye leave some data unmodified + template + void write(std::vector& v) const; + + const LLColor4& setAlpha(F32 a); + + F32 magVec() const; // deprecated -- use length() + F32 magVecSquared() const; // deprecated -- use lengthSquared() + F32 normVec(); // deprecated -- use normalize() + + F32 length() const; // Returns magnitude of LLColor4 + F32 lengthSquared() const; // Returns magnitude squared of LLColor4 + F32 normalize(); // deprecated -- use normalize() + + bool isOpaque() const { return mV[VALPHA] == 1.f; } + + F32 operator[](int idx) const { return mV[idx]; } + F32& operator[](int idx) { return mV[idx]; } + + const LLColor4& operator=(const LLColor3& a); // Assigns vec3 to vec4 and returns vec4 + + bool operator<(const LLColor4& rhs) const; + friend std::ostream& operator<<(std::ostream& s, const LLColor4& a); // Print a + friend LLColor4 operator+(const LLColor4& a, const LLColor4& b); // Return vector a + b + friend LLColor4 operator-(const LLColor4& a, const LLColor4& b); // Return vector a minus b + friend LLColor4 operator*(const LLColor4& a, const LLColor4& b); // Return component wise a * b + friend LLColor4 operator*(const LLColor4& a, F32 k); // Return rgb times scaler k (no alpha change) + friend LLColor4 operator/(const LLColor4& a, F32 k); // Return rgb divided by scalar k (no alpha change) + friend LLColor4 operator*(F32 k, const LLColor4& a); // Return rgb times scaler k (no alpha change) + friend LLColor4 operator%(const LLColor4& a, F32 k); // Return alpha times scaler k (no rgb change) + friend LLColor4 operator%(F32 k, const LLColor4& a); // Return alpha times scaler k (no rgb change) + + friend bool operator==(const LLColor4& a, const LLColor4& b); // Return a == b + friend bool operator!=(const LLColor4& a, const LLColor4& b); // Return a != b + + friend bool operator==(const LLColor4& a, const LLColor3& b); // Return a == b + friend bool operator!=(const LLColor4& a, const LLColor3& b); // Return a != b + + friend const LLColor4& operator+=(LLColor4& a, const LLColor4& b); // Return vector a + b + friend const LLColor4& operator-=(LLColor4& a, const LLColor4& b); // Return vector a minus b + friend const LLColor4& operator*=(LLColor4& a, F32 k); // Return rgb times scaler k (no alpha change) + friend const LLColor4& operator%=(LLColor4& a, F32 k); // Return alpha times scaler k (no rgb change) + + friend const LLColor4& operator*=(LLColor4& a, const LLColor4& b); // Doesn't multiply alpha! (for lighting) + + // conversion + operator LLColor4U() const; + + // Basic color values. + static LLColor4 red; + static LLColor4 green; + static LLColor4 blue; + static LLColor4 black; + static LLColor4 white; + static LLColor4 yellow; + static LLColor4 magenta; + static LLColor4 cyan; + static LLColor4 smoke; + static LLColor4 grey; + static LLColor4 orange; + static LLColor4 purple; + static LLColor4 pink; + static LLColor4 transparent; + + // Extra color values. + static LLColor4 grey1; + static LLColor4 grey2; + static LLColor4 grey3; + static LLColor4 grey4; + + static LLColor4 red1; + static LLColor4 red2; + static LLColor4 red3; + static LLColor4 red4; + static LLColor4 red5; + + static LLColor4 green1; + static LLColor4 green2; + static LLColor4 green3; + static LLColor4 green4; + static LLColor4 green5; + static LLColor4 green6; + + static LLColor4 blue1; + static LLColor4 blue2; + static LLColor4 blue3; + static LLColor4 blue4; + static LLColor4 blue5; + static LLColor4 blue6; + + static LLColor4 yellow1; + static LLColor4 yellow2; + static LLColor4 yellow3; + static LLColor4 yellow4; + static LLColor4 yellow5; + static LLColor4 yellow6; + static LLColor4 yellow7; + static LLColor4 yellow8; + static LLColor4 yellow9; + + static LLColor4 orange1; + static LLColor4 orange2; + static LLColor4 orange3; + static LLColor4 orange4; + static LLColor4 orange5; + static LLColor4 orange6; + + static LLColor4 magenta1; + static LLColor4 magenta2; + static LLColor4 magenta3; + static LLColor4 magenta4; + + static LLColor4 purple1; + static LLColor4 purple2; + static LLColor4 purple3; + static LLColor4 purple4; + static LLColor4 purple5; + static LLColor4 purple6; + + static LLColor4 pink1; + static LLColor4 pink2; + + static LLColor4 cyan1; + static LLColor4 cyan2; + static LLColor4 cyan3; + static LLColor4 cyan4; + static LLColor4 cyan5; + static LLColor4 cyan6; + + static bool parseColor(const std::string& buf, LLColor4* color); + static bool parseColor4(const std::string& buf, LLColor4* color); + + inline void clamp(); +}; // Non-member functions -F32 distVec(const LLColor4 &a, const LLColor4 &b); // Returns distance between a and b -F32 distVec_squared(const LLColor4 &a, const LLColor4 &b); // Returns distance squared between a and b -LLColor3 vec4to3(const LLColor4 &vec); -LLColor4 vec3to4(const LLColor3 &vec); -LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u); +F32 distVec(const LLColor4& a, const LLColor4& b); // Returns distance between a and b +F32 distVec_squared(const LLColor4& a, const LLColor4& b); // Returns distance squared between a and b +LLColor3 vec4to3(const LLColor4& vec); +LLColor4 vec3to4(const LLColor3& vec); +LLColor4 lerp(const LLColor4& a, const LLColor4& b, F32 u); -inline LLColor4::LLColor4(void) +inline LLColor4::LLColor4() { - mV[VRED] = 0.f; + mV[VRED] = 0.f; mV[VGREEN] = 0.f; - mV[VBLUE] = 0.f; + mV[VBLUE] = 0.f; mV[VALPHA] = 1.f; } @@ -255,149 +253,146 @@ inline LLColor4::LLColor4(const LLSD& sd) inline LLColor4::LLColor4(F32 r, F32 g, F32 b) { - mV[VRED] = r; + mV[VRED] = r; mV[VGREEN] = g; - mV[VBLUE] = b; + mV[VBLUE] = b; mV[VALPHA] = 1.f; } inline LLColor4::LLColor4(F32 r, F32 g, F32 b, F32 a) { - mV[VRED] = r; + mV[VRED] = r; mV[VGREEN] = g; - mV[VBLUE] = b; + mV[VBLUE] = b; mV[VALPHA] = a; } inline LLColor4::LLColor4(U32 clr) { - mV[VRED] = (clr&0xff) * (1.0f/255.0f); - mV[VGREEN] = ((clr>>8)&0xff) * (1.0f/255.0f); - mV[VBLUE] = ((clr>>16)&0xff) * (1.0f/255.0f); - mV[VALPHA] = (clr>>24) * (1.0f/255.0f); + mV[VRED] = (clr & 0xff) * (1.0f / 255.0f); + mV[VGREEN] = ((clr >> 8) & 0xff) * (1.0f / 255.0f); + mV[VBLUE] = ((clr >> 16) & 0xff) * (1.0f / 255.0f); + mV[VALPHA] = (clr >> 24) * (1.0f / 255.0f); } - -inline LLColor4::LLColor4(const F32 *vec) +inline LLColor4::LLColor4(const F32* vec) { - mV[VRED] = vec[VRED]; + mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; - mV[VBLUE] = vec[VBLUE]; + mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; } -inline const LLColor4& LLColor4::setToBlack(void) +inline const LLColor4& LLColor4::setToBlack(void) { - mV[VRED] = 0.f; + mV[VRED] = 0.f; mV[VGREEN] = 0.f; - mV[VBLUE] = 0.f; + mV[VBLUE] = 0.f; mV[VALPHA] = 1.f; return (*this); } -inline const LLColor4& LLColor4::setToWhite(void) +inline const LLColor4& LLColor4::setToWhite(void) { - mV[VRED] = 1.f; + mV[VRED] = 1.f; mV[VGREEN] = 1.f; - mV[VBLUE] = 1.f; + mV[VBLUE] = 1.f; mV[VALPHA] = 1.f; return (*this); } -inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z) +inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z) { - mV[VRED] = x; + mV[VRED] = x; mV[VGREEN] = y; - mV[VBLUE] = z; + mV[VBLUE] = z; -// no change to alpha! -// mV[VALPHA] = 1.f; + // no change to alpha! + // mV[VALPHA] = 1.f; return (*this); } -inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z, F32 a) +inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z, F32 a) { - mV[VRED] = x; + mV[VRED] = x; mV[VGREEN] = y; - mV[VBLUE] = z; + mV[VBLUE] = z; mV[VALPHA] = a; return (*this); } -inline const LLColor4& LLColor4::set(const LLColor4 &vec) +inline const LLColor4& LLColor4::set(const LLColor4& vec) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = vec.mV[VALPHA]; return (*this); } - -inline const LLColor4& LLColor4::set(const F32 *vec) +inline const LLColor4& LLColor4::set(const F32* vec) { - mV[VRED] = vec[VRED]; + mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; - mV[VBLUE] = vec[VBLUE]; + mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; return (*this); } -inline const LLColor4& LLColor4::set(const F64 *vec) +inline const LLColor4& LLColor4::set(const F64* vec) { - mV[VRED] = static_cast(vec[VRED]); + mV[VRED] = static_cast(vec[VRED]); mV[VGREEN] = static_cast(vec[VGREEN]); - mV[VBLUE] = static_cast(vec[VBLUE]); + mV[VBLUE] = static_cast(vec[VBLUE]); mV[VALPHA] = static_cast(vec[VALPHA]); return (*this); } // deprecated -inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z) +inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z) { - mV[VRED] = x; + mV[VRED] = x; mV[VGREEN] = y; - mV[VBLUE] = z; + mV[VBLUE] = z; -// no change to alpha! -// mV[VALPHA] = 1.f; + // no change to alpha! + // mV[VALPHA] = 1.f; return (*this); } // deprecated -inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z, F32 a) +inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z, F32 a) { - mV[VRED] = x; + mV[VRED] = x; mV[VGREEN] = y; - mV[VBLUE] = z; + mV[VBLUE] = z; mV[VALPHA] = a; return (*this); } // deprecated -inline const LLColor4& LLColor4::setVec(const LLColor4 &vec) +inline const LLColor4& LLColor4::setVec(const LLColor4& vec) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = vec.mV[VALPHA]; return (*this); } - // deprecated -inline const LLColor4& LLColor4::setVec(const F32 *vec) +inline const LLColor4& LLColor4::setVec(const F32* vec) { - mV[VRED] = vec[VRED]; + mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; - mV[VBLUE] = vec[VBLUE]; + mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; return (*this); } -inline const LLColor4& LLColor4::setAlpha(F32 a) +inline const LLColor4& LLColor4::setAlpha(F32 a) { mV[VALPHA] = a; return (*this); @@ -405,155 +400,116 @@ inline const LLColor4& LLColor4::setAlpha(F32 a) // LLColor4 Magnitude and Normalization Functions -inline F32 LLColor4::length(void) const +inline F32 LLColor4::length() const { - return (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]); + return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); } -inline F32 LLColor4::lengthSquared(void) const +inline F32 LLColor4::lengthSquared() const { - return mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]; + return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]; } -inline