From cebd8d6b51cda4091824dc5c62ef767827b497ad Mon Sep 17 00:00:00 2001 From: Pratik Kumar Date: Sat, 18 May 2024 19:00:38 +0000 Subject: [PATCH] Finish iterations --- src/viking.js | 144 ++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 140 insertions(+), 4 deletions(-) diff --git a/src/viking.js b/src/viking.js index fe1febf..b3e10b8 100644 --- a/src/viking.js +++ b/src/viking.js @@ -1,14 +1,150 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + attack() { + return this.strength; + } + receiveDamage(damage) { + this.health -= damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage`; + } else { + return `${this.name} has died in act of combat`; + } + } + + battleCry() { + return "Odin Owns You All!"; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage`; + } else { + return `A Saxon has died in combat`; + } + } +} // War -class War {} +// class War { +// constructor() { +// this.vikingArmy = []; +// this.saxonArmy = []; +// } + +// addViking(viking) { +// this.vikingArmy.push(viking); +// } + +// addSaxon(saxon) { +// this.saxonArmy.push(saxon); +// } + +// vikingAttack() { +// const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); +// const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; +// const randomSaxon = this.saxonArmy[randomSaxonIndex]; + +// const result = randomSaxon.receiveDamage(randomViking.strength); + +// if (randomSaxon.health <= 0) { +// this.saxonArmy.splice(randomSaxonIndex, 1); +// } + +// return result; +// } + +// saxonAttack() { +// const randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length); +// const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; +// const randomViking = this.vikingArmy[randomVikingIndex]; + +// const result = randomViking.receiveDamage(randomSaxon.strength); + +// if (randomViking.health <= 0) { +// this.vikingArmy.splice(randomVikingIndex, 1); +// } + +// return result; +// } + +// showStatus() { +// if (this.saxonArmy.length === 0) { +// return "Vikings have won the war of the century!"; +// } else if (this.vikingArmy.length === 0) { +// return "Saxons have fought for their lives and survived another day..."; +// } else { +// return "Vikings and Saxons are still in the thick of battle."; +// } +// } +// } + + +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + + addViking(viking) { + this.vikingArmy.push(viking); + } + + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + + _genericAttack(attackerArmy, defenderArmy) { + const randomAttacker = attackerArmy[Math.floor(Math.random() * attackerArmy.length)]; + const randomDefenderIndex = Math.floor(Math.random() * defenderArmy.length); + const randomDefender = defenderArmy[randomDefenderIndex]; + + const result = randomDefender.receiveDamage(randomAttacker.strength); + + if (randomDefender.health <= 0) { + defenderArmy.splice(randomDefenderIndex, 1); + } + + return result; + } + + vikingAttack() { + return this._genericAttack(this.vikingArmy, this.saxonArmy); + } + + saxonAttack() { + return this._genericAttack(this.saxonArmy, this.vikingArmy); + } + + showStatus() { + if (this.saxonArmy.length === 0) { + return "Vikings have won the war of the century!"; + } else if (this.vikingArmy.length === 0) { + return "Saxons have fought for their lives and survived another day..."; + } else { + return "Vikings and Saxons are still in the thick of battle."; + } + } +}