You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In second pass of the Eye.shader
float3 objectLightDirection = -normalize(UnityWorldSpaceLightDir(i.worldPos));
should be fixed to
float3 objectLightDirection = -normalize(mul(unity_WorldToObject, UnityWorldSpaceLightDir(i.worldPos)));