F32 LLColor4::normalize(void) +inline F32 LLColor4::normalize() { - F32 mag = (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]); + F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); F32 oomag; if (mag) { - oomag = 1.f/mag; + oomag = 1.f / mag; mV[VRED] *= oomag; mV[VGREEN] *= oomag; mV[VBLUE] *= oomag; } - return (mag); + return mag; } // deprecated -inline F32 LLColor4::magVec(void) const +inline F32 LLColor4::magVec() const { - return (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]); + return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); } // deprecated -inline F32 LLColor4::magVecSquared(void) const +inline F32 LLColor4::magVecSquared() const { - return mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]; + return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]; } // deprecated -inline F32 LLColor4::normVec(void) +inline F32 LLColor4::normVec() { - F32 mag = (F32) sqrt(mV[VRED]*mV[VRED] + mV[VGREEN]*mV[VGREEN] + mV[VBLUE]*mV[VBLUE]); + F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]); F32 oomag; if (mag) { - oomag = 1.f/mag; + oomag = 1.f / mag; mV[VRED] *= oomag; mV[VGREEN] *= oomag; mV[VBLUE] *= oomag; } - return (mag); + return mag; } // LLColor4 Operators - -inline LLColor4 operator+(const LLColor4 &a, const LLColor4 &b) +inline LLColor4 operator+(const LLColor4& a, const LLColor4& b) { - return LLColor4( - a.mV[VRED] + b.mV[VRED], - a.mV[VGREEN] + b.mV[VGREEN], - a.mV[VBLUE] + b.mV[VBLUE], - a.mV[VALPHA] + b.mV[VALPHA]); + return LLColor4(a.mV[VRED] + b.mV[VRED], a.mV[VGREEN] + b.mV[VGREEN], a.mV[VBLUE] + b.mV[VBLUE], a.mV[VALPHA] + b.mV[VALPHA]); } -inline LLColor4 operator-(const LLColor4 &a, const LLColor4 &b) +inline LLColor4 operator-(const LLColor4& a, const LLColor4& b) { - return LLColor4( - a.mV[VRED] - b.mV[VRED], - a.mV[VGREEN] - b.mV[VGREEN], - a.mV[VBLUE] - b.mV[VBLUE], - a.mV[VALPHA] - b.mV[VALPHA]); + return LLColor4(a.mV[VRED] - b.mV[VRED], a.mV[VGREEN] - b.mV[VGREEN], a.mV[VBLUE] - b.mV[VBLUE], a.mV[VALPHA] - b.mV[VALPHA]); } -inline LLColor4 operator*(const LLColor4 &a, const LLColor4 &b) +inline LLColor4 operator*(const LLColor4& a, const LLColor4& b) { - return LLColor4( - a.mV[VRED] * b.mV[VRED], - a.mV[VGREEN] * b.mV[VGREEN], - a.mV[VBLUE] * b.mV[VBLUE], - a.mV[VALPHA] * b.mV[VALPHA]); + return LLColor4(a.mV[VRED] * b.mV[VRED], a.mV[VGREEN] * b.mV[VGREEN], a.mV[VBLUE] * b.mV[VBLUE], a.mV[VALPHA] * b.mV[VALPHA]); } -inline LLColor4 operator*(const LLColor4 &a, F32 k) +inline LLColor4 operator*(const LLColor4& a, F32 k) { // only affects rgb (not a!) - return LLColor4( - a.mV[VRED] * k, - a.mV[VGREEN] * k, - a.mV[VBLUE] * k, - a.mV[VALPHA]); + return LLColor4(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k, a.mV[VALPHA]); } -inline LLColor4 operator/(const LLColor4 &a, F32 k) +inline LLColor4 operator/(const LLColor4& a, F32 k) { - return LLColor4( - a.mV[VRED] / k, - a.mV[VGREEN] / k, - a.mV[VBLUE] / k, - a.mV[VALPHA]); + return LLColor4(a.mV[VRED] / k, a.mV[VGREEN] / k, a.mV[VBLUE] / k, a.mV[VALPHA]); } -inline LLColor4 operator*(F32 k, const LLColor4 &a) +inline LLColor4 operator*(F32 k, const LLColor4& a) { // only affects rgb (not a!) - return LLColor4( - a.mV[VRED] * k, - a.mV[VGREEN] * k, - a.mV[VBLUE] * k, - a.mV[VALPHA]); + return LLColor4(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k, a.mV[VALPHA]); } -inline LLColor4 operator%(F32 k, const LLColor4 &a) +inline LLColor4 operator%(F32 k, const LLColor4& a) { // only affects alpha (not rgb!) - return LLColor4( - a.mV[VRED], - a.mV[VGREEN], - a.mV[VBLUE], - a.mV[VALPHA] * k); + return LLColor4(a.mV[VRED], a.mV[VGREEN], a.mV[VBLUE], a.mV[VALPHA] * k); } -inline LLColor4 operator%(const LLColor4 &a, F32 k) +inline LLColor4 operator%(const LLColor4& a, F32 k) { // only affects alpha (not rgb!) - return LLColor4( - a.mV[VRED], - a.mV[VGREEN], - a.mV[VBLUE], - a.mV[VALPHA] * k); + return LLColor4(a.mV[VRED], a.mV[VGREEN], a.mV[VBLUE], a.mV[VALPHA] * k); } -inline bool operator==(const LLColor4 &a, const LLColor4 &b) +inline bool operator==(const LLColor4& a, const LLColor4& b) { - return ( (a.mV[VRED] == b.mV[VRED]) - &&(a.mV[VGREEN] == b.mV[VGREEN]) - &&(a.mV[VBLUE] == b.mV[VBLUE]) - &&(a.mV[VALPHA] == b.mV[VALPHA])); + return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE]) && (a.mV[VALPHA] == b.mV[VALPHA])); } -inline bool operator!=(const LLColor4 &a, const LLColor4 &b) +inline bool operator!=(const LLColor4& a, const LLColor4& b) { - return ( (a.mV[VRED] != b.mV[VRED]) - ||(a.mV[VGREEN] != b.mV[VGREEN]) - ||(a.mV[VBLUE] != b.mV[VBLUE]) - ||(a.mV[VALPHA] != b.mV[VALPHA])); + return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE]) || (a.mV[VALPHA] != b.mV[VALPHA])); } -inline const LLColor4& operator+=(LLColor4 &a, const LLColor4 &b) +inline const LLColor4& operator+=(LLColor4& a, const LLColor4& b) { a.mV[VRED] += b.mV[VRED]; a.mV[VGREEN] += b.mV[VGREEN]; @@ -562,7 +518,7 @@ inline const LLColor4& operator+=(LLColor4 &a, const LLColor4 &b) return a; } -inline const LLColor4& operator-=(LLColor4 &a, const LLColor4 &b) +inline const LLColor4& operator-=(LLColor4& a, const LLColor4& b) { a.mV[VRED] -= b.mV[VRED]; a.mV[VGREEN] -= b.mV[VGREEN]; @@ -571,7 +527,7 @@ inline const LLColor4& operator-=(LLColor4 &a, const LLColor4 &b) return a; } -inline const LLColor4& operator*=(LLColor4 &a, F32 k) +inline const LLColor4& operator*=(LLColor4& a, F32 k) { // only affects rgb (not a!) a.mV[VRED] *= k; @@ -580,121 +536,120 @@ inline const LLColor4& operator*=(LLColor4 &a, F32 k) return a; } -inline const LLColor4& operator *=(LLColor4 &a, const LLColor4 &b) +inline const LLColor4& operator*=(LLColor4& a, const LLColor4& b) { a.mV[VRED] *= b.mV[VRED]; a.mV[VGREEN] *= b.mV[VGREEN]; a.mV[VBLUE] *= b.mV[VBLUE]; -// a.mV[VALPHA] *= b.mV[VALPHA]; + // a.mV[VALPHA] *= b.mV[VALPHA]; return a; } -inline const LLColor4& operator%=(LLColor4 &a, F32 k) +inline const LLColor4& operator%=(LLColor4& a, F32 k) { // only affects alpha (not rgb!) a.mV[VALPHA] *= k; return a; } - // Non-member functions -inline F32 distVec(const LLColor4 &a, const LLColor4 &b) +inline F32 distVec(const LLColor4& a, const LLColor4& b) { LLColor4 vec = a - b; - return (vec.length()); + return vec.length(); } -inline F32 distVec_squared(const LLColor4 &a, const LLColor4 &b) +inline F32 distVec_squared(const LLColor4& a, const LLColor4& b) { LLColor4 vec = a - b; - return (vec.lengthSquared()); + return vec.lengthSquared(); } -inline LLColor4 lerp(const LLColor4 &a, const LLColor4 &b, F32 u) +inline LLColor4 lerp(const LLColor4& a, const LLColor4& b, F32 u) { - return LLColor4( - a.mV[VRED] + (b.mV[VRED] - a.mV[VRED]) * u, - a.mV[VGREEN] + (b.mV[VGREEN] - a.mV[VGREEN]) * u, - a.mV[VBLUE] + (b.mV[VBLUE] - a.mV[VBLUE]) * u, - a.mV[VALPHA] + (b.mV[VALPHA] - a.mV[VALPHA]) * u); + return LLColor4(a.mV[VRED] + (b.mV[VRED] - a.mV[VRED]) * u, + a.mV[VGREEN] + (b.mV[VGREEN] - a.mV[VGREEN]) * u, + a.mV[VBLUE] + (b.mV[VBLUE] - a.mV[VBLUE]) * u, + a.mV[VALPHA] + (b.mV[VALPHA] - a.mV[VALPHA]) * u); } inline bool LLColor4::operator<(const LLColor4& rhs) const { - if (mV[0] != rhs.mV[0]) + if (mV[VRED] != rhs.mV[VRED]) { - return mV[0] < rhs.mV[0]; + return mV[VRED] < rhs.mV[VRED]; } - if (mV[1] != rhs.mV[1]) + if (mV[VGREEN] != rhs.mV[VGREEN]) { - return mV[1] < rhs.mV[1]; + return mV[VGREEN] < rhs.mV[VGREEN]; } - if (mV[2] != rhs.mV[2]) + if (mV[VBLUE] != rhs.mV[VBLUE]) { - return mV[2] < rhs.mV[2]; + return mV[VBLUE] < rhs.mV[VBLUE]; } - return mV[3] < rhs.mV[3]; + return mV[VALPHA] < rhs.mV[VALPHA]; } void LLColor4::clamp() { // Clamp the color... - if (mV[0] < 0.f) + if (mV[VRED] < 0.f) { - mV[0] = 0.f; + mV[VRED] = 0.f; } - else if (mV[0] > 1.f) + else if (mV[VRED] > 1.f) { - mV[0] = 1.f; + mV[VRED] = 1.f; } - if (mV[1] < 0.f) + if (mV[VGREEN] < 0.f) { - mV[1] = 0.f; + mV[VGREEN] = 0.f; } - else if (mV[1] > 1.f) + else if (mV[VGREEN] > 1.f) { - mV[1] = 1.f; + mV[VGREEN] = 1.f; } - if (mV[2] < 0.f) + if (mV[VBLUE] < 0.f) { - mV[2] = 0.f; + mV[VBLUE] = 0.f; } - else if (mV[2] > 1.f) + else if (mV[VBLUE] > 1.f) { - mV[2] = 1.f; + mV[VBLUE] = 1.f; } - if (mV[3] < 0.f) + if (mV[VALPHA] < 0.f) { - mV[3] = 0.f; + mV[VALPHA] = 0.f; } - else if (mV[3] > 1.f) + else if (mV[VALPHA] > 1.f) { - mV[3] = 1.f; + mV[VALPHA] = 1.f; } } // Return the given linear space color value in gamma corrected (sRGB) space -inline const LLColor4 srgbColor4(const LLColor4 &a) { +inline const LLColor4 srgbColor4(const LLColor4& a) +{ LLColor4 srgbColor; - srgbColor.mV[0] = linearTosRGB(a.mV[0]); - srgbColor.mV[1] = linearTosRGB(a.mV[1]); - srgbColor.mV[2] = linearTosRGB(a.mV[2]); - srgbColor.mV[3] = a.mV[3]; + srgbColor.mV[VRED] = linearTosRGB(a.mV[VRED]); + srgbColor.mV[VGREEN] = linearTosRGB(a.mV[VGREEN]); + srgbColor.mV[VBLUE] = linearTosRGB(a.mV[VBLUE]); + srgbColor.mV[VALPHA] = a.mV[VALPHA]; return srgbColor; } // Return the given gamma corrected (sRGB) color in linear space -inline const LLColor4 linearColor4(const LLColor4 &a) +inline const LLColor4 linearColor4(const LLColor4& a) { LLColor4 linearColor; - linearColor.mV[0] = sRGBtoLinear(a.mV[0]); - linearColor.mV[1] = sRGBtoLinear(a.mV[1]); - linearColor.mV[2] = sRGBtoLinear(a.mV[2]); - linearColor.mV[3] = a.mV[3]; + linearColor.mV[VRED] = sRGBtoLinear(a.mV[VRED]); + linearColor.mV[VGREEN] = sRGBtoLinear(a.mV[VGREEN]); + linearColor.mV[VBLUE] = sRGBtoLinear(a.mV[VBLUE]); + linearColor.mV[VALPHA] = a.mV[VALPHA]; return linearColor; } @@ -720,4 +675,3 @@ void LLColor4::write(std::vector& v) const } #endif - diff --git a/indra/llmath/v4coloru.cpp b/indra/llmath/v4coloru.cpp index acf349245a1..c495ffdb4c6 100644 --- a/indra/llmath/v4coloru.cpp +++ b/indra/llmath/v4coloru.cpp @@ -26,10 +26,7 @@ #include "linden_common.h" -//#include "v3coloru.h" #include "v4coloru.h" -#include "v4color.h" -//#include "vmath.h" #include "llmath.h" // LLColor4U @@ -39,49 +36,7 @@ LLColor4U LLColor4U::red (255, 0, 0, 255); LLColor4U LLColor4U::green( 0, 255, 0, 255); LLColor4U LLColor4U::blue ( 0, 0, 255, 255); -// conversion -/* inlined to fix gcc compile link error -LLColor4U::operator LLColor4() -{ - return(LLColor4((F32)mV[VRED]/255.f,(F32)mV[VGREEN]/255.f,(F32)mV[VBLUE]/255.f,(F32)mV[VALPHA]/255.f)); -} -*/ - -// Constructors - - -/* -LLColor4U::LLColor4U(const LLColor3 &vec) -{ - mV[VRED] = vec.mV[VRED]; - mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; - mV[VALPHA] = 255; -} -*/ - - -// Clear and Assignment Functions - - - -// LLColor4U Operators - -/* -LLColor4U LLColor4U::operator=(const LLColor3 &a) -{ - mV[VRED] = a.mV[VRED]; - mV[VGREEN] = a.mV[VGREEN]; - mV[VBLUE] = a.mV[VBLUE]; - -// converting from an rgb sets a=1 (opaque) - mV[VALPHA] = 255; - return (*this); -} -*/ - - -std::ostream& operator<<(std::ostream& s, const LLColor4U &a) +std::ostream& operator<<(std::ostream& s, const LLColor4U& a) { s << "{ " << (S32)a.mV[VRED] << ", " << (S32)a.mV[VGREEN] << ", " << (S32)a.mV[VBLUE] << ", " << (S32)a.mV[VALPHA] << " }"; return s; @@ -90,31 +45,31 @@ std::ostream& operator<<(std::ostream& s, const LLColor4U &a) // static bool LLColor4U::parseColor4U(const std::string& buf, LLColor4U* value) { - if( buf.empty() || value == nullptr) + if (buf.empty() || value == nullptr) { return false; } - U32 v[4]; - S32 count = sscanf( buf.c_str(), "%u, %u, %u, %u", v + 0, v + 1, v + 2, v + 3 ); - if (1 == count ) + U32 v[4]{}; + S32 count = sscanf(buf.c_str(), "%u, %u, %u, %u", v + 0, v + 1, v + 2, v + 3); + if (1 == count) { // try this format - count = sscanf( buf.c_str(), "%u %u %u %u", v + 0, v + 1, v + 2, v + 3 ); + count = sscanf(buf.c_str(), "%u %u %u %u", v + 0, v + 1, v + 2, v + 3); } - if( 4 != count ) + if (4 != count) { return false; } - for( S32 i = 0; i < 4; i++ ) + for (S32 i = 0; i < 4; i++) { - if( v[i] > U8_MAX ) + if (v[i] > U8_MAX) { return false; } } - value->set( U8(v[0]), U8(v[1]), U8(v[2]), U8(v[3]) ); + value->set(U8(v[VRED]), U8(v[VGREEN]), U8(v[VBLUE]), U8(v[VALPHA])); return true; } diff --git a/indra/llmath/v4coloru.h b/indra/llmath/v4coloru.h index 29128a08a76..bfa998bc58a 100644 --- a/indra/llmath/v4coloru.h +++ b/indra/llmath/v4coloru.h @@ -28,104 +28,93 @@ #define LL_V4COLORU_H #include "llerror.h" -//#include "vmath.h" #include "llmath.h" -//#include "v4color.h" #include "v3color.h" #include "v4color.h" -//class LLColor3U; class LLColor4; // LLColor4U = | red green blue alpha | -static const U32 LENGTHOFCOLOR4U = 4; - +static constexpr U32 LENGTHOFCOLOR4U = 4; class LLColor4U { public: - U8 mV[LENGTHOFCOLOR4U]; - LLColor4U(); // Initializes LLColor4U to (0, 0, 0, 1) - LLColor4U(U8 r, U8 g, U8 b); // Initializes LLColor4U to (r, g, b, 1) - LLColor4U(U8 r, U8 g, U8 b, U8 a); // Initializes LLColor4U to (r. g, b, a) - LLColor4U(const U8 *vec); // Initializes LLColor4U to (vec[0]. vec[1], vec[2], 1) - explicit LLColor4U(const LLSD& sd) - { - setValue(sd); - } + LLColor4U(); // Initializes LLColor4U to (0, 0, 0, 1) + LLColor4U(U8 r, U8 g, U8 b); // Initializes LLColor4U to (r, g, b, 1) + LLColor4U(U8 r, U8 g, U8 b, U8 a); // Initializes LLColor4U to (r. g, b, a) + LLColor4U(const U8* vec); // Initializes LLColor4U to (vec[0]. vec[1], vec[2], 1) + explicit LLColor4U(const LLSD& sd) { setValue(sd); } void setValue(const LLSD& sd) { - mV[0] = sd[0].asInteger(); - mV[1] = sd[1].asInteger(); - mV[2] = sd[2].asInteger(); - mV[3] = sd[3].asInteger(); + mV[VRED] = sd[VRED].asInteger(); + mV[VGREEN] = sd[VGREEN].asInteger(); + mV[VBLUE] = sd[VBLUE].asInteger(); + mV[VALPHA] = sd[VALPHA].asInteger(); } LLSD getValue() const { LLSD ret; - ret[0] = mV[0]; - ret[1] = mV[1]; - ret[2] = mV[2]; - ret[3] = mV[3]; + ret[VRED] = mV[VRED]; + ret[VGREEN] = mV[VGREEN]; + ret[VBLUE] = mV[VBLUE]; + ret[VALPHA] = mV[VALPHA]; return ret; } - const LLColor4U& setToBlack(); // zero LLColor4U to (0, 0, 0, 1) - const LLColor4U& setToWhite(); // zero LLColor4U to (0, 0, 0, 1) + const LLColor4U& setToBlack(); // zero LLColor4U to (0, 0, 0, 1) + const LLColor4U& setToWhite(); // zero LLColor4U to (0, 0, 0, 1) - const LLColor4U& set(U8 r, U8 g, U8 b, U8 a);// Sets LLColor4U to (r, g, b, a) - const LLColor4U& set(U8 r, U8 g, U8 b); // Sets LLColor4U to (r, g, b) (no change in a) - const LLColor4U& set(const LLColor4U &vec); // Sets LLColor4U to vec - const LLColor4U& set(const U8 *vec); // Sets LLColor4U to vec + const LLColor4U& set(U8 r, U8 g, U8 b, U8 a); // Sets LLColor4U to (r, g, b, a) + const LLColor4U& set(U8 r, U8 g, U8 b); // Sets LLColor4U to (r, g, b) (no change in a) + const LLColor4U& set(const LLColor4U& vec); // Sets LLColor4U to vec + const LLColor4U& set(const U8* vec); // Sets LLColor4U to vec - const LLColor4U& setVec(U8 r, U8 g, U8 b, U8 a); // deprecated -- use set() - const LLColor4U& setVec(U8 r, U8 g, U8 b); // deprecated -- use set() - const LLColor4U& setVec(const LLColor4U &vec); // deprecated -- use set() - const LLColor4U& setVec(const U8 *vec); // deprecated -- use set() + const LLColor4U& setVec(U8 r, U8 g, U8 b, U8 a); // deprecated -- use set() + const LLColor4U& setVec(U8 r, U8 g, U8 b); // deprecated -- use set() + const LLColor4U& setVec(const LLColor4U& vec); // deprecated -- use set() + const LLColor4U& setVec(const U8* vec); // deprecated -- use set() - const LLColor4U& setAlpha(U8 a); + const LLColor4U& setAlpha(U8 a); - F32 magVec() const; // deprecated -- use length() - F32 magVecSquared() const; // deprecated -- use lengthSquared() + F32 magVec() const; // deprecated -- use length() + F32 magVecSquared() const; // deprecated -- use lengthSquared() - F32 length() const; // Returns magnitude squared of LLColor4U - F32 lengthSquared() const; // Returns magnitude squared of LLColor4U + F32 length() const; // Returns magnitude squared of LLColor4U + F32 lengthSquared() const; // Returns magnitude squared of LLColor4U - friend std::ostream& operator<<(std::ostream& s, const LLColor4U &a); // Print a - friend LLColor4U operator+(const LLColor4U &a, const LLColor4U &b); // Return vector a + b - friend LLColor4U operator-(const LLColor4U &a, const LLColor4U &b); // Return vector a minus b - friend LLColor4U operator*(const LLColor4U &a, const LLColor4U &b); // Return a * b - friend bool operator==(const LLColor4U &a, const LLColor4U &b); // Return a == b - friend bool operator!=(const LLColor4U &a, const LLColor4U &b); // Return a != b + friend std::ostream& operator<<(std::ostream& s, const LLColor4U& a); // Print a + friend LLColor4U operator+(const LLColor4U& a, const LLColor4U& b); // Return vector a + b + friend LLColor4U operator-(const LLColor4U& a, const LLColor4U& b); // Return vector a minus b + friend LLColor4U operator*(const LLColor4U& a, const LLColor4U& b); // Return a * b + friend bool operator==(const LLColor4U& a, const LLColor4U& b); // Return a == b + friend bool operator!=(const LLColor4U& a, const LLColor4U& b); // Return a != b - friend const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b); // Return vector a + b - friend const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b); // Return vector a minus b - friend const LLColor4U& operator*=(LLColor4U &a, U8 k); // Return rgb times scaler k (no alpha change) - friend const LLColor4U& operator%=(LLColor4U &a, U8 k); // Return alpha times scaler k (no rgb change) + friend const LLColor4U& operator+=(LLColor4U& a, const LLColor4U& b); // Return vector a + b + friend const LLColor4U& operator-=(LLColor4U& a, const LLColor4U& b); // Return vector a minus b + friend const LLColor4U& operator*=(LLColor4U& a, U8 k); // Return rgb times scaler k (no alpha change) + friend const LLColor4U& operator%=(LLColor4U& a, U8 k); // Return alpha times scaler k (no rgb change) - LLColor4U addClampMax(const LLColor4U &color); // Add and clamp the max + LLColor4U addClampMax(const LLColor4U& color); // Add and clamp the max - LLColor4U multAll(const F32 k); // Multiply ALL channels by scalar k + LLColor4U multAll(const F32 k); // Multiply ALL channels by scalar k - inline void setVecScaleClamp(const LLColor3 &color); - inline void setVecScaleClamp(const LLColor4 &color); + inline void setVecScaleClamp(const LLColor3& color); + inline void setVecScaleClamp(const LLColor4& color); static bool parseColor4U(const std::string& buf, LLColor4U* value); // conversion - operator LLColor4() const - { - return LLColor4(*this); - } + operator LLColor4() const { return LLColor4(*this); } - U32 asRGBA() const; - void fromRGBA( U32 aVal ); + U32 asRGBA() const; + void fromRGBA(U32 aVal); static LLColor4U white; static LLColor4U black; @@ -134,104 +123,95 @@ class LLColor4U static LLColor4U blue; }; - // Non-member functions -F32 distVec(const LLColor4U &a, const LLColor4U &b); // Returns distance between a and b -F32 distVec_squared(const LLColor4U &a, const LLColor4U &b); // Returns distance squared between a and b - +F32 distVec(const LLColor4U& a, const LLColor4U& b); // Returns distance between a and b +F32 distVec_squared(const LLColor4U& a, const LLColor4U& b); // Returns distance squared between a and b inline LLColor4U::LLColor4U() { - mV[VRED] = 0; + mV[VRED] = 0; mV[VGREEN] = 0; - mV[VBLUE] = 0; + mV[VBLUE] = 0; mV[VALPHA] = 255; } inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b) { - mV[VRED] = r; + mV[VRED] = r; mV[VGREEN] = g; - mV[VBLUE] = b; + mV[VBLUE] = b; mV[VALPHA] = 255; } inline LLColor4U::LLColor4U(U8 r, U8 g, U8 b, U8 a) { - mV[VRED] = r; + mV[VRED] = r; mV[VGREEN] = g; - mV[VBLUE] = b; + mV[VBLUE] = b; mV[VALPHA] = a; } -inline LLColor4U::LLColor4U(const U8 *vec) +inline LLColor4U::LLColor4U(const U8* vec) { - mV[VRED] = vec[VRED]; + mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; - mV[VBLUE] = vec[VBLUE]; + mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; } -/* -inline LLColor4U::operator LLColor4() -{ - return(LLColor4((F32)mV[VRED]/255.f,(F32)mV[VGREEN]/255.f,(F32)mV[VBLUE]/255.f,(F32)mV[VALPHA]/255.f)); -} -*/ - inline const LLColor4U& LLColor4U::setToBlack(void) { - mV[VRED] = 0; + mV[VRED] = 0; mV[VGREEN] = 0; - mV[VBLUE] = 0; + mV[VBLUE] = 0; mV[VALPHA] = 255; return (*this); } inline const LLColor4U& LLColor4U::setToWhite(void) { - mV[VRED] = 255; + mV[VRED] = 255; mV[VGREEN] = 255; - mV[VBLUE] = 255; + mV[VBLUE] = 255; mV[VALPHA] = 255; return (*this); } inline const LLColor4U& LLColor4U::set(const U8 x, const U8 y, const U8 