diff --git a/src/viking.js b/src/viking.js index fe1febf..715e1ca 100644 --- a/src/viking.js +++ b/src/viking.js @@ -1,19 +1,117 @@ -// Soldier -class Soldier {} - -// Viking -class Viking {} - -// Saxon -class Saxon {} - -// War -class War {} - - - -// The following is required to make unit tests work. -/* Environment setup. Do not modify the below code. */ -if (typeof module !== 'undefined') { - module.exports = { Soldier, Viking, Saxon, War }; -} +// Soldier +class Soldier { + constructor (health, strength){ + this.health = health; + this.strength = strength; + } + + attack() { + return this.strength; + } + + receiveDamage(damage) { + this.health -= damage; + } +} + +// Viking +class Viking extends Soldier { + constructor (name, health, strength) { + super (health, strength); + this.name = name; + } + + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `${this.name} has recieved ${damage} points of damage.`; + } + else { + return `${this.name} has died in act of combat`; + } + } + + battleCry() { + return 'Odin Owns You All!' + } +} + +// Saxon +class Saxon extends Soldier { + constructor (health, strength, name) { + super(health, strength); + this.name = name; + } + + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `${this.name} has recieved ${damage} points of damage.`; + } + else { + return `${this.name} has died in combat`; + } + } +} + +// War +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + + addViking(viking) { + this.vikingArmy.push(viking); + } + + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + + vikingAttack() { + const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + + const result = randomSaxon.receiveDamage(randomViking.attack()); + + if (randomSaxon.health <= 0) { + this.saxonArmy = this.saxonArmy.filter(saxon.health > 0); + } + return result; + } + + saxonAttack() { + const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + + const result = randomViking.receiveDamage(randomSaxon.attack()); + + if (randomViking.health <= 0) { + this.vikingArmy = this.vikingArmy.filter(viking.health > 0); + } + return result; + } + + showStatus() { + if (this.vikingArmy.length === 0 && this.saxonArmy.length >= 1) { + return "Saxons have fought for their lives and survived another day..."; + } + + else if (this.saxonArmy.length === 0 && this.vikingArmy.length >=1) { + return "Vikings have won the war of the Century!"; + } + + else { + return "Vikings and Saxons are still in the thick of battle." + } + } +} + + + +// The following is required to make unit tests work. +/* Environment setup. Do not modify the below code. */ +if (typeof module !== 'undefined') { + module.exports = { Soldier, Viking, Saxon, War }; +}