From ead2013327758ba5ee4cb89228d385960d90b6d6 Mon Sep 17 00:00:00 2001 From: NoreUhh <85219416+NoreUhh@users.noreply.github.com> Date: Fri, 2 Jan 2026 19:27:40 -0800 Subject: [PATCH 1/6] init.md bit funny innit? --- .../character-species/proposals/avali.md | 70 +++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 src/en/space-station-14/character-species/proposals/avali.md diff --git a/src/en/space-station-14/character-species/proposals/avali.md b/src/en/space-station-14/character-species/proposals/avali.md new file mode 100644 index 0000000000..6df14f3a2b --- /dev/null +++ b/src/en/space-station-14/character-species/proposals/avali.md @@ -0,0 +1,70 @@ +# Avali Species Document + + +| Designers | Coders | Implemented | GitHub Links | +|---|---|---|---| +| NoreUhh | NoreUhh + TBD | :x: No | TBD | + +## Overview + +This proposal document aims to cover the Avali as a playable round-start species. + +The Avali are a small-statured, "silly" bird-like alien species with a very distinctive look. With their 4 big ears, large feathered arms/wings, and feathered tails, they stand out from other species easily at a glance. While the Avali don't have any unique "abilities", the Avali still have many traits that help them stand out easily from other species, and that causes unique interactions to happen amongst players. + +## Background + +The Avali are a very common round-start species on many downstream forks. As a result, the Avali have become a popular species choice for many players. This has led to the discussion of them being added to upstream time and time again. + +The Avali can be found on many popular forks such as Starlight, RMC-14, and Harmony, just to name a few. However, each fork's iteration of Avali can differ slightly from the others. The goal of this document is to incorporate unique additions to Avali across different forks and combine them, as well as implement some of our own unique additions, aiming to strengthen upstream by providing new and interesting interactions between players and a new species that players can enjoy thematically. + +## Features/Design + +The Avali stand out as a mostly unique species. While they do share similar "avian" features to the Vox, they differ drastically enough to be a completely separate species from them, especially in regard to their mechanics differing greatly from one another. + +### Core Visual Elements + +Avali are fuzzy, bipedal creatures. The main identifying features of Avali are their 4 giant ears, large feathered wings, and tails. Avali stand digitigrade and communicate with others using their unique squeaky voices. Like other species with tails, they protrude from their jumpsuits/hardsuits, making them easy to identify. The same can be said of their large, winged feathers, which make them hard to miss. Avali are normally small-statured, but the size of their wings and feathers makes them seem larger than they really are, like an animal with a puffy coat of fur. + +### Naming Convention + +Avali have very simple naming conventions. Avali most commonly have singular "exotic" names. However any naming schematic can fit their species. + +Some examples of Avali names include: Narodi, Kalomi, Eijuli, Eilan, and Maaka + +### Features Of The Species + +#### Preference To Cold + +The Avali have a naturally lower body temperature compared to other species. This means they prefer colder environments, giving them slight resistance to cold, and that their acceptable temperature range is lower than that of other species. This, along with the fuzz on their bodies, makes them more susceptible to heat damage. + +#### Unique Bloodstream + +The Avali, like Vox and Arachnids, have anaerobic blood (blue blood). This means their blood is copper-based, not iron-based, requiring copper to replenish blood levels as opposed to iron. However, unique to Avali, they do not use saline to recover this. Instead, Avali are poisoned by saline and require ammonia as a replacement. + +This creates a new interaction with the medbay on every shift, as chemists are now required to make ammonia to treat Avali patients. It also requires medical doctors and whoever decides to heal an Avali patient to consider this. This doesn't destroy the use of topicals, however, as blood packs will still heal an Avali's blood loss. Not only does this affect crew-sided gameplay, but it also affects antagonistic gameplay. For example, nuclear operatives will now have to take this into account when their corpsman creates medication. Instead of bringing only saline as a cure-all for blood loss, they will have to potentially make ammonia as well and decide who gets what injection. + +#### Faster Metabolism + +One of the more unique differences between Avali and other species is the speed of their metabolism. In contrast to Arachnids, their metabolism is slightly faster instead of slightly slower. This creates a "double-edged sword" situation for Avali players and those who interact with them. For example, Avali will now heal faster from injected medicines, meaning they