z) { - mV[VRED] = x; + mV[VRED] = x; mV[VGREEN] = y; - mV[VBLUE] = z; + mV[VBLUE] = z; -// no change to alpha! -// mV[VALPHA] = 255; + // no change to alpha! + // mV[VALPHA] = 255; return (*this); } inline const LLColor4U& LLColor4U::set(const U8 r, const U8 g, const U8 b, U8 a) { - mV[0] = r; - mV[1] = g; - mV[2] = b; - mV[3] = a; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; + mV[VALPHA] = a; return (*this); } -inline const LLColor4U& LLColor4U::set(const LLColor4U &vec) +inline const LLColor4U& LLColor4U::set(const LLColor4U& vec) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = vec.mV[VALPHA]; return (*this); } -inline const LLColor4U& LLColor4U::set(const U8 *vec) +inline const LLColor4U& LLColor4U::set(const U8* vec) { - mV[VRED] = vec[VRED]; + mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; - mV[VBLUE] = vec[VBLUE]; + mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; return (*this); } @@ -239,12 +219,12 @@ inline const LLColor4U& LLColor4U::set(const U8 *vec) // deprecated inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z) { - mV[VRED] = x; + mV[VRED] = x; mV[VGREEN] = y; - mV[VBLUE] = z; + mV[VBLUE] = z; -// no change to alpha! -// mV[VALPHA] = 255; + // no change to alpha! + // mV[VALPHA] = 255; return (*this); } @@ -252,29 +232,29 @@ inline const LLColor4U& LLColor4U::setVec(const U8 x, const U8 y, const U8 z) // deprecated inline const LLColor4U& LLColor4U::setVec(const U8 r, const U8 g, const U8 b, U8 a) { - mV[0] = r; - mV[1] = g; - mV[2] = b; - mV[3] = a; + mV[VRED] = r; + mV[VGREEN] = g; + mV[VBLUE] = b; + mV[VALPHA] = a; return (*this); } // deprecated -inline const LLColor4U& LLColor4U::setVec(const LLColor4U &vec) +inline const LLColor4U& LLColor4U::setVec(const LLColor4U& vec) { - mV[VRED] = vec.mV[VRED]; + mV[VRED] = vec.mV[VRED]; mV[VGREEN] = vec.mV[VGREEN]; - mV[VBLUE] = vec.mV[VBLUE]; + mV[VBLUE] = vec.mV[VBLUE]; mV[VALPHA] = vec.mV[VALPHA]; return (*this); } // deprecated -inline const LLColor4U& LLColor4U::setVec(const U8 *vec) +inline const LLColor4U& LLColor4U::setVec(const U8* vec) { - mV[VRED] = vec[VRED]; + mV[VRED] = vec[VRED]; mV[VGREEN] = vec[VGREEN]; - mV[VBLUE] = vec[VBLUE]; + mV[VBLUE] = vec[VBLUE]; mV[VALPHA] = vec[VALPHA]; return (*this); } @@ -287,131 +267,68 @@ inline const LLColor4U& LLColor4U::setAlpha(U8 a) // LLColor4U Magnitude and Normalization Functions -inline F32 LLColor4U::length(void) const +inline F32 LLColor4U::length() const { - return (F32) sqrt( ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE] ); + return sqrt(((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]); } -inline F32 LLColor4U::lengthSquared(void) const +inline F32 LLColor4U::lengthSquared() const { return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]; } // deprecated -inline F32 LLColor4U::magVec(void) const +inline F32 LLColor4U::magVec() const { - return (F32) sqrt( ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE] ); + return sqrt(((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]); } // deprecated -inline F32 LLColor4U::magVecSquared(void) const +inline F32 LLColor4U::magVecSquared() const { return ((F32)mV[VRED]) * mV[VRED] + ((F32)mV[VGREEN]) * mV[VGREEN] + ((F32)mV[VBLUE]) * mV[VBLUE]; } -inline LLColor4U operator+(const LLColor4U &a, const LLColor4U &b) +inline LLColor4U operator+(const LLColor4U& a, const LLColor4U& b) { - return LLColor4U( - a.mV[VRED] + b.mV[VRED], - a.mV[VGREEN] + b.mV[VGREEN], - a.mV[VBLUE] + b.mV[VBLUE], - a.mV[VALPHA] + b.mV[VALPHA]); + return LLColor4U(a.mV[VRED] + b.mV[VRED], a.mV[VGREEN] + b.mV[VGREEN], a.mV[VBLUE] + b.mV[VBLUE], a.mV[VALPHA] + b.mV[VALPHA]); } -inline LLColor4U operator-(const LLColor4U &a, const LLColor4U &b) +inline LLColor4U operator-(const LLColor4U& a, const LLColor4U& b) { - return LLColor4U( - a.mV[VRED] - b.mV[VRED], - a.mV[VGREEN] - b.mV[VGREEN], - a.mV[VBLUE] - b.mV[VBLUE], - a.mV[VALPHA] - b.mV[VALPHA]); + return LLColor4U(a.mV[VRED] - b.mV[VRED], a.mV[VGREEN] - b.mV[VGREEN], a.mV[VBLUE] - b.mV[VBLUE], a.mV[VALPHA] - b.mV[VALPHA]); } -inline LLColor4U operator*(const LLColor4U &a, const LLColor4U &b) +inline LLColor4U operator*(const LLColor4U& a, const LLColor4U& b) { - return LLColor4U( - a.mV[VRED] * b.mV[VRED], - a.mV[VGREEN] * b.mV[VGREEN], - a.mV[VBLUE] * b.mV[VBLUE], - a.mV[VALPHA] * b.mV[VALPHA]); + return LLColor4U(a.mV[VRED] * b.mV[VRED], a.mV[VGREEN] * b.mV[VGREEN], a.mV[VBLUE] * b.mV[VBLUE], a.mV[VALPHA] * b.mV[VALPHA]); } -inline LLColor4U LLColor4U::addClampMax(const LLColor4U &color) +inline LLColor4U LLColor4U::addClampMax(const LLColor4U& color) { return LLColor4U(llmin((S32)mV[VRED] + color.mV[VRED], 255), - llmin((S32)mV[VGREEN] + color.mV[VGREEN], 255), - llmin((S32)mV[VBLUE] + color.mV[VBLUE], 255), - llmin((S32)mV[VALPHA] + color.mV[VALPHA], 255)); + llmin((S32)mV[VGREEN] + color.mV[VGREEN], 255), + llmin((S32)mV[VBLUE] + color.mV[VBLUE], 255), + llmin((S32)mV[VALPHA] + color.mV[VALPHA], 255)); } inline LLColor4U LLColor4U::multAll(const F32 k) { // Round to nearest - return LLColor4U( - (U8)ll_round(mV[VRED] * k), - (U8)ll_round(mV[VGREEN] * k), - (U8)ll_round(mV[VBLUE] * k), - (U8)ll_round(mV[VALPHA] * k)); -} -/* -inline LLColor4U operator*(const LLColor4U &a, U8 k) -{ - // only affects rgb (not a!) - return LLColor4U( - a.mV[VRED] * k, - a.mV[VGREEN] * k, - a.mV[VBLUE] * k, - a.mV[VALPHA]); + return LLColor4U((U8)ll_round(mV[VRED] * k), (U8)ll_round(mV[VGREEN] * k), (U8)ll_round(mV[VBLUE] * k), (U8)ll_round(mV[VALPHA] * k)); } -inline LLColor4U operator*(U8 k, const LLColor4U &a) +inline bool operator==(const LLColor4U& a, const LLColor4U& b) { - // only affects rgb (not a!) - return LLColor4U( - a.mV[VRED] * k, - a.mV[VGREEN] * k, - a.mV[VBLUE] * k, - a.mV[VALPHA]); + return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE]) && (a.mV[VALPHA] == b.mV[VALPHA])); } -inline LLColor4U operator%(U8 k, const LLColor4U &a) +inline bool operator!=(const LLColor4U& a, const LLColor4U& b) { - // only affects alpha (not rgb!) - return LLColor4U( - a.mV[VRED], - a.mV[VGREEN], - a.mV[VBLUE], - a.mV[VALPHA] * k ); + return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE]) || (a.mV[VALPHA] != b.mV[VALPHA])); } -inline LLColor4U operator%(const LLColor4U &a, U8 k) -{ - // only affects alpha (not rgb!) - return LLColor4U( - a.mV[VRED], - a.mV[VGREEN], - a.mV[VBLUE], - a.mV[VALPHA] * k ); -} -*/ - -inline bool operator==(const LLColor4U &a, const LLColor4U &b) -{ - return ( (a.mV[VRED] == b.mV[VRED]) - &&(a.mV[VGREEN] == b.mV[VGREEN]) - &&(a.mV[VBLUE] == b.mV[VBLUE]) - &&(a.mV[VALPHA] == b.mV[VALPHA])); -} - -inline bool operator!=(const LLColor4U &a, const LLColor4U &b) -{ - return ( (a.mV[VRED] != b.mV[VRED]) - ||(a.mV[VGREEN] != b.mV[VGREEN]) - ||(a.mV[VBLUE] != b.mV[VBLUE]) - ||(a.mV[VALPHA] != b.mV[VALPHA])); -} - -inline const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b) +inline const LLColor4U& operator+=(LLColor4U& a, const LLColor4U& b) { a.mV[VRED] += b.mV[VRED]; a.mV[VGREEN] += b.mV[VGREEN]; @@ -420,7 +337,7 @@ inline const LLColor4U& operator+=(LLColor4U &a, const LLColor4U &b) return a; } -inline const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b) +inline const LLColor4U& operator-=(LLColor4U& a, const LLColor4U& b) { a.mV[VRED] -= b.mV[VRED]; a.mV[VGREEN] -= b.mV[VGREEN]; @@ -429,7 +346,7 @@ inline const LLColor4U& operator-=(LLColor4U &a, const LLColor4U &b) return a; } -inline const LLColor4U& operator*=(LLColor4U &a, U8 k) +inline const LLColor4U& operator*=(LLColor4U& a, U8 k) { // only affects rgb (not a!) a.mV[VRED] *= k; @@ -438,20 +355,20 @@ inline const LLColor4U& operator*=(LLColor4U &a, U8 k) return a; } -inline const LLColor4U& operator%=(LLColor4U &a, U8 k) +inline const LLColor4U& operator%=(LLColor4U& a, U8 k) { // only affects alpha (not rgb!) a.mV[VALPHA] *= k; return a; } -inline F32 distVec(const LLColor4U &a, const LLColor4U &b) +inline F32 distVec(const LLColor4U& a, const LLColor4U& b) { LLColor4U vec = a - b; return (vec.length()); } -inline F32 distVec_squared(const LLColor4U &a, const LLColor4U &b) +inline F32 distVec_squared(const LLColor4U& a, const LLColor4U& b) { LLColor4U vec = a - b; return (vec.lengthSquared()); @@ -460,13 +377,13 @@ inline F32 distVec_squared(const LLColor4U &a, const LLColor4U &b) void LLColor4U::setVecScaleClamp(const LLColor4& color) { F32 color_scale_factor = 255.f; - F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]); + F32 max_color = llmax(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]); if (max_color > 1.f) { color_scale_factor /= max_color; } - const S32 MAX_COLOR = 255; - S32 r = ll_round(color.mV[0] * color_scale_factor); + constexpr S32 MAX_COLOR = 255; + S32 r = ll_round(color.mV[VRED] * color_scale_factor); if (r > MAX_COLOR) { r = MAX_COLOR; @@ -475,9 +392,9 @@ void LLColor4U::setVecScaleClamp(const LLColor4& color) { r = 0; } - mV[0] = r; + mV[VRED] = r; - S32 g = ll_round(color.mV[1] * color_scale_factor); + S32 g = ll_round(color.mV[VGREEN] * color_scale_factor); if (g > MAX_COLOR) { g = MAX_COLOR; @@ -486,9 +403,9 @@ void LLColor4U::setVecScaleClamp(const LLColor4& color) { g = 0; } - mV[1] = g; + mV[VGREEN] = g; - S32 b = ll_round(color.mV[2] * color_scale_factor); + S32 b = ll_round(color.mV[VBLUE] * color_scale_factor); if (b > MAX_COLOR) { b = MAX_COLOR; @@ -497,10 +414,10 @@ void LLColor4U::setVecScaleClamp(const LLColor4& color) { b = 0; } - mV[2] = b; + mV[VBLUE] = b; // Alpha shouldn't be scaled, just clamped... - S32 a = ll_round(color.mV[3] * MAX_COLOR); + S32 a = ll_round(color.mV[VALPHA] * MAX_COLOR); if (a > MAX_COLOR) { a = MAX_COLOR; @@ -509,44 +426,42 @@ void LLColor4U::setVecScaleClamp(const LLColor4& color) { a = 0; } - mV[3] = a; + mV[VALPHA] = a; } void LLColor4U::setVecScaleClamp(const LLColor3& color) { F32 color_scale_factor = 255.f; - F32 max_color = llmax(color.mV[0], color.mV[1], color.mV[2]); + F32 max_color = llmax(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE]); if (max_color > 1.f) { color_scale_factor /= max_color; } const S32 MAX_COLOR = 255; - S32 r = ll_round(color.mV[0] * color_scale_factor); + S32 r = ll_round(color.mV[VRED] * color_scale_factor); if (r > MAX_COLOR) { r = MAX_COLOR; } - else - if (r < 0) + else if (r < 0) { r = 0; } - mV[0] = r; + mV[VRED] = r; - S32 g = ll_round(color.mV[1] * color_scale_factor); + S32 g = ll_round(color.mV[VGREEN] * color_scale_factor); if (g > MAX_COLOR) { g = MAX_COLOR; } - else - if (g < 0) + else if (g < 0) { g = 0; } - mV[1] = g; + mV[VGREEN] = g; - S32 b = ll_round(color.mV[2] * color_scale_factor); + S32 b = ll_round(color.mV[VBLUE] * color_scale_factor); if (b > MAX_COLOR) { b = MAX_COLOR; @@ -555,31 +470,29 @@ void LLColor4U::setVecScaleClamp(const LLColor3& color) { b = 0; } - mV[2] = b; + mV[VBLUE] = b; - mV[3] = 255; + mV[VALPHA] = 255; } inline U32 LLColor4U::asRGBA() const { // Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here - return (mV[3] << 24) | (mV[2] << 16) | (mV[1] << 8) | mV[0]; + return (mV[VALPHA] << 24) | (mV[VBLUE] << 16) | (mV[VGREEN] << 8) | mV[VRED]; } -inline void LLColor4U::fromRGBA( U32 aVal ) +inline void LLColor4U::fromRGBA(U32 aVal) { // Little endian: values are swapped in memory. The original code access the array like a U32, so we need to swap here - mV[ 0 ] = aVal & 0xFF; + mV[VRED] = aVal & 0xFF; aVal >>= 8; - mV[ 1 ] = aVal & 0xFF; + mV[VGREEN] = aVal & 0xFF; aVal >>= 8; - mV[ 2 ] = aVal & 0xFF; + mV[VBLUE] = aVal & 0xFF; aVal >>= 8; - mV[ 3 ] = aVal & 0xFF; + mV[VALPHA] = aVal & 0xFF; } - #endif - diff --git a/indra/llmath/v4math.cpp b/indra/llmath/v4math.cpp index 0aa6eb09c3a..cd475380d63 100644 --- a/indra/llmath/v4math.cpp +++ b/indra/llmath/v4math.cpp @@ -26,7 +26,6 @@ #include "linden_common.h" -//#include "vmath.h" #include "v3math.h" #include "v4math.h" #include "m4math.h" @@ -36,13 +35,13 @@ // LLVector4 // Axis-Angle rotations -const LLVector4& LLVector4::rotVec(const LLMatrix4 &mat) +const LLVector4& LLVector4::rotVec(const LLMatrix4& mat) { *this = *this * mat; return *this; } -const LLVector4& LLVector4::rotVec(const LLQuaternion &q) +const LLVector4& LLVector4::rotVec(const LLQuaternion& q) { *this = *this * q; return *this; @@ -64,16 +63,16 @@ bool LLVector4::abs() { bool ret{ false }; - if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = true; } - if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = true; } - if (mV[2] < 0.f) { mV[2] = -mV[2]; ret = true; } - if (mV[3] < 0.f) { mV[3] = -mV[3]; ret = true; } + if (mV[VX] < 0.f) { mV[VX] = -mV[VX]; ret = true; } + if (mV[VY] < 0.f) { mV[VY] = -mV[VY]; ret = true; } + if (mV[VZ] < 0.f) { mV[VZ] = -mV[VZ]; ret = true; } + if (mV[VW] < 0.f) { mV[VW] = -mV[VW]; ret = true; } return ret; } -std::ostream& operator<<(std::ostream& s, const LLVector4 &a) +std::ostream& operator<<(std::ostream& s, const LLVector4& a) { s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << ", " << a.mV[VW] << " }"; return s; @@ -108,12 +107,12 @@ bool are_parallel(const LLVector4 &a, const LLVector4 &b, F32 epsilon) } -LLVector3 vec4to3(const LLVector4 &vec) +LLVector3 vec4to3(const LLVector4& vec) { return LLVector3( vec.mV[VX], vec.mV[VY], vec.mV[VZ] ); } -LLVector4 vec3to4(const LLVector3 &vec) +LLVector4 vec3to4(const LLVector3& vec) { return LLVector4(vec.mV[VX], vec.mV[VY], vec.mV[VZ]); } diff --git a/indra/llmath/v4math.h b/indra/llmath/v4math.h index a4c9668fdd1..37492e7f98b 100644 --- a/indra/llmath/v4math.h +++ b/indra/llmath/v4math.h @@ -42,108 +42,108 @@ class LLQuaternion; // LLVector4 = |x y z w| -static const U32 LENGTHOFVECTOR4 = 4; +static constexpr U32 LENGTHOFVECTOR4 = 4; class LLVector4 { - public: - F32 mV[LENGTHOFVECTOR4]; - LLVector4(); // Initializes LLVector4 to (0, 0, 0, 1) - explicit LLVector4(const F32 *vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2], vec[3]) - explicit LLVector4(const F64 *vec); // Initialized LLVector4 to ((F32) vec[0], (F32) vec[1], (F32) vec[3], (F32) vec[4]); - explicit LLVector4(const LLVector2 &vec); - explicit LLVector4(const LLVector2 &vec, F32 z, F32 w); - explicit LLVector4(const LLVector3 &vec); // Initializes LLVector4 to (vec, 1) - explicit LLVector4(const LLVector3 &vec, F32 w); // Initializes LLVector4 to (vec, w) - explicit LLVector4(const LLSD &sd); - LLVector4(F32 x, F32 y, F32 z); // Initializes LLVector4 to (x. y, z, 1) - LLVector4(F32 x, F32 y, F32 z, F32 w); - - LLSD getValue() const - { - LLSD ret; - ret[0] = mV[0]; - ret[1] = mV[1]; - ret[2] = mV[2]; - ret[3] = mV[3]; - return ret; - } - - void setValue(const LLSD& sd) - { - mV[0] = (F32)sd[0].asReal(); - mV[1] = (F32)sd[1].asReal(); - mV[2] = (F32)sd[2].asReal(); - mV[3] = (F32)sd[3].asReal(); - } - - // GLM interop - explicit LLVector4(const glm::vec3& vec); // Initializes LLVector4 to (vec, 1) - explicit LLVector4(const glm::vec4& vec); // Initializes LLVector4 to vec - explicit operator glm::vec3() const; // Initializes glm::vec3 to (vec[0]. vec[1], vec[2]) - explicit operator glm::vec4() const; // Initializes glm::vec4 to (vec[0]. vec[1], vec[2], vec[3]) - - inline bool isFinite() const; // checks to see if all values of LLVector3 are finite - - inline void clear(); // Clears LLVector4 to (0, 0, 0, 1) - inline void clearVec(); // deprecated - inline void zeroVec(); // deprecated - - inline void set(F32 x, F32 y, F32 z); // Sets LLVector4 to (x, y, z, 1) - inline void set(F32 x, F32 y, F32 z, F32 w); // Sets LLVector4 to (x, y, z, w) - inline void set(const LLVector4 &vec); // Sets LLVector4 to vec - inline void set(const LLVector3 &vec, F32 w = 1.f); // Sets LLVector4 to LLVector3 vec - inline void set(const F32 *vec); // Sets LLVector4 to vec - inline void set(const glm::vec4& vec); // Sets LLVector4 to vec - inline void set(const glm::vec3& vec, F32 w = 1.f); // Sets LLVector4 to LLVector3 vec with w defaulted to 1 - - inline void setVec(F32 x, F32 y, F32 z); // deprecated - inline void setVec(F32 x, F32 y, F32 z, F32 w); // deprecated - inline void setVec(const LLVector4 &vec); // deprecated - inline void setVec(const LLVector3 &vec, F32 w = 1.f); // deprecated - inline void setVec(const F32 *vec); // deprecated - - F32 length() const; // Returns magnitude of LLVector4 - F32 lengthSquared() const; // Returns magnitude squared of LLVector4 - F32 normalize(); // Normalizes and returns the magnitude of LLVector4 - - F32 magVec() const; // deprecated - F32 magVecSquared() const; // deprecated - F32 normVec(); // deprecated - - // Sets all values to absolute value of their original values - // Returns true if data changed - bool abs(); - - bool isExactlyClear() const { return (mV[VW] == 1.0f) && !mV[VX] && !mV[VY] && !mV[VZ]; } - bool isExactlyZero() const { return !mV[VW] && !mV[VX] && !mV[VY] && !mV[VZ]; } - - const LLVector4& rotVec(const LLMatrix4 &mat); // Rotates by MAT4 mat - const LLVector4& rotVec(const LLQuaternion &q); // Rotates by QUAT q - - const LLVector4& scaleVec(const LLVector4& vec); // Scales component-wise by vec - - F32 operator[](int idx) const { return mV[idx]; } - F32 &operator[](int idx) { return mV[idx]; } - - friend std::ostream& operator<<(std::ostream& s, const LLVector4 &a); // Print a - friend LLVector4 operator+(const LLVector4 &a, const LLVector4 &b); // Return vector a + b - friend LLVector4 operator-(const LLVector4 &a, const LLVector4 &b); // Return vector a minus b - friend F32 operator*(const LLVector4 &a, const LLVector4 &b); // Return a dot b - friend LLVector4 operator%(const LLVector4 &a, const LLVector4 &b); // Return a cross b - friend LLVector4 operator/(const LLVector4 &a, F32 k); // Return a divided by scaler k - friend LLVector4 operator*(const LLVector4 &a, F32 k); // Return a times scaler k - friend LLVector4 operator*(F32 k, const LLVector4 &a); // Return a times scaler k - friend bool operator==(const LLVector4 &a, const LLVector4 &b); // Return a == b - friend bool operator!=(const LLVector4 &a, const LLVector4 &b); // Return a != b - - friend const LLVector4& operator+=(LLVector4 &a, const LLVector4 &b); // Return vector a + b - friend const LLVector4& operator-=(LLVector4 &a, const LLVector4 &b); // Return vector a minus b - friend const LLVector4& operator%=(LLVector4 &a, const LLVector4 &b); // Return a cross b - friend const LLVector4& operator*=(LLVector4 &a, F32 k); // Return a times scaler k - friend const LLVector4& operator/=(LLVector4 &a, F32 k); // Return a divided by scaler k - - friend LLVector4 operator-(const LLVector4 &a); // Return vector -a +public: + F32 mV[LENGTHOFVECTOR4]; + LLVector4(); // Initializes LLVector4 to (0, 0, 0, 1) + explicit LLVector4(const F32 *vec); // Initializes LLVector4 to (vec[0]. vec[1], vec[2], vec[3]) + explicit LLVector4(const F64 *vec); // Initialized LLVector4 to ((F32) vec[0], (F32) vec[1], (F32) vec[3], (F32) vec[4]); + explicit LLVector4(const LLVector2 &vec); + explicit LLVector4(const LLVector2 &vec, F32 z, F32 w); + explicit LLVector4(const LLVector3 &vec); // Initializes LLVector4 to (vec, 1) + explicit LLVector4(const LLVector3 &vec, F32 w); // Initializes LLVector4 to (vec, w) + explicit LLVector4(const LLSD &sd); + LLVector4(F32 x, F32 y, F32 z); // Initializes LLVector4 to (x. y, z, 1) + LLVector4(F32 x, F32 y, F32 z, F32 w); + + LLSD getValue() const + { + LLSD ret; + ret[VX] = mV[VX]; + ret[VY] = mV[VY]; + ret[VZ] = mV[VZ]; + ret[VW] = mV[VW]; + return ret; + } + + void setValue(const LLSD& sd) + { + mV[VX] = (F32)sd[VX].asReal(); + mV[VY] = (F32)sd[VY].asReal(); + mV[VZ] = (F32)sd[VZ].asReal(); + mV[VW] = (F32)sd[VW].asReal(); + } + + // GLM interop + explicit LLVector4(const glm::vec3& vec); // Initializes LLVector4 to (vec, 1) + explicit LLVector4(const glm::vec4& vec); // Initializes LLVector4 to vec + explicit operator glm::vec3() const; // Initializes glm::vec3 to (vec[0]. vec[1], vec[2]) + explicit operator glm::vec4() const; // Initializes glm::vec4 to (vec[0]. vec[1], vec[2], vec[3]) + + inline bool isFinite() const; // checks to see if all values of LLVector3 are finite + + inline void clear(); // Clears LLVector4 to (0, 0, 0, 1) + inline void clearVec(); // deprecated + inline void zeroVec(); // deprecated + + inline void set(F32 x, F32 y, F32 z); // Sets LLVector4 to (x, y, z, 1) + inline void set(F32 x, F32 y, F32 z, F32 w); // Sets LLVector4 to (x, y, z, w) + inline void set(const