diff --git a/src/viking.js b/src/viking.js index fe1febf..267084d 100644 --- a/src/viking.js +++ b/src/viking.js @@ -1,14 +1,132 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + attack() { + return this.strength; + } + receiveDamage(damage) { + this.health -= damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage`; + } else { + return `${this.name} has died in act of combat`; + } + } + + battleCry() { + return 'Odin Owns You All!'; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + constructor(health, strength) { + super(health, strength); + } + + receiveDamage(damage) { + this.health -= damage; + if (this.health !== 0) { + return `A Saxon has received ${damage} points of damage`; + } else { + return `A Saxon has died in combat`; + } + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + + + addViking(viking) { + this.vikingArmy.push(viking); + } + + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + + vikingAttack() { +//check if we still have soldiers/saxons + if (this.vikingArmy.length === 0 || this.saxonArmy.length === 0) { + return "No more soldiers to attack"; + } + + // selcting a random viking and a random Saxon + const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + const randomSaxon = this.saxonArmy[randomSaxonIndex]; + + + // saxon receives damage equal to the strength of the Viking + const result = randomSaxon.receiveDamage(randomViking.strength); + + // this will remove the Saxon from the army if they die + if (randomSaxon.health <= 0) { + this.saxonArmy.splice(randomSaxonIndex, 1); + return "A Saxon has died in combat" + } + + return result; + } + + + + saxonAttack() { + //check if we still have soldiers/saxons + if (this.vikingArmy.length === 0 || this.saxonArmy.length === 0) { + return "No more soldiers to attack"; + } + + // selcting a random viking and a random Saxon + const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + const randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length); + const randomViking = this.vikingArmy[randomVikingIndex]; + + + // viking receives damage equal to the strength of the Saxon + const result = randomViking.receiveDamage(randomSaxon.strength); + + // this will remove the Viking from the army if they die + if (randomViking.health <= 0) { + this.vikingArmy.splice(randomVikingIndex, 1); + + } + + return result; + } + + showStatus() { + if (this.saxonArmy.length === 0 && this.vikingArmy.length > 0) { + return "Vikings have won the war of the century!"; + } else if (this.vikingArmy.length === 0 && this.saxonArmy.length > 0) { + return "Saxons have fought for their lives and survived another day..."; + } else { + return "Vikings and Saxons are still in the thick of battle."; + } + } +} + + +