could potentially recover more quickly from a fight than other species. However, this comes with its downsides... + +Avali are more susceptible to poisoning, as any poison injected into them will be metabolized faster than in the average species. Not only are poisons faster acting on Avali, but overdoses can easily be more lethal. Beneficial chemicals such as Hyperzine/Stimulants will be less effective in Avali patients, as they only produce effects while the user is metabolizing those reagents. The faster a stimulant metabolizes, the less "effective time" the user gets from those chemicals. + +When treating Avali patients, medical staff should take into account the faster metabolism of Avali, as they currently do with Arachnids. + +#### Hollow Bones + +Avali, like many bird-like creatures, have hollow bones. This makes them slightly more susceptible to brute damage. More specifically, piercing and blunt damage. It also means Avali tend to weigh less than other species. Similar to Dwarves, Avali will not shatter glass tables when vaulting onto them and can also be dragged more easily. + +Just like Dwarves, this creates a new antagonist and crew-sided interaction. Being easier to drag means Avali could be kidnapped more easily or potentially saved by a passerby more easily due to their lighter weight. + +# Technical Considerations + +There are some considerations to make when importing Avali from downstream. + +#### Licensing + +When porting Avali from downstream forks, licensing, permissions, and attributions must be considered. + +Issues with permissions, attributions, and licensing are highly unlikely to arise during the actual implementation of the species. Code owners and asset owners will be contacted regarding their current downstream implementations and how they are requested to be moved upstream as well. + +Features not shown from downstream can be implemented easily and should cause no performance or moderation/admin issues. From 534734015f7bc1302ff0073d31e1e63843d12fe6 Mon Sep 17 00:00:00 2001 From: NoreUhh <85219416+NoreUhh@users.noreply.github.com> Date: Fri, 2 Jan 2026 20:30:22 -0800 Subject: [PATCH 2/6] bloodfix.md oops! --- src/en/space-station-14/character-species/proposals/avali.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/en/space-station-14/character-species/proposals/avali.md b/src/en/space-station-14/character-species/proposals/avali.md index 6df14f3a2b..ab376c898a 100644 --- a/src/en/space-station-14/character-species/proposals/avali.md +++ b/src/en/space-station-14/character-species/proposals/avali.md @@ -39,7 +39,7 @@ The Avali have a naturally lower body temperature compared to other species. Thi #### Unique Bloodstream -The Avali, like Vox and Arachnids, have anaerobic blood (blue blood). This means their blood is copper-based, not iron-based, requiring copper to replenish blood levels as opposed to iron. However, unique to Avali, they do not use saline to recover this. Instead, Avali are poisoned by saline and require ammonia as a replacement. +The Avali, like Vox, have anaerobic blood (blue blood). However, unique to Avali, they do not use saline to recover this. Instead, Avali are poisoned by saline and require ammonia as a replacement. This creates a new interaction with the medbay on every shift, as chemists are now required to make ammonia to treat Avali patients. It also requires medical doctors and whoever decides to heal an Avali patient to consider this. This doesn't destroy the use of topicals, however, as blood packs will still heal an Avali's blood loss. Not only does this affect crew-sided gameplay, but it also affects antagonistic gameplay. For example, nuclear operatives will now have to take this into account when their corpsman creates medication. Instead of bringing only saline as a cure-all for blood loss, they will have to potentially make ammonia as well and decide who gets what injection. From cc17b6cc52c0470098e32b032bda386e1142f5bb Mon Sep 17 00:00:00 2001 From: NoreUhh <85219416+NoreUhh@users.noreply.github.com> Date: Sat, 3 Jan 2026 10:54:42 -0800 Subject: [PATCH 3/6] Update SUMMARY.md --- src/SUMMARY.md | 1 + 1 file changed, 1 insertion(+) diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 49738de81c..afd75a36b5 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -154,6 +154,7 @@ Space Station 14 - [PR Guidelines](en/space-station-14/character-species/guidelines.md) - [Proposals]() + - [Avali](en/space-station-14/character-species/proposals/avali.md) - [Vulpkanin](en/space-station-14/character-species/proposals/vulpkanin.md) - [Combat](en/space-station-14/combat.md) From ffb8f450005a65c81ec3055deb0b96862d94d6b9 Mon Sep 17 00:00:00 2001 From: NoreUhh <85219416+NoreUhh@users.noreply.github.com> Date: Sat, 3 Jan 2026 11:01:08 -0800 Subject: [PATCH 4/6] Apply grammatical suggestions from code review Thanks Rem Co-authored-by: Remmy --- .../character-species/proposals/avali.md | 24 +++++++++---------- 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/src/en/space-station-14/character-species/proposals/avali.md