LLVector4 &vec); // Sets LLVector4 to vec + inline void set(const LLVector3 &vec, F32 w = 1.f); // Sets LLVector4 to LLVector3 vec + inline void set(const F32 *vec); // Sets LLVector4 to vec + inline void set(const glm::vec4& vec); // Sets LLVector4 to vec + inline void set(const glm::vec3& vec, F32 w = 1.f); // Sets LLVector4 to LLVector3 vec with w defaulted to 1 + + inline void setVec(F32 x, F32 y, F32 z); // deprecated + inline void setVec(F32 x, F32 y, F32 z, F32 w); // deprecated + inline void setVec(const LLVector4 &vec); // deprecated + inline void setVec(const LLVector3 &vec, F32 w = 1.f); // deprecated + inline void setVec(const F32 *vec); // deprecated + + F32 length() const; // Returns magnitude of LLVector4 + F32 lengthSquared() const; // Returns magnitude squared of LLVector4 + F32 normalize(); // Normalizes and returns the magnitude of LLVector4 + + F32 magVec() const; // deprecated + F32 magVecSquared() const; // deprecated + F32 normVec(); // deprecated + + // Sets all values to absolute value of their original values + // Returns true if data changed + bool abs(); + + bool isExactlyClear() const { return (mV[VW] == 1.0f) && !mV[VX] && !mV[VY] && !mV[VZ]; } + bool isExactlyZero() const { return !mV[VW] && !mV[VX] && !mV[VY] && !mV[VZ]; } + + const LLVector4& rotVec(const LLMatrix4 &mat); // Rotates by MAT4 mat + const LLVector4& rotVec(const LLQuaternion &q); // Rotates by QUAT q + + const LLVector4& scaleVec(const LLVector4& vec); // Scales component-wise by vec + + F32 operator[](int idx) const { return mV[idx]; } + F32 &operator[](int idx) { return mV[idx]; } + + friend std::ostream& operator<<(std::ostream& s, const LLVector4 &a); // Print a + friend LLVector4 operator+(const LLVector4 &a, const LLVector4 &b); // Return vector a + b + friend LLVector4 operator-(const LLVector4 &a, const LLVector4 &b); // Return vector a minus b + friend F32 operator*(const LLVector4 &a, const LLVector4 &b); // Return a dot b + friend LLVector4 operator%(const LLVector4 &a, const LLVector4 &b); // Return a cross b + friend LLVector4 operator/(const LLVector4 &a, F32 k); // Return a divided by scaler k + friend LLVector4 operator*(const LLVector4 &a, F32 k); // Return a times scaler k + friend LLVector4 operator*(F32 k, const LLVector4 &a); // Return a times scaler k + friend bool operator==(const LLVector4 &a, const LLVector4 &b); // Return a == b + friend bool operator!=(const LLVector4 &a, const LLVector4 &b); // Return a != b + + friend const LLVector4& operator+=(LLVector4 &a, const LLVector4 &b); // Return vector a + b + friend const LLVector4& operator-=(LLVector4 &a, const LLVector4 &b); // Return vector a minus b + friend const LLVector4& operator%=(LLVector4 &a, const LLVector4 &b); // Return a cross b + friend const LLVector4& operator*=(LLVector4 &a, F32 k); // Return a times scaler k + friend const LLVector4& operator/=(LLVector4 &a, F32 k); // Return a divided by scaler k + + friend LLVector4 operator-(const LLVector4 &a); // Return vector -a }; // Non-member functions @@ -257,7 +257,7 @@ inline bool LLVector4::isFinite() const // Clear and Assignment Functions -inline void LLVector4::clear(void) +inline void LLVector4::clear() { mV[VX] = 0.f; mV[VY] = 0.f; @@ -266,7 +266,7 @@ inline void LLVector4::clear(void) } // deprecated -inline void LLVector4::clearVec(void) +inline void LLVector4::clearVec() { mV[VX] = 0.f; mV[VY] = 0.f; @@ -275,7 +275,7 @@ inline void LLVector4::clearVec(void) } // deprecated -inline void LLVector4::zeroVec(void) +inline void LLVector4::zeroVec() { mV[VX] = 0.f; mV[VY] = 0.f; @@ -299,7 +299,7 @@ inline void LLVector4::set(F32 x, F32 y, F32 z, F32 w) mV[VW] = w; } -inline void LLVector4::set(const LLVector4 &vec) +inline void LLVector4::set(const LLVector4& vec) { mV[VX] = vec.mV[VX]; mV[VY] = vec.mV[VY]; @@ -307,7 +307,7 @@ inline void LLVector4::set(const LLVector4 &vec) mV[VW] = vec.mV[VW]; } -inline void LLVector4::set(const LLVector3 &vec, F32 w) +inline void LLVector4::set(const LLVector3& vec, F32 w) { mV[VX] = vec.mV[VX]; mV[VY] = vec.mV[VY]; @@ -315,7 +315,7 @@ inline void LLVector4::set(const LLVector3 &vec, F32 w) mV[VW] = w; } -inline void LLVector4::set(const F32 *vec) +inline void LLVector4::set(const F32* vec) { mV[VX] = vec[VX]; mV[VY] = vec[VY]; @@ -358,7 +358,7 @@ inline void LLVector4::setVec(F32 x, F32 y, F32 z, F32 w) } // deprecated -inline void LLVector4::setVec(const LLVector4 &vec) +inline void LLVector4::setVec(const LLVector4& vec) { mV[VX] = vec.mV[VX]; mV[VY] = vec.mV[VY]; @@ -367,7 +367,7 @@ inline void LLVector4::setVec(const LLVector4 &vec) } // deprecated -inline void LLVector4::setVec(const LLVector3 &vec, F32 w) +inline void LLVector4::setVec(const LLVector3& vec, F32 w) { mV[VX] = vec.mV[VX]; mV[VY] = vec.mV[VY]; @@ -376,7 +376,7 @@ inline void LLVector4::setVec(const LLVector3 &vec, F32 w) } // deprecated -inline void LLVector4::setVec(const F32 *vec) +inline void LLVector4::setVec(const F32* vec) { mV[VX] = vec[VX]; mV[VY] = vec[VY]; @@ -386,75 +386,75 @@ inline void LLVector4::setVec(const F32 *vec) // LLVector4 Magnitude and Normalization Functions -inline F32 LLVector4::length(void) const +inline F32 LLVector4::length() const { - return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); } -inline F32 LLVector4::lengthSquared(void) const +inline F32 LLVector4::lengthSquared() const { return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; } -inline F32 LLVector4::magVec(void) const +inline F32 LLVector4::magVec() const { - return (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + return sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); } -inline F32 LLVector4::magVecSquared(void) const +inline F32 LLVector4::magVecSquared() const { return mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]; } // LLVector4 Operators -inline LLVector4 operator+(const LLVector4 &a, const LLVector4 &b) +inline LLVector4 operator+(const LLVector4& a, const LLVector4& b) { LLVector4 c(a); return c += b; } -inline LLVector4 operator-(const LLVector4 &a, const LLVector4 &b) +inline LLVector4 operator-(const LLVector4& a, const LLVector4& b) { LLVector4 c(a); return c -= b; } -inline F32 operator*(const LLVector4 &a, const LLVector4 &b) +inline F32 operator*(const LLVector4& a, const LLVector4& b) { return (a.mV[VX]*b.mV[VX] + a.mV[VY]*b.mV[VY] + a.mV[VZ]*b.mV[VZ]); } -inline LLVector4 operator%(const LLVector4 &a, const LLVector4 &b) +inline LLVector4 operator%(const LLVector4& a, const LLVector4& b) { return LLVector4(a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY]); } -inline LLVector4 operator/(const LLVector4 &a, F32 k) +inline LLVector4 operator/(const LLVector4& a, F32 k) { F32 t = 1.f / k; return LLVector4( a.mV[VX] * t, a.mV[VY] * t, a.mV[VZ] * t ); } -inline LLVector4 operator*(const LLVector4 &a, F32 k) +inline LLVector4 operator*(const LLVector4& a, F32 k) { return LLVector4( a.mV[VX] * k, a.mV[VY] * k, a.mV[VZ] * k ); } -inline LLVector4 operator*(F32 k, const LLVector4 &a) +inline LLVector4 operator*(F32 k, const LLVector4& a) { return LLVector4( a.mV[VX] * k, a.mV[VY] * k, a.mV[VZ] * k ); } -inline bool operator==(const LLVector4 &a, const LLVector4 &b) +inline bool operator==(const LLVector4& a, const LLVector4& b) { return ( (a.mV[VX] == b.mV[VX]) &&(a.mV[VY] == b.mV[VY]) &&(a.mV[VZ] == b.mV[VZ])); } -inline bool operator!=(const LLVector4 &a, const LLVector4 &b) +inline bool operator!=(const LLVector4& a, const LLVector4& b) { return ( (a.mV[VX] != b.mV[VX]) ||(a.mV[VY] != b.mV[VY]) @@ -462,7 +462,7 @@ inline bool operator!=(const LLVector4 &a, const LLVector4 &b) ||(a.mV[VW] != b.mV[VW]) ); } -inline const LLVector4& operator+=(LLVector4 &a, const LLVector4 &b) +inline const LLVector4& operator+=(LLVector4& a, const LLVector4& b) { a.mV[VX] += b.mV[VX]; a.mV[VY] += b.mV[VY]; @@ -470,7 +470,7 @@ inline const LLVector4& operator+=(LLVector4 &a, const LLVector4 &b) return a; } -inline const LLVector4& operator-=(LLVector4 &a, const LLVector4 &b) +inline const LLVector4& operator-=(LLVector4& a, const LLVector4& b) { a.mV[VX] -= b.mV[VX]; a.mV[VY] -= b.mV[VY]; @@ -478,14 +478,14 @@ inline const LLVector4& operator-=(LLVector4 &a, const LLVector4 &b) return a; } -inline const LLVector4& operator%=(LLVector4 &a, const LLVector4 &b) +inline const LLVector4& operator%=(LLVector4& a, const LLVector4& b) { LLVector4 ret(a.mV[VY]*b.mV[VZ] - b.mV[VY]*a.mV[VZ], a.mV[VZ]*b.mV[VX] - b.mV[VZ]*a.mV[VX], a.mV[VX]*b.mV[VY] - b.mV[VX]*a.mV[VY]); a = ret; return a; } -inline const LLVector4& operator*=(LLVector4 &a, F32 k) +inline const LLVector4& operator*=(LLVector4& a, F32 k) { a.mV[VX] *= k; a.mV[VY] *= k; @@ -493,7 +493,7 @@ inline const LLVector4& operator*=(LLVector4 &a, F32 k) return a; } -inline const LLVector4& operator/=(LLVector4 &a, F32 k) +inline const LLVector4& operator/=(LLVector4& a, F32 k) { F32 t = 1.f / k; a.mV[VX] *= t; @@ -502,7 +502,7 @@ inline const LLVector4& operator/=(LLVector4 &a, F32 k) return a; } -inline LLVector4 operator-(const LLVector4 &a) +inline LLVector4 operator-(const LLVector4& a) { return LLVector4( -a.mV[VX], -a.mV[VY], -a.mV[VZ] ); } @@ -517,19 +517,19 @@ inline LLVector4::operator glm::vec4() const return glm::make_vec4(mV); } -inline F32 dist_vec(const LLVector4 &a, const LLVector4 &b) +inline F32 dist_vec(const LLVector4& a, const LLVector4& b) { LLVector4 vec = a - b; return (vec.length()); } -inline F32 dist_vec_squared(const LLVector4 &a, const LLVector4 &b) +inline F32 dist_vec_squared(const LLVector4& a, const LLVector4& b) { LLVector4 vec = a - b; return (vec.lengthSquared()); } -inline LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u) +inline LLVector4 lerp(const LLVector4& a, const LLVector4& b, F32 u) { return LLVector4( a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u, @@ -538,9 +538,9 @@ inline LLVector4 lerp(const LLVector4 &a, const LLVector4 &b, F32 u) a.mV[VW] + (b.mV[VW] - a.mV[VW]) * u); } -inline F32 LLVector4::normalize(void) +inline F32 LLVector4::normalize() { - F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); F32 oomag; if (mag > FP_MAG_THRESHOLD) @@ -552,18 +552,18 @@ inline F32 LLVector4::normalize(void) } else { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; - mag = 0; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; + mag = 0.f; } return (mag); } // deprecated -inline F32 LLVector4::normVec(void) +inline F32 LLVector4::normVec() { - F32 mag = (F32) sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); + F32 mag = sqrt(mV[VX]*mV[VX] + mV[VY]*mV[VY] + mV[VZ]*mV[VZ]); F32 oomag; if (mag > FP_MAG_THRESHOLD) @@ -575,22 +575,23 @@ inline F32 LLVector4::normVec(void) } else { - mV[0] = 0.f; - mV[1] = 0.f; - mV[2] = 0.f; - mag = 0; + mV[VX] = 0.f; + mV[VY] = 0.f; + mV[VZ] = 0.f; + mag = 0.f; } return (mag); } // Because apparently some parts of the viewer use this for color info. -inline const LLVector4 srgbVector4(const LLVector4 &a) { +inline const LLVector4 srgbVector4(const LLVector4& a) +{ LLVector4 srgbColor; - srgbColor.mV[0] = linearTosRGB(a.mV[0]); - srgbColor.mV[1] = linearTosRGB(a.mV[1]); - srgbColor.mV[2] = linearTosRGB(a.mV[2]); - srgbColor.mV[3] = a.mV[3]; + srgbColor.mV[VX] = linearTosRGB(a.mV[VX]); + srgbColor.mV[VY] = linearTosRGB(a.mV[VY]); + srgbColor.mV[VZ] = linearTosRGB(a.mV[VZ]); + srgbColor.mV[VW] = a.mV[VW]; return srgbColor; } diff --git a/indra/llmath/xform.h b/indra/llmath/xform.h index 74343016703..fa45fffeaee 100644 --- a/indra/llmath/xform.h +++ b/indra/llmath/xform.h @@ -115,7 +115,7 @@ class LLXform void clearChanged(U32 bits) { mChanged &= ~bits; } void setScaleChildOffset(bool scale) { mScaleChildOffset = scale; } - bool getScaleChildOffset() { return mScaleChildOffset; } + bool getScaleChildOffset() const { return mScaleChildOffset; } LLXform* getParent() const { return mParent; } LLXform* getRoot() const; From 922cc94ae673275e769617bc5ce2b8e01b591134 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Fri, 18 Apr 2025 00:58:33 +0200 Subject: [PATCH 33/42] Remove obsolete cmake_minimum_required that is lower than the required version in the main CMakeLists.txt --- indra/doxygen/CMakeLists.txt | 6 ------ 1 file changed, 6 deletions(-) diff --git a/indra/doxygen/CMakeLists.txt b/indra/doxygen/CMakeLists.txt index 616b5cd09c9..354ae7b6369 100644 --- a/indra/doxygen/CMakeLists.txt +++ b/indra/doxygen/CMakeLists.txt @@ -1,11 +1,5 @@ # -*- cmake -*- -# cmake_minimum_required should appear before any -# other commands to guarantee full compatibility -# with the version specified -## prior to 2.8, the add_custom_target commands used in setting the version did not work correctly -cmake_minimum_required(VERSION 3.8.0 FATAL_ERROR) - set(ROOT_PROJECT_NAME "SecondLife" CACHE STRING "The root project/makefile/solution name. Defaults to SecondLife.") project(${ROOT_PROJECT_NAME}) From a7e84c918da94fde58e99e0770dfd90db14739a9 Mon Sep 17 00:00:00 2001 From: Ansariel Hiller Date: Wed, 25 Sep 2024 18:10:00 +0200 Subject: [PATCH 34/42] Restore currently entered text in chat entry textbox after going through history with Ctrl-PgUp/PgDown (#2680) --- indra/llui/llchatentry.cpp | 16 +++++++++++----- indra/llui/llchatentry.h | 2 ++ 2 files changed, 13 insertions(+), 5 deletions(-) diff --git a/indra/llui/llchatentry.cpp b/indra/llui/llchatentry.cpp index da5afd03864..e8d942b8af8 100644 --- a/indra/llui/llchatentry.cpp +++ b/indra/llui/llchatentry.cpp @@ -45,7 +45,8 @@ LLChatEntry::LLChatEntry(const Params& p) mExpandLinesCount(p.expand_lines_count), mPrevLinesCount(0), mSingleLineMode(false), - mPrevExpandedLineCount(S32_MAX) + mPrevExpandedLineCount(S32_MAX), + mCurrentInput("") { // Initialize current history line iterator mCurrentHistoryLine = mLineHistory.begin(); @@ -189,6 +190,7 @@ bool LLChatEntry::handleSpecialKey(const KEY key, const MASK mask) { needsReflow(); } + mCurrentInput = ""; break; case KEY_UP: @@ -196,6 +198,11 @@ bool LLChatEntry::handleSpecialKey(const KEY key, const MASK mask) { if (!mLineHistory.empty() && mCurrentHistoryLine > mLineHistory.begin()) { + if (mCurrentHistoryLine == mLineHistory.end()) + { + mCurrentInput = getText(); + } + setText(*(--mCurrentHistoryLine)); endOfDoc(); } @@ -210,16 +217,15 @@ bool LLChatEntry::handleSpecialKey(const KEY key, const MASK mask) case KEY_DOWN: if (mHasHistory && MASK_CONTROL == mask) { - if (!mLineHistory.empty() && mCurrentHistoryLine < (mLineHistory.end() - 1) ) + if (!mLineHistory.empty() && mCurrentHistoryLine < (mLineHistory.end() - 1)) { setText(*(++mCurrentHistoryLine)); endOfDoc(); } - else if (!mLineHistory.empty() && mCurrentHistoryLine == (mLineHistory.end() - 1) ) + else if (!mLineHistory.empty() && mCurrentHistoryLine == (mLineHistory.end() - 1)) { mCurrentHistoryLine++; - std::string empty(""); - setText(empty); + setText(mCurrentInput); needsReflow(); endOfDoc(); } diff --git a/indra/llui/llchatentry.h b/indra/llui/llchatentry.h index 5621ede1e71..9a0e8ee91ef 100644 --- a/indra/llui/llchatentry.h +++ b/indra/llui/llchatentry.h @@ -101,6 +101,8 @@ class LLChatEntry : public LLTextEditor S32 mExpandLinesCount; S32 mPrevLinesCount; S32 mPrevExpandedLineCount; + + std::string mCurrentInput; }; #endif /* LLCHATENTRY_H_ */ From 698a3017a0de2efbf06e4e0c906494f9f6ef172f Mon Sep 17 00:00:00 2001 From: Ansariel Date: Wed, 25 Sep 2024 22:14:39 +0200 Subject: [PATCH 35/42] Remove orphaned LLPanelOutfitSnapshotInventory # Conflicts: # indra/newview/llpanelsnapshotinventory.cpp --- indra/newview/llpanelsnapshotinventory.cpp | 106 +++------------------ indra/newview/llpanelsnapshotlocal.cpp | 20 ++-- indra/newview/llpanelsnapshotoptions.cpp | 4 +- indra/newview/llpanelsnapshotpostcard.cpp | 20 ++-- indra/newview/llpanelsnapshotprofile.cpp | 18 ++-- 5 files changed, 45 insertions(+), 123 deletions(-) diff --git a/indra/newview/llpanelsnapshotinventory.cpp b/indra/newview/llpanelsnapshotinventory.cpp index 96b17acc40a..74dadce9601 100644 --- a/indra/newview/llpanelsnapshotinventory.cpp +++ b/indra/newview/llpanelsnapshotinventory.cpp @@ -42,77 +42,33 @@ /** * The panel provides UI for saving snapshot as an inventory texture. */ -class LLPanelSnapshotInventoryBase - : public LLPanelSnapshot -{ - LOG_CLASS(LLPanelSnapshotInventoryBase); - -public: - LLPanelSnapshotInventoryBase(); - - /*virtual*/ bool postBuild(); -protected: - void onSend(); - /*virtual*/ LLSnapshotModel::ESnapshotType getSnapshotType(); -}; - class LLPanelSnapshotInventory - : public LLPanelSnapshotInventoryBase + : public LLPanelSnapshot { LOG_CLASS(LLPanelSnapshotInventory); public: LLPanelSnapshotInventory(); - /*virtual*/ bool postBuild(); - /*virtual*/ void onOpen(const LLSD& key); + bool postBuild() override; + void onOpen(const LLSD& key) override; void onResolutionCommit(LLUICtrl* ctrl); private: - /*virtual*/ std::string getWidthSpinnerName() const { return "inventory_snapshot_width"; } - /*virtual*/ std::string getHeightSpinnerName() const { return "inventory_snapshot_height"; } - /*virtual*/ std::string getAspectRatioCBName() const { return "inventory_keep_aspect_check"; } - /*virtual*/ std::string getImageSizeComboName() const { return "texture_size_combo"; } - /*virtual*/ std::string getImageSizePanelName() const { return LLStringUtil::null; } - /*virtual*/ void updateControls(const LLSD& info); - -}; - -class LLPanelOutfitSnapshotInventory - : public LLPanelSnapshotInventoryBase -{ - LOG_CLASS(LLPanelOutfitSnapshotInventory); + std::string getWidthSpinnerName() const override { return "inventory_snapshot_width"; } + std::string getHeightSpinnerName() const override { return "inventory_snapshot_height"; } + std::string getAspectRatioCBName() const override { return "inventory_keep_aspect_check"; } + std::string getImageSizeComboName() const override { return "texture_size_combo"; } + std::string getImageSizePanelName() const override { return LLStringUtil::null; } + LLSnapshotModel::ESnapshotType getSnapshotType() override; + void updateControls(const LLSD& info) override; -public: - LLPanelOutfitSnapshotInventory(); - /*virtual*/ bool postBuild(); - /*virtual*/ void onOpen(const LLSD& key); - -private: - /*virtual*/ std::string getWidthSpinnerName() const { return ""; } - /*virtual*/ std::string getHeightSpinnerName() const { return ""; } - /*virtual*/ std::string getAspectRatioCBName() const { return ""; } - /*virtual*/ std::string getImageSizeComboName() const { return "texture_size_combo"; } - /*virtual*/ std::string getImageSizePanelName() const { return LLStringUtil::null; } - /*virtual*/ void updateControls(const LLSD& info); - - /*virtual*/ void cancel(); + void onSend(); }; static LLPanelInjector panel_class1("llpanelsnapshotinventory"); -static LLPanelInjector panel_class2("llpaneloutfitsnapshotinventory"); - -LLPanelSnapshotInventoryBase::LLPanelSnapshotInventoryBase() -{ -} - -bool LLPanelSnapshotInventoryBase::postBuild() -{ - return LLPanelSnapshot::postBuild(); -} - -LLSnapshotModel::ESnapshotType LLPanelSnapshotInventoryBase::getSnapshotType() +LLSnapshotModel::ESnapshotType LLPanelSnapshotInventory::getSnapshotType() { return LLSnapshotModel::SNAPSHOT_TEXTURE; } @@ -130,7 +86,7 @@ bool LLPanelSnapshotInventory::postBuild() getChild(getHeightSpinnerName())->setAllowEdit(false); getChild(getImageSizeComboName())->setCommitCallback(boost::bind(&LLPanelSnapshotInventory::onResolutionCommit, this, _1)); - return LLPanelSnapshotInventoryBase::postBuild(); + return LLPanelSnapshot::postBuild(); } // virtual @@ -153,7 +109,7 @@ void LLPanelSnapshotInventory::onResolutionCommit(LLUICtrl* ctrl) getChild(getHeightSpinnerName())->setVisible(!current_window_selected); } -void LLPanelSnapshotInventoryBase::onSend() +void LLPanelSnapshotInventory::onSend() { S32 w = 0; S32 h = 0; @@ -187,37 +143,3 @@ void LLPanelSnapshotInventoryBase::onSend() } } } - -LLPanelOutfitSnapshotInventory::LLPanelOutfitSnapshotInventory() -{ - mCommitCallbackRegistrar.add("Inventory.SaveOutfitPhoto", boost::bind(&LLPanelOutfitSnapshotInventory::onSend, this)); - mCommitCallbackRegistrar.add("Inventory.SaveOutfitCancel", boost::bind(&LLPanelOutfitSnapshotInventory::cancel, this)); -} - -// virtual -bool LLPanelOutfitSnapshotInventory::postBuild() -{ - return LLPanelSnapshotInventoryBase::postBuild(); -} - -// virtual -void LLPanelOutfitSnapshotInventory::onOpen(const