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knight.cpp
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120 lines (102 loc) · 3.45 KB
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#include "knight.h"
#include "game.h"
extern Game *game;
Knight::Knight(QString team,QGraphicsItem *parent):ChessPiece(team,parent)
{
setImage();
}
void Knight::setImage()
{
if(side == "WHITE")
setPixmap(QPixmap(":/images/horse1.png"));
else
setPixmap(QPixmap(":/images/horse.png"));
}
void Knight::moves()
{
int row = this->getCurrentBox()->rowLoc;
int col = this->getCurrentBox()->colLoc;
int i ,j;
QString team = this->getSide();
//There are total 8 places where a night can move
//1st up up left
i = row - 2;
j = col - 1;
if(i >=0 && j>=0 && (game->collection[i][j]->getChessPieceColor() != team) ) {
location.append(game->collection[i][j]);
if(location.last()->getHasChessPiece())
location.last()->setColor(Qt::red);
else
location.last()->setColor(Qt::darkRed);
}
//2nd up up right
i = row - 2;
j = col + 1;
if(i >=0 && j<=7 && (game->collection[i][j]->getChessPieceColor() != team) ) {
location.append(game->collection[i][j]);
if(location.last()->getHasChessPiece())
location.last()->setColor(Qt::red);
else
location.last()->setColor(Qt::darkRed);
}
//3rd down down left
i = row + 2;
j = col - 1;
if(i <= 7 && j>=0 && (game->collection[i][j]->getChessPieceColor() != team) ) {
location.append(game->collection[i][j]);
if(location.last()->getHasChessPiece())
location.last()->setColor(Qt::red);
else
location.last()->setColor(Qt::darkRed);
}
//4th down down right
i = row + 2;
j = col + 1;
if(i <=7 && j<=7 && (game->collection[i][j]->getChessPieceColor() != team) ) {
location.append(game->collection[i][j]);
if(location.last()->getHasChessPiece())
location.last()->setColor(Qt::red);
else
location.last()->setColor(Qt::darkRed);
}
//5th left left up
i = row - 1;
j = col - 2;
if(i >=0 && j>=0 && (game->collection[i][j]->getChessPieceColor() != team) ) {
location.append(game->collection[i][j]);
if(location.last()->getHasChessPiece())
location.last()->setColor(Qt::red);
else
location.last()->setColor(Qt::darkRed);
}
//6th left left down
i = row + 1;
j = col - 2;
if(i <=7 && j>=0 && (game->collection[i][j]->getChessPieceColor() != team) ) {
location.append(game->collection[i][j]);
if(location.last()->getHasChessPiece())
location.last()->setColor(Qt::red);
else
location.last()->setColor(Qt::darkRed);
}
//7th right right up
i = row - 1;
j = col + 2;
if(i >=0 && j<=7 && (game->collection[i][j]->getChessPieceColor() != team) ) {
location.append(game->collection[i][j]);
if(location.last()->getHasChessPiece())
location.last()->setColor(Qt::red);
else
location.last()->setColor(Qt::darkRed);
}
//8th right right down
i = row + 1;
j = col + 2;
if(i <=7 && j<=7 && (game->collection[i][j]->getChessPieceColor() != team) ) {
location.append(game->collection[i][j]);
if(location.last()->getHasChessPiece())
location.last()->setColor(Qt::red);
else
location.last()->setColor(Qt::darkRed);
}
}