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RangeSumQuery2D.cpp
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93 lines (78 loc) · 2.74 KB
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//
// RangeSumQuery2D.cpp
// leetcode
//
// Created by YingXiang Hong on 11/12/15.
// Copyright © 2015 witwolf. All rights reserved.
//
#include <stdio.h>
#include <stdlib.h>
struct NumMatrix {
int **matrix;
int **rangeSum;
int matrixRowSize;
int matrixColSize;
};
/** Initialize your data structure here. */
struct NumMatrix* NumMatrixCreate(int** matrix, int matrixRowSize, int matrixColSize) {
struct NumMatrix * numMatrix = (struct NumMatrix *) malloc(sizeof(struct NumMatrix));
int **rangeSum = (int **) malloc(sizeof(int*) * matrixRowSize);
int r = 0,c=0;
for(;r<matrixRowSize;r++){
rangeSum[r] = (int *) malloc(sizeof(int) * matrixColSize);
}
rangeSum[0][0] = matrix[0][0];
for(c=1;c<matrixColSize;c++){
rangeSum[0][c] = rangeSum[0][c-1] + matrix[0][c];
}
for(r=1;r<matrixRowSize;r++){
rangeSum[r][0] = rangeSum[r-1][0] + matrix[r][0];
}
for(r=1;r<matrixRowSize;r++){
for(c=1;c<matrixColSize;c++){
rangeSum[r][c] = rangeSum[r][c-1] + rangeSum[r-1][c] + matrix[r][c] - rangeSum[r-1][c-1] ;
}
}
numMatrix->matrix = matrix;
numMatrix->matrixRowSize = matrixRowSize;
numMatrix->matrixColSize = matrixColSize;
numMatrix->rangeSum = rangeSum;
return numMatrix;
}
int sumRect(struct NumMatrix* numMatrix,int row,int col){
if(row < 0 || col < 0){
return 0;
}
return numMatrix->rangeSum[row][col];
}
int sumRegion(struct NumMatrix* numMatrix, int row1, int col1, int row2, int col2) {
int sumRegion1 = sumRect(numMatrix,row1-1,col1-1); // (0,0,row1-1,col1-1)
int sumRegion2 = sumRect(numMatrix,row1-1,col2); // (0,0,row1-1,col2)
int sumRegion3 = sumRect(numMatrix,row2,col1-1); // (0,0,row2,col1-1)
int sumRegion4 = sumRect(numMatrix,row2,col2); // (0,0,row2,col2)
return sumRegion4 - sumRegion3 - sumRegion2 + sumRegion1;
}
/** Deallocates memory previously allocated for the data structure. */
void NumMatrixFree(struct NumMatrix* numMatrix) {
int r = 0 ;
for(;r<numMatrix->matrixRowSize;r++){
free(numMatrix->rangeSum[r]);
}
free(numMatrix->rangeSum);
free(numMatrix);
}
int main(int argc,char **argv){
int r1[] = {3,0,1,4,2};
int r2[] = {5,6,3,2,1};
int r3[] = {1,2,0,1,5};
int r4[] = {4,1,0,1,7};
int r5[] = {1,0,3,0,5};
int* matrix[] = {r1,r2,r3,r4,r5};
struct NumMatrix* numMatrix = NumMatrixCreate(matrix, 5, 5);
printf("%d\n",sumRegion(numMatrix, 1, 1, 2, 2));
}
// Your NumMatrix object will be instantiated and called as such:
// struct NumMatrix* numMatrix = NumMatrixCreate(matrix, matrixRowSize, matrixColSize);
// sumRegion(numMatrix, 0, 1, 2, 3);
// sumRegion(numMatrix, 1, 2, 3, 4);
// NumMatrixFree(numMatrix);