diff --git a/src/viking.js b/src/viking.js index fe1febf..9d38a06 100644 --- a/src/viking.js +++ b/src/viking.js @@ -1,14 +1,110 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + + attack() { + return this.strength; + } + receiveDamage(damage) { + this.health -= damage; + } +} // Viking -class Viking {} +class Viking { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage`; + } else { + return `${this.name} has died in act of combat`; + } + } + + battleCry() { + return 'Odin Owns You All!'; + } +} // Saxon -class Saxon {} +class Saxon { + constructor(health, strength) { + super(health, strength); + } + + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage`; + } else { + return 'A Saxon has died in combat'; + } + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + + addViking(viking) { + this.vikingArmy.push(viking); + } + + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + + vikingAttack() { + const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + const randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length); + const randomSaxon = this.saxonArmy[randomSaxonIndex]; + const randomViking = this.vikingArmy[randomVikingIndex]; + const damage = randomViking.attack(); + const result = randomSaxon.receiveDamage(damage); + + if (randomSaxon.health <= 0) { + this.saxonArmy.splice(randomSaxonIndex, 1); + } + + return result; + } + + saxonAttack() { + const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + const randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length); + const randomSaxon = this.saxonArmy[randomSaxonIndex]; + const randomViking = this.vikingArmy[randomVikingIndex]; + const damage = randomSaxon.attack(); + const result = randomViking.receiveDamage(damage); + + if (randomViking.health <= 0) { + this.vikingArmy.splice(randomVikingIndex, 1); + } + + return result; + } + + showStatus() { + if (this.saxonArmy.length === 0) { + return 'Vikings have won the war of the century!'; + } else if (this.vikingArmy.length === 0) { + return 'Saxons have fought for their lives and survived another day...'; + } else { + return 'Vikings and Saxons are still in the thick of battle.'; + } + } +}