b/src/en/space-station-14/character-species/proposals/avali.md index ab376c898a..dfa5ee7f94 100644 --- a/src/en/space-station-14/character-species/proposals/avali.md +++ b/src/en/space-station-14/character-species/proposals/avali.md @@ -9,17 +9,17 @@ This proposal document aims to cover the Avali as a playable round-start species. -The Avali are a small-statured, "silly" bird-like alien species with a very distinctive look. With their 4 big ears, large feathered arms/wings, and feathered tails, they stand out from other species easily at a glance. While the Avali don't have any unique "abilities", the Avali still have many traits that help them stand out easily from other species, and that causes unique interactions to happen amongst players. +The Avali are a small, bird-like, "silly"- looking alien species. With their four big ears, large feathered arms/wings, and feathered tails, they stand out from other species easily at a glance. While the Avali don't have any unique "abilities", they still have many traits that help them stand out from other species, which leads to unique interactions among players. ## Background -The Avali are a very common round-start species on many downstream forks. As a result, the Avali have become a popular species choice for many players. This has led to the discussion of them being added to upstream time and time again. +The Avali is a widespread, round-start species on many downstream forks. As a result, the Avali have become a popular species choice for many players. This has led to repeated discussions about adding them to upstream time and time again. -The Avali can be found on many popular forks such as Starlight, RMC-14, and Harmony, just to name a few. However, each fork's iteration of Avali can differ slightly from the others. The goal of this document is to incorporate unique additions to Avali across different forks and combine them, as well as implement some of our own unique additions, aiming to strengthen upstream by providing new and interesting interactions between players and a new species that players can enjoy thematically. +The Avali is available on many popular forks, including Starlight, RMC-14, and Harmony. However, each fork's iteration of Avali can differ slightly from the others. The goal of this document is to incorporate unique additions to Avali across different forks and combine them, and to implement some of our own additions, aiming to strengthen upstream by providing new and interesting player interactions with a new species that players can enjoy thematically. ## Features/Design -The Avali stand out as a mostly unique species. While they do share similar "avian" features to the Vox, they differ drastically enough to be a completely separate species from them, especially in regard to their mechanics differing greatly from one another. +The Avali stand out as a mostly unique species. While they do share similar "avian" features to the Vox, they differ drastically enough to be a completely separate species from them, especially regarding their mechanics differing vastly from one another. ### Core Visual Elements @@ -29,42 +29,42 @@ Avali are fuzzy, bipedal creatures. The main identifying features of Avali are t Avali have very simple naming conventions. Avali most commonly have singular "exotic" names. However any naming schematic can fit their species. -Some examples of Avali names include: Narodi, Kalomi, Eijuli, Eilan, and Maaka +Some examples of Avali names include: Narodi, Kalomi, Eijuli, Eilan, and Maaka. ### Features Of The Species #### Preference To Cold -The Avali have a naturally lower body temperature compared to other species. This means they prefer colder environments, giving them slight resistance to cold, and that their acceptable temperature range is lower than that of other species. This, along with the fuzz on their bodies, makes them more susceptible to heat damage. +The Avali have a naturally lower body temperature compared to other species. This means they prefer colder environments, exhibit slight cold tolerance, and have a lower acceptable temperature range than other species. This, along with the fuzz on their bodies, makes them more susceptible to heat damage. #### Unique Bloodstream The Avali, like Vox, have anaerobic blood (blue blood). However, unique to Avali, they do not use saline to recover this. Instead, Avali are poisoned by saline and require ammonia as a replacement. -This creates a new interaction with the medbay on every shift, as chemists are now required to make ammonia to treat Avali patients. It also requires medical doctors and whoever decides to heal an Avali patient to consider this. This doesn't destroy the use of topicals, however, as blood packs will still heal an Avali's blood loss. Not only does this affect crew-sided gameplay, but it also affects antagonistic gameplay. For example, nuclear operatives will now have to take this into account when their corpsman creates medication. Instead of bringing only saline as a cure-all for blood loss, they will have