LLSD& key) -{ - getChild("hint_lbl")->setTextArg("[UPLOAD_COST]", llformat("%d", LLAgentBenefitsMgr::current().getTextureUploadCost())); - LLPanelSnapshot::onOpen(key); -} - -// virtual -void LLPanelOutfitSnapshotInventory::updateControls(const LLSD& info) -{ - const bool have_snapshot = info.has("have-snapshot") ? info["have-snapshot"].asBoolean() : true; - getChild("save_btn")->setEnabled(have_snapshot); -} - -void LLPanelOutfitSnapshotInventory::cancel() -{ - if (mSnapshotFloater) - { - mSnapshotFloater->closeFloater(); - } -} diff --git a/indra/newview/llpanelsnapshotlocal.cpp b/indra/newview/llpanelsnapshotlocal.cpp index 366030c0faf..57759fbcaa5 100644 --- a/indra/newview/llpanelsnapshotlocal.cpp +++ b/indra/newview/llpanelsnapshotlocal.cpp @@ -47,18 +47,18 @@ class LLPanelSnapshotLocal public: LLPanelSnapshotLocal(); - /*virtual*/ bool postBuild(); - /*virtual*/ void onOpen(const LLSD& key); + bool postBuild() override; + void onOpen(const LLSD& key) override; private: - /*virtual*/ std::string getWidthSpinnerName() const { return "local_snapshot_width"; } - /*virtual*/ std::string getHeightSpinnerName() const { return "local_snapshot_height"; } - /*virtual*/ std::string getAspectRatioCBName() const { return "local_keep_aspect_check"; } - /*virtual*/ std::string getImageSizeComboName() const { return "local_size_combo"; } - /*virtual*/ std::string getImageSizePanelName() const { return "local_image_size_lp"; } - /*virtual*/ LLSnapshotModel::ESnapshotFormat getImageFormat() const; - /*virtual*/ LLSnapshotModel::ESnapshotType getSnapshotType(); - /*virtual*/ void updateControls(const LLSD& info); + std::string getWidthSpinnerName() const override { return "local_snapshot_width"; } + std::string getHeightSpinnerName() const override { return "local_snapshot_height"; } + std::string getAspectRatioCBName() const override { return "local_keep_aspect_check"; } + std::string getImageSizeComboName() const override { return "local_size_combo"; } + std::string getImageSizePanelName() const override { return "local_image_size_lp"; } + LLSnapshotModel::ESnapshotFormat getImageFormat() const override; + LLSnapshotModel::ESnapshotType getSnapshotType() override; + void updateControls(const LLSD& info) override; S32 mLocalFormat; diff --git a/indra/newview/llpanelsnapshotoptions.cpp b/indra/newview/llpanelsnapshotoptions.cpp index 962d3bba16b..63dd50996a5 100644 --- a/indra/newview/llpanelsnapshotoptions.cpp +++ b/indra/newview/llpanelsnapshotoptions.cpp @@ -47,8 +47,8 @@ class LLPanelSnapshotOptions public: LLPanelSnapshotOptions(); ~LLPanelSnapshotOptions(); - /*virtual*/ bool postBuild(); - /*virtual*/ void onOpen(const LLSD& key); + bool postBuild() override; + void onOpen(const LLSD& key) override; private: void updateUploadCost(); diff --git a/indra/newview/llpanelsnapshotpostcard.cpp b/indra/newview/llpanelsnapshotpostcard.cpp index 23e8789e3f7..f3dfdc92504 100644 --- a/indra/newview/llpanelsnapshotpostcard.cpp +++ b/indra/newview/llpanelsnapshotpostcard.cpp @@ -56,18 +56,18 @@ class LLPanelSnapshotPostcard public: LLPanelSnapshotPostcard(); - /*virtual*/ bool postBuild(); - /*virtual*/ void onOpen(const LLSD& key); + bool postBuild() override; + void onOpen(const LLSD& key) override; private: - /*virtual*/ std::string getWidthSpinnerName() const { return "postcard_snapshot_width"; } - /*virtual*/ std::string getHeightSpinnerName() const { return "postcard_snapshot_height"; } - /*virtual*/ std::string getAspectRatioCBName() const { return "postcard_keep_aspect_check"; } - /*virtual*/ std::string getImageSizeComboName() const { return "postcard_size_combo"; } - /*virtual*/ std::string getImageSizePanelName() const { return "postcard_image_size_lp"; } - /*virtual*/ LLSnapshotModel::ESnapshotFormat getImageFormat() const { return LLSnapshotModel::SNAPSHOT_FORMAT_JPEG; } - /*virtual*/ LLSnapshotModel::ESnapshotType getSnapshotType(); - /*virtual*/ void updateControls(const LLSD& info); + std::string getWidthSpinnerName() const override { return "postcard_snapshot_width"; } + std::string getHeightSpinnerName() const override { return "postcard_snapshot_height"; } + std::string getAspectRatioCBName() const override { return "postcard_keep_aspect_check"; } + std::string getImageSizeComboName() const override { return "postcard_size_combo"; } + std::string getImageSizePanelName() const override { return "postcard_image_size_lp"; } + LLSnapshotModel::ESnapshotFormat getImageFormat() const override { return LLSnapshotModel::SNAPSHOT_FORMAT_JPEG; } + LLSnapshotModel::ESnapshotType getSnapshotType() override; + void updateControls(const LLSD& info) override; bool missingSubjMsgAlertCallback(const LLSD& notification, const LLSD& response); static void sendPostcardFinished(LLSD result); diff --git a/indra/newview/llpanelsnapshotprofile.cpp b/indra/newview/llpanelsnapshotprofile.cpp index aa257dea9e7..b533d7bbbc3 100644 --- a/indra/newview/llpanelsnapshotprofile.cpp +++ b/indra/newview/llpanelsnapshotprofile.cpp @@ -49,17 +49,17 @@ class LLPanelSnapshotProfile public: LLPanelSnapshotProfile(); - /*virtual*/ bool postBuild(); - /*virtual*/ void onOpen(const LLSD& key); + bool postBuild() override; + void onOpen(const LLSD& key) override; private: - /*virtual*/ std::string getWidthSpinnerName() const { return "profile_snapshot_width"; } - /*virtual*/ std::string getHeightSpinnerName() const { return "profile_snapshot_height"; } - /*virtual*/ std::string getAspectRatioCBName() const { return "profile_keep_aspect_check"; } - /*virtual*/ std::string getImageSizeComboName() const { return "profile_size_combo"; } - /*virtual*/ std::string getImageSizePanelName() const { return "profile_image_size_lp"; } - /*virtual*/ LLSnapshotModel::ESnapshotFormat getImageFormat() const { return LLSnapshotModel::SNAPSHOT_FORMAT_PNG; } - /*virtual*/ void updateControls(const LLSD& info); + std::string getWidthSpinnerName() const override { return "profile_snapshot_width"; } + std::string getHeightSpinnerName() const override { return "profile_snapshot_height"; } + std::string getAspectRatioCBName() const override { return "profile_keep_aspect_check"; } + std::string getImageSizeComboName() const override { return "profile_size_combo"; } + std::string getImageSizePanelName() const override { return "profile_image_size_lp"; } + LLSnapshotModel::ESnapshotFormat getImageFormat() const override { return LLSnapshotModel::SNAPSHOT_FORMAT_PNG; } + void updateControls(const LLSD& info) override; void onSend(); }; From 0c380ebc085df0f7edce3bac51c57c150dd1e999 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Wed, 25 Sep 2024 23:05:44 +0200 Subject: [PATCH 36/42] Fix upload cost calculation for snapshots to inventory based on encoded image size and display upload cost to user --- indra/newview/llpanelsnapshotinventory.cpp | 42 +++++++++++++------ .../xui/de/panel_snapshot_inventory.xml | 2 +- .../xui/en/panel_snapshot_inventory.xml | 4 +- .../xui/es/panel_snapshot_inventory.xml | 2 +- .../xui/fr/panel_snapshot_inventory.xml | 2 +- .../xui/it/panel_snapshot_inventory.xml | 2 +- .../xui/ja/panel_snapshot_inventory.xml | 2 +- .../xui/pt/panel_snapshot_inventory.xml | 2 +- .../xui/ru/panel_snapshot_inventory.xml | 2 +- .../xui/tr/panel_snapshot_inventory.xml | 2 +- .../xui/zh/panel_snapshot_inventory.xml | 2 +- 11 files changed, 41 insertions(+), 23 deletions(-) diff --git a/indra/newview/llpanelsnapshotinventory.cpp b/indra/newview/llpanelsnapshotinventory.cpp index 74dadce9601..b81b8916852 100644 --- a/indra/newview/llpanelsnapshotinventory.cpp +++ b/indra/newview/llpanelsnapshotinventory.cpp @@ -64,6 +64,8 @@ class LLPanelSnapshotInventory void updateControls(const LLSD& info) override; void onSend(); + void updateUploadCost(); + S32 calculateUploadCost(); }; static LLPanelInjector panel_class1("llpanelsnapshotinventory"); @@ -92,6 +94,8 @@ bool LLPanelSnapshotInventory::postBuild() // virtual void LLPanelSnapshotInventory::onOpen(const LLSD& key) { + updateUploadCost(); + LLPanelSnapshot::onOpen(key); } @@ -100,6 +104,8 @@ void LLPanelSnapshotInventory::updateControls(const LLSD& info) { const bool have_snapshot = info.has("have-snapshot") ? info["have-snapshot"].asBoolean() : true; getChild("save_btn")->setEnabled(have_snapshot); + + updateUploadCost(); } void LLPanelSnapshotInventory::onResolutionCommit(LLUICtrl* ctrl) @@ -111,19 +117,7 @@ void LLPanelSnapshotInventory::onResolutionCommit(LLUICtrl* ctrl) void LLPanelSnapshotInventory::onSend() { - S32 w = 0; - S32 h = 0; - - if( mSnapshotFloater ) - { - LLSnapshotLivePreview* preview = mSnapshotFloater->getPreviewView(); - if( preview ) - { - preview->getSize(w, h); - } - } - - S32 expected_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost(w, h); + S32 expected_upload_cost = calculateUploadCost(); if (can_afford_transaction(expected_upload_cost)) { if (mSnapshotFloater) @@ -143,3 +137,25 @@ void LLPanelSnapshotInventory::onSend() } } } + +void LLPanelSnapshotInventory::updateUploadCost() +{ + getChild("hint_lbl")->setTextArg("[UPLOAD_COST]", llformat("%d", calculateUploadCost())); +} + +S32 LLPanelSnapshotInventory::calculateUploadCost() +{ + S32 w = 0; + S32 h = 0; + + if (mSnapshotFloater) + { + if (LLSnapshotLivePreview* preview = mSnapshotFloater->getPreviewView()) + { + w = preview->getEncodedImageWidth(); + h = preview->getEncodedImageHeight(); + } + } + + return LLAgentBenefitsMgr::current().getTextureUploadCost(w, h); +} diff --git a/indra/newview/skins/default/xui/de/panel_snapshot_inventory.xml b/indra/newview/skins/default/xui/de/panel_snapshot_inventory.xml index 602424821fc..09447cbbafc 100644 --- a/indra/newview/skins/default/xui/de/panel_snapshot_inventory.xml +++ b/indra/newview/skins/default/xui/de/panel_snapshot_inventory.xml @@ -7,7 +7,7 @@ - + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml index f8040b9a65c..0cac1b410fe 100644 --- a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml +++ b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml @@ -60,7 +60,7 @@ name="Large(512x512)" value="[i512,i512]" /> To save your image as a texture select one of the square formats. + +Upload cost: L$[UPLOAD_COST]