diff --git a/src/viking.js b/src/viking.js index fe1febf..5f3c3b5 100644 --- a/src/viking.js +++ b/src/viking.js @@ -1,16 +1,98 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + // attack + attack(){ + return this.strength; + } + + receiveDamage(damage) { + this.health -= damage + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength) + this.name = name; + } + receiveDamage(damage){ + this.health -= damage; + if (this.health > 0){ + return `${this.name} has received ${damage} points of damage` + } else { + return `${this.name} has died in act of combat` + } + } + + battleCry(){ + return "Odin Owns You All!" + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + receiveDamage(damage){ + this.health -= damage + if (this.health > 0){ + return `A Saxon has received ${damage} points of damage` + } else { + return `A Saxon has died in combat` + } + } +} // War -class War {} +class War { + constructor(){ + this.vikingArmy = [] + this.saxonArmy = [] + } + addViking(newViking){ + this.vikingArmy.push(new Viking(newViking.name, newViking.health, newViking.strength)) + } + addSaxon(newSaxon){ + this.saxonArmy.push(new Saxon(newSaxon.health, newSaxon.strength)) + } + + vikingAttack() { + const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + const result = randomSaxon.receiveDamage(randomViking.strength); + console.log(result) + + if (randomSaxon.health <= 0) { + this.saxonArmy = this.saxonArmy.filter(saxon => saxon !== randomSaxon); + } + + return result; + } + saxonAttack(){ + const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)] + const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)] + const result = randomViking.receiveDamage(randomSaxon.strength) + if (randomViking.health <= 0){ + this.vikingArmy = this.vikingArmy.filter(viking => viking !== randomViking) + } + return result + } + + showStatus(){ + if (this.saxonArmy.length === 0) { + return `Vikings have won the war of the century!` + } else if (this.vikingArmy.length === 0){ + return `Saxons have fought for their lives and survived another day...` + } else { + return `Vikings and Saxons are still in the thick of battle.` + } + } +} // The following is required to make unit tests work. /* Environment setup. Do not modify the below code. */