From 5a0771940d822f8d0dba92e230a902ecec7326ce Mon Sep 17 00:00:00 2001 From: b41r4m Date: Mon, 5 Aug 2024 19:00:45 +0530 Subject: [PATCH] Solved lab --- src/viking.js | 95 +++++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 89 insertions(+), 6 deletions(-) diff --git a/src/viking.js b/src/viking.js index fe1febf..5b95d49 100644 --- a/src/viking.js +++ b/src/viking.js @@ -1,16 +1,99 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + + attack() { + return this.strength; + } + + receiveDamage(damage) { + this.health -= damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage`; + } else { + { + return `${this.name} has died in act of combat`; + } + } + } + battleCry() { + return 'Odin Owns You All!'; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + attack() { + return this.strength; + } + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage`; + } else { + { + return `A Saxon has died in combat`; + } + } + } +} // War -class War {} - - +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + addViking(vikingObj) { + this.vikingArmy.push(vikingObj); + } + addSaxon(saxonObj) { + this.saxonArmy.push(saxonObj); + } + vikingAttack() { + let result = this.saxonArmy[ + Math.floor(Math.random() * this.saxonArmy.length) + ].receiveDamage( + this.vikingArmy[ + Math.floor(Math.random() * this.vikingArmy.length) + ].attack() + ); + this.saxonArmy = this.saxonArmy.filter((saxon) => saxon.health > 0); + return result; + } + saxonAttack() { + let result = this.vikingArmy[ + Math.floor(Math.random() * this.vikingArmy.length) + ].receiveDamage( + this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)].attack() + ); + this.vikingArmy = this.vikingArmy.filter((viking) => viking.health > 0); + return result; + } + showStatus() { + if (this.saxonArmy.length === 0) { + return 'Vikings have won the war of the century!'; + } else if (this.vikingArmy.length === 0) { + return 'Saxons have fought for their lives and survived another day...'; + } else { + return 'Vikings and Saxons are still in the thick of battle.'; + } + } +} // The following is required to make unit tests work. /* Environment setup. Do not modify the below code. */