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Autotracking Opened Chests when Multiworld is Completed by Another Player #101

@Tyyrus

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@Tyyrus

By default, if you run a multiworld game with Archipelago, when another player completes their seed all the chests in your world that are supposed to go to them are "opened" and inaccessible. Right now, the autotracker doesn't update those locations, so it will tell you a check is still available there. Is there any way to mark those locations as completed?

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