From 75e1a419d969c1861b6b3b5b80e6740eb3b30a2e Mon Sep 17 00:00:00 2001 From: Sreenima05-09-03 <131434989+Sreenima05-09-03@users.noreply.github.com> Date: Sat, 25 May 2024 08:38:28 +0530 Subject: [PATCH] Update viking.js --- src/viking.js | 90 ++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 86 insertions(+), 4 deletions(-) diff --git a/src/viking.js b/src/viking.js index fe1febf..2dc9377 100644 --- a/src/viking.js +++ b/src/viking.js @@ -1,14 +1,96 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + attack() { + return this.strength; + } + + receiveDamage(damage) { + this.health -= damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage`; + } else { + return `${this.name} has died in act of combat`; + } + } + + battleCry() { + return "Odin Owns You All!"; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage`; + } else { + return `A Saxon has died in combat`; + } + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + + addViking(viking) { + this.vikingArmy.push(viking); + } + + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + + vikingAttack() { + const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + const result = randomSaxon.receiveDamage(randomViking.strength); + + this.saxonArmy = this.saxonArmy.filter(saxon => saxon.health > 0); + + return result; + } + + saxonAttack() { + const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + const result = randomViking.receiveDamage(randomSaxon.strength); + + this.vikingArmy = this.vikingArmy.filter(viking => viking.health > 0); + + return result; + } + + showStatus() { + if (this.saxonArmy.length === 0) { + return "Vikings have won the war of the century!"; + } else if (this.vikingArmy.length === 0) { + return "Saxons have fought for their lives and survived another day..."; + } else { + return "Vikings and Saxons are still in the thick of battle."; + } + } +}