to potentially make ammonia as well and decide who gets what injection. +This creates a new interaction with the medbay on every shift, as chemists are now required to make ammonia to treat Avali patients. It also requires medical doctors and anyone who decides to treat an Avali patient to consider this. This doesn't destroy the use of topicals, however, as blood packs will still heal an Avali's blood loss. Not only does this affect crew-sided gameplay, but it also affects antagonistic gameplay. For example, nuclear operatives will now have to take this into account when their corpsman creates medication. Instead of bringing only saline as a cure-all for blood loss, they will have to potentially make ammonia as well and decide who gets what injection. #### Faster Metabolism One of the more unique differences between Avali and other species is the speed of their metabolism. In contrast to Arachnids, their metabolism is slightly faster instead of slightly slower. This creates a "double-edged sword" situation for Avali players and those who interact with them. For example, Avali will now heal faster from injected medicines, meaning they could potentially recover more quickly from a fight than other species. However, this comes with its downsides... -Avali are more susceptible to poisoning, as any poison injected into them will be metabolized faster than in the average species. Not only are poisons faster acting on Avali, but overdoses can easily be more lethal. Beneficial chemicals such as Hyperzine/Stimulants will be less effective in Avali patients, as they only produce effects while the user is metabolizing those reagents. The faster a stimulant metabolizes, the less "effective time" the user gets from those chemicals. +Avali are more susceptible to poisoning, as any injected poison is metabolized faster than in the average species. Not only are poisons faster acting on Avali, but overdoses can easily be more lethal. Beneficial chemicals such as Hyperzine/Stimulants will be less effective in Avali patients, as they only produce effects while the user is metabolizing those reagents. The faster a stimulant metabolizes, the less "effective time" the user gets from those chemicals. -When treating Avali patients, medical staff should take into account the faster metabolism of Avali, as they currently do with Arachnids. +When treating Avali patients, medical staff should account for Avali's faster metabolism, as they currently do for Arachnids. #### Hollow Bones Avali, like many bird-like creatures, have hollow bones. This makes them slightly more susceptible to brute damage. More specifically, piercing and blunt damage. It also means Avali tend to weigh less than other species. Similar to Dwarves, Avali will not shatter glass tables when vaulting onto them and can also be dragged more easily. -Just like Dwarves, this creates a new antagonist and crew-sided interaction. Being easier to drag means Avali could be kidnapped more easily or potentially saved by a passerby more easily due to their lighter weight. +Just like Dwarves, this creates a new antagonist and crew-sided interaction. Being easier to drag means Avali could be kidnapped more easily, or potentially saved by a passerby, due to their lighter weight. # Technical Considerations -There are some considerations to make when importing Avali from downstream. +There are some considerations to keep in mind when importing Avali from downstream. #### Licensing When porting Avali from downstream forks, licensing, permissions, and attributions must be considered. -Issues with permissions, attributions, and licensing are highly unlikely to arise during the actual implementation of the species. Code owners and asset owners will be contacted regarding their current downstream implementations and how they are requested to be moved upstream as well. +Issues with permissions, attributions, and licensing are highly unlikely to arise during the actual implementation of the species. Code owners and asset owners will be contacted regarding their current downstream implementations and the request to move them upstream. Features not shown from downstream can be implemented easily and should cause no performance or moderation/admin issues. From c15bf7f03dad5555261a970f0a02d432c7ad5d75 Mon Sep 17 00:00:00 2001 From: NoreUhh <85219416+NoreUhh@users.noreply.github.com> Date: Sat, 3 Jan 2026 11:11:11 -0800 Subject: [PATCH 5/6] some slight grammar changes Thanks for the suggestions Rem --- src/en/space-station-14/character-species/proposals/avali.