diff --git a/package.json b/package.json index c6d4186..b166282 100644 --- a/package.json +++ b/package.json @@ -12,6 +12,11 @@ "jest-junit": "^12.0.0" }, "jest": { + "watchPathIgnorePatterns": [ + "node_modules/", + "coverage/", + "lab-solution.html" + ], "reporters": [ "default", [ diff --git a/src/viking.js b/src/viking.js index fe1febf..5cc8601 100644 --- a/src/viking.js +++ b/src/viking.js @@ -1,16 +1,125 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + attack() { + return this.strength; + } + receiveDamage(damage) { + this.health -= damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + receiveDamage(damage) { + super.receiveDamage(damage); + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage`; + } else { + return `${this.name} has died in act of combat`; + } + } + battleCry() { + return 'Odin Owns You All!'; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + attack() { + return this.strength; + } + receiveDamage(damage) { + super.receiveDamage(damage); + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage`; + } else { + return 'A Saxon has died in combat'; + } + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + + addViking(viking) { + this.vikingArmy.push(viking); + } + + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + + vikingAttack() { + const vikings = Math.floor(Math.random() * this.vikingArmy.length); + const saxons = Math.floor(Math.random() * this.saxonArmy.length); + + const vikingActive = this.vikingArmy[vikings]; + const saxonActive = this.saxonArmy[saxons]; + + const damage = saxonActive.receiveDamage(vikingActive.strength); + + if (saxonActive.health <= 0) { + let positionSaxon = this.saxonArmy.indexOf(saxonActive); + this.saxonArmy.splice(positionSaxon, 1); + } + + return damage; + } + saxonAttack() { + const vikings = Math.floor(Math.random() * this.vikingArmy.length); + const saxons = Math.floor(Math.random() * this.saxonArmy.length); + const vikingActive = this.vikingArmy[vikings]; + const saxonActive = this.saxonArmy[saxons]; + + const damage = vikingActive.receiveDamage(saxonActive.strength); + + if (vikingActive.health <= 0) { + let positionViking = this.vikingArmy.indexOf(vikingActive); + this.vikingArmy.splice(positionViking, 1); + } + + return damage; + } + + // attack(attackerArmy, defenderArmy) { + // const attackers = Math.floor(Math.random() * attackerArmy.length); + // const defenders = Math.floor(Math.random() * defenderArmy); + + // const attackerActive = attackerArmy[attackers] + // const defenderActive = defenderArmy[defenders] + + // const damage = defenderActive.receiveDamage(attackerActive.strength) + + // if (defenderActive <= 0) { + // defenderArmy.splice(defenders, 1) + // } + // return damage + // } + + showStatus() { + if (this.vikingArmy.length === 0) { + return 'Saxons have fought for their lives and survived another day...'; + } else if (this.saxonArmy.length === 0) { + return "Vikings have won the war of the century!" + } else { + return "Vikings and Saxons are still in the thick of battle." + } + } +} // The following is required to make unit tests work. /* Environment setup. Do not modify the below code. */