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SmartGLRenderer renders object off screen #23

@creek23

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@creek23

Tried rendering 100x100 iso tile, and FPS dropped to 2frames/second

How come SmartGLRenderer tries to render objects outside the screen? I had to implement my own clipping by checking tile position if it's off screen and got a 30~fps. Not sure how to further improve to get back to 60fps.

~creek23

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