From 32f447828d64ff8262942c614ad4e2b0dfbf66e5 Mon Sep 17 00:00:00 2001 From: Miziziziz Date: Tue, 11 Aug 2020 10:49:03 -0600 Subject: [PATCH] Update trail_3d.gd fixing bug with how local points are calculated --- addons/godot-next/3d/trail_3d.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/godot-next/3d/trail_3d.gd b/addons/godot-next/3d/trail_3d.gd index a167764..fe313d5 100644 --- a/addons/godot-next/3d/trail_3d.gd +++ b/addons/godot-next/3d/trail_3d.gd @@ -56,7 +56,7 @@ func render_trail(): #begin(Mesh.PRIMITIVE_LINE_STRIP) var local_points = [] for p in points: - local_points.append(p - global_transform.origin) + local_points.append(to_local(p)) var last_p = Vector3() var verts = [] var ind = 0