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Search.cpp
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503 lines (430 loc) · 18.4 KB
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#include <iostream>
#include <fstream>
#include <sstream>
#include <list>
#include <queue>
#include <stack>
#include <unordered_map>
#include <unordered_set>
using namespace std;
struct route {
void *Destination; //Pointer to destination state
unsigned int Cost; //Cost of the route
};
struct state {
string Name; //Name of the state
list<route *> Routes; //List of routes
unsigned int Heuristic; //Estimated time to goal
};
class BreadthFirstSearch {
private:
struct node {
state *State; //Pointer to current state
unsigned int PathCost; //Path cost till current state
node *Parent; //Pointer to parent node
};
string print(node *Trace) {
string Output = "";
while(Trace != nullptr) {
string t = Trace->State->Name + " " + to_string(Trace->PathCost) + "\n";
Output = t + Output;
Trace = Trace->Parent;
}
return Output;
}
public:
string run(state *Start, state *Goal) {
queue<node *> Frontier; //Frontier node list
unordered_set<string> Explored; //Stores set of all nodes opened and closed
//Create and add start node in frontier
node *CurrentNode = new node;
CurrentNode->State = Start;
CurrentNode->PathCost = 0;
CurrentNode->Parent = nullptr;
Frontier.push(CurrentNode);
//Register node as explored
Explored.insert(CurrentNode->State->Name);
while (!Frontier.empty()) {
//Choose shallowest node from frontier
CurrentNode = (node *)Frontier.front();
//Remove the node from frontier
Frontier.pop();
//Goal test
if(CurrentNode->State == Goal) {
return print(CurrentNode);
}
//Iterate over all possible routes from current node
for(list<route *>::iterator i = CurrentNode->State->Routes.begin(); i!=CurrentNode->State->Routes.end(); i++) {
//Check if the node for the route has been explored before
unordered_set<string>::iterator Location = Explored.find(((state *)(*i)->Destination)->Name);
//If node doesnt exist in Explored i.e its not opened or closed,
//New route found
if(Location == Explored.end()) {
//Create new node for the route
node *Child = new node;
Child->State = (state *)(*i)->Destination;
Child->PathCost = CurrentNode->PathCost+1;
Child->Parent = CurrentNode;
//Add the route to the frontier
Frontier.push(Child);
//Register node as explored
Explored.insert(Child->State->Name);
}
}
}
//If Frontier is empty and BFS ended then route doesnt exist.
cout<<"Couldn't find a route!"<<endl;
return print(nullptr);
}
};
class DepthFirstSearch {
private:
struct node {
state *State; //Pointer to current state
unsigned int PathCost; //Path cost till current state
node *Parent; //Pointer to parent node
};
string print(node *Trace) {
string Output = "";
while (Trace != nullptr) {
string t = Trace->State->Name + " " + to_string(Trace->PathCost) + "\n";
Output = t + Output;
Trace = Trace->Parent;
}
return Output;
}
public:
string run(state *Start, state *Goal) {
stack<node *> Frontier; //Frontier node list
unordered_set<string> Explored; //Stores set of all nodes opened and closed
//Create and add start node in frontier
node *CurrentNode = new node;
CurrentNode->State = Start;
CurrentNode->PathCost = 0;
CurrentNode->Parent = nullptr;
Frontier.push(CurrentNode);
//Register node as explored
Explored.insert(CurrentNode->State->Name);
while (!Frontier.empty()) {
//Choose shallowest node from frontier
CurrentNode = (node *)Frontier.top();
//Remove the node from frontier
Frontier.pop();
//Goal test
if(CurrentNode->State == Goal) {
return print(CurrentNode);
}
//Iterate over all possible routes from current node
for(list<route *>::reverse_iterator i = CurrentNode->State->Routes.rbegin(); i!=CurrentNode->State->Routes.rend(); i++) {
//Check if the node for the route has been explored before
unordered_set<string>::iterator Location = Explored.find(((state *)(*i)->Destination)->Name);
//If node doesnt exist in Explored i.e its not opened or closed,
//New route found
if(Location == Explored.end()) {
//Create new node for the route
node *Child = new node;
Child->State = (state *)(*i)->Destination;
Child->PathCost = CurrentNode->PathCost+1;
Child->Parent = CurrentNode;
//Add the route to the frontier
Frontier.push(Child);
//Register node as explored
Explored.insert(Child->State->Name);
}
}
}
//If Frontier is empty and DFS ended then route doesnt exist.
