diff --git a/src/viking.js b/src/viking.js index fe1febf..cc585df 100644 --- a/src/viking.js +++ b/src/viking.js @@ -1,16 +1,101 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + + attack() { + return this.strength; + } + + recieveDamage(damage) { + this.health -= damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + + recieveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `${this.name} has recieved ${damage} points of damage`; + } else { + return `${this.name} has died in act of combat`; + } + } + + battleCry() { + return 'Odin Owns You All!'; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + recieveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage`; + } else { + return 'A Saxon has died in combat'; + } + } +} // War -class War {} +class War { + constructor() { + this.VikingArmy = []; + this.SaxonArmy = []; + } + + addViking(viking) { + this.VikingArmy.push(viking); + } + + addSaxon(Saxon) { + this.SaxonArmy.push(Saxon); + } + vikingAttack() { + const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + const result = this.saxonArmy[randomSaxonIndex].receiveDamage(randomViking.strength); + if (this.saxonArmy[randomSaxonIndex].health <= 0) { + this.saxonArmy.splice(randomSaxonIndex, 1); + } + + return result; +} + +saxonAttack() { + const randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length); + const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + const result = this.vikingArmy[randomVikingIndex].receiveDamage(randomSaxon.strength); + + if (this.vikingArmy[randomVikingIndex].health <= 0) { + this.vikingArmy.splice(randomVikingIndex, 1); + } + + return result; +} + +showStatus() { + if (this.saxonArmy.length === 0) { + return "Vikings have won the war of the century!"; + } else if (this.vikingArmy.length === 0) { + return "Saxons have fought for their lives and survived another day..."; + } else { + return "Vikings and Saxons are still in the thick of battle."; + } +} +} // The following is required to make unit tests work. /* Environment setup. Do not modify the below code. */