diff --git a/src/viking.js b/src/viking.js index fe1febf..45c42fb 100644 --- a/src/viking.js +++ b/src/viking.js @@ -1,14 +1,107 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + attack() { + return this.strength; + } + receiveDamage(damage) { + this.health -= damage; + } +} + // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + receiveDamage(damage) { + this.health -= damage; + if (this.health <= 0) { + return `${this.name} has died in act of combat`; + } + else { + return `${this.name} has received ${damage} points of damage`; + } + } + battleCry() { + return `Odin Owns You All!`; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + receiveDamage(damage) { + this.health -= damage; + if (this.health <= 0) { + return `A Saxon has died in combat`; + } + else { + return `A Saxon has received ${damage} points of damage`; + } + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + addViking(viking) { + this.vikingArmy.push(viking); + } + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + vikingAttack() { + // selecting a random soldier from both armies + let randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + let randomSaxon = this.saxonArmy[randomSaxonIndex]; + let randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + + // dealing damage to the selected soldier + let result = randomSaxon.receiveDamage(randomViking.strength); + + // removing saxon from the army if they die + if (randomSaxon.health <= 0) { + this.saxonArmy.splice(randomSaxonIndex, 1); + } + + return result; + } + + saxonAttack() { + // selecting a random soldier from both armies + let randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length); + let randomViking = this.vikingArmy[randomVikingIndex]; + let randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + + // dealing damage to the selected soldier + let result = randomViking.receiveDamage(randomSaxon.strength); + + // removing viking from the army if they die + if (randomViking.health <= 0) { + this.vikingArmy.splice(randomVikingIndex, 1); + } + + return result; + } + showStatus() { + if (this.saxonArmy.length === 0 && this.vikingArmy.length > 0) { + return `Vikings have won the war of the century!`; + } else if (this.vikingArmy.length === 0 && this.saxonArmy.length > 0) { + return `Saxons have fought for their lives and survived another day...`; + } else { + return `Vikings and Saxons are still in the thick of battle.`; + } + + } +}