cout<<"Couldn't find a route!"<<endl;
return print(nullptr);
}
};
class UniformCostSearch {
private:
struct node {
state *State; //Pointer to current state
unsigned int PathCost; //Path cost till current state
node *Parent; //Pointer to parent node
bool Closed; //Indicates whether the node is closed
};
string print(node *Trace) {
string Output = "";
while(Trace != nullptr) {
string t = Trace->State->Name + " " + to_string(Trace->PathCost) + "\n";
Output = t + Output;
Trace = Trace->Parent;
}
return Output;
}
public:
string run(state *Start, state *Goal) {
list<node *> Frontier; //Frontier node list
unordered_map<string, node *> Explored; //Stores set of all nodes opened and closed
//Create and add start node in frontier
node *CurrentNode = new node;
CurrentNode->State = Start;
CurrentNode->PathCost = 0;
CurrentNode->Parent = nullptr;
CurrentNode->Closed = false;
Frontier.push_back(CurrentNode);
//Register node as explored
Explored[CurrentNode->State->Name] = CurrentNode;
while (!Frontier.empty()) {
//Choose shallowest node from frontier
CurrentNode = (node *)Frontier.front();
//Remove the node from frontier
Frontier.pop_front();
//Goal test
if(CurrentNode->State == Goal) {
return print(CurrentNode);
}
//Iterate over all possible routes from current node
for(list<route *>::iterator i = CurrentNode->State->Routes.begin(); i!=CurrentNode->State->Routes.end(); i++) {
//Check if the node for the route has been explored before
unordered_map<string, node *>::iterator Location = Explored.find(((state *)(*i)->Destination)->Name);
//If node doesnt exist in Explored i.e its not opened or closed,
//New route found
if(Location == Explored.end()) {
//Create new node for the route
node *Child = new node;
Child->State = (state *)(*i)->Destination;
Child->PathCost = CurrentNode->PathCost + (*i)->Cost;
Child->Parent = CurrentNode;
Child->Closed = false;
//Add the route to the frontier
Frontier.push_back(Child);
//Register node as explored
Explored[Child->State->Name] = Child;
}
//If node exists in Explored and is open i.e it is present in the Frontier
else if(!(*Location).second->Closed) {
unsigned int ChildPathCost = CurrentNode->PathCost + (*i)->Cost;
//if PathCost(child) < PathCost(node)
//Better path found
if(ChildPathCost < (*Location).second->PathCost) {
//Update node
(*Location).second->Parent = CurrentNode;
(*Location).second->PathCost = ChildPathCost;
}
}
//If node exists in Explored and is closed
else if((*Location).second->Closed) {
unsigned int ChildPathCost = CurrentNode->PathCost + (*i)->Cost;
//if PathCost(child) < PathCost(node)
//Better path found
if(ChildPathCost < (*Location).second->PathCost) {
//Update node
(*Location).second->Parent = CurrentNode;
(*Location).second->PathCost = ChildPathCost;
(*Location).second->Closed = false;
//Add node back to Frontier
Frontier.push_back((*Location).second);
}
}
}
//Close the Current Node
CurrentNode->Closed = true;
Frontier.sort([](const node *i, const node *j) { return (i->PathCost < j->PathCost); });
}
//If Frontier is empty and BFS ended then route doesnt exist.
cout<<"Couldn't find a route!"<<endl;
return print(nullptr);
}
};
class AStarSearch {
private:
struct node {
state *State; //Pointer to current state
unsigned int PathCost; //Path cost till current state
unsigned int EstimatedPathCost; //Estimated Cost = PathCost + Heuristic
node *Parent; //Pointer to parent node
bool Closed; //Indicates whether the node is closed
};
string print(node *Trace) {
string Output = "";
while(Trace != nullptr) {
string t = Trace->State->Name + " " + to_string(Trace->PathCost) + "\n";
Output = t + Output;
Trace = Trace->Parent;
}
return Output;
}
public:
string run(state *Start, state *Goal) {
list<node *> Frontier; //Frontier node list
unordered_map<string, node *> Explored; //Stores set of all nodes opened and closed
//Create and add start node in frontier
node *CurrentNode = new node;
CurrentNode->State = Start;
CurrentNode->PathCost = 0;
CurrentNode->EstimatedPathCost = Start->Heuristic;
CurrentNode->Parent = nullptr;
CurrentNode->Closed = false;
Frontier.push_back(CurrentNode);
//Register node as explored
Explored[CurrentNode->State->Name] = CurrentNode;
while (!Frontier.empty()) {
//Choose shallowest node from frontier
CurrentNode = (node *)Frontier.front();
//Remove the node from frontier
Frontier.pop_front();
//Goal test
if(CurrentNode->State == Goal) {
return print(CurrentNode);
}
//Iterate over all possible routes from current node
for(list<route *>::iterator i = CurrentNode->State->Routes.begin(); i!=CurrentNode->State->Routes.end(); i++) {
//Check if the node for the route has been explored before
unordered_map<string, node *>::iterator Location = Explored.find(((state *)(*i)->Destination)->Name);
//If node doesnt exist in Explored i.e its not opened or closed,
//New route found
if(Location == Explored.end()) {
//Create new node for the route
node *Child = new node;
Child->State = (state *)(*i)->Destination;
Child->PathCost = CurrentNode->PathCost + (*i)->Cost;
Child->EstimatedPathCost = Child->PathCost + Child->State->Heuristic;
Child->Parent = CurrentNode;
Child->Closed = false;
//Add the route to the frontier
Frontier.push_back(Child);
//Register node as explored
Explored[Child->State->Name] = Child;
}
//If node exists in Explored and is open i.e it is present in the Frontier
else if(!(*Location).second->Closed) {
unsigned int ChildPathCost = CurrentNode->PathCost + (*i)->Cost;
//if PathCost(child) < PathCost(node)
//Better path found
if(ChildPathCost < (*Location).second->PathCost) {
//Update node
(*Location).second->Parent = CurrentNode;
(*Location).second->PathCost = ChildPathCost;
(*Location).second->EstimatedPathCost = ChildPathCost + (*Location).second->State->Heuristic;
}
}
//If node exists in Explored and is closed
else if((*Location).second->Closed) {
unsigned int ChildPathCost = CurrentNode->PathCost + (*i)->Cost;
//if PathCost(child) < PathCost(node)
//Better path found
if(ChildPathCost < (*Location).second->PathCost) {
//Update node
(*Location).second->Parent = CurrentNode;
(*Location).second->PathCost = ChildPathCost;
(*Location).second->EstimatedPathCost = ChildPathCost + (*Location).second->State->Heuristic;
(*Location).second->Closed = false;
//Add node back to Frontier
Frontier.push_back((*Location).second);
}
}
}
//Close the Current Node
CurrentNode->Closed = true;
Frontier.sort([](const node *i, const node *j) { return (i->EstimatedPathCost < j->EstimatedPathCost); });
}
//If Frontier is empty and BFS ended then route doesnt exist.
