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fract function #60

@SolitudeSF

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@SolitudeSF

I was trying to port some glsl shaders with shady, but i discovered that vmath doesnt provide fract function. It does provide fractional proc for floats only, and doesnt generate vector variant, so i dont know what is the intended way for its inclusion and parity with glsl. not a big deal, since we have floor, but annoying anyway.

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