Symbol file structure #9
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Hello @zsolt-rozsnyai Apologies, I totally overlooked this message. There's some documentation, I guess you would like to look at KickAssembler integration specs we did with Mads, author of the KickAssembler: https://github.com/slajerek/RetroDebugger/tree/master/docs/specs File format of code labels, data watches and breakpoints is straightforward. It is stored as Hjson (https://hjson.github.io), but not documented yet. If you need more details, please check https://github.com/slajerek/RetroDebugger/blob/master/src/DebugInterface/Symbols/CDebugSymbolsCodeLabel.cpp and also and then I suggest just store some of watches, labels, breakpoints by selecting Code/C64 Labels/Export labels, etc. and hope you'll get the idea. In case of problems let me know. |
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I have a question. I am working with C64 Studio. When starting the program, a TMP file is created under This file contains, among other things, the following label definitions: add_label $376A .standard_vorgaben_variable exit In 64Debugger, these labels are displayed correctly, even though the addresses always end with an A. Why is that?
Is there a way to automatically re-import the labels from the original program so that they are visible immediately after loading? |
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Hello @slajerek !
First of all many thanks for this great project, it is very useful and makes my life easier a lot while developing for C64.
I am working on integrating Retro Debugger with my assembler and I want to start RD up with my labels, breakpoints and watches generated in the assembler. Meanwhile I just can't figure out the file format to inject these information. I can upload them manually as I can generate the files for importing but I want to automate this process as it is pretty tedious to load these files after every change. I was looking at the code but TBH I am not so familiar with c++ and could not figure it out by myself. Could you give example files for the
-symbolsand-breakpointscommand line options?Thanks in advance!
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