cout<<"Couldn't find a route!"<<endl;
return print(nullptr);
}
};
int main() {
string Algo, Start, Goal;
int LTLNum, STLNum;
unordered_map<string, state *> StateList; //Stores pointers to each state
ifstream InputFile ("input.txt");
if(InputFile.is_open()) {
getline(InputFile,Algo); //Get Algorithm Name
getline(InputFile,Start); //Get Start State Name
getline(InputFile,Goal); //Get Goal State Name
string TempString; //Stores Temp Input Lines
//Get and Store Live Traffic Data
getline(InputFile,TempString);
LTLNum = stoi(TempString);
for(int i=0; i<LTLNum; i++) {
getline(InputFile,TempString);
//Split and store TempString over " "
string TempArray[3];
stringstream SS(TempString);
for(int j=0; j<3; j++)
SS>>TempArray[j];
state *TempStateA, *TempStateB; //Variables for Temp States
//Check if State A Exists in StateList
if(StateList.find(TempArray[0]) != StateList.end()) {
TempStateA = StateList[TempArray[0]];
}
else {
//Else create new State A and Insert in StateList
TempStateA = new state;
StateList[TempArray[0]] = TempStateA;
TempStateA->Name = TempArray[0];
}
//Check if State B Exists in StateList
if(StateList.find(TempArray[1]) != StateList.end()) {
TempStateB = StateList[TempArray[1]];
}
else {
//Else create new State B and Insert in StateList
TempStateB = new state;
StateList[TempArray[1]] = TempStateB;
TempStateB->Name = TempArray[1];
}
//Create new route
route *TempRoute = new route;
TempRoute->Destination = TempStateB;
TempRoute->Cost = (unsigned int)stoi(TempArray[2]);
//Add route to State A's routes
TempStateA->Routes.push_back(TempRoute);
}
//Get and Store Sunday Traffic Data
getline(InputFile,TempString);
STLNum = stoi(TempString);
for(int i=0; i<STLNum; i++) {
getline(InputFile,TempString);
//Split and store TempString over " "
string TempArray[2];
stringstream SS(TempString);
for(int j=0; j<2; j++)
SS>>TempArray[j];
//Store heuristic in State
StateList[TempArray[0]]->Heuristic = (unsigned int)stoi(TempArray[1]);
}
InputFile.close();
}
else {
cout<<"Input file failed to load"<<endl;
}
cout<<"Selecting Algorithm....."<<endl;
//Output variable containing the trace from Goal to Start
string Output = "";
//Run specified algorithm
if(Algo.compare("BFS") == 0) {
cout<<"Running Breadth First Search"<<endl;
BreadthFirstSearch BFS;
Output = BFS.run(StateList[Start], StateList[Goal]);
}
else if(Algo.compare("DFS") == 0) {
cout<<"Running Depth First Search"<<endl;
DepthFirstSearch DFS;
Output = DFS.run(StateList[Start], StateList[Goal]);
}
else if(Algo.compare("UCS") == 0) {
cout<<"Running Uniform Cost Search"<<endl;
UniformCostSearch UCS;
Output = UCS.run(StateList[Start], StateList[Goal]);
}
else if(Algo.compare("A*") == 0) {
cout<<"Running A* Search"<<endl;
AStarSearch ASS;
Output = ASS.run(StateList[Start], StateList[Goal]);
}
cout<<Output;
ofstream OutputFile ("output.txt");
if(OutputFile.is_open()) {
OutputFile<<Output;
cout<<"Output Success"<<endl;
}
else {
cout<<"Output file failed to load"<<endl;
}
return 0;
}