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/en/space-station-14/character-species/proposals/avali.md b/src/en/space-station-14/character-species/proposals/avali.md index dfa5ee7f94..924e5ecc70 100644 --- a/src/en/space-station-14/character-species/proposals/avali.md +++ b/src/en/space-station-14/character-species/proposals/avali.md @@ -23,11 +23,11 @@ The Avali stand out as a mostly unique species. While they do share similar "avi ### Core Visual Elements -Avali are fuzzy, bipedal creatures. The main identifying features of Avali are their 4 giant ears, large feathered wings, and tails. Avali stand digitigrade and communicate with others using their unique squeaky voices. Like other species with tails, they protrude from their jumpsuits/hardsuits, making them easy to identify. The same can be said of their large, winged feathers, which make them hard to miss. Avali are normally small-statured, but the size of their wings and feathers makes them seem larger than they really are, like an animal with a puffy coat of fur. +Avali are fuzzy, bipedal creatures. The main identifying features of Avali are their four giant ears, large feathered wings, and tails. Avali stand digitigrade and communicate with others using their unique squeaky voices. Like other species with tails, they protrude from their jumpsuits/hardsuits, making them easy to identify. The same can be said of their large, winged feathers, which make them hard to miss. Avali are normally small-statured, but the size of their wings and feathers makes them seem larger than they really are, like an animal with a puffy coat of fur. ### Naming Convention -Avali have very simple naming conventions. Avali most commonly have singular "exotic" names. However any naming schematic can fit their species. +Avali have straightforward naming conventions. Avali most commonly have singular "exotic" names. However, any naming scheme can be applied to their species. Some examples of Avali names include: Narodi, Kalomi, Eijuli, Eilan, and Maaka. From 7950e7b2b0fc68c2c4c07d17f608389be8250772 Mon Sep 17 00:00:00 2001 From: NoreUhh <85219416+NoreUhh@users.noreply.github.com> Date: Wed, 11 Feb 2026 05:20:33 -0800 Subject: [PATCH 6/6] Cold/Heat rewrite + Preening feature Changed the cold benefits, removed the heat damage thing. Added new feature: feather preening --- .../character-species/proposals/avali.md | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/src/en/space-station-14/character-species/proposals/avali.md b/src/en/space-station-14/character-species/proposals/avali.md index 924e5ecc70..c1714e7b19 100644 --- a/src/en/space-station-14/character-species/proposals/avali.md +++ b/src/en/space-station-14/character-species/proposals/avali.md @@ -35,7 +35,7 @@ Some examples of Avali names include: Narodi, Kalomi, Eijuli, Eilan, and Maaka. #### Preference To Cold -The Avali have a naturally lower body temperature compared to other species. This means they prefer colder environments, exhibit slight cold tolerance, and have a lower acceptable temperature range than other species. This, along with the fuzz on their bodies, makes them more susceptible to heat damage. +Due to their origins, the Avali have a naturally lower body temperature compared to other species. In addition to their lower body temperature, Avali have razor sharp claws on their feet. This allows them to gain traction on slippery surfaces such as ice or meat flooring, but does not prevent them from slipping from other sources. #### Unique Bloodstream @@ -57,6 +57,16 @@ Avali, like many bird-like creatures, have hollow bones. This makes them slightl Just like Dwarves, this creates a new antagonist and crew-sided interaction. Being easier to drag means Avali could be kidnapped more easily, or potentially saved by a passerby, due to their lighter weight. +#### Feather Preening + +The Avali have a bountiful amount of feathers across their body. This comes to relevance in different scenarios through either combat, detective work, or just as a cosmetic. + +When struck in combat with a brute weapon, whether it be getting shot, stabbed, or bludgeoned, the Avali can lose a feather or two. It is not guaranteed, but it is highly likely that during a scuffle with another player, the Avali will emit an audible "squawk" in pain, indicating that they have dropped a feather on the ground. The color of the feather is dependent on the player themselves. These feathers can come into play during detective work, whether it be helping support/corroborate a story or it being used to frame someone else for a supposed "assault". These feathers leave DNA evidence when scanned, which can easily connect the feather to its owner. If not used in detective work, they can be worn as a cosmetic item, similar to the hair flower and other such cosmetics. + +When it comes to detective/security work, dropped feathers can either help confirm you are innocent or potentially serve as a piece of evidence and help prove you are guilty of a crime. If you are an antagonist that has recently gotten into a fight, it can be quite important to ensure you leave behind no evidence, lest you want security to use it against you. + +Avali players can also choose to preen themselves every few minutes, allowing them to pluck off a feather from their body for them to use. This helps to ensure that finding feathers isn't always a guaranteed connection in crimes and allows for some wiggle room with sec. + # Technical Considerations There are some considerations to keep in mind when importing Avali from downstream.